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Fix sliders playing hit animations when completely missed
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@ -255,7 +255,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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if (userTriggered || Time.Current < HitObject.EndTime)
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return;
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ApplyResult(r => r.Type = r.Judgement.MaxResult);
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ApplyResult(r => r.Type = NestedHitObjects.Any(h => h.Result.IsHit) ? r.Judgement.MaxResult : r.Judgement.MinResult);
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}
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public override void PlaySamples()
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