smoogipoo
812d5d59b1
Fix looping not being propagated
2020-11-19 20:29:09 +09:00
smoogipoo
003fed857c
Separate files
2020-11-19 19:52:34 +09:00
smoogipoo
730b14b5bb
Add initial hit sample pooling
2020-11-19 19:51:09 +09:00
Dean Herbert
9d04ce75cc
Make particles additive and consume in judgement explosions
2020-11-19 15:47:02 +09:00
Dean Herbert
85c5c68dfa
Provide particle drawable as a function (for future use)
2020-11-19 13:20:21 +09:00
Bartłomiej Dach
24d7fa03d8
Merge branch 'master' into legacy-jugement-match-stable-transforms
2020-11-18 20:33:58 +01:00
Bartłomiej Dach
5156de3a10
Merge branch 'master' into fix-judgement-transform-logic
2020-11-18 19:20:11 +01:00
Dean Herbert
c47e70da9b
Update animations for new/old miss style and add fades
2020-11-18 19:03:34 +09:00
Dean Herbert
9d0a6de26e
Fix SkinnableSprite initialising a drawable even when the texture is not available
2020-11-18 19:03:34 +09:00
Dean Herbert
5bd4ace37f
Split out new and old style legacy judgement pieces
2020-11-18 19:03:34 +09:00
Dean Herbert
8be31f4805
Adjust legacy skin judgement transforms to match stable
2020-11-18 19:03:05 +09:00
Dean Herbert
bb1aacb360
Fix SkinnableSprite initialising a drawable even when the texture is not available
2020-11-18 18:07:00 +09:00
Bartłomiej Dach
57eaee27ae
Rename param to match type better
2020-11-17 20:12:04 +01:00
Dean Herbert
dd4b69feab
Add legacy judgement implementation which doesn't transform on animations
2020-11-17 15:46:57 +09:00
Dean Herbert
9a7fdb2b7e
Move skin deletion logic to OsuGameBase to promote thread safety
...
`CurrentSkinInfo` is used in multiple places expecting thread safety,
while ItemRemoved events are explicitly mentioning they are not thread
safe. As SkinManager itself doesn't have the ability to schedule to the
update thread, I've just moved the logic to `OsuGameBase`. We may want
to move the current skin bindable out of the manager class in the
future to match things like `BeatmapManager`.
Closes https://github.com/ppy/osu/issues/10837 .
2020-11-16 16:43:19 +09:00
Dean Herbert
8d38d9cc93
Add hotkey to select random skin
2020-11-11 13:05:03 +09:00
Dean Herbert
6b548ef5e4
Split out SkinInfo ID constants and fix random logic
2020-11-11 11:54:40 +09:00
Dean Herbert
a5e13e4d2c
Merge branch 'master' into shuffle-skin
2020-11-11 11:34:48 +09:00
Dean Herbert
8706b51b77
Merge pull request #10717 from smoogipoo/dho-apply
2020-11-11 10:54:24 +09:00
Morilli
7b0e387dfc
apply different offset based on whether the marker is newStyle or not
2020-11-09 08:20:19 +01:00
Morilli
490fbd1dd8
Fix ki* textures having an incorrect vertical position
2020-11-09 05:54:48 +01:00
smoogipoo
248d342a2f
Initial Apply()/FreeAfterUse() DHO implementation
2020-11-06 23:02:37 +09:00
smoogipoo
2bef9312d9
Make SkinReloadableDrawable poolable
2020-11-06 22:15:06 +09:00
Dean Herbert
414daab1dc
Fix paused samples potentially getting stuck in a playing state in rapid toggling
...
Closes #10693 . Should be obvious why.
