Dean Herbert
43370d7021
Merge pull request #11273 from bdach/duplicate-user-in-mp-room
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Improve reliability of handling user joined messages
2020-12-24 14:31:44 +09:00
Dean Herbert
61a5d3ef4a
Remove double handling of restart allowance on results screen (already handled locally)
2020-12-24 13:32:35 +09:00
Dean Herbert
76935b93b6
Merge branch 'master' into disallow-multiplayer-restart-retry
2020-12-24 13:31:54 +09:00
Dean Herbert
b29a5e2073
Merge pull request #11270 from bdach/better-error-handling
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Improve error handling at realtime room settings screen
2020-12-24 13:23:49 +09:00
Dean Herbert
15cef44351
Merge pull request #11275 from peppy/safer-user-ids
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Send multiplayer user IDs via ctor for better thread safety
2020-12-24 12:20:48 +09:00
Dean Herbert
1ac93d4eeb
Merge pull request #11268 from bdach/fix-room-song-select-stuck
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Fix realtime multiplayer song select getting stuck after selecting invalid beatmap
2020-12-24 11:26:07 +09:00
Dean Herbert
d6dadd12fa
Send multiplayer user IDs via ctor for better thread safety
2020-12-24 10:39:15 +09:00
Bartłomiej Dach
414f886b02
Split timeshift & multiplayer "create" buttons
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Multiplayer button gets new, different "Create match" text, and disable
logic in case of a dropped connection to the multiplayer server.
2020-12-23 22:03:57 +01:00
Bartłomiej Dach
c13acb609a
Move out sizing logic to multiplayer screen
2020-12-23 22:03:30 +01:00
Bartłomiej Dach
05d9f23762
Move out create room button to separate class
2020-12-23 22:03:30 +01:00
Bartłomiej Dach
a71496bc4e
Sanity check received user joined messages
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While test failures fixed in 9843da5
were a shortcoming of the test,
they exposed a potential vulnerable point of the multiplayer client
logic. In case of unreliable message delivery it is not unreasonable
that duplicate messages might arrive, in which case the same scenario
that failed in the tests could crash the game.
To ensure that is not the case, explicitly screen each new joined user
against the room user list, to ensure that duplicates do not show up.
`UserLeft` is already tolerant in that respect (if a user is requested
to be removed twice by the server, the second removal just won't do
anything).
2020-12-23 21:00:49 +01:00
Bartłomiej Dach
47020c8887
Add failing test cases
2020-12-23 21:00:47 +01:00
Bartłomiej Dach
152df2ad84
Merge branch 'master' into better-error-handling
2020-12-23 18:13:50 +01:00
Bartłomiej Dach
e7a91b3dca
Merge branch 'master' into fix-room-song-select-stuck
2020-12-23 18:13:27 +01:00
Bartłomiej Dach
b1fb906773
Merge branch 'master' into fix-hard-crash-on-signal-r-exceptions
2020-12-23 17:37:49 +01:00
Dean Herbert
e89583d732
Prefer connecting to dev server when running in DEBUG
2020-12-24 01:33:19 +09:00
Bartłomiej Dach
e4959489b7
Improve user-facing error messages in room settings
2020-12-23 17:10:53 +01:00
Bartłomiej Dach
3b0bf11366
Fix JoinRoom failing to return canceled token
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As it turns out, `Task.FromCanceled` expects to receive an already
cancelled `CancellationToken`, which `CancellationToken.None` is not.
2020-12-23 17:01:01 +01:00
Bartłomiej Dach
6c421b873d
Merge branch 'master' into fix-multiplayer-server-disconnection-flow
2020-12-23 16:55:22 +01:00
Bartłomiej Dach
980e85ce25
Refactor player exit logic to convey intention better
2020-12-23 16:16:24 +01:00
Dean Herbert
4296f61d6c
Tidy up event flow of change settings call
2020-12-23 22:39:14 +09:00
Dean Herbert
60be1bedc9
Merge pull request #11254 from frenzibyte/fix-multi-songselect-looping
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Fix beatmap track not looping on multiplayer song selects
2020-12-23 22:35:11 +09:00
Bartłomiej Dach
c5692a5d6a
Re-enable carousel selection after error
2020-12-23 14:19:30 +01:00
Bartłomiej Dach
582b0d2a74
Revert logic to be closer to original
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Note the reversal of the order of operations in `endHandlingTrack()`
(done for extra safety, to ensure no more value changed events can be
fired at the point of cancelling looping).
