Dean Herbert
b844d76311
Move Shake
logic local to hitcircle/slider
2022-09-22 15:04:20 +09:00
goodtrailer
e6a05ce3e2
Slow down legacy followcircle animations
2022-07-03 13:51:30 -07:00
goodtrailer
0e0e9968ac
Split ball and followcircle into default/legacy files
2022-06-29 01:23:35 -07:00
Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
Salman Ahmed
3a00931e38
Update slider sliding samples balance calculation to use screen-space as well
2022-04-18 09:18:56 +03:00
Dean Herbert
90e34d7686
Move slider slide samples to auxiliary specification
2022-03-14 17:19:48 +09:00
Bartłomiej Dach
79438c19a4
Fix slider parts not reproxying after first hitobject freed
2021-09-18 16:27:30 +02:00
Dean Herbert
738ce0f689
Fix repeat arrows being hidden beneath head circles in legacy skins
...
Aims to make minimal changes to `DrawableSlider` itself. I'm not super
happy about the slider ball being moved above the head circle, but it
*is* what people are used to so no one except for me is going to
complain.
Supersedes and closes https://github.com/ppy/osu/pull/14561 .
2021-09-01 19:41:49 +09:00
smoogipoo
3db995c778
Fix sliders jumping around the screen on movement
2021-05-24 17:15:57 +09:00
smoogipoo
f2e811928b
Rework slider hackery to not overwrite Samples
2021-04-09 15:28:08 +09:00
smoogipoo
8efa381d3a
Actually use whistle sample for sliderwhistle
2021-04-08 23:13:16 +09:00
smoogipoo
7713c8a45f
Add support for sliderwhistle
2021-04-08 20:20:09 +09:00
Amber
5ac36a2462
Switch AlwaysPlaySample to SamplePlaysOnlyOnHit in DrawableSliderTail for conformity
2021-04-02 03:56:23 -05:00
Amber
5063cd957f
Force hit sample to play when Classic mod is enabled
2021-04-02 02:54:35 -05:00
smoogipoo
5d1d6ec1cb
Fix inverted calculation
2021-02-10 22:09:24 +09:00
smoogipoo
bd2486e5a0
Fix grammatical error in comment
2021-02-10 21:27:12 +09:00
smoogipoo
1d425b8322
Simplify case
2021-02-10 21:25:31 +09:00
smoogipoo
4a391ce03d
Fix div-by-0 when 0 ticks are hit
2021-02-10 21:24:41 +09:00
smoogipoo
a16f4cee3a
Adjust DrawableSlider comment
2021-02-10 18:52:39 +09:00
smoogipoo
2fcc4213e1
Rename IgnoreJudgement -> OnlyJudgeNestedObjects
2021-02-10 18:46:26 +09:00
smoogipoo
2f22dbe06b
Make sliders display judgements when not ignored
2021-02-03 22:42:50 +09:00
smoogipoo
03b7817887
Add flags to return to classic slider scoring
2021-02-03 22:12:20 +09:00
ekrctb
245be2c5ed
Adjust namespace
2020-12-04 20:21:53 +09:00
smoogipoo
e831c797f3
Merge branch 'master' into hit-sample-pooling
2020-12-02 14:45:24 +09:00
Dean Herbert
71a121389b
Merge pull request #11033 from smoogipoo/immutable-hit-samples
...
Make HitSampleInfo immutable
2020-12-02 14:44:26 +09:00
Dan Balasescu
46a57921e2
Merge branch 'master' into osu-fade-slider-body-on-hit
2020-12-02 11:03:04 +09:00
smoogipoo
2bb7484608
Merge branch 'immutable-hit-samples' into hit-sample-pooling
2020-12-01 16:05:28 +09:00
smoogipoo
5760e1c1fc
Make HitSampleInfo immutable
2020-12-01 15:37:51 +09:00
Dean Herbert
dd05c56a08
Fix sliders playing hit animations when completely missed
2020-12-01 15:34:29 +09:00
Dean Herbert
f8ef822e73
Add short fade to better hide transition on default skin
2020-12-01 15:21:32 +09:00
Dean Herbert
d0852d7f4a
Hide slider body immediately on successful hit when snaking is enabled
2020-12-01 14:56:41 +09:00
Dean Herbert
8d101efb24
Remove unused proxy layer
2020-12-01 14:56:14 +09:00
smoogipoo
4bbeb9ebd4
Merge branch 'master' into hit-sample-pooling
2020-11-30 18:31:58 +09:00
ekrctb
57454bbb1c
Remove hitObject argument from OnApply and OnFree
2020-11-27 10:13:05 +09:00
ekrctb
c506b438bf
Remove more code and make some methods private
2020-11-22 18:51:16 +09:00
smoogipoo
688a04c2ff
Make slider/spinner use pooled samples
2020-11-19 20:40:30 +09:00
smoogipoo
04805b78c3
Tighten osu! ruleset lifetime expiry for past hitobjects
2020-11-17 23:20:19 +09:00
smoogipoo
4cf6aca873
Fix slider ball tint not working
2020-11-16 22:40:25 +09:00
smoogipoo
3f0a127196
Fix slider/spinner samples not being disposed
2020-11-12 18:51:58 +09:00
smoogipoo
3f78d81386
Add nested osu! hitobject pooling
2020-11-12 15:59:48 +09:00
smoogipoo
bf72961959
Add top-level osu! hitobject pooling
2020-11-12 15:39:02 +09:00
smoogipoo
b1e039bcec
Prevent overrides from messing with application/freeing
2020-11-07 00:40:26 +09:00
smoogipoo
3a4bd73823
Fix DHOs being freed when not expected
2020-11-07 00:25:26 +09:00
smoogipoo
e190afbfed
Remove initial value changed invocations
2020-11-07 00:00:25 +09:00
smoogipoo
33b629a87a
Make top-level osu! objects use new methods
2020-11-06 23:09:23 +09:00
Dean Herbert
0cadb31947
Merge branch 'master' into drawable-hit-object-hit-state-fix
2020-11-05 17:07:52 +09:00
smoogipoo
400fcedf0f
Remove stored hitobject references from skinnable components
2020-11-05 14:40:48 +09:00
smoogipoo
9a7fcadabc
Use BDL for top-level osu! DHOs
2020-11-05 13:51:46 +09:00
Dean Herbert
a3dc1d5730
Update existing implementations
2020-11-04 17:14:23 +09:00
Dean Herbert
f0b5ba9534
Merge branch 'master' into skin-slider-end-circle-support
2020-10-05 17:45:51 +09:00