2020-11-05 16:14:23 +09:00
Dean Herbert
bc69ed3870
Simplify sample lookup
2020-10-30 22:33:27 +09:00
Dean Herbert
b906736b85
Remove redundant initialisation
2020-10-30 12:28:40 +09:00
Dean Herbert
d319b27b3d
Run sample lookup logic through getFallbackNames
2020-10-30 11:59:41 +09:00
Dean Herbert
0b28cca7e6
Don't force Gameplay prefix on all skin sample lookups
2020-10-30 11:59:40 +09:00
Dean Herbert
39cf27637e
Update to use virtual methods instead of reconstructing TextBuilder
2020-10-19 14:59:03 +09:00
Dean Herbert
cdb649476b
Allow legacy text to display fixed width correctly
2020-10-19 14:33:53 +09:00
Bartłomiej Dach
a5b0307cfb
Apply same fix to legacy accuracy counter
2020-10-17 15:39:26 +02:00
Bartłomiej Dach
0acc86f757
Split line for readability
2020-10-17 15:39:25 +02:00
unknown
bba9a0b2fe
set sprite text anchor and origin to top right
2020-10-17 00:25:16 +08:00
Dan Balasescu
dff2ba6e5d
Merge pull request #10531 from peppy/fix-accuracy-scale
...
Adjust accuracy display to match stable
2020-10-16 23:52:30 +09:00
smoogipoo
dfbc0965e4
Merge branch 'master' into peppy/skinnable-health-display
2020-10-16 23:17:17 +09:00
Dean Herbert
e87f515a4f
Merge pull request #10522 from Morilli/legacyskin-fixes
...
Add support for ScorePrefix and ScoreOverlap values in legacy skins
2020-10-16 20:54:03 +09:00
Berkan Diler
fe3a23750c
Use char overloads for string methods
2020-10-16 11:52:29 +02:00
Dean Herbert
2ba8bc45fd
Also add slight adjustment to score display
2020-10-16 18:37:24 +09:00
Dean Herbert
cbaad4eb56
Adjust accuracy display to match stable
2020-10-16 18:34:14 +09:00
Dean Herbert
a774de2270
Also add support in LegacyComboCounter
2020-10-16 17:52:22 +09:00
Dean Herbert
24b0a1b84b
Switch to direct casts (we can be sure LegacySpriteText is present at this point)
2020-10-16 17:40:07 +09:00
Dean Herbert
3ce6d1fea1
Remove unnecessary AccuracyText enum
...
All elements use "score" regardless.
2020-10-16 17:36:54 +09:00
Dean Herbert
e9c4b67cf4
Inline variable
2020-10-16 17:35:35 +09:00
Dean Herbert
05f1017c28
Fix lookup check not being updated to use prefix
2020-10-16 17:35:21 +09:00
Dean Herbert
a1892aa0a7
Only additive flash explosions over the epic cutoff
2020-10-16 17:25:55 +09:00
Dean Herbert
9572260e6d
Add bulge and explode support
2020-10-16 17:09:00 +09:00
Dean Herbert
8104bd0f74
Add fill colour changes
2020-10-16 17:08:46 +09:00
Dean Herbert
5803c72b4c
Add support for old marker style danger textures
2020-10-16 17:08:46 +09:00
Dean Herbert
f0b15813e2
Add support for both legacy styles
2020-10-16 17:08:46 +09:00
Dean Herbert
6d3a106a86
Simplify texture lookups
2020-10-16 17:08:46 +09:00
Dean Herbert
f28bcabae7
Avoid transforms per hp change
2020-10-16 17:08:46 +09:00
Dean Herbert
5be9e30cd0
Add legacy implementation
2020-10-16 17:08:46 +09:00
Dean Herbert
e89c5c3b3c
Add dynamic compile exceptions to fix skin test scenes
2020-10-16 17:08:46 +09:00
Dean Herbert
c0a1f2158c
Add basic component structure for skinnable health displays
2020-10-16 17:08:46 +09:00
Morilli
df1db8611c
move skin-specific config retrieval to GetDrawableComponent
2020-10-16 08:36:20 +02:00
