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set sprite text anchor and origin to top right
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@ -33,6 +33,6 @@ namespace osu.Game.Skinning
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Margin = new MarginPadding(10);
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}
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protected sealed override OsuSpriteText CreateSpriteText() => (OsuSpriteText)skin.GetDrawableComponent(new HUDSkinComponent(HUDSkinComponents.ScoreText));
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protected sealed override OsuSpriteText CreateSpriteText() => ((OsuSpriteText)skin.GetDrawableComponent(new HUDSkinComponent(HUDSkinComponents.ScoreText))).With(s => s.Anchor = s.Origin = Anchor.TopRight);
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}
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}
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