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Merge branch 'master' into skin-slider-end-circle-support

This commit is contained in:
Dean Herbert 2020-10-05 17:45:51 +09:00 committed by GitHub
commit f0b5ba9534
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59 changed files with 579 additions and 178 deletions

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@ -52,6 +52,6 @@
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.904.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.1001.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.1004.0" />
</ItemGroup>
</Project>

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@ -9,7 +9,7 @@ using osu.Framework.Android;
namespace osu.Android
{
[Activity(Theme = "@android:style/Theme.NoTitleBar", MainLauncher = true, ScreenOrientation = ScreenOrientation.FullSensor, SupportsPictureInPicture = false, ConfigurationChanges = ConfigChanges.Orientation | ConfigChanges.ScreenSize, HardwareAccelerated = false)]
[Activity(Theme = "@android:style/Theme.NoTitleBar", MainLauncher = true, ScreenOrientation = ScreenOrientation.FullUser, SupportsPictureInPicture = false, ConfigurationChanges = ConfigChanges.Orientation | ConfigChanges.ScreenSize, HardwareAccelerated = false)]
public class OsuGameActivity : AndroidGameActivity
{
protected override Framework.Game CreateGame() => new OsuGameAndroid();

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@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Catch.UI
if (!result.Type.AffectsCombo() || !result.HasResult)
return;
if (result.Type == HitResult.Miss)
if (!result.IsHit)
{
updateCombo(0, null);
return;

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@ -31,22 +31,30 @@ namespace osu.Game.Rulesets.Mania.Tests
[Test]
public void TestVariousNotes()
{
Child = new FillFlowContainer
DrawableNote note1 = null;
DrawableNote note2 = null;
DrawableHoldNote holdNote1 = null;
DrawableHoldNote holdNote2 = null;
AddStep("create notes", () =>
{
Clock = new FramedClock(new ManualClock()),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(20),
Children = new[]
Child = new FillFlowContainer
{
createNoteDisplay(ScrollingDirection.Down, 1, out var note1),
createNoteDisplay(ScrollingDirection.Up, 2, out var note2),
createHoldNoteDisplay(ScrollingDirection.Down, 1, out var holdNote1),
createHoldNoteDisplay(ScrollingDirection.Up, 2, out var holdNote2),
}
};
Clock = new FramedClock(new ManualClock()),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(20),
Children = new[]
{
createNoteDisplay(ScrollingDirection.Down, 1, out note1),
createNoteDisplay(ScrollingDirection.Up, 2, out note2),
createHoldNoteDisplay(ScrollingDirection.Down, 1, out holdNote1),
createHoldNoteDisplay(ScrollingDirection.Up, 2, out holdNote2),
}
};
});
AddAssert("note 1 facing downwards", () => verifyAnchors(note1, Anchor.y2));
AddAssert("note 2 facing upwards", () => verifyAnchors(note2, Anchor.y0));

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@ -2,10 +2,40 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mania.Judgements
{
public class ManiaJudgement : Judgement
{
protected override double HealthIncreaseFor(HitResult result)
{
switch (result)
{
case HitResult.LargeTickHit:
return DEFAULT_MAX_HEALTH_INCREASE * 0.1;
case HitResult.LargeTickMiss:
return -DEFAULT_MAX_HEALTH_INCREASE * 0.1;
case HitResult.Meh:
return -DEFAULT_MAX_HEALTH_INCREASE * 0.5;
case HitResult.Ok:
return -DEFAULT_MAX_HEALTH_INCREASE * 0.3;
case HitResult.Good:
return DEFAULT_MAX_HEALTH_INCREASE * 0.1;
case HitResult.Great:
return DEFAULT_MAX_HEALTH_INCREASE * 0.8;
case HitResult.Perfect:
return DEFAULT_MAX_HEALTH_INCREASE;
default:
return base.HealthIncreaseFor(result);
}
}
}
}

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@ -243,7 +243,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
endHold();
}
if (Tail.Result.Type == HitResult.Miss)
if (Tail.Judged && !Tail.IsHit)
HasBroken = true;
}

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@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
if (!userTriggered)
{
if (!HitObject.HitWindows.CanBeHit(timeOffset))
ApplyResult(r => r.Type = HitResult.Miss);
ApplyResult(r => r.Type = r.Judgement.MinResult);
return;
}

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@ -9,7 +9,6 @@ using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
@ -136,7 +135,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
/// <summary>
/// Causes this <see cref="DrawableManiaHitObject"/> to get missed, disregarding all conditions in implementations of <see cref="DrawableHitObject.CheckForResult"/>.
/// </summary>
public void MissForcefully() => ApplyResult(r => r.Type = HitResult.Miss);
public void MissForcefully() => ApplyResult(r => r.Type = r.Judgement.MinResult);
}
public abstract class DrawableManiaHitObject<TObject> : DrawableManiaHitObject

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@ -48,7 +48,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
if (!userTriggered)
{
if (!HitObject.HitWindows.CanBeHit(timeOffset))
ApplyResult(r => r.Type = HitResult.Miss);
ApplyResult(r => r.Type = r.Judgement.MinResult);
return;
}

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@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{
HitObjects = { new HitCircle { Position = new Vector2(256, 192) } }
},
PassCondition = () => Player.Results.Count > 0 && Player.Results[0].TimeOffset < -hitWindows.WindowFor(HitResult.Meh) && Player.Results[0].Type == HitResult.Miss
PassCondition = () => Player.Results.Count > 0 && Player.Results[0].TimeOffset < -hitWindows.WindowFor(HitResult.Meh) && !Player.Results[0].IsHit
});
}
@ -59,7 +59,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{
Autoplay = false,
Beatmap = beatmap,
PassCondition = () => Player.Results.Count > 0 && Player.Results[0].TimeOffset >= hitWindows.WindowFor(HitResult.Meh) && Player.Results[0].Type == HitResult.Miss
PassCondition = () => Player.Results.Count > 0 && Player.Results[0].TimeOffset >= hitWindows.WindowFor(HitResult.Meh) && !Player.Results[0].IsHit
});
}

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@ -314,11 +314,11 @@ namespace osu.Game.Rulesets.Osu.Tests
private bool assertMaxJudge() => judgementResults.Any() && judgementResults.All(t => t.Type == t.Judgement.MaxResult);
private bool assertHeadMissTailTracked() => judgementResults[^2].Type == HitResult.IgnoreHit && judgementResults.First().Type == HitResult.Miss;
private bool assertHeadMissTailTracked() => judgementResults[^2].Type == HitResult.SmallTickHit && !judgementResults.First().IsHit;
private bool assertMidSliderJudgements() => judgementResults[^2].Type == HitResult.IgnoreHit;
private bool assertMidSliderJudgements() => judgementResults[^2].Type == HitResult.SmallTickHit;
private bool assertMidSliderJudgementFail() => judgementResults[^2].Type == HitResult.IgnoreMiss;
private bool assertMidSliderJudgementFail() => judgementResults[^2].Type == HitResult.SmallTickMiss;
private ScoreAccessibleReplayPlayer currentPlayer;

