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Commit Graph

464 Commits

Author SHA1 Message Date
Naxess
62c54e00cb Add check for background resolution and filesize 2021-04-17 18:01:04 +02:00
Naxess
448574e7e6 Use WorkingBeatmap instead of IBeatmap
This lets us access things like the background, track, etc. which are necessary for quality and filesize checks.

Also improves the structure of the `CheckBackgroundTest` class in the process.
2021-04-17 17:33:53 +02:00
Dean Herbert
119c9b4294 Fix placement blueprints not being correctly removed after a rolled back placement 2021-04-16 14:11:33 +09:00
Dean Herbert
cb4f64133e Add xmldoc to interfaces 2021-04-13 23:30:20 +09:00
Naxess
69da804f81 Add missing period 2021-04-13 13:57:56 +02:00
Dean Herbert
0d6890243f Fix typo in xmldoc 2021-04-13 20:18:18 +09:00
Dean Herbert
03ba04e8ce Split out general checks into its own verifier class (and remove static usage) 2021-04-13 19:50:22 +09:00
Naxess
aa5fe2e9fc Rename BeatmapVerifier -> IBeatmapVerifier 2021-04-13 11:02:01 +02:00
Naxess
60c2494b31 Make BeatmapVerifier an interface 2021-04-13 10:40:56 +02:00
Naxess
6d3f9fa9ce Use is class instead of Equals with template index
Ensures ordering of `PossibleTemplates` does not affect tests.
2021-04-13 02:29:25 +02:00
Naxess
d8088777ea Add Equals method to IssueTemplate
This will be useful in tests.
2021-04-13 01:21:34 +02:00
Naxess
19a154ddf1 Rename checkOrigin -> check
More consistent with `Issue.ctor`'s "template".
2021-04-12 17:28:12 +02:00
Naxess
bb720c23a0 Remove check ctors and locals 2021-04-12 17:12:37 +02:00
Dean Herbert
62c1812282 Remove redundant parameter naming 2021-04-12 23:37:47 +09:00
Dean Herbert
36bd235021 Move nested classes to bottom of file 2021-04-12 23:36:10 +09:00
Naxess
6d50d01186 Make IssueTemplate.Check readonly 2021-04-12 16:23:05 +02:00
Naxess
caaaba5950 Rename Check -> ICheck 2021-04-12 16:20:53 +02:00
Naxess
008dbc7dd6 Reverse IssueType ordering
Reversed both in the enum and where it's displayed, so ends up the same in the end.
2021-04-12 15:49:13 +02:00
Naxess
7c4f6d2b62 Rework template usage
Includes moving the origin check back to templates, constructing nested template classes in each check, and making parameterized template usage.
2021-04-12 15:47:26 +02:00
Naxess
65ebdd8f7a Move check origin from IssueTemplate to Issue
As a result we can also make check an interface, and need to provide the check itself when constructing an issue.
2021-04-12 10:08:08 +02:00
Dean Herbert
8bf85d737c Change Metadata into a get property 2021-04-12 15:52:29 +09:00
Dean Herbert
78bbc8f5c8 Tidy some remaining code 2021-04-12 15:52:18 +09:00
Dean Herbert
8c31e96cdf Change some methods to get properties 2021-04-12 15:52:18 +09:00
Dean Herbert
f78239c7f2 Move enums out of nesting 2021-04-12 15:52:18 +09:00
Dean Herbert
3551322f1d Fix formatting of colour getter 2021-04-12 15:52:18 +09:00
Dean Herbert
257acf9cd8 Colour constants to private 2021-04-12 15:52:18 +09:00
Dean Herbert
136627b9ac Wrap xmldoc less and make a few fixes 2021-04-12 15:52:18 +09:00
Dean Herbert
1c553b5d48 Checker -> BeatmapVerifier 2021-04-12 15:29:05 +09:00
Dean Herbert
14bd5bdc77 Merge branch 'master' into verify-tab 2021-04-12 15:14:37 +09:00
Naxess
3289bb0379 Merge Check and BeatmapCheck
We're probably not going to need GeneralChecks or BeatmapsetChecks.

