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osu-lazer/osu.Game/Rulesets/Edit
Naxess 448574e7e6 Use WorkingBeatmap instead of IBeatmap
This lets us access things like the background, track, etc. which are necessary for quality and filesize checks.

Also improves the structure of the `CheckBackgroundTest` class in the process.
2021-04-17 17:33:53 +02:00
..
Checks Use WorkingBeatmap instead of IBeatmap 2021-04-17 17:33:53 +02:00
Tools Add icons for editor toolbox tools 2020-09-09 18:40:01 +09:00
BeatmapVerifier.cs Use WorkingBeatmap instead of IBeatmap 2021-04-17 17:33:53 +02:00
DrawableEditRulesetWrapper.cs Add pooling support to the editor 2020-11-13 17:08:20 +09:00
HitObjectComposer.cs return a string instead 2021-03-29 17:29:05 +08:00
IBeatmapVerifier.cs Use WorkingBeatmap instead of IBeatmap 2021-04-17 17:33:53 +02:00
IBeatSnapProvider.cs Fix beat snap implementation being incorrect 2020-01-28 12:48:24 +09:00
IPositionSnapProvider.cs Make all objects in selection candidates for spatial snapping 2020-11-24 17:35:54 +09:00
OverlaySelectionBlueprint.cs Hide non-alive selection blueprints by default 2020-05-27 13:40:16 +09:00
PlacementBlueprint.cs Fix placement blueprints not being correctly removed after a rolled back placement 2021-04-16 14:11:33 +09:00
SelectionBlueprint.cs Add the ability to delete slider control points using shift+right click 2020-11-03 20:46:33 +09:00
SnapResult.cs Remove need for ManiaSnapResult 2020-05-25 19:33:03 +09:00
ToolboxGroup.cs Add toggle for distance snap 2020-09-09 19:15:35 +09:00