sw1tchbl4d3
a5bf16e873
Make drum rolls and swells optional with Classic
mod
2022-06-19 02:10:23 +02:00
Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
Bartłomiej Dach
c6adbdd46f
Fix drum rolls nested objects not applying min result on kill
2022-01-16 17:53:37 +01:00
Dean Herbert
6944151486
Apply batch fixing of built-in types using var
2021-10-27 13:04:41 +09:00
smoogipoo
f9d5abff8a
Update with keybinding changes
2021-09-16 18:26:12 +09:00
PercyDan54
e1c646b9b2
Remove redundant arguments
2021-07-05 23:52:39 +08:00
Dean Herbert
6471ce902d
Run RecreatePieces
using AddOnce
to avoid multiple unnecessary calls
2021-05-21 16:45:28 +09:00
Dean Herbert
0bcd0cda6b
Fix taiko drawable hit content not correctly being removed on regeneration
2021-05-21 16:41:40 +09:00
Dean Herbert
7bc8a4bb5f
Apply same logic changes to IsStrong
status
2021-05-21 16:15:27 +09:00
Dean Herbert
a5ca736e37
Fix RecreatePieces
being called more than once
2021-05-21 16:10:48 +09:00
Dean Herbert
40c8378d81
Fix type-to-sample mapping being applied too late
2021-05-21 14:37:22 +09:00
Bartłomiej Dach
370f56eadb
Make strong hit DHOs public for pool registration
2020-12-20 18:02:34 +01:00
Bartłomiej Dach
0c5333bd58
Adjust top-level hitobjects to support nested pooling
2020-12-20 17:57:19 +01:00
Bartłomiej Dach
ae6dedacaf
Implement nested strong hit application
2020-12-20 16:26:39 +01:00
Bartłomiej Dach
d823c77a63
Implement swell tick application
2020-12-20 16:26:39 +01:00
Bartłomiej Dach
3bd4279589
Implement drum roll tick application
2020-12-20 16:26:39 +01:00
Bartłomiej Dach
e3b6eaa390
Implement swell application
...
Also removes a weird sizing application that seems to have no effect
(introduced in 27e63eb; compare removals for other taiko DHO types in
9d00e5b
and 58bf288
).
2020-12-20 16:26:39 +01:00
Bartłomiej Dach
8b6bc09b8f
Implement drum roll application
2020-12-20 16:26:16 +01:00
Bartłomiej Dach
e32b1c34ca
Implement hit application
2020-12-20 16:26:16 +01:00
Bartłomiej Dach
7b350fc8e5
Prepare strongable DHO for HO application
2020-12-20 15:42:24 +01:00
Bartłomiej Dach
a25cd910f8
Prepare base DHO for HO application
2020-12-20 15:42:24 +01:00
Dan Balasescu
48805a82f9
Merge branch 'master' into taiko-strong-state-refactor
2020-12-15 11:46:52 +09:00
Dan Balasescu
52d9864818
Merge pull request #11179 from bdach/swell-rewind-crash
...
Fix swells crashing on rapid seeks in editor
2020-12-15 11:21:37 +09:00
Bartłomiej Dach
523e803440
Fix swells crashing on rapid seeks in editor
2020-12-15 00:28:00 +01:00
Bartłomiej Dach
2051f49f78
Ensure correct initial state of taiko bar lines
2020-12-14 21:58:17 +01:00
Bartłomiej Dach
512549b4ea
Rename DrawableTaikoStrong{-> able}HitObject
2020-12-14 21:47:31 +01:00
Bartłomiej Dach
5af1ac1b53
Rename TaikoStrong{-> able}HitObject
2020-12-14 21:46:02 +01:00
Bartłomiej Dach
7ba04a2cc3
Merge branch 'master' into taiko-strong-state-refactor
2020-12-14 21:44:50 +01:00
Dean Herbert
7041503063
Avoid intermediary delegate
2020-12-14 15:34:32 +09:00
Bartłomiej Dach
a8e86a20e1
Unify bar line types & prepare for pooling
2020-12-13 22:31:33 +01:00
Bartłomiej Dach
080f7a3e32
Add/fix up xmldocs with clarifications
2020-12-13 14:39:32 +01:00
Bartłomiej Dach
091b08b507
Scope drawable nested hits more closely to models
2020-12-13 14:38:16 +01:00
Bartłomiej Dach
4d444df6b3
Rename DHO CreateStrong{-> Nested}Hit
2020-12-13 13:08:32 +01:00
