smoogipooo
c0e29652a6
Initial attempt at making mods apply better.
2017-03-12 22:13:43 +09:00
smoogipooo
64aab090d5
Instantiate HitRenderer with WorkingBeatmap.
2017-03-12 18:03:13 +09:00
smoogipooo
59b62b8fd4
Merge remote-tracking branch 'origin/master' into refactor_hitrenderer
2017-03-12 01:20:11 +09:00
smoogipooo
75ed7406e4
Merge remote-tracking branch 'origin/master' into refactor_hitrenderer
...
Conflicts:
osu.Game.Modes.Catch/CatchRuleset.cs
osu.Game.Modes.Mania/ManiaRuleset.cs
osu.Game.Modes.Osu/OsuRuleset.cs
osu.Game.Modes.Taiko/TaikoRuleset.cs
2017-03-11 14:22:59 +09:00
smoogipooo
02281d8a2a
Make HitRenderer not have a publicly-settable Beatmap, replace AllObjectsJudged for performance.
2017-03-10 15:19:36 +09:00
smoogipooo
c0bb2685bf
Fix post-merge errors.
2017-03-10 14:44:38 +09:00
smoogipooo
aed89b7c0f
Merge branch 'general_hud' into counter_bindables
...
Conflicts:
osu.Desktop.VisualTests/Tests/TestCaseScoreCounter.cs
osu.Game/Modes/UI/HUDOverlay.cs
2017-03-10 14:44:29 +09:00
smoogipooo
605326e8f6
More ComboCounter fixups + refactorings.
2017-03-10 14:34:08 +09:00
smoogipooo
7a68e46366
Merge remote-tracking branch 'origin/master' into combocounter_bindable
...
Conflicts:
osu.Game.Modes.Osu/OsuRuleset.cs
osu.Game/Modes/Ruleset.cs
2017-03-10 14:15:06 +09:00
smoogipooo
cd1717c42f
More bindables!
2017-03-10 13:49:51 +09:00
smoogipooo
4015b87965
General fixes.
2017-03-10 13:09:50 +09:00
smoogipooo
4cc032e1d7
Make ComboCounter count a bindable, and properly bind it to the processor.
2017-03-10 12:55:10 +09:00
Dan Balasescu
70d91e16d5
Merge branch 'master' into general_hud
2017-03-10 12:49:37 +09:00
smoogipooo
617ceb8001
Rename to StandardComboCounter, add HealthDisplay abstraction.
2017-03-10 12:47:00 +09:00
smoogipooo
31f6cbd8cf
Rename ScoreOverlay -> HUDOverlay, move to osu.Game, make it not overridable by rulesets.
2017-03-10 12:14:13 +09:00
Dean Herbert
2b64de9dd8
Fix using statements.
2017-03-10 11:37:53 +09:00
smoogipooo
fa9110ce6e
Remove custom combo counters.
2017-03-10 11:04:46 +09:00
Alex Amadori
7374839923
Merge remote-tracking branch 'upstream/master' into archive-reader
2017-03-09 17:07:00 +01:00
Dean Herbert
dad6060149
Fix warnings not covered by resharper locally.
2017-03-09 16:07:34 +09:00
Dean Herbert
d7497330b2
Reduce warning/suggestion count to zero.
2017-03-09 15:52:40 +09:00
Dean Herbert
dc5ac6e88f
Add missing access modifiers.
2017-03-09 13:55:29 +09:00
Alex Amadori
1acd51cc90
Merge remote-tracking branch 'upstream/master' into archive-reader
2017-03-08 21:54:17 +01:00
Dean Herbert
5a42035f88
Update license headers.
2017-03-08 15:50:52 +09:00
Alex Amadori
309019aab3
Merge remote tracking branch 'upstream/master' into archive-reader
2017-03-07 08:41:44 +01:00
Dean Herbert
5cbcf7a20a
Fix error-level inspections.
