1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-24 04:52:56 +08:00
Commit Graph

220 Commits

Author SHA1 Message Date
Dean Herbert
4c4d75e6f9 Remove AccuracyCounter sizing dependency in HUDOverlay 2021-05-11 18:39:14 +09:00
Dean Herbert
b248b2e5e3 Hook up full save/load flow 2021-05-11 18:39:14 +09:00
Dean Herbert
df72656aa1 Remove downwards dependency from HUDOverlay to HealthDisplay 2021-05-11 18:39:14 +09:00
Dean Herbert
95a8f21ab2 Add the concept of skinnable target containers and mark a basic one for HUD elements 2021-05-11 18:39:14 +09:00
Dean Herbert
b9ab9342fa Setup basics to allow extracting serializable content from skinnable Drawables 2021-05-11 18:39:14 +09:00
Dean Herbert
2ecd638f7f Merge branch 'master' into skin-components-list 2021-05-10 18:13:10 +09:00
Dean Herbert
1cb10c2a22 Remove unnecessary binding logic from HUDOverlay 2021-05-07 17:51:46 +09:00
Dean Herbert
a7acecc52b Merge branch 'skin-components-bind-outwards-health' into remove-hud-overlay-unused-pieces 2021-05-07 17:51:41 +09:00
Dean Herbert
755588258e Update HealthDisplay components to use DI to attach data source 2021-05-07 17:22:45 +09:00
Dean Herbert
a2e4fb5b6b Update ScoreCounter components to bind outwards 2021-05-07 16:16:48 +09:00
Dean Herbert
625890381f Update ComboCounter components to use DI to attach data source 2021-05-03 17:43:00 +09:00
Dean Herbert
8b82a07914 Move skin-related interfaces out of HUD namespace 2021-04-30 13:10:42 +09:00
Dean Herbert
5585a7d438 Add basic interfaces for skinnable target containers 2021-04-30 13:10:42 +09:00
Dean Herbert
6044083cf7 Speed up the fade of the HUD a touch 2021-04-14 14:25:16 +09:00
Dean Herbert
65a1270f9a Hide top-right HUD overlay elements as part of HUD visibility 2021-04-14 14:16:18 +09:00
Dean Herbert
6517acc510 Add leaderboard display to realtime player 2020-12-22 19:10:08 +09:00
Dean Herbert
a147b7186d Remove unnecessary call to updateVisibility 2020-12-01 14:01:34 +09:00
Dean Herbert
63ff722963 Fix code formatting 2020-12-01 14:00:54 +09:00
Ryan Zmuda
e102f2e8fa Moved enum to bottom, change defualt bind to Shift-Tab, Fixed Notification 2020-11-30 21:38:16 -05:00
Ryan Zmuda
9145557522 Revert "Revert "forgot to remove something... sorry""
This reverts commit 6478bed431.
2020-11-29 23:15:12 -05:00
Ryan Zmuda
6478bed431 Revert "forgot to remove something... sorry"
This reverts commit a780a8bbd8.
2020-11-29 23:14:43 -05:00
Ryan Zmuda
a780a8bbd8
forgot to remove something... sorry 2020-11-29 21:52:58 -05:00
Ryan Zmuda
3994cf082d add keybind for in game overlay 2020-11-29 20:59:02 -05:00
Dan Balasescu
0ef1459f4b
Merge pull request #10621 from peppy/hud-momentary-visibility
Add momentary HUD toggle
2020-10-30 15:40:54 +09:00
Dean Herbert
8928aa6d92 Add key binding to show HUD while held 2020-10-30 14:19:40 +09:00
Dean Herbert
b4eda65383 Commit missing pieces 2020-10-30 13:53:51 +09:00
Dean Herbert
9bb86ccb83 Change shift-tab to cycle available HUD visibility modes 2020-10-30 13:09:22 +09:00
Dean Herbert
80b1f816c7 Merge branch 'master' into hide-hud-during-break-time 2020-10-20 14:19:04 +09:00
Dean Herbert
c57fecd1fc Update comment to make it clear this is a hack 2020-10-20 12:43:57 +09:00
Joehu
fef6e55b39 Remove unused using and field 2020-10-19 12:32:16 -07:00
Joehu
dbda18acea Fix autoplay/replay settings going off screen on some legacy skins 2020-10-19 12:04:23 -07:00