The verify tab is only available to a single difficulty at a time, and we already have access to the rest of the set through `IBeatmap`.
2021-04-10 14:56:30 +02:00
Naxess
bc4f3351f3 Replace checks with realistic ones 2021-04-10 13:03:16 +02:00
Naxess
b30e41b805 Fix comment; mode -> ruleset 2021-04-10 13:02:36 +02:00
Naxess
d1007ff26a Move components to more appropriate spot 2021-04-10 13:02:22 +02:00
Naxess
b24ce66a0d Add check/issue classes 2021-04-07 14:35:33 +02:00
Nathan Alo
9a02f3868c return a string instead 2021-03-29 17:29:05 +08:00
Nathan Alo
b8b7eb4c4b refactor logic to its own component and handle hit object to string conversion to its ruleset-specific composers 2021-03-26 15:25:20 +08:00
Dean Herbert
e9730d4782 Move default sample addition to inside PlacementBlueprint
This isn't actually required to fix the behaviour but it does feel like
a better place to put this logic.
2021-02-11 17:16:18 +09:00
Dean Herbert
04fa32bc34 Rename and add xmldoc for smooth seeking method 2021-01-15 16:14:21 +09:00
Dean Herbert
3ad2eeaff5 Fix outdated xmldoc 2020-11-30 18:35:30 +09:00
Dean Herbert
9811c46e35 Rename application method to better describe what it actually does 2020-11-26 19:16:18 +09:00
Dean Herbert
c9a41f9dae Make all objects in selection candidates for spatial snapping
Closes #10898.
2020-11-24 17:35:54 +09:00
smoogipoo
3957697c48 Add pooling support to the editor 2020-11-13 17:08:20 +09:00
smoogipoo
4ef2e9548c Pass HitObjectComposer to BlueprintContainer via ctor 2020-11-13 16:59:37 +09:00
Dean Herbert
9f333ac58a Add the ability to delete slider control points using shift+right click
Closes https://github.com/ppy/osu/issues/10672.

In two minds about how this should be implemented but went in this
direction initially. The other way would be to add local handling of
Shift-Right Click inside PathControlPointPiece (which is already doing
mouse handling itself).
2020-11-03 20:46:33 +09:00
Bartłomiej Dach
202fe09306 Group selection actions back up in SelectionHandler 2020-10-28 22:06:48 +01:00
Dean Herbert
27c1a4c4d3 Move right-click deletion logic to be handled at a SelectionBlueprint level 2020-10-27 12:53:54 +09:00
Bartłomiej Dach
3f8c4c57d0 Fix code style issues & restructure 2020-10-26 22:16:28 +01:00
Bartłomiej Dach
7c388f1132 Move editor playfield border locally to osu! composer 2020-10-19 21:20:13 +02:00
Bartłomiej Dach
4267d23d59 Move border to more appropriate namespace 2020-10-19 20:56:34 +02:00
Bartłomiej Dach
053c7a69a6 Fix code style issues & compilation failures 2020-10-19 20:22:48 +02:00
Dean Herbert
22bde43106
Merge branch 'master' into visible-playfield-boundary 2020-10-19 18:05:28 +09:00
Dean Herbert
beec0e4193 Hide children of SelectionBlueprint when not selected 2020-10-09 14:03:13 +09:00
Dean Herbert
575046e5fd Don't update reply on add/remove (will be automatically handled by change handler events) 2020-10-02 18:21:13 +09:00
Dean Herbert
b7c276093d Add fallback case when EditorChangeHandler is not present (for tests) 2020-10-02 16:21:51 +09:00
Dean Herbert
501e02db09 Only regenerate autoplay on editor state change 2020-10-02 15:44:37 +09:00
Dean Herbert
524c2b678c Forcefully regenerate autoplay on editor changes 2020-09-28 15:48:42 +09:00
Dean Herbert
ff7c904996 Add autoplay mod in editor specific ruleset construction 2020-09-28 15:48:42 +09:00
Dean Herbert
8e6bf516d9
Merge branch 'master' into editor-ternary-buttons 2020-09-25 18:30:59 +09:00
Dean Herbert
346d14d40b Rename variables to match 2020-09-25 17:45:19 +09:00
Dean Herbert
22511c36c3 Ensure toggles are not instantiated more than once for safety 2020-09-25 17:43:09 +09:00
Dan Balasescu
7b09f73fe5
Merge branch 'master' into new-combo-toggle 2020-09-25 17:33:12 +09:00
Dan Balasescu
e1fc8d76fb
Merge branch 'master' into editor-dont-block-keys-unnecessarily 2020-09-25 17:31:41 +09:00
Dean Herbert
b70a20e7f1 Avoid consuming keystrokes in editor when a modifier key is held down 2020-09-25 16:56:39 +09:00
Dean Herbert
da820c815e Add shortcut keys to toolbox gorup titles 2020-09-25 16:46:06 +09:00
Dean Herbert
a6298c60eb Fix button spacing 2020-09-25 16:44:37 +09:00
Dean Herbert
ae68dcd962 Add ternary toggle buttons to editor toolbox selection 2020-09-25 16:38:12 +09:00
Dean Herbert
e009264f10 Add new combo toggle to main composer interface 2020-09-25 14:10:30 +09:00
Dean Herbert
bca774a0d4 Allow BlueprintContainer to specify toggles 2020-09-25 14:09:31 +09:00
Dean Herbert
3c191cfe25 Add basic xmldoc to HitObjectComposer 2020-09-25 14:08:47 +09:00
Dean Herbert
325bfdbf71 Fix hard crash on hitting an out of range key (Q~P) 2020-09-25 13:25:42 +09:00
Dean Herbert
6ebea3f6f2 Add ability to toggle editor toggles using keyboard shortcuts (Q~P) 2020-09-24 16:24:25 +09:00
Joehu
c5b684bd2e Fix typo in log when beatmap fails to load 2020-09-23 00:30:20 -07:00
Dean Herbert
432c3e17eb Fix toolbox becoming inoperable due to incorrect ordering 2020-09-11 20:23:34 +09:00
Dean Herbert
139a5acd1b Fix editor hitobjects getting masked weirdly
Closes #10124
2020-09-11 20:16:50 +09:00
Dan Balasescu
6f6adb61d7
Merge pull request #10099 from peppy/add-editor-tool-icons
Add icons for editor toolbox tools
2020-09-09 22:22:58 +09:00
Dan Balasescu
53a9804455
Merge branch 'master' into add-editor-tool-icons 2020-09-09 21:21:56 +09:00
Dean Herbert
d210e05629 Add a touch of spacing between toolbox groups 2020-09-09 19:20:11 +09:00
Dean Herbert
fb2aced3ac Add toggle for distance snap 2020-09-09 19:15:35 +09:00
Dean Herbert
d3957e6155 Move title specification for settings groups to constructor
Using an abstract property was awkward for this as it is being consumed
in the underlying constructor but could not be dynamically set in time from a
derived class.
2020-09-09 18:50:31 +09:00
Dean Herbert
c9f5005efd Add icons for editor toolbox tools 2020-09-09 18:40:01 +09:00
Yao Chung Hu
96f39dd350 Merge remote-tracking branch 'upstream/master' into visible-playfield-boundary 2020-09-05 01:50:13 -05:00
Dean Herbert
127330b8f9 Add 1ms lenience to avoid potential precision issues 2020-08-25 20:57:31 +09:00
Dean Herbert
6c7475f085 Fix snapped distances potentially exceeding the source distance
This results in slider placement including "excess" length, where the
curve is not applied to the placed path. This is generally not what we
want.