Morilli
085d8d0ecb
Add support for ScorePrefix and ScoreOverlap values in legacy skins
2020-10-16 06:16:20 +02:00
Dean Herbert
88ffcb9234
Update EndsWith usages
2020-10-16 12:58:34 +09:00
Dean Herbert
cc41845f56
Add missing string function ordinal specifications
2020-10-16 12:49:31 +09:00
Dean Herbert
ca74cf824c
Add padding
2020-10-15 18:24:28 +09:00
Dean Herbert
b31a3fbabb
Add test
2020-10-15 18:11:30 +09:00
Dean Herbert
4f6dd15869
Add legacy font lookup support for comma/percent
2020-10-15 17:56:37 +09:00
Dean Herbert
254eba9008
Add and consume skinnable accuracy counter
2020-10-15 17:53:16 +09:00
Dean Herbert
90ff8ff050
Merge branch 'skinnable-combo-counter' into skinnable-score-display
2020-10-15 17:52:06 +09:00
Dean Herbert
37e9f331ad
Simplify score font lookup
2020-10-15 17:49:55 +09:00
Dean Herbert
950c47287c
Fix positioning of score display in HUD overlay
2020-10-15 17:14:42 +09:00
Dean Herbert
e1da64398e
Add and consume skinnable score counter
2020-10-15 17:14:42 +09:00
Dean Herbert
9bb8a43bce
Combine LegacyComboCounter and ComboCounter classes
2020-10-14 19:16:34 +09:00
Dean Herbert
fbbea48c8c
Add score text skinnability
2020-10-14 19:16:34 +09:00
Dean Herbert
2fce064e32
Add basic legacy combo counter and updating positioning logic
2020-10-14 19:16:34 +09:00
Dean Herbert
6a6718ebab
Allow bypassing origin/anchor setting of skinnable components
...
It makes little sense to set these when using RelativeSizeAxes.Both
2020-10-14 19:16:34 +09:00
Dean Herbert
60603d2918
Add skin components and interfaces
2020-10-14 19:16:34 +09:00
Dean Herbert
2ed43c14f8
Merge branch 'master' into editor-file-drop-support
2020-10-05 17:48:06 +09:00
Dean Herbert
758088672c
Don't stop non-looping samples immediately when pausing
2020-10-05 15:07:46 +09:00
Dean Herbert
50eca202f4
User IEnumerable for HandledExtensions
2020-10-02 16:17:10 +09:00
Dan Balasescu
df07ca445f
Merge branch 'master' into legacy-SpinnerNoBlink
2020-10-01 20:34:23 +09:00
Dan Balasescu
3a81602d0c
Merge pull request #10286 from peppy/fix-hitobject-sample-stuck-on-future-seek
...
Fix HitObject samples getting stuck in a playing state on seeking far into the future
2020-10-01 18:08:17 +09:00
Dean Herbert
482c23901b
Check RequestedPlaying state before allowing scheduled resume of looped sample
2020-10-01 16:54:58 +09:00
smoogipoo
7890319802
Merge branch 'master' into adjust-hit-result-types
2020-10-01 16:19:07 +09:00
Dean Herbert
4b70fe8585
Merge branch 'fix-storyboard-sample-pausing' into fix-hitobject-sample-stuck-on-future-seek
2020-09-30 22:46:09 +09:00
Dean Herbert
367b35bb10
Merge branch 'master' into fix-storyboard-sample-pausing
2020-09-30 22:42:26 +09:00
Dean Herbert
414c40d298
Reverse inheritance order of SkinnableSound's pause logic
2020-09-30 15:45:14 +09:00
smoogipoo
f439c1afbc
Make osu/taiko/catch use Ok+Great
2020-09-29 17:16:55 +09:00
Dean Herbert
5d1c377379
Fix HitObject samples getting stuck in a playing state on seeking far into the future
2020-09-29 15:07:55 +09:00
Dean Herbert
136843c8e4
Make DrawableStoryboardSample a SkinnableSound
...
Allows sharing pause logic with gameplay samples.