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@ -125,7 +125,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
if (!userTriggered)
{
if (!HitObject.HitWindows.CanBeHit(timeOffset))
ApplyResult(r => r.Type = HitResult.Miss);
ApplyResult(r => r.Type = r.Judgement.MinResult);
return;
}
@ -143,7 +143,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
var circleResult = (OsuHitCircleJudgementResult)r;
// Todo: This should also consider misses, but they're a little more interesting to handle, since we don't necessarily know the position at the time of a miss.
if (result != HitResult.Miss)
if (result.IsHit())
{
var localMousePosition = ToLocalSpace(inputManager.CurrentState.Mouse.Position);
circleResult.CursorPositionAtHit = HitObject.StackedPosition + (localMousePosition - DrawSize / 2);

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@ -8,7 +8,6 @@ using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Graphics.Containers;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
@ -68,7 +67,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
/// <summary>
/// Causes this <see cref="DrawableOsuHitObject"/> to get missed, disregarding all conditions in implementations of <see cref="DrawableHitObject.CheckForResult"/>.
/// </summary>
public void MissForcefully() => ApplyResult(r => r.Type = HitResult.Miss);
public void MissForcefully() => ApplyResult(r => r.Type = r.Judgement.MinResult);
protected override JudgementResult CreateResult(Judgement judgement) => new OsuJudgementResult(HitObject, judgement);
}

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@ -8,7 +8,6 @@ using osu.Game.Configuration;
using osuTK;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning;
using osuTK.Graphics;
@ -67,7 +66,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
if (JudgedObject != null)
{
lightingColour = JudgedObject.AccentColour.GetBoundCopy();
lightingColour.BindValueChanged(colour => Lighting.Colour = Result.Type == HitResult.Miss ? Color4.Transparent : colour.NewValue, true);
lightingColour.BindValueChanged(colour => Lighting.Colour = Result.IsHit ? colour.NewValue : Color4.Transparent, true);
}
else
{

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@ -13,7 +13,6 @@ using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Skinning;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.Scoring;
using osuTK.Graphics;
using osu.Game.Skinning;
@ -250,7 +249,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
// rather than doing it this way, we should probably attach the sample to the tail circle.
// this can only be done after we stop using LegacyLastTick.
if (TailCircle.Result.Type != HitResult.Miss)
if (TailCircle.IsHit)
base.PlaySamples();
}

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@ -212,7 +212,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
return;
// Trigger a miss result for remaining ticks to avoid infinite gameplay.
foreach (var tick in ticks.Where(t => !t.IsHit))
foreach (var tick in ticks.Where(t => !t.Result.HasResult))
tick.TriggerResult(false);
ApplyResult(r =>
@ -224,7 +224,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
else if (Progress > .75)
r.Type = HitResult.Meh;
else if (Time.Current >= Spinner.EndTime)
r.Type = HitResult.Miss;
r.Type = r.Judgement.MinResult;
});
}
@ -268,7 +268,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
while (wholeSpins != spins)
{
var tick = ticks.FirstOrDefault(t => !t.IsHit);
var tick = ticks.FirstOrDefault(t => !t.Result.HasResult);
// tick may be null if we've hit the spin limit.
if (tick != null)

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@ -6,6 +6,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Game.Rulesets.Objects.Drawables;
using osuTK;
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
@ -25,7 +26,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
}
[BackgroundDependencyLoader]
private void load(TextureStore textures)
private void load(TextureStore textures, DrawableHitObject drawableHitObject)
{
InternalChildren = new Drawable[]
{
@ -35,7 +36,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
Origin = Anchor.Centre,
Texture = textures.Get(@"Gameplay/osu/disc"),
},
new TrianglesPiece
new TrianglesPiece((int)drawableHitObject.HitObject.StartTime)
{
RelativeSizeAxes = Axes.Both,
Blending = BlendingParameters.Additive,

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@ -20,6 +20,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
private Spinner spinner;
private const float initial_scale = 1.3f;
private const float idle_alpha = 0.2f;
private const float tracking_alpha = 0.4f;
@ -41,7 +42,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
// we are slightly bigger than our parent, to clip the top and bottom of the circle
// this should probably be revisited when scaled spinners are a thing.
Scale = new Vector2(1.3f);
Scale = new Vector2(initial_scale);
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
@ -117,8 +118,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
fill.Alpha = (float)Interpolation.Damp(fill.Alpha, drawableSpinner.RotationTracker.Tracking ? tracking_alpha : idle_alpha, 0.98f, (float)Math.Abs(Clock.ElapsedFrameTime));
}
const float initial_scale = 0.2f;
float targetScale = initial_scale + (1 - initial_scale) * drawableSpinner.Progress;
const float initial_fill_scale = 0.2f;
float targetScale = initial_fill_scale + (1 - initial_fill_scale) * drawableSpinner.Progress;
fill.Scale = new Vector2((float)Interpolation.Lerp(fill.Scale.X, targetScale, Math.Clamp(Math.Abs(Time.Elapsed) / 100, 0, 1)));
mainContainer.Rotation = drawableSpinner.RotationTracker.Rotation;
@ -129,41 +130,54 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
if (!(drawableHitObject is DrawableSpinner))
return;
centre.ScaleTo(0);
mainContainer.ScaleTo(0);
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt / 2, true))
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt, true))
{
// constant ambient rotation to give the spinner "spinning" character.
this.RotateTo((float)(25 * spinner.Duration / 2000), spinner.TimePreempt + spinner.Duration);
centre.ScaleTo(0.3f, spinner.TimePreempt / 4, Easing.OutQuint);
mainContainer.ScaleTo(0.2f, spinner.TimePreempt / 4, Easing.OutQuint);
this.ScaleTo(initial_scale);
this.RotateTo(0);
using (BeginDelayedSequence(spinner.TimePreempt / 2, true))
{
centre.ScaleTo(0.5f, spinner.TimePreempt / 2, Easing.OutQuint);
mainContainer.ScaleTo(1, spinner.TimePreempt / 2, Easing.OutQuint);
// constant ambient rotation to give the spinner "spinning" character.
this.RotateTo((float)(25 * spinner.Duration / 2000), spinner.TimePreempt + spinner.Duration);
}
using (BeginDelayedSequence(spinner.TimePreempt + spinner.Duration + drawableHitObject.Result.TimeOffset, true))
{
switch (state)
{
case ArmedState.Hit:
this.ScaleTo(initial_scale * 1.2f, 320, Easing.Out);
this.RotateTo(mainContainer.Rotation + 180, 320);
break;
case ArmedState.Miss:
this.ScaleTo(initial_scale * 0.8f, 320, Easing.In);
break;
}
}
}
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt, true))
{
centre.ScaleTo(0);
mainContainer.ScaleTo(0);
using (BeginDelayedSequence(spinner.TimePreempt / 2, true))
{
centre.ScaleTo(0.3f, spinner.TimePreempt / 4, Easing.OutQuint);
mainContainer.ScaleTo(0.2f, spinner.TimePreempt / 4, Easing.OutQuint);
using (BeginDelayedSequence(spinner.TimePreempt / 2, true))
{
centre.ScaleTo(0.5f, spinner.TimePreempt / 2, Easing.OutQuint);
mainContainer.ScaleTo(1, spinner.TimePreempt / 2, Easing.OutQuint);
}
}
}
// transforms we have from completing the spinner will be rolled back, so reapply immediately.
updateComplete(state == ArmedState.Hit, 0);
using (BeginDelayedSequence(spinner.Duration, true))
{
switch (state)
{
case ArmedState.Hit:
this.ScaleTo(Scale * 1.2f, 320, Easing.Out);
this.RotateTo(mainContainer.Rotation + 180, 320);
break;
case ArmedState.Miss:
this.ScaleTo(Scale * 0.8f, 320, Easing.In);
break;
}
}
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt, true))
updateComplete(state == ArmedState.Hit, 0);
}
private void updateComplete(bool complete, double duration)