2020-12-23 13:47:28 +01:00
Bartłomiej Dach
74f0c50d82
Merge branch 'fix-multiplayer-server-disconnection-flow' into fix-hard-crash-on-signal-r-exceptions
2020-12-23 13:31:36 +01:00
Bartłomiej Dach
c839892a4c
Merge branch 'master' into fix-multiplayer-server-disconnection-flow
2020-12-23 11:57:43 +01:00
Bartłomiej Dach
94e4928c4b
Bring back accidentally-removed license header
2020-12-23 11:27:15 +01:00
Dean Herbert
f9fd909187
Fix missed inspections
2020-12-23 18:07:38 +09:00
Bartłomiej Dach
64095307de
Merge branch 'master' into realtime-leaderboard
2020-12-23 09:56:47 +01:00
Dean Herbert
3c8f871b28
Move player constructor configuration to dedicated class; add AllowRestart parameter
2020-12-23 17:47:46 +09:00
Dean Herbert
0ddcab574f
Rename method to avoid weird code analysis rule
2020-12-23 17:14:58 +09:00
Dean Herbert
7cc38f03d1
Use extension method in all call sites of fire-and-forget async usage
2020-12-23 17:10:34 +09:00
Dean Herbert
1864da00e6
Add extension method to handle cases of fire-and-forget async usage
2020-12-23 17:10:02 +09:00
Dean Herbert
c3c3364d39
Simplify error handling of JoinRoom call
2020-12-23 16:56:57 +09:00
Dean Herbert
d27b83d678
More correctly handle fire-and-forget async call
2020-12-23 16:51:11 +09:00
Dean Herbert
91021eb8c4
Remove unused using
2020-12-23 16:49:17 +09:00
Dean Herbert
d7279dab40
Merge pull request #11226 from peppy/fix-legacy-skin-texture-loader-store
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Fix incorrectly provided texture loader store to skins
2020-12-23 16:41:01 +09:00
Dean Herbert
f5d27b40a8
Standardise flow for aborting realtime player exit to avoid double-exit call
2020-12-23 16:35:39 +09:00
Dean Herbert
569c4092ef
Move notification to stateful client so it is only shown to the user from one location
2020-12-23 16:35:39 +09:00
Dean Herbert
a1d42dc4a0
Don't allow creating or joining a room when not connected to server
2020-12-23 16:35:39 +09:00
Dean Herbert
12df3056e6
Ensure appropriate screens handle exiting when the server gets disconnected
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I would have liked for this to be handled via the `OnRoomChanged` event
flow, but this isn't present in RealtimeMatchSubScreen due to
inheritence woes.
2020-12-23 16:35:39 +09:00
Dean Herbert
00d50150de
Ensure the current room is left at a mutliplayer client level on client disconnection
2020-12-23 16:35:39 +09:00
Salman Ahmed
286884421d
Apply track looping and play on track change
2020-12-23 08:47:34 +03:00
Dean Herbert
b632e44bac
Merge pull request #11256 from frenzibyte/disallow-joining-ended-realtime-room
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Disallow joining ended rooms in realtime multiplayer
2020-12-23 14:30:00 +09:00
Dean Herbert
be427a4ec0
Fix realtime leaderboard showing accuracy based on final base score, not rolling
2020-12-23 14:20:35 +09:00
Dean Herbert
45dcd3242d
Add comment explaining why things are done where they are
2020-12-23 13:57:48 +09:00
Salman Ahmed
3aa2b22838
Add early check for room status before joining
2020-12-23 05:52:10 +03:00
Salman Ahmed
7751ef4f3e
Revert previous logic of join guarding
2020-12-23 05:50:15 +03:00
Bartłomiej Dach
08d87ccb1e
Merge branch 'master' into present-recommended
2020-12-22 23:36:13 +01:00
Bartłomiej Dach
3272804704
Fix potential crash when no submission token
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Can happen because `TimeshiftPlayer` will schedule a screen exit on
token retrieval failure, and `RealtimePlayer`'s BDL won't even attempt
to create a leaderboard in that case.
2020-12-22 22:34:26 +01:00
Bartłomiej Dach
3ae9dd8491
Merge branch 'master' into show-all-participant-states
2020-12-22 21:50:36 +01:00
Bartłomiej Dach
5efc3b9496
Start state display as hidden
...
Would otherwise flicker for a few frames when a new user was added to
the list of participants.
