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Commit Graph

359 Commits

Author SHA1 Message Date
Dean Herbert
0bcd0cda6b Fix taiko drawable hit content not correctly being removed on regeneration 2021-05-21 16:41:40 +09:00
Dean Herbert
7bc8a4bb5f Apply same logic changes to IsStrong status 2021-05-21 16:15:27 +09:00
Dean Herbert
a5ca736e37 Fix RecreatePieces being called more than once 2021-05-21 16:10:48 +09:00
Dean Herbert
40c8378d81 Fix type-to-sample mapping being applied too late 2021-05-21 14:37:22 +09:00
Bartłomiej Dach
370f56eadb Make strong hit DHOs public for pool registration 2020-12-20 18:02:34 +01:00
Bartłomiej Dach
0c5333bd58 Adjust top-level hitobjects to support nested pooling 2020-12-20 17:57:19 +01:00
Bartłomiej Dach
ae6dedacaf Implement nested strong hit application 2020-12-20 16:26:39 +01:00
Bartłomiej Dach
d823c77a63 Implement swell tick application 2020-12-20 16:26:39 +01:00
Bartłomiej Dach
3bd4279589 Implement drum roll tick application 2020-12-20 16:26:39 +01:00
Bartłomiej Dach
e3b6eaa390 Implement swell application
Also removes a weird sizing application that seems to have no effect
(introduced in 27e63eb; compare removals for other taiko DHO types in
9d00e5b and 58bf288).
2020-12-20 16:26:39 +01:00
Bartłomiej Dach
8b6bc09b8f Implement drum roll application 2020-12-20 16:26:16 +01:00
Bartłomiej Dach
e32b1c34ca Implement hit application 2020-12-20 16:26:16 +01:00
Bartłomiej Dach
7b350fc8e5 Prepare strongable DHO for HO application 2020-12-20 15:42:24 +01:00
Bartłomiej Dach
a25cd910f8 Prepare base DHO for HO application 2020-12-20 15:42:24 +01:00
Dan Balasescu
48805a82f9
Merge branch 'master' into taiko-strong-state-refactor 2020-12-15 11:46:52 +09:00
Dan Balasescu
52d9864818
Merge pull request #11179 from bdach/swell-rewind-crash
Fix swells crashing on rapid seeks in editor
2020-12-15 11:21:37 +09:00
Bartłomiej Dach
523e803440 Fix swells crashing on rapid seeks in editor 2020-12-15 00:28:00 +01:00
Bartłomiej Dach
2051f49f78 Ensure correct initial state of taiko bar lines 2020-12-14 21:58:17 +01:00
Bartłomiej Dach
512549b4ea Rename DrawableTaikoStrong{-> able}HitObject 2020-12-14 21:47:31 +01:00
Bartłomiej Dach
5af1ac1b53 Rename TaikoStrong{-> able}HitObject 2020-12-14 21:46:02 +01:00
Bartłomiej Dach
7ba04a2cc3 Merge branch 'master' into taiko-strong-state-refactor 2020-12-14 21:44:50 +01:00
Dean Herbert
7041503063 Avoid intermediary delegate 2020-12-14 15:34:32 +09:00
Bartłomiej Dach
a8e86a20e1 Unify bar line types & prepare for pooling 2020-12-13 22:31:33 +01:00
Bartłomiej Dach
f83c5fa81d Add backing bindable for major field 2020-12-13 22:12:26 +01:00
Bartłomiej Dach
080f7a3e32 Add/fix up xmldocs with clarifications 2020-12-13 14:39:32 +01:00
Bartłomiej Dach
091b08b507 Scope drawable nested hits more closely to models 2020-12-13 14:38:16 +01:00
Bartłomiej Dach
61c488cd5e Create HO-specific nested hit types 2020-12-13 13:08:32 +01:00
Bartłomiej Dach
4d444df6b3 Rename DHO CreateStrong{-> Nested}Hit 2020-12-13 13:08:32 +01:00
Bartłomiej Dach
b1635ecd16 Reflect can-be-strong split in DHO structure 2020-12-13 13:08:30 +01:00
Bartłomiej Dach
f74567e8eb Introduce base class for hitobjects that can be strong 2020-12-13 12:36:39 +01:00
Bartłomiej Dach
1ddc896b76 Rename Strong{-> Nested}HitObject 2020-12-13 12:34:14 +01:00
ekrctb
