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Also add slight adjustment to score display
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@ -5,6 +5,7 @@ using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osuTK;
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namespace osu.Game.Skinning
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{
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@ -28,6 +29,7 @@ namespace osu.Game.Skinning
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// base class uses int for display, but externally we bind to ScoreProcesssor as a double for now.
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Current.BindValueChanged(v => base.Current.Value = (int)v.NewValue);
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Scale = new Vector2(0.96f);
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Margin = new MarginPadding(10);
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}
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