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Make slider/spinner use pooled samples
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@ -11,6 +11,7 @@ using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Audio;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Skinning;
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using osu.Game.Rulesets.Osu.UI;
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@ -40,7 +41,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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private Container<DrawableSliderTail> tailContainer;
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private Container<DrawableSliderTick> tickContainer;
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private Container<DrawableSliderRepeat> repeatContainer;
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private Container<PausableSkinnableSound> samplesContainer;
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private PausableSkinnableSound slidingSample;
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public DrawableSlider()
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: this(null)
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@ -69,7 +70,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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Alpha = 0
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},
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headContainer = new Container<DrawableSliderHead> { RelativeSizeAxes = Axes.Both },
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samplesContainer = new Container<PausableSkinnableSound> { RelativeSizeAxes = Axes.Both }
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slidingSample = new PausableSkinnableSound { Looping = true }
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};
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PositionBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
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@ -100,17 +101,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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base.OnFree(hitObject);
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PathVersion.UnbindFrom(HitObject.Path.Version);
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}
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private PausableSkinnableSound slidingSample;
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slidingSample.Samples = null;
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}
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protected override void LoadSamples()
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{
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base.LoadSamples();
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samplesContainer.Clear();
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slidingSample = null;
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var firstSample = HitObject.Samples.FirstOrDefault();
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if (firstSample != null)
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@ -118,10 +116,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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var clone = HitObject.SampleControlPoint.ApplyTo(firstSample);
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clone.Name = "sliderslide";
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samplesContainer.Add(slidingSample = new PausableSkinnableSound(clone)
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{
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Looping = true
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});
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slidingSample.Samples = new ISampleInfo[] { clone };
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}
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}
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@ -9,6 +9,7 @@ using osu.Framework.Audio;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Audio;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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@ -33,7 +34,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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private Container<DrawableSpinnerTick> ticks;
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private SpinnerBonusDisplay bonusDisplay;
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private Container<PausableSkinnableSound> samplesContainer;
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private PausableSkinnableSound spinningSample;
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private Bindable<bool> isSpinning;
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private bool spinnerFrequencyModulate;
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@ -81,7 +82,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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Origin = Anchor.Centre,
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Y = -120,
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},
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samplesContainer = new Container<PausableSkinnableSound> { RelativeSizeAxes = Axes.Both }
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spinningSample = new PausableSkinnableSound
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{
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Volume = { Value = 0 },
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Looping = true,
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Frequency = { Value = spinning_sample_initial_frequency }
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}
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};
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PositionBindable.BindValueChanged(pos => Position = pos.NewValue);
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@ -95,17 +101,20 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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isSpinning.BindValueChanged(updateSpinningSample);
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}
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private PausableSkinnableSound spinningSample;
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private const float spinning_sample_initial_frequency = 1.0f;
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private const float spinning_sample_modulated_base_frequency = 0.5f;
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protected override void OnFree(HitObject hitObject)
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{
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base.OnFree(hitObject);
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spinningSample.Samples = null;
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}
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protected override void LoadSamples()
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{
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base.LoadSamples();
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samplesContainer.Clear();
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spinningSample = null;
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var firstSample = HitObject.Samples.FirstOrDefault();
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if (firstSample != null)
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@ -113,12 +122,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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var clone = HitObject.SampleControlPoint.ApplyTo(firstSample);
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clone.Name = "spinnerspin";
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samplesContainer.Add(spinningSample = new PausableSkinnableSound(clone)
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{
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Volume = { Value = 0 },
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Looping = true,
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Frequency = { Value = spinning_sample_initial_frequency }
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});
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spinningSample.Samples = new ISampleInfo[] { clone };
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spinningSample.Frequency.Value = spinning_sample_initial_frequency;
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}
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}
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