c70b13ecc2 Adjust namespace 2020-12-07 12:30:25 +09:00
ekrctb
f78bd7c739 Move piece files of Taiko ruleset 2020-12-07 12:29:14 +09:00
smoogipoo
5760e1c1fc Make HitSampleInfo immutable 2020-12-01 15:37:51 +09:00
smoogipoo
0414e5c550 Add MaximumJudgementOffset to DrawableHitObject, use in more places 2020-11-26 01:12:42 +09:00
Dean Herbert
a3dc1d5730 Update existing implementations 2020-11-04 17:14:23 +09:00
Dean Herbert
cb96a40dd6 Fix bindable propagation potentially making swells strong 2020-10-09 17:12:10 +09:00
Dean Herbert
144726e3c6 Better guard against taiko swells becoming strong 2020-10-09 17:12:01 +09:00
Bartłomiej Dach
1f0620ffd4 Replace assignment references to HitResult.Miss with Judgement.MinResult 2020-10-02 23:31:24 +02:00
Bartłomiej Dach
2b1ef16f89 Replace comparison references to HitResult.Miss with IsHit 2020-10-02 23:31:24 +02:00
smoogipoo
f439c1afbc Make osu/taiko/catch use Ok+Great 2020-09-29 17:16:55 +09:00
smoogipoo
903bcd747e Revert unintended changes 2020-09-29 16:39:29 +09:00
smoogipoo
bad48d6d44 Merge branch 'master' into scoring-standardisation 2020-09-29 16:33:38 +09:00
smoogipoo
c45b5690cf Use new hit results in taiko 2020-09-29 16:33:38 +09:00
Bartłomiej Dach
d61a8327da Fix rim flying hits changing colour 2020-09-26 20:59:55 +02:00
Dean Herbert
33fad27ec2 Avoid API change to DrawableHitObject 2020-09-24 13:28:29 +09:00
Dean Herbert
156edf24c2 Change properties to methods and improve naming 2020-09-24 13:22:31 +09:00
Dean Herbert
9a0e5ac154 Handle type/strength changes from samples changes 2020-09-23 18:09:40 +09:00
Dean Herbert
8f3eb9a422 Fix taiko sample selection not updating when changing strong/rim type 2020-09-23 17:59:11 +09:00
Dean Herbert
14ad3835ff Update naming 2020-06-23 21:27:01 +09:00
Dean Herbert
dd7dbfd548 Rename to IHasDuration 2020-05-29 16:45:47 +09:00
Dean Herbert
534dccc0c3 Move sett from EndTime to Duration 2020-05-29 16:45:47 +09:00
Dean Herbert
280b0adb1d Split out IHasPath from IHasCurve to better define hitobjects 2020-05-29 16:45:47 +09:00
Dean Herbert
a2eec5d963 Fix strong bindable changes for DrumRolls 2020-05-29 16:45:47 +09:00
Dean Herbert
50fcd4149f Support Strong bindable changes 2020-05-29 16:45:47 +09:00
Dean Herbert
4e9631b546 Support HitType bindable changes 2020-05-29 16:45:47 +09:00
Dean Herbert
3487c1fd1b Add menus to mark as rim and strong 2020-05-29 16:45:47 +09:00
smoogipoo
bc35bc5efb Merge branch 'master' into applydefaults-cancellation 2020-05-25 16:45:30 +09:00
Dean Herbert
db4e3047dd Add test for final sample output 2020-05-19 23:28:13 +09:00
Dean Herbert
013683c23b Fix taiko rim markers incorrectly playing as whistle samples 2020-05-19 00:17:13 +09:00
smoogipoo
6534510999 Use cancellation token in taiko swell/drumroll 2020-05-15 19:25:14 +09:00
smoogipoo
98125102a7 Add cancellation token support to CreateNestedHitObjects() 2020-05-15 18:07:41 +09:00
Dean Herbert
77041bdbb5 Move implementation to DrawableHit to avoid "breaking" legacy encoding 2020-05-11 16:29:50 +09:00
Dean Herbert
b4d790c076 Fix taiko sample mapping for strong hits 2020-05-11 12:53:54 +09:00
Dean Herbert
52cf1e1859 Fix hit type not being provided and hit time offset not being considered 2020-04-27 16:48:27 +09:00
Dean Herbert
b9f28c8373 Combine hit types and remove old drumroll hits using a more efficient method 2020-04-27 16:13:28 +09:00
Dean Herbert
