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As a result we can also make check an interface, and need to provide the check itself when constructing an issue. |
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.. | ||
Checks | ||
Tools | ||
BeatmapVerifier.cs | ||
DrawableEditRulesetWrapper.cs | ||
HitObjectComposer.cs | ||
IBeatSnapProvider.cs | ||
IPositionSnapProvider.cs | ||
OverlaySelectionBlueprint.cs | ||
PlacementBlueprint.cs | ||
SelectionBlueprint.cs | ||
SnapResult.cs | ||
ToolboxGroup.cs |