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@ -11,7 +11,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
protected override bool CreateNewTriangles => false;
protected override float SpawnRatio => 0.5f;
public TrianglesPiece()
public TrianglesPiece(int? seed = null)
: base(seed)
{
TriangleScale = 1.2f;
HideAlphaDiscrepancies = false;

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@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Osu.Objects
public class SliderTailJudgement : OsuJudgement
{
public override HitResult MaxResult => HitResult.IgnoreHit;
public override HitResult MaxResult => HitResult.SmallTickHit;
}
}
}

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@ -70,9 +70,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
{
base.LoadComplete();
this.FadeOut();
drawableSpinner.ApplyCustomUpdateState += updateStateTransforms;
updateStateTransforms(drawableSpinner, drawableSpinner.State.Value);
}
@ -83,12 +81,19 @@ namespace osu.Game.Rulesets.Osu.Skinning
var spinner = (Spinner)drawableSpinner.HitObject;
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt, true))
this.FadeOut();
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimeFadeIn / 2, true))
this.FadeInFromZero(spinner.TimeFadeIn / 2);
fixedMiddle.FadeColour(Color4.White);
using (BeginAbsoluteSequence(spinner.StartTime, true))
fixedMiddle.FadeColour(Color4.Red, spinner.Duration);
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt, true))
{
fixedMiddle.FadeColour(Color4.White);
using (BeginDelayedSequence(spinner.TimePreempt, true))
fixedMiddle.FadeColour(Color4.Red, spinner.Duration);
}
}
protected override void Update()

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@ -88,9 +88,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
{
base.LoadComplete();
this.FadeOut();
drawableSpinner.ApplyCustomUpdateState += updateStateTransforms;
updateStateTransforms(drawableSpinner, drawableSpinner.State.Value);
}
@ -101,6 +99,9 @@ namespace osu.Game.Rulesets.Osu.Skinning
var spinner = drawableSpinner.HitObject;
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt, true))
this.FadeOut();
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimeFadeIn / 2, true))
this.FadeInFromZero(spinner.TimeFadeIn / 2);
}

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@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Taiko.Judgements
{
switch (result)
{
case HitResult.Great:
case HitResult.SmallTickHit:
return 0.15;
default:

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@ -107,7 +107,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
if (!(obj is DrawableDrumRollTick))
return;
if (result.Type > HitResult.Miss)
if (result.IsHit)
rollingHits++;
else
rollingHits--;
@ -132,7 +132,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
ApplyResult(r => r.Type = countHit >= HitObject.RequiredGreatHits ? HitResult.Great : HitResult.Ok);
}
else
ApplyResult(r => r.Type = HitResult.Miss);
ApplyResult(r => r.Type = r.Judgement.MinResult);
}
protected override void UpdateStateTransforms(ArmedState state)

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@ -143,7 +143,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
if (!userTriggered)
{
if (!HitObject.HitWindows.CanBeHit(timeOffset))
ApplyResult(r => r.Type = HitResult.Miss);
ApplyResult(r => r.Type = r.Judgement.MinResult);
return;
}
@ -152,7 +152,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
return;
if (!validActionPressed)
ApplyResult(r => r.Type = HitResult.Miss);
ApplyResult(r => r.Type = r.Judgement.MinResult);
else
ApplyResult(r => r.Type = result);
}

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@ -211,9 +211,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
tick.TriggerResult(false);
}
var hitResult = numHits > HitObject.RequiredHits / 2 ? HitResult.Ok : HitResult.Miss;
ApplyResult(r => r.Type = hitResult);
ApplyResult(r => r.Type = numHits > HitObject.RequiredHits / 2 ? HitResult.Ok : r.Judgement.MinResult);
}
}

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@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Taiko.Scoring
private double hpMultiplier;
/// <summary>
/// HP multiplier for a <see cref="HitResult.Miss"/>.
/// HP multiplier for a <see cref="HitResult"/> that does not satisfy <see cref="HitResultExtensions.IsHit"/>.
/// </summary>
private double hpMissMultiplier;
@ -45,6 +45,6 @@ namespace osu.Game.Rulesets.Taiko.Scoring
}
protected override double GetHealthIncreaseFor(JudgementResult result)
=> base.GetHealthIncreaseFor(result) * (result.Type == HitResult.Miss ? hpMissMultiplier : hpMultiplier);
=> base.GetHealthIncreaseFor(result) * (result.IsHit ? hpMultiplier : hpMissMultiplier);
}
}

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@ -45,7 +45,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning
if (r?.Type.AffectsCombo() == false)
return;
passing = r == null || r.Type > HitResult.Miss;
passing = r == null || r.IsHit;
foreach (var sprite in InternalChildren.OfType<ScrollerSprite>())
sprite.Passing = passing;

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@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Taiko.UI
Alpha = 0.15f;
Masking = true;
if (result == HitResult.Miss)
if (!result.IsHit())
return;
bool isRim = (judgedObject.HitObject as Hit)?.Type == HitType.Rim;

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@ -163,16 +163,14 @@ namespace osu.Game.Rulesets.Taiko.UI
target = centreHit;
back = centre;
if (gameplayClock?.IsSeeking != true)
drumSample.Centre?.Play();
drumSample.Centre?.Play();
}
else if (action == RimAction)
{
target = rimHit;
back = rim;
if (gameplayClock?.IsSeeking != true)
drumSample.Rim?.Play();
drumSample.Rim?.Play();
}
if (target != null)