2020-09-29 14:25:39 +09:00
Dean Herbert
74e74e1c31
Fix pause loop sound not working because paused
2020-09-29 14:20:41 +09:00
Dean Herbert
d6f3beffb6
Use existing bindable flow instead
2020-09-29 12:50:17 +09:00
Max Hübner
54852991f3
Move SpinnerNoBlink to OsuSkinConfiguration
2020-09-28 12:24:30 +02:00
Max Hübner
e7d0456454
Add SpinnerNoBlink to LegacySettings
2020-09-26 16:25:17 +02:00
Dean Herbert
c38cd50723
Fix editor not using beatmap combo colours initially on load
2020-09-23 13:16:50 +09:00
Dean Herbert
0e01ac2d90
Merge branch 'master' into fix-new-samples-starting-while-gameplay-paused
2020-09-22 16:16:54 +09:00
Dean Herbert
1e09d8fd1a
Merge branch 'master' into catch-combo-counter
2020-09-21 17:53:00 +09:00
Salman Ahmed
735b6b0d6f
Remove a pointless portion of the inline comment
2020-09-19 05:54:40 +03:00
Salman Ahmed
6aa84424e4
Merge remote-tracking branch 'upstream/master' into fix-new-samples-starting-while-gameplay-paused
2020-09-19 05:53:04 +03:00
Salman Ahmed
35c7677d0a
Fix gameplay samples potentially start playing while player is paused
2020-09-16 01:59:07 +03:00
Dan Balasescu
0761aab42f
Merge branch 'master' into catch-combo-counter
2020-09-15 17:20:31 +09:00
Dean Herbert
1884e0167b
Eagerly populate skin metadata to allow usage in hashing computation
2020-09-14 23:31:03 +09:00
Dean Herbert
91d37e0459
Fix typo in comment
2020-09-14 20:17:00 +09:00
Bartłomiej Dach
3db0e7cd75
Generalise LegacyRollingCounter
2020-09-12 22:40:32 +02:00
Dean Herbert
ef77658311
Add coverage of case where skin.ini doesn't specify name/author
2020-09-11 16:29:14 +09:00
Dean Herbert
15b533f2a4
Hash skins based on name, not skin.ini contents
...
It is feasible that a user may be changing the contents of skin.ini
without changing the skin name / author. Such changes should not create
a new skin if already imported.
2020-09-11 16:20:54 +09:00
Salman Ahmed
a0a4501008
Merge remote-tracking branch 'upstream/master' into catch-combo-counter
2020-09-01 20:17:25 +03:00
Craftplacer
9835d98942
Merge remote-tracking branch 'upstream/master' into combo-colors
2020-09-01 17:39:35 +02:00
Craftplacer
9b3a48ee5e
Revert "Add marker interface for beatmap skins"
2020-08-31 18:29:46 +02:00
Craftplacer
3cc169c933
Remove set from properties in SkinConfiguration classes
...
I don't get why this wasn't resolved in the first place when this file was originally written.
*sigh*
2020-08-31 17:48:36 +02:00
Craftplacer
a290f7eeec
Revert left-over type change in SkinConfiguration
2020-08-31 17:34:18 +02:00
Craftplacer
eafa97af17
Revert changes done to SkinConfiguration and IHasCustomColours
2020-08-31 17:23:42 +02:00
Craftplacer
7e57af3ca4
Return true if both ComboColours are null
2020-08-30 16:07:46 +02:00
Craftplacer
08321d8dec
Safe checking against ComboColours instead of CustomColours
2020-08-30 11:37:43 +02:00
Craftplacer
00b68b050c
Merge remote-tracking branch 'upstream/master' into combo-colors
2020-08-30 10:16:38 +02:00
Dean Herbert
814655770d
Merge branch 'master' into beatmapskin-interface
2020-08-30 12:22:55 +09:00
Dean Herbert
cd0a73883d
Merge pull request #9945 from smoogipoo/skin-colour-fix-2
...