2020-12-22 21:49:42 +01:00
Salman Ahmed
a64ffcd294
Refrain from joining room if not allowed
2020-12-22 16:38:10 +03:00
Salman Ahmed
91d5c53643
Add method for checking room joinability
2020-12-22 16:36:17 +03:00
Salman Ahmed
e3483147e2
Move track looping logic into subscreens
2020-12-22 13:55:46 +03:00
Dean Herbert
6517acc510
Add leaderboard display to realtime player
2020-12-22 19:10:08 +09:00
Dean Herbert
5c3df55cdf
Merge pull request #11247 from frenzibyte/fix-resolution-dropdown
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Fix resolution dropdown not respecting current display changes
2020-12-22 18:28:01 +09:00
Dean Herbert
ce806dd880
Replace the ready mark display with a state display, showing all participant states
2020-12-22 18:25:45 +09:00
Dean Herbert
3c33ea7f1c
Merge pull request #11239 from smoogipoo/realtime-multiplayer-2
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Implement realtime multiplayer
2020-12-22 18:23:03 +09:00
Dean Herbert
4f02928601
Change sorting to better handle portrait screens
2020-12-22 17:36:56 +09:00
Dean Herbert
3d5783a0ea
Improve variable names
2020-12-22 17:34:51 +09:00
Dean Herbert
a1d67f0cf6
Merge branch 'master' into fix-resolution-dropdown
2020-12-22 17:26:53 +09:00
Dean Herbert
59734229ff
Remove unused using
2020-12-22 17:21:53 +09:00
Dean Herbert
7d6b2df586
Merge branch 'master' into fix-legacy-skin-texture-loader-store
2020-12-22 17:09:44 +09:00
Dean Herbert
7da3420e07
Merge pull request #11216 from Joehuu/fix-selected-highlight-on-some-dropdowns
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Fix selected item not being highlighted on some setting dropdowns
2020-12-22 17:09:22 +09:00
Dean Herbert
30357a9447
Add loading layer to multi song select to show during settings confirmation
2020-12-22 17:08:04 +09:00
Dean Herbert
12876d7fb6
Add very basic error handling on ChangeSettings calls
2020-12-22 16:50:30 +09:00
smoogipoo
2d7174d99c
Add padding to song select
2020-12-22 16:23:06 +09:00
Dean Herbert
3cf889b7c5
Fix some errors being completely ignored
2020-12-22 16:19:19 +09:00
Dean Herbert
34421c9232
Update framework
2020-12-22 15:58:57 +09:00
Dean Herbert
17d924c755
Move timeshift settings overlay to correct namespace
2020-12-22 15:52:47 +09:00
Dean Herbert
8201fa8e34
Split out common implementation and private classes in MatchSettingsOverlay
2020-12-22 15:51:24 +09:00
smoogipoo
27e64bdb34
Schedule callback continuations
2020-12-22 15:31:07 +09:00
smoogipoo
ab90db7c8d
Fix stuck lounge on join failure
2020-12-22 15:27:49 +09:00
Dean Herbert
85e93c5dde
Fix main menu multiplayer icons being back to front
2020-12-22 15:22:27 +09:00
Dean Herbert
3f966386ed
Fix compile time failure due to potentially null connection
2020-12-22 15:15:32 +09:00
smoogipoo
81e2edc73f
Use MRE with timeout to wait on match start
2020-12-22 14:59:11 +09:00
smoogipoo
dece41d050
Add todo
2020-12-22 14:58:47 +09:00
Dean Herbert
807c1ecd1f
Refactor recommendation iteration code to read better
2020-12-22 14:57:32 +09:00
smoogipoo
3bf670510a
Split into two actions
2020-12-22 14:55:25 +09:00
Dean Herbert
df5e1d83bd
Allow recommender to potentially be null
2020-12-22 14:36:52 +09:00
Dean Herbert
8cc2ed3fae
Move from OsuGameBase to OsuGame
...
Also moves to a more suitable namespace.
