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Commit Graph

217 Commits

Author SHA1 Message Date
Bartłomiej Dach
79438c19a4
Fix slider parts not reproxying after first hitobject freed 2021-09-18 16:27:30 +02:00
Dean Herbert
738ce0f689 Fix repeat arrows being hidden beneath head circles in legacy skins
Aims to make minimal changes to `DrawableSlider` itself. I'm not super
happy about the slider ball being moved above the head circle, but it
*is* what people are used to so no one except for me is going to
complain.

Supersedes and closes https://github.com/ppy/osu/pull/14561.
2021-09-01 19:41:49 +09:00
smoogipoo
3db995c778 Fix sliders jumping around the screen on movement 2021-05-24 17:15:57 +09:00
smoogipoo
f2e811928b Rework slider hackery to not overwrite Samples 2021-04-09 15:28:08 +09:00
smoogipoo
8efa381d3a Actually use whistle sample for sliderwhistle 2021-04-08 23:13:16 +09:00
smoogipoo
7713c8a45f Add support for sliderwhistle 2021-04-08 20:20:09 +09:00
Amber
5ac36a2462 Switch AlwaysPlaySample to SamplePlaysOnlyOnHit in DrawableSliderTail for conformity 2021-04-02 03:56:23 -05:00
Amber
5063cd957f Force hit sample to play when Classic mod is enabled 2021-04-02 02:54:35 -05:00
smoogipoo
5d1d6ec1cb Fix inverted calculation 2021-02-10 22:09:24 +09:00
smoogipoo
bd2486e5a0 Fix grammatical error in comment 2021-02-10 21:27:12 +09:00
smoogipoo
1d425b8322 Simplify case 2021-02-10 21:25:31 +09:00
smoogipoo
4a391ce03d Fix div-by-0 when 0 ticks are hit 2021-02-10 21:24:41 +09:00
smoogipoo
a16f4cee3a Adjust DrawableSlider comment 2021-02-10 18:52:39 +09:00
smoogipoo
2fcc4213e1 Rename IgnoreJudgement -> OnlyJudgeNestedObjects 2021-02-10 18:46:26 +09:00
smoogipoo
2f22dbe06b Make sliders display judgements when not ignored 2021-02-03 22:42:50 +09:00
smoogipoo
03b7817887 Add flags to return to classic slider scoring 2021-02-03 22:12:20 +09:00
ekrctb
245be2c5ed Adjust namespace 2020-12-04 20:21:53 +09:00
smoogipoo
e831c797f3 Merge branch 'master' into hit-sample-pooling 2020-12-02 14:45:24 +09:00
Dean Herbert
71a121389b
Merge pull request #11033 from smoogipoo/immutable-hit-samples
Make HitSampleInfo immutable
2020-12-02 14:44:26 +09:00
Dan Balasescu
46a57921e2
Merge branch 'master' into osu-fade-slider-body-on-hit 2020-12-02 11:03:04 +09:00
smoogipoo
2bb7484608 Merge branch 'immutable-hit-samples' into hit-sample-pooling 2020-12-01 16:05:28 +09:00
smoogipoo
5760e1c1fc Make HitSampleInfo immutable 2020-12-01 15:37:51 +09:00
Dean Herbert
dd05c56a08 Fix sliders playing hit animations when completely missed 2020-12-01 15:34:29 +09:00
Dean Herbert
f8ef822e73 Add short fade to better hide transition on default skin 2020-12-01 15:21:32 +09:00
Dean Herbert
d0852d7f4a Hide slider body immediately on successful hit when snaking is enabled 2020-12-01 14:56:41 +09:00
Dean Herbert
8d101efb24 Remove unused proxy layer 2020-12-01 14:56:14 +09:00
smoogipoo
4bbeb9ebd4 Merge branch 'master' into hit-sample-pooling 2020-11-30 18:31:58 +09:00
ekrctb
57454bbb1c Remove hitObject argument from OnApply and OnFree 2020-11-27 10:13:05 +09:00
ekrctb
c506b438bf Remove more code and make some methods private 2020-11-22 18:51:16 +09:00
smoogipoo
688a04c2ff Make slider/spinner use pooled samples 2020-11-19 20:40:30 +09:00
smoogipoo
04805b78c3 Tighten osu! ruleset lifetime expiry for past hitobjects 2020-11-17 23:20:19 +09:00
smoogipoo
4cf6aca873 Fix slider ball tint not working 2020-11-16 22:40:25 +09:00
smoogipoo
3f0a127196 Fix slider/spinner samples not being disposed 2020-11-12 18:51:58 +09:00
smoogipoo
3f78d81386 Add nested osu! hitobject pooling 2020-11-12 15:59:48 +09:00
smoogipoo
bf72961959 Add top-level osu! hitobject pooling 2020-11-12 15:39:02 +09:00
smoogipoo
b1e039bcec Prevent overrides from messing with application/freeing 2020-11-07 00:40:26 +09:00
smoogipoo
3a4bd73823 Fix DHOs being freed when not expected 2020-11-07 00:25:26 +09:00
smoogipoo
e190afbfed Remove initial value changed invocations 2020-11-07 00:00:25 +09:00
smoogipoo
33b629a87a Make top-level osu! objects use new methods 2020-11-06 23:09:23 +09:00
Dean Herbert
0cadb31947 Merge branch 'master' into drawable-hit-object-hit-state-fix 2020-11-05 17:07:52 +09:00
smoogipoo
400fcedf0f Remove stored hitobject references from skinnable components 2020-11-05 14:40:48 +09:00
smoogipoo
9a7fcadabc Use BDL for top-level osu! DHOs 2020-11-05 13:51:46 +09:00
Dean Herbert
a3dc1d5730 Update existing implementations 2020-11-04 17:14:23 +09:00
Dean Herbert
f0b5ba9534
Merge branch 'master' into skin-slider-end-circle-support 2020-10-05 17:45:51 +09:00
Bartłomiej Dach
1f0620ffd4 Replace assignment references to HitResult.Miss with Judgement.MinResult 2020-10-02 23:31:24 +02:00
Bartłomiej Dach
2b1ef16f89 Replace comparison references to HitResult.Miss with IsHit 2020-10-02 23:31:24 +02:00
Dean Herbert
fce3eacd7d Move tail circle to display beneath ticks etc. 2020-10-02 14:50:03 +09:00
Dean Herbert
4b70fe8585 Merge branch 'fix-storyboard-sample-pausing' into fix-hitobject-sample-stuck-on-future-seek 2020-09-30 22:46:09 +09:00
Dean Herbert
414c40d298 Reverse inheritance order of SkinnableSound's pause logic 2020-09-30 15:45:14 +09:00
Dean Herbert
5d1c377379 Fix HitObject samples getting stuck in a playing state on seeking far into the future 2020-09-29 15:07:55 +09:00