2017-03-07 14:31:54 +09:00
Dean Herbert
4430255ec4
Merge remote-tracking branch 'upstream/master' into replay
...
# Conflicts:
# osu.Desktop.VisualTests/Tests/TestCasePlayer.cs
# osu.Desktop/OsuGameDesktop.cs
# osu.Game.Modes.Osu/Objects/Drawables/DrawableHitCircle.cs
# osu.Game.Modes.Osu/Objects/Drawables/DrawableSlider.cs
# osu.Game/Database/BeatmapDatabase.cs
# osu.Game/Graphics/Cursor/OsuCursorContainer.cs
# osu.Game/IPC/BeatmapImporter.cs
# osu.Game/Modes/Mod.cs
# osu.Game/Modes/Objects/Drawables/DrawableHitObject.cs
# osu.Game/Modes/UI/Playfield.cs
# osu.Game/Screens/Play/Player.cs
# osu.Game/Screens/Play/PlayerInputManager.cs
2017-03-07 13:50:08 +09:00
Dean Herbert
0cad5d7d41
Fix most warnings.
2017-03-07 13:05:57 +09:00
Alex Amadori
a297489151
Fix test
2017-03-07 00:03:04 +01:00
Dean Herbert
faf07ab51a
Use generics everywhere.
2017-03-06 13:59:11 +09:00
Dean Herbert
5b4424d4fa
CreateAutoplayReplay -> CreateAutoplayScore.
2017-03-06 10:06:14 +09:00
Dean Herbert
54945415c0
Remove unnecessary usings.
2017-03-06 10:05:42 +09:00
Dean Herbert
1c5b918f9e
Add osu! autoplay generation.
...
Doesn't work on complex sliders yet.
2017-03-05 17:46:00 +09:00
Dean Herbert
7afcac3660
Move PreferredPlayMode to WorkingBeatmap.
2017-03-05 17:45:40 +09:00
Dean Herbert
4e4408cd20
Merge branch 'master' into replay
...
# Conflicts:
# osu.Desktop.VisualTests/Tests/TestCasePlayer.cs
2017-03-05 17:45:03 +09:00
DrabWeb
269c139d2a
Flags(redoing later), glowing text, proper Score and User usage
2017-03-04 22:29:52 -04:00
Thomas Müller
73fef85b12
Remove unnecessary usings
2017-03-04 19:43:59 +01:00
Thomas Müller
a14bdf8624
Use Color4Extensions from Framework and remove redundant Name
2017-03-04 19:42:37 +01:00
Dean Herbert
95e2e2b027
Replay loading via drag-drop huzzah!
2017-03-04 19:02:43 +09:00
DrabWeb
d1bad34434
Enter animation, remove testing mod icons
2017-03-04 05:01:55 -04:00
DrabWeb
d6f53c8b77
Moved test data to visual test
2017-03-04 04:05:31 -04:00
DrabWeb
a112b354f0
Basic implementation of score UI
2017-03-04 03:37:34 -04:00
Dean Herbert
adb6f01e39
Create class hierarchy for Score/Replay storage.
2017-03-04 15:32:41 +09:00
Dean Herbert
9e1383fa48
Merge remote-tracking branch 'upstream/master' into replay
...
# Conflicts:
# osu.Game.Modes.Catch/CatchRuleset.cs
# osu.Game.Modes.Mania/ManiaRuleset.cs
# osu.Game.Modes.Taiko/TaikoRuleset.cs
# osu.Game/Screens/Play/Player.cs
2017-03-04 13:17:01 +09:00
Dean Herbert
6f3b59268a
Merge pull request #385 from DrabWeb/mod-overlay
...
Mod select
2017-03-03 21:09:08 +09:00
Dean Herbert
dc6a728cce
Merge branch 'master' into tournament_drawings
2017-03-03 20:48:07 +09:00
Dean Herbert
bc01935a89
Move around some namespaces.