2020-12-22 14:28:27 +09:00
Dean Herbert
626b7615ad
Move and rename some fields for better readability
2020-12-22 14:23:33 +09:00
Dean Herbert
dff865f335
Tidy up comments, code, and multiple linq enumeration
2020-12-22 14:12:02 +09:00
Salman Ahmed
dab5924a63
Fix resolution dropdown not respecting current display changes
2020-12-22 08:02:42 +03:00
Dean Herbert
d229fbba6e
Merge branch 'master' into present-recommended
2020-12-22 13:52:29 +09:00
Dean Herbert
7c5964fad8
Revert window modes to previous code to correctly apply framework restrictions
2020-12-22 13:04:39 +09:00
Dean Herbert
ce2b96afc5
Merge branch 'master' into fix-selected-highlight-on-some-dropdowns
2020-12-22 13:00:06 +09:00
Dean Herbert
9de42f8646
Merge pull request #11238 from peppy/editor-timeline-selection-ux
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Improve drag and selection UX on editor timeline
2020-12-22 12:58:24 +09:00
Dean Herbert
78a53bf245
Merge pull request #11237 from peppy/fix-editor-background-sticking
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Fix editor background not being correctly cleaned up on forced exit
2020-12-22 12:15:20 +09:00
Dean Herbert
b5e21a6885
Merge pull request #11233 from peppy/fix-chat-threading-crash
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Fix potential cross-thread operation during chat channel load
2020-12-22 12:10:27 +09:00
Dean Herbert
a7f78d706a
Merge branch 'master' into fix-legacy-skin-texture-loader-store
2020-12-22 12:09:35 +09:00
Dean Herbert
13ef097a53
Annotate potentially null parameters in protected ctor of LegacySkin
2020-12-22 12:08:40 +09:00
Dean Herbert
85518b4d99
Enforce non-null for BeatmapManager WorkingBeatmap resources
2020-12-22 12:06:10 +09:00
Dean Herbert
a97a2b2a66
Add nullability to BeatmapManager's GameHost reference
2020-12-22 12:03:25 +09:00
Dean Herbert
10c2745682
Add region specifications around implicit interface implementations
2020-12-22 12:01:09 +09:00
Bartłomiej Dach
4eec4c1fe0
Merge branch 'master' into fix-editor-background-sticking
2020-12-21 20:31:59 +01:00
Bartłomiej Dach
f96d2f4ba4
Merge branch 'master' into fix-texture-loader-usages
2020-12-21 18:35:34 +01:00
smoogipoo
c07b2d89e6
Merge branch 'master' into realtime-multiplayer-2
2020-12-21 18:44:03 +09:00
smoogipoo
8427ee1b8e
Fix incorrect cached type
2020-12-21 18:42:23 +09:00
smoogipoo
0566ed1a9b
Add button to main menu
2020-12-21 18:38:44 +09:00
Dean Herbert
423c6158e1
Highlight timeline drag area when hovered for better visibility
2020-12-21 18:10:11 +09:00
Dean Herbert
d1be7c23d9
Increase height of timeline drag area
2020-12-21 18:09:56 +09:00
Dean Herbert
d11d754715
Increase size of circle display on timeline
2020-12-21 18:09:37 +09:00
Dean Herbert
3e3d5b2e37
Merge pull request #11235 from smoogipoo/fix-apibeatmapset-deserialisation
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Fix metadata lost in beatmapset deserialisation
2020-12-21 18:03:30 +09:00
Dean Herbert
44af32dc47
Merge pull request #11234 from smoogipoo/fix-category-serialisation
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Fix room category being serialised as int
2020-12-21 18:03:10 +09:00
Dean Herbert
83f1350d7d
Fix editor background not being correctly cleaned up on forced exit
...
Closes #11214 . Should be pretty obvious why.
2020-12-21 17:49:11 +09:00
Dean Herbert
5ec64c0348
Merge pull request #11232 from smoogipoo/participant-count-serialisation
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Make participant count non-nullable
2020-12-21 17:34:01 +09:00
smoogipoo
9fa1f60b7d
Fix incorrect footer being used
2020-12-21 17:31:15 +09:00
Dean Herbert
1dcee2fb39
Merge pull request #11228 from smoogipoo/nullable-endsat
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Make room Duration/EndDate nullable
2020-12-21 17:24:40 +09:00
smoogipoo
93cac000e5
Merge branch 'fix-apibeatmapset-deserialisation' into realtime-multiplayer-2
2020-12-21 17:16:28 +09:00
smoogipoo
eb46c9ce9b
Fix metadata lost in beatmapset deserialisation
2020-12-21 17:11:30 +09:00
Dean Herbert
d5644c7f86
Merge pull request #11229 from smoogipoo/fix-non-abstract-test
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Make RealtimeMultiplayerTestScene abstract
2020-12-21 16:58:04 +09:00
smoogipoo
04af072da7
Merge branch 'fix-category-serialisation' into realtime-multiplayer-2
2020-12-21 16:57:22 +09:00
smoogipoo
e23d81bfc6
Use enum property
2020-12-21 16:56:45 +09:00
smoogipoo
a021aaf546
Fix room category being serialised as ints
2020-12-21 16:42:21 +09:00
Dean Herbert
d096f2f8f6
Fix potential cross-thread operation during chat channel load
...
The callbacks are scheduled to the API thread, but hooked up in BDL
load. This causes a potential case of cross-thread collection
enumeration.