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@ -12,6 +12,14 @@ namespace osu.Game.Tests.Editing
[TestFixture]
public class EditorChangeHandlerTest
{
private int stateChangedFired;
[SetUp]
public void SetUp()
{
stateChangedFired = 0;
}
[Test]
public void TestSaveRestoreState()
{
@ -23,6 +31,8 @@ namespace osu.Game.Tests.Editing
addArbitraryChange(beatmap);
handler.SaveState();
Assert.That(stateChangedFired, Is.EqualTo(1));
Assert.That(handler.CanUndo.Value, Is.True);
Assert.That(handler.CanRedo.Value, Is.False);
@ -30,6 +40,8 @@ namespace osu.Game.Tests.Editing
Assert.That(handler.CanUndo.Value, Is.False);
Assert.That(handler.CanRedo.Value, Is.True);
Assert.That(stateChangedFired, Is.EqualTo(2));
}
[Test]
@ -45,6 +57,7 @@ namespace osu.Game.Tests.Editing
Assert.That(handler.CanUndo.Value, Is.True);
Assert.That(handler.CanRedo.Value, Is.False);
Assert.That(stateChangedFired, Is.EqualTo(1));
string hash = handler.CurrentStateHash;
@ -52,6 +65,7 @@ namespace osu.Game.Tests.Editing
handler.SaveState();
Assert.That(hash, Is.EqualTo(handler.CurrentStateHash));
Assert.That(stateChangedFired, Is.EqualTo(1));
handler.RestoreState(-1);
@ -60,6 +74,7 @@ namespace osu.Game.Tests.Editing
// we should only be able to restore once even though we saved twice.
Assert.That(handler.CanUndo.Value, Is.False);
Assert.That(handler.CanRedo.Value, Is.True);
Assert.That(stateChangedFired, Is.EqualTo(2));
}
[Test]
@ -71,6 +86,8 @@ namespace osu.Game.Tests.Editing
for (int i = 0; i < EditorChangeHandler.MAX_SAVED_STATES; i++)
{
Assert.That(stateChangedFired, Is.EqualTo(i));
addArbitraryChange(beatmap);
handler.SaveState();
}
@ -114,7 +131,10 @@ namespace osu.Game.Tests.Editing
{
var beatmap = new EditorBeatmap(new Beatmap());
return (new EditorChangeHandler(beatmap), beatmap);
var changeHandler = new EditorChangeHandler(beatmap);
changeHandler.OnStateChange += () => stateChangedFired++;
return (changeHandler, beatmap);
}
private void addArbitraryChange(EditorBeatmap beatmap)

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@ -0,0 +1,39 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Bindables;
using osu.Framework.Timing;
using osu.Game.Screens.Play;
namespace osu.Game.Tests.NonVisual
{
[TestFixture]
public class GameplayClockTest
{
[TestCase(0)]
[TestCase(1)]
public void TestTrueGameplayRateWithZeroAdjustment(double underlyingClockRate)
{
var framedClock = new FramedClock(new ManualClock { Rate = underlyingClockRate });
var gameplayClock = new TestGameplayClock(framedClock);
gameplayClock.MutableNonGameplayAdjustments.Add(new BindableDouble());
Assert.That(gameplayClock.TrueGameplayRate, Is.EqualTo(0));
}
private class TestGameplayClock : GameplayClock
{
public List<Bindable<double>> MutableNonGameplayAdjustments { get; } = new List<Bindable<double>>();
public override IEnumerable<Bindable<double>> NonGameplayAdjustments => MutableNonGameplayAdjustments;
public TestGameplayClock(IFrameBasedClock underlyingClock)
: base(underlyingClock)
{
}
}
}
}

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@ -5,6 +5,8 @@ using System;
using System.IO;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
@ -22,6 +24,9 @@ namespace osu.Game.Tests.Visual.Editing
protected override bool EditorComponentsReady => Editor.ChildrenOfType<SetupScreen>().SingleOrDefault()?.IsLoaded == true;
[Resolved]
private BeatmapManager beatmapManager { get; set; }
public override void SetUpSteps()
{
AddStep("set dummy", () => Beatmap.Value = new DummyWorkingBeatmap(Audio, null));
@ -38,6 +43,15 @@ namespace osu.Game.Tests.Visual.Editing
{
AddStep("save beatmap", () => Editor.Save());
AddAssert("new beatmap persisted", () => EditorBeatmap.BeatmapInfo.ID > 0);
AddAssert("new beatmap in database", () => beatmapManager.QueryBeatmapSet(s => s.ID == EditorBeatmap.BeatmapInfo.BeatmapSet.ID)?.DeletePending == false);
}
[Test]
public void TestExitWithoutSave()
{
AddStep("exit without save", () => Editor.Exit());
AddUntilStep("wait for exit", () => !Editor.IsCurrentScreen());
AddAssert("new beatmap not persisted", () => beatmapManager.QueryBeatmapSet(s => s.ID == EditorBeatmap.BeatmapInfo.BeatmapSet.ID)?.DeletePending == true);
}
[Test]

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@ -19,12 +19,14 @@ namespace osu.Game.Tests.Visual.Editing
public void TestSlidingSampleStopsOnSeek()
{
DrawableSlider slider = null;
DrawableSample[] samples = null;
DrawableSample[] loopingSamples = null;
DrawableSample[] onceOffSamples = null;
AddStep("get first slider", () =>
{
slider = Editor.ChildrenOfType<DrawableSlider>().OrderBy(s => s.HitObject.StartTime).First();
samples = slider.ChildrenOfType<DrawableSample>().ToArray();
onceOffSamples = slider.ChildrenOfType<DrawableSample>().Where(s => !s.Looping).ToArray();
loopingSamples = slider.ChildrenOfType<DrawableSample>().Where(s => s.Looping).ToArray();
});
AddStep("start playback", () => EditorClock.Start());
@ -34,14 +36,15 @@ namespace osu.Game.Tests.Visual.Editing
if (!slider.Tracking.Value)
return false;
if (!samples.Any(s => s.Playing))
if (!loopingSamples.Any(s => s.Playing))
return false;
EditorClock.Seek(20000);
return true;
});
AddAssert("slider samples are not playing", () => samples.Length == 5 && samples.All(s => s.Played && !s.Playing));
AddAssert("non-looping samples are playing", () => onceOffSamples.Length == 4 && loopingSamples.All(s => s.Played || s.Playing));
AddAssert("looping samples are not playing", () => loopingSamples.Length == 1 && loopingSamples.All(s => s.Played && !s.Playing));
}
}
}

