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We're probably not going to need GeneralChecks or BeatmapsetChecks. The verify tab is only available to a single difficulty at a time, and we already have access to the rest of the set through `IBeatmap`. |
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.. | ||
Checks | ||
Tools | ||
Checker.cs | ||
DrawableEditRulesetWrapper.cs | ||
HitObjectComposer.cs | ||
IBeatSnapProvider.cs | ||
IPositionSnapProvider.cs | ||
OverlaySelectionBlueprint.cs | ||
PlacementBlueprint.cs | ||
SelectionBlueprint.cs | ||
SnapResult.cs | ||
ToolboxGroup.cs |