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mirror of https://github.com/ppy/osu.git synced 2024-09-22 06:47:24 +08:00
osu-lazer/osu.Game.Rulesets.Taiko/Objects
2020-05-11 12:53:54 +09:00
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Drawables Fix taiko sample mapping for strong hits 2020-05-11 12:53:54 +09:00
BarLine.cs Correctly expire bar lines in osu!taiko and osu!mania 2020-02-23 13:50:05 +09:00
DrumRoll.cs Fix inspection 2020-04-22 09:06:04 +09:00
DrumRollTick.cs Use empty hitwindows instead of null 2019-10-09 19:08:31 +09:00
Hit.cs Remove CentreHit/RimHit hitobject abstraction 2020-03-23 12:08:15 +09:00
HitType.cs Remove CentreHit/RimHit hitobject abstraction 2020-03-23 12:08:15 +09:00
IgnoreHit.cs Added ignore hit object 2020-04-11 17:20:37 +08:00
StrongHitObject.cs Use empty hitwindows instead of null 2019-10-09 19:08:31 +09:00
Swell.cs Make EndTime and RepeatCount settable 2020-02-05 17:52:51 +09:00
SwellTick.cs Fix hitobjects with unknown lifetimes by enforcing non-null judgement 2020-02-23 13:49:06 +09:00
TaikoHitObject.cs Use GetEndTime in Taiko and Mania 2019-12-14 18:16:13 +08:00