I've tested and it seems like the schedule logic should be fine for
short term. Longer term, we probably want to re-think how this works so
background operations aren't performed on the `DrawableChannel` in the
first place (chat shouldn't have an overhead like this when not
visible).
Closes #11231 .
2020-12-21 16:39:50 +09:00
smoogipoo
5d73359bd7
Make participant count non-nullable
2020-12-21 16:35:19 +09:00
smoogipoo
64a32723f3
One more case
2020-12-21 16:23:42 +09:00
Dean Herbert
06d4b323d1
Merge pull request #11221 from bdach/taiko-hitobject-application
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Add support for hitobject application to taiko DHOs
2020-12-21 16:23:40 +09:00
smoogipoo
6d483ff0e6
Merge branch 'fix-non-abstract-test' into realtime-multiplayer-2
2020-12-21 16:22:18 +09:00
smoogipoo
14ea49a14d
Merge branch 'nullable-endsat' into realtime-multiplayer-2
2020-12-21 16:22:16 +09:00
smoogipoo
dbffe735de
Merge branch 'master' into realtime-multiplayer-2
2020-12-21 16:22:14 +09:00
smoogipoo
c3d1eaf36d
Make RealtimeMultiplayerTestScene abstract
2020-12-21 16:21:05 +09:00
smoogipoo
a59124dd93
Make room duration/endsat nullable
2020-12-21 16:18:39 +09:00
smoogipoo
82cf58353c
Fix incorrect joinedroom null checks
2020-12-21 15:38:20 +09:00
Dean Herbert
a5bcf1dc20
Expose resources to skin via interface (and share common pieces with beatmap)
2020-12-21 15:18:52 +09:00
Dean Herbert
0ffbe12fcc
Expose resources to beatmaps in a saner way
2020-12-21 14:22:34 +09:00
Dean Herbert
7c804be4d3
Rename textureStore to make its purpose more clear
2020-12-21 14:06:33 +09:00
Dean Herbert
bc212b2538
Merge branch 'master' into fix-texture-loader-usages
2020-12-21 13:51:55 +09:00
Dean Herbert
a8569fe15c
Fix a couple of simple cases of incorrect TextureLoaderStore initialisation
2020-12-21 13:35:46 +09:00
Dean Herbert
27623822c4
Merge branch 'master' into realtime-ready-button
2020-12-21 11:19:03 +09:00
Bartłomiej Dach
bcd140b8df
Merge branch 'master' into realtime-ready-button
2020-12-20 18:20:57 +01:00
Bartłomiej Dach
b76ec79a70
Merge branch 'master' into realtime-participants-list
2020-12-20 18:20:22 +01:00
Bartłomiej Dach
4e8e4f0343
Merge branch 'master' into realtime-room-composite
2020-12-20 17:46:10 +01:00
smoogipoo
b31f4e9e85
Merge branch 'stateful-multiplayer-client' into realtime-multiplayer-2
2020-12-21 00:41:42 +09:00
smoogipoo
a893360c0e
Reword comment
2020-12-21 00:41:14 +09:00
smoogipoo
d127494c2d
Fix thread-unsafe room removal
2020-12-21 00:39:31 +09:00
smoogipoo
3af702453f
Implement realtime match song select
2020-12-21 00:37:13 +09:00
smoogipoo
275efd12b8
Fix room manager reference
2020-12-21 00:21:48 +09:00
smoogipoo
959959dbed
Add multiplayer client to OsuGameBase
2020-12-21 00:21:41 +09:00
smoogipoo
15480c006b
Create the correct room subscreen
2020-12-21 00:21:30 +09:00
smoogipoo
5b4197a9ef
Disable watching replays from realtime results screen
2020-12-21 00:14:54 +09:00
smoogipoo
07077b8f4e
Add realtime player
2020-12-21 00:13:05 +09:00
smoogipoo
945ba59c8e
Make timeshift player able to not allow pause
2020-12-21 00:06:44 +09:00
smoogipoo
1fdc19ee0f
Add realtime match subscreen and related components
2020-12-21 00:05:38 +09:00
smoogipoo
536df074a9
Don't attempt to re-map existing beatmap/ruleset (for testing)
2020-12-21 00:02:49 +09:00
smoogipoo
55cdff5be7
Renamespace ready button
2020-12-20 23:54:04 +09:00
Bartłomiej Dach
a31e8d137f
Add guard when clearing samples
2020-12-20 15:42:24 +01:00
smoogipoo
a1ba4b6979
Split MatchSubScreen into abstract component + timeshift implementation
2020-12-20 23:40:19 +09:00