Exactly reproduce osu!stable skin colour alphas
2020-08-29 20:06:26 +09:00
Craftplacer
82acb3506c
Add and change xmldocs
2020-08-29 11:07:28 +02:00
Craftplacer
4cb9e1d443
Initial commit
2020-08-29 10:33:43 +02:00
Dean Herbert
da34544fdc
Merge branch 'master' into hold-note-lighting
2020-08-28 18:27:29 +09:00
Bartłomiej Dach
a1f731d455
Merge branch 'master' into mania-keys-under-notes
2020-08-27 14:06:43 +02:00
smoogipoo
c0c67c11b1
Add parsing for hold note light/scale
2020-08-26 20:21:41 +09:00
smoogipoo
d057f5f4bc
Implement mania "KeysUnderNotes" skin config
2020-08-26 15:37:16 +09:00
smoogipoo
7a70d06342
Add support for custom LightingN paths
2020-08-25 15:35:37 +09:00
smoogipoo
ab8d9be095
Move out into a separate method
2020-08-25 15:16:41 +09:00
Craftplacer
8f9e090f4c
Remove Indent
2020-08-23 15:39:48 +02:00
Craftplacer
492be0e016
Fix formatting
2020-08-23 15:23:10 +02:00
Craftplacer
e6646b9877
Resolve review comments
2020-08-23 15:08:02 +02:00
smoogipoo
08078b9513
Rename method to remove "InitialColour" namings
2020-08-22 00:56:29 +09:00
smoogipoo
f89b6f4465
Add xmldocs
2020-08-22 00:52:53 +09:00
smoogipoo
2424fa0802
Add helper methods
2020-08-22 00:15:58 +09:00
Salman Ahmed
deb5cc752b
Merge remote-tracking branch 'upstream/master' into catch-combo-counter
2020-08-19 08:39:58 +03:00
Salman Ahmed
422100192c
Move HasFont to legacy skin extensions class instead
2020-08-19 07:58:23 +03:00
Craftplacer
cfd82104db
Minor changes and improvements
2020-08-16 01:00:28 +02:00
Craftplacer
434354c44c
Properly implement SkinConfiguration equality
2020-08-16 00:21:26 +02:00
Dean Herbert
365aae799e
Merge branch 'master' into fix-skinnable-sound-mute
2020-08-10 23:55:51 +09:00
Dean Herbert
ffb2e56a8d
Reverse direction of bool to make mental parsing easier
2020-08-08 23:25:52 +09:00
Dean Herbert
0d1f273603
Merge branch 'master' into fix-skinnable-sound-mute
2020-08-08 23:24:03 +09:00
Dean Herbert
1090137da3
Adjust comment to read better
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2020-08-08 23:23:02 +09:00
Dean Herbert
c84452cfbf
Update usages
2020-08-06 21:53:20 +09:00
Dean Herbert
e3105fd4c8
Add more resilient logic for whether to avoid playing SkinnableSound on no volume
2020-08-06 19:16:26 +09:00
smoogipoo
641279ec3e
Make SkinnableSound an IAdjustableAudioComponent
2020-08-06 14:43:48 +09:00
Salman Ahmed
29053048ff
Add support to use legacy combo fonts for the counter on legacy skins
2020-08-03 21:40:20 +03:00
Dan Balasescu
b448ca3efe
Merge branch 'master' into merge-global-to-legacy
2020-08-03 16:00:52 +09:00
Bartłomiej Dach
ca7545917c
Extract method for performing legacy lookups
2020-08-02 19:55:18 +02:00
Bartłomiej Dach
3e5c3e256d
Extract method for performing generic config lookup
2020-08-02 19:54:38 +02:00
Bartłomiej Dach
971eafde2b
Move fallback to non-bank samples to centralise hackery
2020-07-30 22:20:36 +02:00
Bartłomiej Dach
2bb436fd3c
Do not use custom sample banks outside of beatmap skin
2020-07-30 22:07:26 +02:00
Salman Ahmed
6473bf503b
Remove use of case when
2020-07-30 07:09:40 +03:00
Salman Ahmed
5439099b7c
Merge GlobalSkinConfiguration settings into the LegacySetting enum
2020-07-29 10:35:51 +03:00
Dean Herbert
91c2afe9f1
Merge branch 'master' into fix-gameplay-sample-pausing
2020-07-28 15:10:37 +09:00
Dean Herbert
cc0d5d74d7
Merge branch 'master' into Issue#9170
2020-07-28 13:36:42 +09:00
Dean Herbert
9889bfa0f3
Stop playing samples on pause, resume looping on unpause
2020-07-27 16:15:49 +09:00
Dean Herbert
3257c1e9f2
Move interface exposing into region
2020-07-27 16:02:52 +09:00
Bartłomiej Dach
648f9204f5
Add sample lifetime constraints for taiko
2020-07-26 17:50:25 +02:00
Dean Herbert
3ed40d3a6b
Fix SkinnableSounds not continuing playback on skin change
2020-07-22 16:37:58 +09:00