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@ -0,0 +1,61 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics.Audio;
using osu.Framework.Testing;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play;
using osu.Game.Skinning;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestSceneGameplaySamplePlayback : PlayerTestScene
{
[Test]
public void TestAllSamplesStopDuringSeek()
{
DrawableSlider slider = null;
DrawableSample[] samples = null;
ISamplePlaybackDisabler gameplayClock = null;
AddStep("get variables", () =>
{
gameplayClock = Player.ChildrenOfType<FrameStabilityContainer>().First().GameplayClock;
slider = Player.ChildrenOfType<DrawableSlider>().OrderBy(s => s.HitObject.StartTime).First();
samples = slider.ChildrenOfType<DrawableSample>().ToArray();
});
AddUntilStep("wait for slider sliding then seek", () =>
{
if (!slider.Tracking.Value)
return false;
if (!samples.Any(s => s.Playing))
return false;
Player.ChildrenOfType<GameplayClockContainer>().First().Seek(40000);
return true;
});
AddAssert("sample playback disabled", () => gameplayClock.SamplePlaybackDisabled.Value);
// because we are in frame stable context, it's quite likely that not all samples are "played" at this point.
// the important thing is that at least one started, and that sample has since stopped.
AddAssert("no samples are playing", () => Player.ChildrenOfType<PausableSkinnableSound>().All(s => !s.IsPlaying));
AddAssert("sample playback still disabled", () => gameplayClock.SamplePlaybackDisabled.Value);
AddUntilStep("seek finished, sample playback enabled", () => !gameplayClock.SamplePlaybackDisabled.Value);
AddUntilStep("any sample is playing", () => Player.ChildrenOfType<PausableSkinnableSound>().Any(s => s.IsPlaying));
}
protected override bool Autoplay => true;
protected override Ruleset CreatePlayerRuleset() => new OsuRuleset();
}
}

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@ -86,13 +86,24 @@ namespace osu.Game.Graphics.Backgrounds
/// </summary>
public float Velocity = 1;
private readonly Random stableRandom;
private float nextRandom() => (float)(stableRandom?.NextDouble() ?? RNG.NextSingle());
private readonly SortedList<TriangleParticle> parts = new SortedList<TriangleParticle>(Comparer<TriangleParticle>.Default);
private IShader shader;
private readonly Texture texture;
public Triangles()
/// <summary>
/// Construct a new triangle visualisation.
/// </summary>
/// <param name="seed">An optional seed to stabilise random positions / attributes. Note that this does not guarantee stable playback when seeking in time.</param>
public Triangles(int? seed = null)
{
if (seed != null)
stableRandom = new Random(seed.Value);
texture = Texture.WhitePixel;
}
@ -175,8 +186,8 @@ namespace osu.Game.Graphics.Backgrounds
{
TriangleParticle particle = CreateTriangle();
particle.Position = new Vector2(RNG.NextSingle(), randomY ? RNG.NextSingle() : 1);
particle.ColourShade = RNG.NextSingle();
particle.Position = new Vector2(nextRandom(), randomY ? nextRandom() : 1);
particle.ColourShade = nextRandom();
particle.Colour = CreateTriangleShade(particle.ColourShade);
return particle;
@ -191,8 +202,8 @@ namespace osu.Game.Graphics.Backgrounds
const float std_dev = 0.16f;
const float mean = 0.5f;
float u1 = 1 - RNG.NextSingle(); //uniform(0,1] random floats
float u2 = 1 - RNG.NextSingle();
float u1 = 1 - nextRandom(); //uniform(0,1] random floats
float u2 = 1 - nextRandom();
float randStdNormal = (float)(Math.Sqrt(-2.0 * Math.Log(u1)) * Math.Sin(2.0 * Math.PI * u2)); // random normal(0,1)
var scale = Math.Max(triangleScale * (mean + std_dev * randStdNormal), 0.1f); // random normal(mean,stdDev^2)

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@ -40,17 +40,28 @@ namespace osu.Game.Rulesets.Edit
Playfield.DisplayJudgements.Value = false;
}
[Resolved(canBeNull: true)]
private IEditorChangeHandler changeHandler { get; set; }
protected override void LoadComplete()
{
base.LoadComplete();
beatmap.HitObjectAdded += addHitObject;
beatmap.HitObjectUpdated += updateReplay;
beatmap.HitObjectRemoved += removeHitObject;
if (changeHandler != null)
{
// for now only regenerate replay on a finalised state change, not HitObjectUpdated.
changeHandler.OnStateChange += updateReplay;
}
else
{
beatmap.HitObjectUpdated += _ => updateReplay();
}
}
private void updateReplay(HitObject obj = null) =>
drawableRuleset.RegenerateAutoplay();
private void updateReplay() => drawableRuleset.RegenerateAutoplay();
private void addHitObject(HitObject hitObject)
{
@ -58,8 +69,6 @@ namespace osu.Game.Rulesets.Edit
drawableRuleset.Playfield.Add(drawableObject);
drawableRuleset.Playfield.PostProcess();
updateReplay();
}
private void removeHitObject(HitObject hitObject)
@ -68,8 +77,6 @@ namespace osu.Game.Rulesets.Edit
drawableRuleset.Playfield.Remove(drawableObject);
drawableRuleset.Playfield.PostProcess();
drawableRuleset.RegenerateAutoplay();
}
public override bool PropagatePositionalInputSubTree => false;

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@ -109,40 +109,40 @@ namespace osu.Game.Rulesets.Judgements
return 0;
case HitResult.SmallTickHit:
return DEFAULT_MAX_HEALTH_INCREASE * 0.05;
return DEFAULT_MAX_HEALTH_INCREASE * 0.5;
case HitResult.SmallTickMiss:
return -DEFAULT_MAX_HEALTH_INCREASE * 0.05;
return -DEFAULT_MAX_HEALTH_INCREASE * 0.5;
case HitResult.LargeTickHit:
return DEFAULT_MAX_HEALTH_INCREASE * 0.1;
return DEFAULT_MAX_HEALTH_INCREASE;
case HitResult.LargeTickMiss:
return -DEFAULT_MAX_HEALTH_INCREASE * 0.1;
return -DEFAULT_MAX_HEALTH_INCREASE;
case HitResult.Miss:
return -DEFAULT_MAX_HEALTH_INCREASE;
case HitResult.Meh:
return -DEFAULT_MAX_HEALTH_INCREASE * 0.5;
return -DEFAULT_MAX_HEALTH_INCREASE * 0.05;
case HitResult.Ok:
return -DEFAULT_MAX_HEALTH_INCREASE * 0.3;
return DEFAULT_MAX_HEALTH_INCREASE * 0.5;
case HitResult.Good:
return DEFAULT_MAX_HEALTH_INCREASE * 0.1;
return DEFAULT_MAX_HEALTH_INCREASE * 0.75;
case HitResult.Great:
return DEFAULT_MAX_HEALTH_INCREASE * 0.8;
case HitResult.Perfect:
return DEFAULT_MAX_HEALTH_INCREASE;
case HitResult.Perfect:
return DEFAULT_MAX_HEALTH_INCREASE * 1.05;
case HitResult.SmallBonus:
return DEFAULT_MAX_HEALTH_INCREASE * 0.1;
return DEFAULT_MAX_HEALTH_INCREASE * 0.5;
case HitResult.LargeBonus:
return DEFAULT_MAX_HEALTH_INCREASE * 0.2;
return DEFAULT_MAX_HEALTH_INCREASE;
}
}