2017-03-03 20:42:22 +09:00
Dean Herbert
4a109fcc55
Remvoe ctor argument and fallback to storage-based TeamList if no custom list has been provided.
2017-03-03 20:21:11 +09:00
Dean Herbert
9789d1e602
Add missing acronyms in TestCaseDrawings.
2017-03-03 20:07:36 +09:00
smoogipooo
5a4d07d770
Better way to initialize team lists.
2017-03-03 18:47:56 +09:00
Seth
fde509ab1d
Merge branch 'master' into mod-overlay
2017-03-03 04:12:42 -04:00
smoogipooo
7cac2680b1
Make test case add test drawings file.
2017-03-03 16:33:40 +09:00
Dean Herbert
b0ee728528
Remove full-screen background layer and add half-height holder.
...
Doesn't interact well with dialog popups. May add back later with complementing logic.
2017-03-03 16:11:23 +09:00
Seth
1891bdf51e
Merge branch 'master' into mod-overlay
2017-03-03 01:11:15 -04:00
Seth
2e74b4be60
Merge branch 'master' into beatmap-options
2017-03-03 00:52:45 -04:00
Dan Balasescu
09a2d39e3e
Merge branch 'master' into tournament_drawings
2017-03-03 13:06:18 +09:00
DrabWeb
b4091eff30
Fixed visual test
2017-03-02 21:24:34 -04:00
Dean Herbert
3a8246f56d
Move PauseOverlay to correct namespace.
2017-03-03 10:17:39 +09:00
DrabWeb
b856fb5991
Implemented beatmap options overlay
2017-03-02 08:40:55 -04:00
Dean Herbert
e399d6c6d1
Use bindable for PlayMode.
2017-03-02 21:16:58 +09:00
Dean Herbert
471b9daa93
Merge branch 'master' into mod-overlay
...
# Conflicts:
# osu.Desktop.VisualTests/osu.Desktop.VisualTests.csproj
# osu.Game/Screens/Select/PlaySongSelect.cs
# osu.Game/osu.Game.csproj
2017-03-02 20:27:04 +09:00
Dean Herbert
51950eef43
Merge branch 'master' into master
2017-03-02 18:06:31 +09:00
Dean Herbert
ff5f0af2d3
Merge branch 'master' into popup-dialog
2017-03-02 16:42:20 +09:00
Dean Herbert
4bd85fe5cb
Fix audio disposal issues and share more code between visualtests.
2017-03-02 16:08:37 +09:00
Thomas Müller
9c853b0465
Update framewörk
2017-03-01 19:33:01 +01:00
Thomas Müller
d46e68b36b
Merge branch 'master' of github.com:ppy/osu into flowcontainer-refactor
...
# Conflicts:
# osu-framework
# osu.Game/Beatmaps/Drawables/BeatmapGroup.cs
2017-03-01 18:05:58 +01:00
Dean Herbert
b6e7e054c3
wankoz
2017-03-01 22:56:20 +09:00
Dean Herbert
58ae9e888d
Basic partial replay support.
2017-03-01 22:04:20 +09:00
smoogipooo
35d246b59d
Merge remote-tracking branch 'origin/master' into tournament_drawings
2017-03-01 19:32:33 +09:00
DrabWeb
d5d8352b62
Testing build
2017-02-28 17:09:31 -04:00
DrabWeb
570c95cb98
Merge https://github.com/ppy/osu into mod-overlay
2017-02-28 02:22:59 -04:00
DrabWeb
ce1798b8bc
DialogManager -> DialogOverlay, cleaned up how BeatmapDeletDialog works, added global DialogOverlay
2017-02-28 02:09:36 -04:00
DrabWeb
50d172be39
Added DialogManager(not wired up for desktop project yet)
2017-02-28 00:59:36 -04:00
DrabWeb
b3a231185b
Conform to naming conventions
2017-02-27 20:55:10 -04:00
DrabWeb
3094c01a40
Merge https://github.com/ppy/osu into popup-dialog
2017-02-27 16:40:04 -04:00
Alex Amadori
8b336156f0
Merge remote-tracking branch 'upstream/master'
2017-02-27 14:55:44 +01:00
Dean Herbert
21c6f66017
Fix TestCaseGamefield.