Bartłomiej Dach
b1635ecd16
Reflect can-be-strong split in DHO structure
2020-12-13 13:08:30 +01:00
Bartłomiej Dach
f74567e8eb
Introduce base class for hitobjects that can be strong
2020-12-13 12:36:39 +01:00
Bartłomiej Dach
1ddc896b76
Rename Strong{-> Nested}HitObject
2020-12-13 12:34:14 +01:00
ekrctb
c70b13ecc2
Adjust namespace
2020-12-07 12:30:25 +09:00
ekrctb
f78bd7c739
Move piece files of Taiko ruleset
2020-12-07 12:29:14 +09:00
smoogipoo
5760e1c1fc
Make HitSampleInfo immutable
2020-12-01 15:37:51 +09:00
smoogipoo
0414e5c550
Add MaximumJudgementOffset to DrawableHitObject, use in more places
2020-11-26 01:12:42 +09:00
Dean Herbert
a3dc1d5730
Update existing implementations
2020-11-04 17:14:23 +09:00
Dean Herbert
cb96a40dd6
Fix bindable propagation potentially making swells strong
2020-10-09 17:12:10 +09:00
Bartłomiej Dach
1f0620ffd4
Replace assignment references to HitResult.Miss with Judgement.MinResult
2020-10-02 23:31:24 +02:00
Bartłomiej Dach
2b1ef16f89
Replace comparison references to HitResult.Miss with IsHit
2020-10-02 23:31:24 +02:00
smoogipoo
f439c1afbc
Make osu/taiko/catch use Ok+Great
2020-09-29 17:16:55 +09:00
smoogipoo
903bcd747e
Revert unintended changes
2020-09-29 16:39:29 +09:00
smoogipoo
bad48d6d44
Merge branch 'master' into scoring-standardisation
2020-09-29 16:33:38 +09:00
smoogipoo
c45b5690cf
Use new hit results in taiko
2020-09-29 16:33:38 +09:00
Bartłomiej Dach
d61a8327da
Fix rim flying hits changing colour
2020-09-26 20:59:55 +02:00
Dean Herbert
33fad27ec2
Avoid API change to DrawableHitObject
2020-09-24 13:28:29 +09:00
Dean Herbert
156edf24c2
Change properties to methods and improve naming
2020-09-24 13:22:31 +09:00
Dean Herbert
9a0e5ac154
Handle type/strength changes from samples changes
2020-09-23 18:09:40 +09:00
Dean Herbert
8f3eb9a422
Fix taiko sample selection not updating when changing strong/rim type
2020-09-23 17:59:11 +09:00
Dean Herbert
14ad3835ff
Update naming
2020-06-23 21:27:01 +09:00
Dean Herbert
534dccc0c3
Move sett from EndTime to Duration
2020-05-29 16:45:47 +09:00
Dean Herbert
a2eec5d963
Fix strong bindable changes for DrumRolls
2020-05-29 16:45:47 +09:00
Dean Herbert
50fcd4149f
Support Strong bindable changes
2020-05-29 16:45:47 +09:00
Dean Herbert
4e9631b546
Support HitType bindable changes
2020-05-29 16:45:47 +09:00
Dean Herbert
db4e3047dd
Add test for final sample output
2020-05-19 23:28:13 +09:00
Dean Herbert
013683c23b
Fix taiko rim markers incorrectly playing as whistle samples
2020-05-19 00:17:13 +09:00
Dean Herbert
77041bdbb5
Move implementation to DrawableHit to avoid "breaking" legacy encoding
2020-05-11 16:29:50 +09:00
Dean Herbert
b4d790c076
Fix taiko sample mapping for strong hits
2020-05-11 12:53:54 +09:00
Dean Herbert
52cf1e1859
Fix hit type not being provided and hit time offset not being considered
2020-04-27 16:48:27 +09:00
Dean Herbert
b9f28c8373
Combine hit types and remove old drumroll hits using a more efficient method
2020-04-27 16:13:28 +09:00
Dean Herbert
1cd4fd2ac4
Merge branch 'master' into taiko-drumroll-party
2020-04-27 13:27:10 +09:00
smoogipoo
20ae973e4a
Use max result instead of GOOD
2020-04-27 12:29:11 +09:00
smoogipoo
7dc090cc24
Add support for hit explosions
2020-04-27 12:23:53 +09:00
smoogipoo
dd36b839b9
Refactor
2020-04-27 12:01:31 +09:00
Tim Oliver
2a197db481
Merge branch 'master' into taiko-drumroll-party
...