1cd4fd2ac4
Merge branch 'master' into taiko-drumroll-party 2020-04-27 13:27:10 +09:00
smoogipoo
20ae973e4a Use max result instead of GOOD 2020-04-27 12:29:11 +09:00
smoogipoo
7dc090cc24 Add support for hit explosions 2020-04-27 12:23:53 +09:00
smoogipoo
dd36b839b9 Refactor 2020-04-27 12:01:31 +09:00
Dean Herbert
4ca7ce7715
Merge branch 'master' into taiko-barline-skinning 2020-04-25 18:58:44 +09:00
Tim Oliver
2a197db481 Merge branch 'master' into taiko-drumroll-party
# Conflicts:
#	osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs
2020-04-25 13:31:50 +08:00
Tim Oliver
2be3a8184d Removed modifications to drum roll object 2020-04-25 00:15:37 +08:00
Dan Balasescu
b3175f9dfa
Merge branch 'master' into taiko-playfield-background-skinning 2020-04-24 19:27:38 +09:00
Tim Oliver
c059588a09 Removed un-needed unproxy method 2020-04-23 18:26:40 +08:00
Tim Oliver
f1ae8af581 Removed un-needed using directives 2020-04-23 18:16:05 +08:00
Dean Herbert
12f156dcec Add taiko barline skinning support 2020-04-23 14:32:48 +09:00
Dean Herbert
58bf288595 Remove DrawableHit's custom sizing logic
Turns out this was unnecessary and never actually being used.
2020-04-23 12:17:52 +09:00
Tim Oliver
81c51f0661 Merge branch 'master' into taiko-drumroll-party
# Conflicts:
#	osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableRimHit.cs
#	osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs
2020-04-22 23:15:48 +08:00
Tim Oliver
26779a57b4 Exposed public ability to unproxy content 2020-04-22 22:49:30 +08:00
Tim Oliver
44405d4771 Moved result to load complete for flying hits 2020-04-22 15:50:23 +08:00
smoogipoo
ba12e23d9e Fix inspection 2020-04-22 09:06:04 +09:00
smoogipoo
d8fdd73e17 Implement IHasCurve on DrumRoll 2020-04-22 09:06:04 +09:00
Tim Oliver
5b4f69bb8c Moved flying hit objects to separate files 2020-04-20 13:32:51 +08:00
Dean Herbert
58a1c6e171 Reapply taiko visibility hack at a higher level 2020-04-17 19:52:58 +09:00
Dean Herbert
f36477e39d Add back "filled" property setting 2020-04-16 10:04:09 +09:00
Dean Herbert
07632cd1e5 Remove unnecessary container logic 2020-04-15 18:44:12 +09:00
Dean Herbert
eb165840cb Add remaining taiko hitobject skinnables and expose as SkinnableDrawable for safety 2020-04-15 18:03:23 +09:00
Andrei Zavatski
f4b5a17b65 Fix typo in DrawableTaikoHitObject 2020-04-15 07:00:38 +03:00
Dean Herbert
c3f0475748 Make CirclePiece abstract 2020-04-12 17:40:22 +09:00
Tim Oliver
162a85042a Removed un-needed using 2020-04-12 10:38:22 +08:00
Tim Oliver
3ad36c7b84 Moved flying objects to use ignore hit judgements 2020-04-11 17:20:52 +08:00
Tim Oliver
1c0ad13d82 Added ignore hit object 2020-04-11 17:20:37 +08:00
Dean Herbert
009b138364 Prepare for skinnable versions 2020-04-11 14:19:59 +09:00
Dean Herbert
78db83fd0e Remove TaikoPiece class and localise kiai for now 2020-04-11 14:19:59 +09:00
Dean Herbert
7fba291134 Change inheritance of taiko hit pieces to better allow for skinning 2020-04-11 13:33:49 +09:00
Tim Oliver
b883586add Added logic to allow strong notes 2020-04-08 12:46:02 +08:00
Tim Oliver
9d5a977501 Added judgement forwarder to drumroll tick object 2020-04-08 12:46:02 +08:00
Tim Oliver
1057981c79 Added arbitrary hit handler to drum roll object 2020-04-08 12:46:02 +08:00
Tim Oliver
6e12f1b69b Added “instant fly” variant of hit notes 2020-04-08 12:46:02 +08:00