2017-02-27 18:30:10 +09:00
smoogipooo
25a1c7a8ad
Initial groups implementation.
2017-02-27 14:19:07 +09:00
DrabWeb
d78dca3d85
New design
2017-02-26 23:35:13 -04:00
default0
1b92519a86
Update usages of AddToggle in Tests
2017-02-26 21:31:40 +01:00
Thomas Müller
1585ae842a
Update framework
2017-02-26 11:22:58 +09:00
DrabWeb
a009268370
Merge https://github.com/ppy/osu into popup-dialog
2017-02-25 21:22:47 -04:00
Alex Amadori
51b6075210
Merge remote-tracking branch 'upstream/master'
2017-02-24 16:54:37 +01:00
Alex Amadori
e2ae03e798
Merge with upstream/master
2017-02-24 16:54:27 +01:00
Dean Herbert
12db33ad4b
Visual and readability improvements to StarCounter.
2017-02-24 19:30:56 +09:00
Dean Herbert
3a89348413
Centralise access to WorkingBeatmaps.
...
They can now only be instantiated from BeatmapDatabase and are abstract (to avoid misuse).
2017-02-24 13:43:21 +09:00
DrabWeb
c94da4fcf0
Added popup dialog
2017-02-24 00:05:37 -04:00
Thomas Müller
a5dfa7ab06
Remove unnecessary using statements
2017-02-23 21:38:10 +01:00
Seth
b4b88712ad
Merge branch 'master' into mod-overlay
2017-02-23 08:00:24 -04:00
Dean Herbert
011d2cc7cc
oops
2017-02-23 16:44:59 +09:00
Dean Herbert
aec5fa9d72
Remove unused local variable.
2017-02-23 12:17:42 +09:00
DrabWeb
416772e96f
Update to work with latest framework
2017-02-22 12:46:38 -04:00
DrabWeb
99f1f88c75
Merge https://github.com/ppy/osu into mod-overlay
2017-02-22 12:35:55 -04:00
Dean Herbert
d19a7813f3
Fix TestCasePlayer regression.
2017-02-22 23:27:29 +09:00
Dean Herbert
aef0eb49a1
Add loading screen.
2017-02-22 21:53:59 +09:00
Alex Amadori
fbb16295ae
Improved delegate syntax
2017-02-21 18:43:10 +01:00
Alex Amadori
a6fbfc8349
Using random generator from osu-framework
2017-02-20 17:49:02 +01:00
Dean Herbert
2a099bb56c
Stop TestCaseChatDisplay basically reimplementing ChatOverlay.
2017-02-19 17:06:51 +09:00
Alex Amadori
87ec0e36ea
Complying with rule "Instance fields (private)"
2017-02-18 16:45:46 +01:00
Alex Amadori
21cf96ec10
More sorting rookie mistakes
2017-02-18 16:23:13 +01:00
Alex Amadori
f48c83b787
Fix silly sorting mistakes
2017-02-18 15:56:29 +01:00
Alex Amadori
d92382c1aa
Merge remote-tracking branch 'upstream/master'
2017-02-18 15:18:26 +01:00
Alex Amadori
6bbbbd8f96
Implemented sorting in TestCasePlaySong
2017-02-18 15:11:40 +01:00
DrabWeb
006fb5502d
ModSelect -> ModSelectOverlay, + WaveOverlayContainer, + ModButton selected colours, made song select OnExit not handle closing mod select
2017-02-18 07:28:22 -04:00
Dean Herbert
cf8b6c0697
Fix backgrounds in TestCasePlayer dimming to gray instead of black.