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@ -385,9 +385,14 @@ namespace osu.Game.Rulesets.Objects.Drawables
}
/// <summary>
/// Stops playback of all samples. Automatically called when <see cref="DrawableHitObject{TObject}"/>'s lifetime has been exceeded.
/// Stops playback of all relevant samples. Generally only looping samples should be stopped by this, and the rest let to play out.
/// Automatically called when <see cref="DrawableHitObject{TObject}"/>'s lifetime has been exceeded.
/// </summary>
public virtual void StopAllSamples() => Samples?.Stop();
public virtual void StopAllSamples()
{
if (Samples?.Looping == true)
Samples.Stop();
}
protected override void Update()
{
@ -457,6 +462,8 @@ namespace osu.Game.Rulesets.Objects.Drawables
foreach (var nested in NestedHitObjects)
nested.OnKilled();
// failsafe to ensure looping samples don't get stuck in a playing state.
// this could occur in a non-frame-stable context where DrawableHitObjects get killed before a SkinnableSound has the chance to be stopped.
StopAllSamples();
UpdateResult(false);
@ -506,19 +513,8 @@ namespace osu.Game.Rulesets.Objects.Drawables
Result.TimeOffset = Math.Min(HitObject.HitWindows.WindowFor(HitResult.Miss), Time.Current - endTime);
switch (Result.Type)
{
case HitResult.None:
break;
case HitResult.Miss:
updateState(ArmedState.Miss);
break;
default:
updateState(ArmedState.Hit);
break;
}
if (Result.HasResult)
updateState(Result.IsHit ? ArmedState.Hit : ArmedState.Miss);
OnNewResult?.Invoke(this, Result);
}

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@ -35,6 +35,7 @@ namespace osu.Game.Rulesets.UI
public GameplayClock GameplayClock => stabilityGameplayClock;
[Cached(typeof(GameplayClock))]
[Cached(typeof(ISamplePlaybackDisabler))]
private readonly StabilityGameplayClock stabilityGameplayClock;
public FrameStabilityContainer(double gameplayStartTime = double.MinValue)
@ -58,13 +59,16 @@ namespace osu.Game.Rulesets.UI
private int direction;
[BackgroundDependencyLoader(true)]
private void load(GameplayClock clock)
private void load(GameplayClock clock, ISamplePlaybackDisabler sampleDisabler)
{
if (clock != null)
{
parentGameplayClock = stabilityGameplayClock.ParentGameplayClock = clock;
GameplayClock.IsPaused.BindTo(clock.IsPaused);
}
// this is a bit temporary. should really be done inside of GameplayClock (but requires large structural changes).
stabilityGameplayClock.ParentSampleDisabler = sampleDisabler;
}
protected override void LoadComplete()
@ -207,11 +211,15 @@ namespace osu.Game.Rulesets.UI
private void setClock()
{
// in case a parent gameplay clock isn't available, just use the parent clock.
parentGameplayClock ??= Clock;
Clock = GameplayClock;
ProcessCustomClock = false;
if (parentGameplayClock == null)
{
// in case a parent gameplay clock isn't available, just use the parent clock.
parentGameplayClock ??= Clock;
}
else
{
Clock = GameplayClock;
}
}
public ReplayInputHandler ReplayInputHandler { get; set; }
@ -220,6 +228,8 @@ namespace osu.Game.Rulesets.UI
{
public GameplayClock ParentGameplayClock;
public ISamplePlaybackDisabler ParentSampleDisabler;
public override IEnumerable<Bindable<double>> NonGameplayAdjustments => ParentGameplayClock?.NonGameplayAdjustments ?? Enumerable.Empty<Bindable<double>>();
public StabilityGameplayClock(FramedClock underlyingClock)
@ -227,7 +237,11 @@ namespace osu.Game.Rulesets.UI
{
}
public override bool IsSeeking => ParentGameplayClock != null && Math.Abs(CurrentTime - ParentGameplayClock.CurrentTime) > 200;
protected override bool ShouldDisableSamplePlayback =>
// handle the case where playback is catching up to real-time.
base.ShouldDisableSamplePlayback
|| ParentSampleDisabler?.SamplePlaybackDisabled.Value == true
|| (ParentGameplayClock != null && Math.Abs(CurrentTime - ParentGameplayClock.CurrentTime) > 200);
}
}
}

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@ -84,6 +84,8 @@ namespace osu.Game.Screens.Edit
private DependencyContainer dependencies;
private bool isNewBeatmap;
protected override UserActivity InitialActivity => new UserActivity.Editing(Beatmap.Value.BeatmapInfo);
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
@ -113,8 +115,6 @@ namespace osu.Game.Screens.Edit
// todo: remove caching of this and consume via editorBeatmap?
dependencies.Cache(beatDivisor);
bool isNewBeatmap = false;
if (Beatmap.Value is DummyWorkingBeatmap)
{
isNewBeatmap = true;
@ -287,6 +287,9 @@ namespace osu.Game.Screens.Edit
protected void Save()
{
// no longer new after first user-triggered save.
isNewBeatmap = false;
// apply any set-level metadata changes.
beatmapManager.Update(playableBeatmap.BeatmapInfo.BeatmapSet);
@ -435,10 +438,20 @@ namespace osu.Game.Screens.Edit
public override bool OnExiting(IScreen next)
{
if (!exitConfirmed && dialogOverlay != null && HasUnsavedChanges && !(dialogOverlay.CurrentDialog is PromptForSaveDialog))
if (!exitConfirmed)
{
dialogOverlay?.Push(new PromptForSaveDialog(confirmExit, confirmExitWithSave));
return true;
// if the confirm dialog is already showing (or we can't show it, ie. in tests) exit without save.
if (dialogOverlay == null || dialogOverlay.CurrentDialog is PromptForSaveDialog)
{
confirmExit();
return true;
}
if (isNewBeatmap || HasUnsavedChanges)
{
dialogOverlay?.Push(new PromptForSaveDialog(confirmExit, confirmExitWithSave));
return true;
}
}
Background.FadeColour(Color4.White, 500);
@ -456,6 +469,12 @@ namespace osu.Game.Screens.Edit
private void confirmExit()
{
if (isNewBeatmap)
{
// confirming exit without save means we should delete the new beatmap completely.
beatmapManager.Delete(playableBeatmap.BeatmapInfo.BeatmapSet);
}
exitConfirmed = true;
this.Exit();
}