I considered adding a bool parameter (or enum) to change the
floor/rounding mode, but on further examination I think this is what we
always expect from this function.
2020-08-25 18:58:01 +09:00
Yao Chung Hu
0d95b768aa Rename and Move EditorPlayfieldBorder to PlayfieldBorder for general purpose 2020-07-10 07:34:48 -05:00
Dean Herbert
780611a954
Merge branch 'master' into taiko-editor 2020-06-01 15:39:02 +09:00
Dean Herbert
19be111da0
Move incorrect placed full stop
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2020-05-31 22:33:10 +09:00
Dean Herbert
590931b17c Pass hitobjects as a parameter to CreateBlueprintContainer 2020-05-29 16:45:47 +09:00
Dean Herbert
597f284805 Tidy up and complete xmldoc for HitObjectComposer 2020-05-29 16:45:47 +09:00
Dean Herbert
b2fad91589 Add swell and drumroll blueprints 2020-05-29 16:45:47 +09:00
Dean Herbert
46689a2fbc Tidy up and complete xmldoc for HitObjectComposer 2020-05-29 11:46:32 +09:00
Dan Balasescu
1a2392aa83
Merge branch 'master' into remove-unused-mania-rprop 2020-05-28 14:57:10 +09:00
Dean Herbert
6be5917eb0 Remove necessity for custom mania interface caching 2020-05-27 23:15:16 +09:00
Dan Balasescu
0891c47d09
Merge pull request #9124 from peppy/editor-hide-non-alive-blueprints-default
Hide non-alive selection blueprints by default
2020-05-27 21:29:53 +09:00
Dean Herbert
9a060cfb3a Allow drag selections to occur from outside the playfield 2020-05-27 20:44:15 +09:00
Dean Herbert
f5c974dd89 Hide non-alive selection blueprints by default 2020-05-27 13:40:16 +09:00
Dan Balasescu
b5de30ef3d
Merge branch 'master' into editor-scrolling-playfield-support 2020-05-26 14:46:58 +09:00
Dean Herbert
0cc6d6d97c
Merge pull request #9033 from smoogipoo/applydefaults-cancellation
Add cancellation token support to CreateNestedHitObjects()
2020-05-26 12:04:06 +09:00
Dan Balasescu
98f3d790df
Merge pull request #9107 from peppy/editor-remove-size-propagation
Remove unnecessary size propagation in HitObjectComposer
2020-05-25 23:55:26 +09:00
Dean Herbert
e7442ec3a2 Remove need for ManiaSnapResult 2020-05-25 19:33:03 +09:00
Dean Herbert
af5fac471e Remove unnecessary size propagation in HitObjectComposer 2020-05-25 19:29:46 +09:00