2017-02-18 15:54:26 +09:00
Dean Herbert
e6ef9f67aa
GameMode -> Screen.
2017-02-17 19:23:58 +09:00
DrabWeb
9fc3726925
ModSelector -> ModSelect, added mod descriptions, added per-mode mod selection, changed animations and made the wave mask properly
2017-02-16 18:32:27 -04:00
DrabWeb
0a58fc62db
Added mod selection overlay
2017-02-16 16:05:03 -04:00
Dean Herbert
8bf3902cbd
Add the concept of nested DrawableHitObjects.
...
- Applies to Slider Ticks and start circle. repeat/endpoints still need addressing.
- Removed SliderTicksLayer abstraction for now.
2017-02-16 17:02:36 +09:00
Dean Herbert
c90f5e247d
Add a TickDistance to TestCaseHitObjects.
2017-02-16 13:20:40 +09:00
Dean Herbert
10dfe47638
Add spinners and improve TestCaseHitObjects.
2017-02-15 01:23:20 +09:00
Dean Herbert
ce29f0b0be
Add background layer to VisualTestGame.
2017-02-14 18:09:46 +09:00
Thomas Müller
aaaf7163e0
Update framework.
2017-02-13 17:46:50 +09:00
Dean Herbert
ac548dc9ec
Rework notifications to be more flexible.
2017-02-12 14:50:42 +09:00
Dean Herbert
8ec927899f
Implement notifications.
2017-02-10 16:30:23 +09:00
Damnae
38b25a7df3
Add hit object stacking.
2017-02-09 07:28:40 +01:00
Dean Herbert
6b011a50d2
Naming standardisation and enforcing.
2017-02-07 16:20:36 +09:00
Dean Herbert
50bd80cb0c
Update and standardise license headers.
2017-02-07 14:27:41 +09:00
Dean Herbert
756fd78a88
Fix incorrect line endings.
2017-02-07 13:52:19 +09:00
Dean Herbert
7ce5fc08ee
Merge branch 'master' into skip-button
...
# Conflicts:
# osu.Game/Graphics/UserInterface/BackButton.cs
# osu.Game/Screens/Play/Player.cs
# osu.Game/osu.Game.csproj
2017-02-01 14:05:58 +09:00
DrabWeb
2c12568a0d
Moved TestCasePauseOverlay's PauseOverlay action setting to the initialiser
2017-01-31 20:51:26 -04:00
DrabWeb
91a5d0b3cf
Made requested changes
2017-01-31 09:17:47 -04:00
DrabWeb
ecaa88a0d2
Changed TestCasePauseOverlay to use AddButton and removed background gradient(not needed)
2017-01-31 08:42:14 -04:00
DrabWeb
c642660896
Made TestCasePauseOverlay.retryCount reset on Retry, fixed an issue with PauseButton where if the user moved the cursor in/out very fast and clicked than the glow wouldn't fade out
2017-01-30 16:15:56 -04:00
DrabWeb
9ab49247b2
Forgot one
2017-01-30 08:08:38 -04:00
DrabWeb
8f6a6143d6
Removed excess parenthesis
2017-01-30 08:07:37 -04:00
DrabWeb
f8cbc35f8e
Small cleanups
2017-01-30 04:43:06 -04:00
DrabWeb
d70cbd37dd
Made the pause progress graph it's own class, to be implemented, made it so the user couldn't double click the pause buttons and made it so the action wasn't called a second time when the mouse button was released, made PopIn and PopOut in PauseOverlay one line each, made Player.IsPaused a public getter with a private getter/setter, implemented restarting in Player
2017-01-30 04:08:14 -04:00
DrabWeb
6b57456681
Removed depth setting from PauseOverlay, removed shadow offset on PauseButton color(why was that even there?), fixed the triangles on PauseButton not masking to the sheared container, made PauseButton call it's action on MouseUp instead of MouseDown to match stable
2017-01-28 20:30:37 -04:00
DrabWeb
feba3f35ba
Changed the roles of PauseOverlay and player in pausing, PauseOverlay is now only the UI portion and doesn't do things like actually pause the game, and only calls actions and hides itself, whereas Player actually pauses the game and brings up the pause overlay in the first place
2017-01-27 15:28:39 -04:00
Dean Herbert
3e7503e860
Make skip button work.