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@ -21,6 +21,8 @@ namespace osu.Game.Screens.Edit
public readonly Bindable<bool> CanUndo = new Bindable<bool>();
public readonly Bindable<bool> CanRedo = new Bindable<bool>();
public event Action OnStateChange;
private readonly LegacyEditorBeatmapPatcher patcher;
private readonly List<byte[]> savedStates = new List<byte[]>();
@ -79,9 +81,6 @@ namespace osu.Game.Screens.Edit
SaveState();
}
/// <summary>
/// Saves the current <see cref="Editor"/> state.
/// </summary>
public void SaveState()
{
if (bulkChangesStarted > 0)
@ -109,6 +108,8 @@ namespace osu.Game.Screens.Edit
savedStates.Add(newState);
currentState = savedStates.Count - 1;
OnStateChange?.Invoke();
updateBindables();
}
}
@ -136,6 +137,7 @@ namespace osu.Game.Screens.Edit
isRestoring = false;
OnStateChange?.Invoke();
updateBindables();
}

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Screens.Edit
@ -10,6 +11,11 @@ namespace osu.Game.Screens.Edit
/// </summary>
public interface IEditorChangeHandler
{
/// <summary>
/// Fired whenever a state change occurs.
/// </summary>
event Action OnStateChange;
/// <summary>
/// Begins a bulk state change event. <see cref="EndChange"/> should be invoked soon after.
/// </summary>
@ -29,5 +35,11 @@ namespace osu.Game.Screens.Edit
/// This should be invoked as soon as possible after <see cref="BeginChange"/> to cause a state change.
/// </remarks>
void EndChange();
/// <summary>
/// Immediately saves the current <see cref="Editor"/> state.
/// Note that this will be a no-op if there is a change in progress via <see cref="BeginChange"/>.
/// </summary>
void SaveState();
}
}

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@ -41,6 +41,7 @@ namespace osu.Game.Screens.Edit.Timing
private IReadOnlyList<Drawable> createSections() => new Drawable[]
{
new GroupSection(),
new TimingSection(),
new DifficultySection(),
new SampleSection(),

View File

@ -28,6 +28,7 @@ namespace osu.Game.Screens.Edit.Timing
if (point.NewValue != null)
{
multiplierSlider.Current = point.NewValue.SpeedMultiplierBindable;
multiplierSlider.Current.BindValueChanged(_ => ChangeHandler?.SaveState());
}
}

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@ -28,7 +28,10 @@ namespace osu.Game.Screens.Edit.Timing
if (point.NewValue != null)
{
kiai.Current = point.NewValue.KiaiModeBindable;
kiai.Current.BindValueChanged(_ => ChangeHandler?.SaveState());
omitBarLine.Current = point.NewValue.OmitFirstBarLineBindable;
omitBarLine.Current.BindValueChanged(_ => ChangeHandler?.SaveState());
}
}

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@ -0,0 +1,119 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics.UserInterface;
using osu.Game.Graphics.UserInterfaceV2;
using osuTK;
namespace osu.Game.Screens.Edit.Timing
{
internal class GroupSection : CompositeDrawable
{
private LabelledTextBox textBox;
private TriangleButton button;
[Resolved]
protected Bindable<ControlPointGroup> SelectedGroup { get; private set; }
[Resolved]
protected IBindable<WorkingBeatmap> Beatmap { get; private set; }
[Resolved]
private EditorClock clock { get; set; }
[Resolved(canBeNull: true)]
private IEditorChangeHandler changeHandler { get; set; }
[BackgroundDependencyLoader]
private void load()
{
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
Padding = new MarginPadding(10);
InternalChildren = new Drawable[]
{
new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Spacing = new Vector2(10),
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
textBox = new LabelledTextBox
{
Label = "Time"
},
button = new TriangleButton
{
Text = "Use current time",
RelativeSizeAxes = Axes.X,
Action = () => changeSelectedGroupTime(clock.CurrentTime)
}
}
},
};
textBox.OnCommit += (sender, isNew) =>
{
if (!isNew)
return;
if (double.TryParse(sender.Text, out var newTime))
{
changeSelectedGroupTime(newTime);
}
else
{
SelectedGroup.TriggerChange();
}
};
SelectedGroup.BindValueChanged(group =>
{
if (group.NewValue == null)
{
textBox.Text = string.Empty;
textBox.Current.Disabled = true;
button.Enabled.Value = false;
return;
}
textBox.Current.Disabled = false;
button.Enabled.Value = true;
textBox.Text = $"{group.NewValue.Time:n0}";
}, true);
}
private void changeSelectedGroupTime(in double time)
{
if (SelectedGroup.Value == null || time == SelectedGroup.Value.Time)
return;
changeHandler?.BeginChange();
var currentGroupItems = SelectedGroup.Value.ControlPoints.ToArray();
Beatmap.Value.Beatmap.ControlPointInfo.RemoveGroup(SelectedGroup.Value);
foreach (var cp in currentGroupItems)
Beatmap.Value.Beatmap.ControlPointInfo.Add(time, cp);
SelectedGroup.Value = Beatmap.Value.Beatmap.ControlPointInfo.GroupAt(time);
changeHandler?.EndChange();
}
}
}

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@ -35,7 +35,10 @@ namespace osu.Game.Screens.Edit.Timing
if (point.NewValue != null)
{
bank.Current = point.NewValue.SampleBankBindable;
bank.Current.BindValueChanged(_ => ChangeHandler?.SaveState());
volume.Current = point.NewValue.SampleVolumeBindable;
volume.Current.BindValueChanged(_ => ChangeHandler?.SaveState());
}
}

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@ -32,6 +32,9 @@ namespace osu.Game.Screens.Edit.Timing
[Resolved]
protected Bindable<ControlPointGroup> SelectedGroup { get; private set; }
[Resolved(canBeNull: true)]
protected IEditorChangeHandler ChangeHandler { get; private set; }
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{

View File

@ -38,6 +38,7 @@ namespace osu.Game.Screens.Edit.Timing
},
slider = new SettingsSlider<T>
{
TransferValueOnCommit = true,
RelativeSizeAxes = Axes.X,
}
}