Dean Herbert
77bf050a80 Ignore IgnoreHits for flashiness 2020-10-16 17:24:43 +09:00
Dean Herbert
a810f56ec8 Move "flash on hit only" logic to binding 2020-10-16 17:08:46 +09:00
Dean Herbert
c0a1f2158c Add basic component structure for skinnable health displays 2020-10-16 17:08:46 +09:00
Dean Herbert
d76365ed1b Make container readonly 2020-10-15 18:38:41 +09:00
Dean Herbert
6983978c98 Correct top-right element offset by finding the lower top anchor element 2020-10-15 18:30:44 +09:00
Dean Herbert
254eba9008 Add and consume skinnable accuracy counter 2020-10-15 17:53:16 +09:00
Dean Herbert
d8d085ede9 Align top-right elements with lowest point in score display 2020-10-15 17:14:42 +09:00
Dean Herbert
950c47287c Fix positioning of score display in HUD overlay 2020-10-15 17:14:42 +09:00
Dean Herbert
e1da64398e Add and consume skinnable score counter 2020-10-15 17:14:42 +09:00
Dean Herbert
2fce064e32 Add basic legacy combo counter and updating positioning logic 2020-10-14 19:16:34 +09:00
Dean Herbert
f5623ee21e Setup skinnable combo counter component with default implementation 2020-10-14 19:16:34 +09:00
Dean Herbert
98acf1e31d Make field read only 2020-10-14 19:16:25 +09:00
Dean Herbert
a7f8e26e35 Adjust bottom-right elements positions based on song progress display 2020-10-14 18:51:53 +09:00
Dean Herbert
ace9fbc8d3 Confine available area for HUD components to excluse the song progress area 2020-10-14 18:44:22 +09:00
Salman Ahmed
8f1a71c6b1 Remove counter sprite attributes for not being of any reasonable use 2020-08-19 07:44:45 +03:00
Dean Herbert
fea6389f69 Hide HUD elements during break time by default 2020-07-22 12:41:06 +09:00
Bartłomiej Dach
a63b6a3ddf Simplify binding 2020-06-26 19:39:55 +02:00
Bartłomiej Dach
3783fe8d6a Rename fields for clarity 2020-06-26 19:39:53 +02:00
Power Maker
798e8e7a8d Fix CI fail 2020-06-26 15:12:01 +02:00
Power Maker
efeaa1cc10 Make some changes, fix and add tests 2020-06-26 14:58:42 +02:00
Power Maker
97a212a7f6 Hide red tint based on "Show health display even when you can't fail" setting 2020-06-26 14:32:01 +02:00
Dean Herbert
4976f80b71 Move implementation to HUD 2020-04-09 14:31:25 +09:00
Joehu
493b654011 Remove horizontal margin from mod display
Can skew center alignment on fill flow containers.

Fixes affected areas. Vector2(5, 0) is similar to MarginPadding { Left = 10 }.
2020-04-03 11:30:02 -07:00
Dean Herbert
997b49f6dc Change display to always show progress bar, only hiding seeking handle instead 2020-01-24 14:21:22 +09:00
smoogipoo
76f2fb378f Separate score and health parts of ScoreProcessor 2019-12-19 20:03:14 +09:00
smoogipoo
a276643a4b Reorder health display and score elements 2019-12-16 18:41:14 +09:00
smoogipoo
83f77d9c35 Make the layout faster 2019-12-16 18:41:02 +09:00
Dean Herbert
94f3dbb2f6 Adjust transitions slightly 2019-12-12 16:09:50 +09:00
Dean Herbert
3ccfee64f6 Add HUDOverlay tests 2019-12-12 16:09:42 +09:00
Dean Herbert
ffb5cdc6ae Hide settings overlay along with other HUD-hidden content 2019-12-12 15:20:42 +09:00
Dean Herbert
ad2528d4d2 Hide key counter along with other hud elements
Also tidies up HUD hide logic and protects against incorrect hiding.
2019-12-12 15:19:45 +09:00
Dean Herbert
158737e001 Remove FadeTime customisation
Also adjusts fade transitions to feel better, especially in fast forward scenarios.