# Conflicts:
# osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs
2020-04-25 13:31:50 +08:00
Tim Oliver
2be3a8184d
Removed modifications to drum roll object
2020-04-25 00:15:37 +08:00
Tim Oliver
c059588a09
Removed un-needed unproxy method
2020-04-23 18:26:40 +08:00
Tim Oliver
f1ae8af581
Removed un-needed using directives
2020-04-23 18:16:05 +08:00
Dean Herbert
12f156dcec
Add taiko barline skinning support
2020-04-23 14:32:48 +09:00
Dean Herbert
58bf288595
Remove DrawableHit's custom sizing logic
...
Turns out this was unnecessary and never actually being used.
2020-04-23 12:17:52 +09:00
Tim Oliver
81c51f0661
Merge branch 'master' into taiko-drumroll-party
...
# Conflicts:
# osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableRimHit.cs
# osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs
2020-04-22 23:15:48 +08:00
Tim Oliver
26779a57b4
Exposed public ability to unproxy content
2020-04-22 22:49:30 +08:00
Tim Oliver
44405d4771
Moved result to load complete for flying hits
2020-04-22 15:50:23 +08:00
Tim Oliver
5b4f69bb8c
Moved flying hit objects to separate files
2020-04-20 13:32:51 +08:00
Dean Herbert
58a1c6e171
Reapply taiko visibility hack at a higher level
2020-04-17 19:52:58 +09:00
Dean Herbert
f36477e39d
Add back "filled" property setting
2020-04-16 10:04:09 +09:00
Dean Herbert
07632cd1e5
Remove unnecessary container logic
2020-04-15 18:44:12 +09:00
Dean Herbert
eb165840cb
Add remaining taiko hitobject skinnables and expose as SkinnableDrawable for safety
2020-04-15 18:03:23 +09:00
Andrei Zavatski
f4b5a17b65
Fix typo in DrawableTaikoHitObject
2020-04-15 07:00:38 +03:00
Dean Herbert
c3f0475748
Make CirclePiece abstract
2020-04-12 17:40:22 +09:00
Tim Oliver
162a85042a
Removed un-needed using
2020-04-12 10:38:22 +08:00
Tim Oliver
3ad36c7b84
Moved flying objects to use ignore hit judgements
2020-04-11 17:20:52 +08:00
Dean Herbert
009b138364
Prepare for skinnable versions
2020-04-11 14:19:59 +09:00
Dean Herbert
78db83fd0e
Remove TaikoPiece class and localise kiai for now
2020-04-11 14:19:59 +09:00
Dean Herbert
7fba291134
Change inheritance of taiko hit pieces to better allow for skinning
2020-04-11 13:33:49 +09:00
Tim Oliver
b883586add
Added logic to allow strong notes
2020-04-08 12:46:02 +08:00
Tim Oliver
9d5a977501
Added judgement forwarder to drumroll tick object
2020-04-08 12:46:02 +08:00
Tim Oliver
1057981c79
Added arbitrary hit handler to drum roll object
2020-04-08 12:46:02 +08:00
Tim Oliver
6e12f1b69b
Added “instant fly” variant of hit notes
2020-04-08 12:46:02 +08:00
Dean Herbert
0e29d3c4a2
Correctly expire bar lines in osu!taiko and osu!mania
2020-02-23 13:50:05 +09:00
smoogipoo
7b2f58eb30
Apply OnRelease method signature refactorings
2020-01-22 13:22:34 +09:00
smoogipoo
91735ff367
Update MathUtils namespace usages
2020-01-09 13:43:44 +09:00
smoogipoo
0f8a76afde
Remove manual hitobject sample namespacing
2020-01-02 14:27:27 +09:00
Huo Yaoyuan
40b43b85f1
CA1715: use prefix for generic parameters.
2019-12-17 13:00:25 +08:00
Huo Yaoyuan
818553027b
Merge branch 'master' into sharpen
2019-11-21 23:42:46 +08:00
Berkan Diler
6cab517b2d
.NET Standard 2.1 implements Math.Clamp , use it instead of MathHelper.Clamp from osuTK.
2019-11-20 13:37:47 +01:00