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@ -87,6 +87,9 @@ namespace osu.Game.Screens.Edit.Timing
[Resolved]
private Bindable<ControlPointGroup> selectedGroup { get; set; }
[Resolved(canBeNull: true)]
private IEditorChangeHandler changeHandler { get; set; }
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
@ -146,6 +149,7 @@ namespace osu.Game.Screens.Edit.Timing
controlGroups.BindCollectionChanged((sender, args) =>
{
table.ControlGroups = controlGroups;
changeHandler.SaveState();
}, true);
}

View File

@ -37,8 +37,13 @@ namespace osu.Game.Screens.Edit.Timing
if (point.NewValue != null)
{
bpmSlider.Bindable = point.NewValue.BeatLengthBindable;
bpmSlider.Bindable.BindValueChanged(_ => ChangeHandler?.SaveState());
bpmTextEntry.Bindable = point.NewValue.BeatLengthBindable;
// no need to hook change handler here as it's the same bindable as above
timeSignature.Bindable = point.NewValue.TimeSignatureBindable;
timeSignature.Bindable.BindValueChanged(_ => ChangeHandler?.SaveState());
}
}
@ -117,6 +122,8 @@ namespace osu.Game.Screens.Edit.Timing
bpmBindable.BindValueChanged(bpm => beatLengthBindable.Value = beatLengthToBpm(bpm.NewValue));
base.Bindable = bpmBindable;
TransferValueOnCommit = true;
}
public override Bindable<double> Bindable

View File

@ -5,6 +5,7 @@ using System.Collections.Generic;
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Timing;
using osu.Framework.Utils;
namespace osu.Game.Screens.Play
{
@ -27,6 +28,8 @@ namespace osu.Game.Screens.Play
/// </summary>
public virtual IEnumerable<Bindable<double>> NonGameplayAdjustments => Enumerable.Empty<Bindable<double>>();
private readonly Bindable<bool> samplePlaybackDisabled = new Bindable<bool>();
public GameplayClock(IFrameBasedClock underlyingClock)
{
this.underlyingClock = underlyingClock;
@ -47,7 +50,12 @@ namespace osu.Game.Screens.Play
double baseRate = Rate;
foreach (var adjustment in NonGameplayAdjustments)
{
if (Precision.AlmostEquals(adjustment.Value, 0))
return 0;
baseRate /= adjustment.Value;
}
return baseRate;
}
@ -56,13 +64,15 @@ namespace osu.Game.Screens.Play
public bool IsRunning => underlyingClock.IsRunning;
/// <summary>
/// Whether an ongoing seek operation is active.
/// Whether nested samples supporting the <see cref="ISamplePlaybackDisabler"/> interface should be paused.
/// </summary>
public virtual bool IsSeeking => false;
protected virtual bool ShouldDisableSamplePlayback => IsPaused.Value;
public void ProcessFrame()
{
// we do not want to process the underlying clock.
// intentionally not updating the underlying clock (handled externally).
samplePlaybackDisabled.Value = ShouldDisableSamplePlayback;
}
public double ElapsedFrameTime => underlyingClock.ElapsedFrameTime;
@ -73,6 +83,6 @@ namespace osu.Game.Screens.Play
public IClock Source => underlyingClock;
public IBindable<bool> SamplePlaybackDisabled => IsPaused;
IBindable<bool> ISamplePlaybackDisabler.SamplePlaybackDisabled => samplePlaybackDisabled;
}
}

View File

@ -13,7 +13,6 @@ using osuTK;
using osuTK.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Utils;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Screens.Play.HUD
{
@ -106,7 +105,7 @@ namespace osu.Game.Screens.Play.HUD
public void Flash(JudgementResult result)
{
if (result.Type == HitResult.Miss)
if (!result.IsHit)
return;
Scheduler.AddOnce(flash);

View File

@ -48,7 +48,7 @@ namespace osu.Game.Screens.Ranking.Statistics
/// <param name="hitEvents">The <see cref="HitEvent"/>s to display the timing distribution of.</param>
public HitEventTimingDistributionGraph(IReadOnlyList<HitEvent> hitEvents)
{
this.hitEvents = hitEvents.Where(e => !(e.HitObject.HitWindows is HitWindows.EmptyHitWindows) && e.Result != HitResult.Miss).ToList();
this.hitEvents = hitEvents.Where(e => !(e.HitObject.HitWindows is HitWindows.EmptyHitWindows) && e.Result.IsHit()).ToList();
}
[BackgroundDependencyLoader]

View File

@ -20,7 +20,7 @@ namespace osu.Game.Screens.Ranking.Statistics
public UnstableRate(IEnumerable<HitEvent> hitEvents)
: base("Unstable Rate")
{
var timeOffsets = hitEvents.Where(e => !(e.HitObject.HitWindows is HitWindows.EmptyHitWindows) && e.Result != HitResult.Miss)
var timeOffsets = hitEvents.Where(e => !(e.HitObject.HitWindows is HitWindows.EmptyHitWindows) && e.Result.IsHit())
.Select(ev => ev.TimeOffset).ToArray();
Value = 10 * standardDeviation(timeOffsets);
}

View File

@ -34,21 +34,21 @@ namespace osu.Game.Skinning
samplePlaybackDisabled.BindTo(samplePlaybackDisabler.SamplePlaybackDisabled);
samplePlaybackDisabled.BindValueChanged(disabled =>
{
if (RequestedPlaying)
if (!RequestedPlaying) return;
// let non-looping samples that have already been started play out to completion (sounds better than abruptly cutting off).
if (!Looping) return;
if (disabled.NewValue)
base.Stop();
else
{
if (disabled.NewValue)
base.Stop();
// it's not easy to know if a sample has finished playing (to end).
// to keep things simple only resume playing looping samples.
else if (Looping)
// schedule so we don't start playing a sample which is no longer alive.
Schedule(() =>
{
// schedule so we don't start playing a sample which is no longer alive.
Schedule(() =>
{
if (RequestedPlaying)
base.Play();
});
}
if (RequestedPlaying)
base.Play();
});
}
});
}

View File

@ -24,7 +24,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
<PackageReference Include="ppy.osu.Framework" Version="2020.1001.0" />
<PackageReference Include="ppy.osu.Framework" Version="2020.1004.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.904.0" />
<PackageReference Include="Sentry" Version="2.1.6" />
<PackageReference Include="SharpCompress" Version="0.26.0" />

View File

@ -70,7 +70,7 @@
<Reference Include="System.Net.Http" />
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.1001.0" />
<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.1004.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.904.0" />
</ItemGroup>
<!-- Xamarin.iOS does not automatically handle transitive dependencies from NuGet packages. -->
@ -80,7 +80,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
<PackageReference Include="ppy.osu.Framework" Version="2020.1001.0" />
<PackageReference Include="ppy.osu.Framework" Version="2020.1004.0" />
<PackageReference Include="SharpCompress" Version="0.26.0" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="SharpRaven" Version="2.4.0" />