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osu-lazer/osu.Game.Rulesets.Taiko/Objects
2020-12-13 13:08:32 +01:00
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Drawables Rename DHO CreateStrong{-> Nested}Hit 2020-12-13 13:08:32 +01:00
BarLine.cs Correctly expire bar lines in osu!taiko and osu!mania 2020-02-23 13:50:05 +09:00
DrumRoll.cs Introduce base class for hitobjects that can be strong 2020-12-13 12:36:39 +01:00
DrumRollTick.cs Introduce base class for hitobjects that can be strong 2020-12-13 12:36:39 +01:00
Hit.cs Introduce base class for hitobjects that can be strong 2020-12-13 12:36:39 +01:00
HitType.cs Remove CentreHit/RimHit hitobject abstraction 2020-03-23 12:08:15 +09:00
IgnoreHit.cs Added ignore hit object 2020-04-11 17:20:37 +08:00
StrongNestedHitObject.cs Rename Strong{-> Nested}HitObject 2020-12-13 12:34:14 +01:00
Swell.cs Introduce base class for hitobjects that can be strong 2020-12-13 12:36:39 +01:00
SwellTick.cs Fix hitobjects with unknown lifetimes by enforcing non-null judgement 2020-02-23 13:49:06 +09:00
TaikoHitObject.cs Introduce base class for hitobjects that can be strong 2020-12-13 12:36:39 +01:00
TaikoStrongHitObject.cs Introduce base class for hitobjects that can be strong 2020-12-13 12:36:39 +01:00