2017-01-27 21:57:22 +09:00
Dean Herbert
420e61fa97
TwoLayerButton
2017-01-27 21:08:36 +09:00
DrabWeb
8c6d9bdf2e
Added commas to the end of UI creation to match how the rest of the project does, moved PauseButton audio loading to PauseOverlay, much more reliable(still using placeholder assets), made it so the player can't spam pause, cools down to one second
2017-01-27 08:03:32 -04:00
DrabWeb
811cf4b04e
Added newline, thanks Xamarin
2017-01-27 07:12:20 -04:00
DrabWeb
3ed88ea043
Added PauseOverlay.TogglePaused, renamed OnPlay and similar to OnResume, made Pause and Play public, added proper testing for the visual test(pause button instead of auto-pause, logging actions), made PauseOverlay's fade duration a constant instead of statically typed
2017-01-27 07:11:22 -04:00
DrabWeb
f35974021a
Set actions for retry/quit, moved setting paused to PopIn and PopOut, added null propogation for the sound samples for PauseButton(sometimes in the visual tests the audio doesn't load for whatever reason), added a gradient to the background of the PauseOverlay visual test(same as the one in the menu button system test), wired up the retry and quit actions in Player, made the quit action quit the map, retry still does nothing
2017-01-27 06:19:52 -04:00
DrabWeb
dedd6a4bcf
Small cleanups
2017-01-27 05:39:15 -04:00
DrabWeb
fe265c01cb
Added current work on pause overlay
2017-01-27 05:24:49 -04:00
Dean Herbert
d4e30f65db
Adjust timing of TestCaseHitObjects a bit.
2017-01-27 00:16:02 +09:00
Dean Herbert
a2501cc81d
Fix TestCaseHitObjects not working at all due to state being set before load is complete.
2017-01-27 00:16:02 +09:00
Dean Herbert
c07001b566
Fix TestCasePlayer not working on consecutive executions (clock being set where it isn't necessary).
2017-01-27 00:16:02 +09:00
Dean Herbert
4aa2834082
Fix TestCasePlaySongSelect not working on consecutive executions.
2017-01-27 00:16:02 +09:00
Dean Herbert
162e183b36
Fix some nullrefs when running visualtests with no maps loaded.
2017-01-27 00:16:02 +09:00
Dean Herbert
ee0b6be84b
Merge pull request #266 from kizayoi/master
...
Add support for old beatmaps
2017-01-16 16:02:22 +08:00
柯十六夜
acfbf2e32e
Add prefix Online to BeatmapID and BeatmapSetID
2017-01-09 21:05:01 +08:00
Huo Yaoyuan
ca2531164a
Add a label for slider bar.
2016-12-19 10:53:03 +08:00
Huo Yaoyuan
1982c8de46
Update to latest silder bar definition.
2016-12-18 12:36:49 +08:00
Huo Yaoyuan
1323c6a861
Merge branch 'master' into test-case
2016-12-18 12:30:50 +08:00
Huo Yaoyuan
eb1c5e0899
Put slider bar into ButtonsContainer.
2016-12-18 12:30:28 +08:00
Thomas Müller
eef697d842
Wire up CircleSize to hitobjects.
...
Note, that circle sizes still are wrong compared to stable osu. In order to fix this, the base radius of hitcircles needs to become 64, but it currently is 72.
2016-12-11 10:11:22 +01:00
Dean Herbert
63da7e5ea4
Merge pull request #225 from peppy/hitobject-improvements
...
Slider & other hit object improvements.
2016-12-08 16:11:50 +09:00