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Fix resolution dropdown not respecting current display changes
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@ -1,7 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using osu.Framework.Allocation;
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@ -25,9 +24,13 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
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private FillFlowContainer<SettingsSlider<float>> scalingSettings;
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private readonly IBindable<Display> currentDisplay = new Bindable<Display>();
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private readonly IBindableList<WindowMode> windowModes = new BindableList<WindowMode>();
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private Bindable<ScalingMode> scalingMode;
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private Bindable<Size> sizeFullscreen;
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private readonly IBindableList<WindowMode> windowModes = new BindableList<WindowMode>();
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private readonly BindableList<Size> resolutions = new BindableList<Size>(new[] { new Size(9999, 9999) });
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[Resolved]
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private OsuGameBase game { get; set; }
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@ -53,9 +56,10 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
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scalingPositionY = osuConfig.GetBindable<float>(OsuSetting.ScalingPositionY);
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if (host.Window != null)
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{
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currentDisplay.BindTo(host.Window.CurrentDisplayBindable);
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windowModes.BindTo(host.Window.SupportedWindowModes);
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Container resolutionSettingsContainer;
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}
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Children = new Drawable[]
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{
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@ -65,10 +69,12 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
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Current = config.GetBindable<WindowMode>(FrameworkSetting.WindowMode),
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ItemSource = windowModes,
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},
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resolutionSettingsContainer = new Container
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resolutionDropdown = new ResolutionSettingsDropdown
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y
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LabelText = "Resolution",
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ShowsDefaultIndicator = false,
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ItemSource = resolutions,
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Current = sizeFullscreen
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},
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new SettingsSlider<float, UIScaleSlider>
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{
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@ -126,31 +132,34 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
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},
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};
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scalingSettings.ForEach(s => bindPreviewEvent(s.Current));
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var resolutions = getResolutions();
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if (resolutions.Count > 1)
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windowModes.BindCollectionChanged((sender, args) =>
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{
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resolutionSettingsContainer.Child = resolutionDropdown = new ResolutionSettingsDropdown
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{
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LabelText = "Resolution",
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ShowsDefaultIndicator = false,
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Items = resolutions,
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Current = sizeFullscreen
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};
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if (windowModes.Count > 1)
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windowModeDropdown.Show();
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else
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windowModeDropdown.Hide();
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}, true);
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windowModeDropdown.Current.BindValueChanged(mode =>
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windowModeDropdown.Current.ValueChanged += v => updateResolutionDropdown();
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currentDisplay.BindValueChanged(v => Schedule(() =>
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{
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resolutions.RemoveRange(1, resolutions.Count - 1);
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if (v.NewValue != null)
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{
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if (mode.NewValue == WindowMode.Fullscreen)
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{
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resolutionDropdown.Show();
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sizeFullscreen.TriggerChange();
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}
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else
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resolutionDropdown.Hide();
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}, true);
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}
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resolutions.AddRange(v.NewValue.DisplayModes
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.Where(m => m.Size.Width >= 800 && m.Size.Height >= 600)
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.OrderByDescending(m => m.Size.Width)
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.ThenByDescending(m => m.Size.Height)
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.Select(m => m.Size)
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.Distinct());
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}
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updateResolutionDropdown();
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}), true);
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scalingSettings.ForEach(s => bindPreviewEvent(s.Current));
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scalingMode.BindValueChanged(mode =>
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{
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@ -163,17 +172,13 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
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scalingSettings.ForEach(s => s.TransferValueOnCommit = mode.NewValue == ScalingMode.Everything);
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}, true);
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windowModes.CollectionChanged += (sender, args) => windowModesChanged();
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windowModesChanged();
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}
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private void windowModesChanged()
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{
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if (windowModes.Count > 1)
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windowModeDropdown.Show();
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else
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windowModeDropdown.Hide();
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void updateResolutionDropdown()
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{
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if (resolutions.Count > 1 && windowModeDropdown.Current.Value == WindowMode.Fullscreen)
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resolutionDropdown.Show();
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else
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resolutionDropdown.Hide();
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}
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}
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/// <summary>
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@ -205,24 +210,6 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
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preview.Expire();
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}
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private IReadOnlyList<Size> getResolutions()
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{
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var resolutions = new List<Size> { new Size(9999, 9999) };
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var currentDisplay = game.Window?.CurrentDisplayBindable.Value;
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if (currentDisplay != null)
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{
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resolutions.AddRange(currentDisplay.DisplayModes
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.Where(m => m.Size.Width >= 800 && m.Size.Height >= 600)
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.OrderByDescending(m => m.Size.Width)
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.ThenByDescending(m => m.Size.Height)
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.Select(m => m.Size)
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.Distinct());
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}
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return resolutions;
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}
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private class ScalingPreview : ScalingContainer
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{
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public ScalingPreview()
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