2019-09-12 14:27:29 +09:00
Dean Herbert
4cad55cee6 Move hit windows lookup to DrawableRuleset 2019-09-03 13:05:03 +09:00
smoogipoo
0a89603e79 Fix hit error potentially not displaying with null hitwindows 2019-09-02 16:07:16 +09:00
Dean Herbert
f1db6c7039 Fix likely nullref 2019-08-30 20:18:21 +09:00
Dean Herbert
665fc95d49 Handle no hitobjects / no hitwindows (osu!catch) 2019-08-30 19:37:20 +09:00
Dean Herbert
8fc177b743 Fix namespacing and hitwindow source 2019-08-30 18:46:42 +09:00
Dean Herbert
bdbfa7bd2f Fix class naming 2019-08-30 15:32:47 +09:00
Andrei Zavatski
9f64e09625 Move HitErrorDisplayOverlay back to the HUD 2019-08-20 08:45:51 +03:00
Andrei Zavatski
1bff103d32 CI fixes 2019-08-19 21:25:14 +03:00
Andrei Zavatski
70084b5553 Move HitErrorDisplay outside of the HUD 2019-08-19 20:28:03 +03:00
Andrei Zavatski
4c817b18b7 Use direct cast 2019-08-18 17:03:11 +03:00
Andrei Zavatski
dd6351b8ca Apply suggested changes 2019-08-18 16:51:16 +03:00
Andrei Zavatski
8740ebd13f Simplify layout 2019-08-18 15:45:18 +03:00
Andrei Zavatski
177a317a48 rename AccuracyBar to HitErrorDisplay 2019-08-11 18:11:49 +03:00
Andrei Zavatski
2a35c3c3e2 Calculate real position for judgement lines 2019-08-11 18:04:54 +03:00
Andrei Zavatski
ed409d113b Add judgement lines generator 2019-08-11 15:53:15 +03:00
Andrei Zavatski
fd334e0319 Implement basic layout for AccuracyBar 2019-08-11 14:57:21 +03:00
Dean Herbert
8f2ec73626 Move logic inside of HUDOverlay
Add vertical offset adjust.
2019-07-07 05:30:53 +09:00
Salman Ahmed
8b4ef52c13
Revert unnecessary changes 2019-07-03 07:27:24 +03:00
Salman Ahmed
6a79349f4a Move health display out of the visibility container 2019-07-02 02:19:59 +03:00
smoogipoo
bde2d552b6 Merge remote-tracking branch 'origin/master' into fix-more-pause-cases
# Conflicts:
#	osu.Game.Tests/Visual/Gameplay/TestCasePause.cs
2019-05-10 22:16:59 +09:00
smoogipoo
01eb1a34a9 Remove unused variable 2019-05-10 22:15:33 +09:00
smoogipoo
6a957ad27f Fix pause triggered when already paused 2019-05-10 15:51:12 +09:00
smoogipoo
7c105fd99f Fix testcase players pausing on window unfocus 2019-05-10 15:39:25 +09:00
Dean Herbert
9248e6290c Use FrameStabilityClock to denote current position on song progress 2019-05-09 18:09:26 +09:00
Dean Herbert
9457a6128e Fix game pausing when made inactive while watching a replay 2019-05-09 10:57:55 +09:00
smoogipoo
0222424aef Make mods IReadOnlyList<Mod> gamewide
Prevents potential multiple evaluations of enumerable.
2019-04-10 17:20:36 +09:00
smoogipoo
c584967eb1 Remove mods from workingbeatmap 2019-04-09 12:59:32 +09:00
Dean Herbert
8658de5108 Rename KeyCounterCollection -> KeyCounterDisplay
Also fix not working
2019-03-26 13:52:48 +09:00
Dean Herbert
5f288650bf Fix misses/typos 2019-03-20 14:49:33 +09:00
Dean Herbert
baea7230bc Rename RulesetContainer to DrawableRuleset 2019-03-19 23:47:31 +09:00
Dean Herbert
68f28326a2 Refactor RulesetContainer for readability 2019-03-19 20:21:31 +09:00
Dean Herbert
58ef397f4f Move all clock related gameplay logic inside GameplayClockContainer 2019-03-07 16:02:24 +09:00
Dean Herbert
01f1018d02 Tidy up clock logic using DI and a GameplayClock 2019-03-05 13:37:51 +09:00
Dean Herbert
e2c6a8bc07 Use pattern matching wherever possible 2019-02-28 14:35:00 +09:00
Dean Herbert
3fe4b8fd1c Update variable names
Also cleans up some weird code
2019-02-22 17:51:39 +09:00
smoogipoo
d8c55bc729 Adjust namespaces 2019-02-21 19:05:52 +09:00
smoogipoo
bca347427f Update with framework bindable changes 2019-02-21 18:56:34 +09:00