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mirror of https://github.com/ppy/osu.git synced 2024-12-15 11:22:57 +08:00
osu-lazer/osu.Game/Skinning
2020-11-18 18:07:00 +09:00
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BeatmapSkinProvidingContainer.cs Fix editor not using beatmap combo colours initially on load 2020-09-23 13:16:50 +09:00
DefaultLegacySkin.cs Split out SkinInfo ID constants and fix random logic 2020-11-11 11:54:40 +09:00
DefaultSkin.cs Add texture wrapping support to skins 2020-07-17 16:54:30 +09:00
DefaultSkinConfiguration.cs Remove redundant logic 2019-12-25 14:55:22 +09:00
GameplaySkinComponent.cs Use char overloads for string methods 2020-10-16 11:52:29 +02:00
GlobalSkinColours.cs Move combo colours to GlobalSkinColours 2020-02-07 14:58:07 +09:00
HUDSkinComponent.cs Use char overloads for string methods 2020-10-16 11:52:29 +02:00
HUDSkinComponents.cs Merge branch 'master' into peppy/skinnable-health-display 2020-10-16 23:17:17 +09:00
IAnimationTimeReference.cs Add texture wrapping support to GetAnimation() 2020-07-17 17:08:17 +09:00
ISkin.cs Add texture wrapping support to skins 2020-07-17 16:54:30 +09:00
ISkinComponent.cs Introduce the concept of SkinComponents 2019-08-30 14:55:52 +09:00
ISkinSource.cs
LegacyAccuracyCounter.cs Apply same fix to legacy accuracy counter 2020-10-17 15:39:26 +02:00
LegacyBeatmapSkin.cs Revert "Add marker interface for beatmap skins" 2020-08-31 18:29:46 +02:00
LegacyColourCompatibility.cs Merge remote-tracking branch 'upstream/master' into catch-combo-counter 2020-09-01 20:17:25 +03:00
LegacyHealthDisplay.cs apply different offset based on whether the marker is newStyle or not 2020-11-09 08:20:19 +01:00
LegacyManiaSkinConfiguration.cs Merge remote-tracking branch 'upstream/master' into catch-combo-counter 2020-09-01 20:17:25 +03:00
LegacyManiaSkinConfigurationLookup.cs Merge remote-tracking branch 'upstream/master' into catch-combo-counter 2020-09-01 20:17:25 +03:00
LegacyManiaSkinDecoder.cs Add missing string function ordinal specifications 2020-10-16 12:49:31 +09:00
LegacyRollingCounter.cs Generalise LegacyRollingCounter 2020-09-12 22:40:32 +02:00
LegacyScoreCounter.cs Split line for readability 2020-10-17 15:39:25 +02:00
LegacySkin.cs Simplify sample lookup 2020-10-30 22:33:27 +09:00
LegacySkinConfiguration.cs Add support for ScorePrefix and ScoreOverlap values in legacy skins 2020-10-16 06:16:20 +02:00
LegacySkinDecoder.cs Merge branch 'master' into catch-hyperdash-fruit-colouring 2020-04-14 10:01:15 +09:00
LegacySkinExtensions.cs Move HasFont to legacy skin extensions class instead 2020-08-19 07:58:23 +03:00
LegacySkinResourceStore.cs Allow legacy skin textures from subpaths 2020-04-06 19:03:15 +09:00
LegacySkinTransformer.cs Move HasFont to legacy skin extensions class instead 2020-08-19 07:58:23 +03:00
LegacySpriteText.cs Update to use virtual methods instead of reconstructing TextBuilder 2020-10-19 14:59:03 +09:00
PausableSkinnableSound.cs Fix paused samples potentially getting stuck in a playing state in rapid toggling 2020-11-05 16:14:23 +09:00
Skin.cs Add texture wrapping support to skins 2020-07-17 16:54:30 +09:00
SkinConfigManager.cs Constrain configuration lookup as enum. 2019-12-09 17:45:26 +08:00
SkinConfiguration.cs Remove set from properties in SkinConfiguration classes 2020-08-31 17:48:36 +02:00
SkinCustomColourLookup.cs Refactor skin configuration to be infinitely extensible 2019-09-03 17:57:34 +09:00
SkinFileInfo.cs
SkinInfo.cs Split out SkinInfo ID constants and fix random logic 2020-11-11 11:54:40 +09:00
SkinManager.cs Move skin deletion logic to OsuGameBase to promote thread safety 2020-11-16 16:43:19 +09:00
SkinnableDrawable.cs Allow bypassing origin/anchor setting of skinnable components 2020-10-14 19:16:34 +09:00
SkinnableSound.cs Don't force Gameplay prefix on all skin sample lookups 2020-10-30 11:59:40 +09:00
SkinnableSprite.cs Fix SkinnableSprite initialising a drawable even when the texture is not available 2020-11-18 18:07:00 +09:00
SkinnableSpriteText.cs Always display skins at native sizes for now 2019-12-06 14:40:45 +09:00
SkinProvidingContainer.cs Add texture wrapping support to skins 2020-07-17 16:54:30 +09:00
SkinReloadableDrawable.cs Initial Apply()/FreeAfterUse() DHO implementation 2020-11-06 23:02:37 +09:00
SkinStore.cs
SkinUtils.cs Add missing license header 2019-09-05 17:01:14 +09:00