1
0
mirror of https://github.com/ppy/osu.git synced 2025-02-15 05:32:56 +08:00

Fix stuck lounge on join failure

This commit is contained in:
smoogipoo 2020-12-22 15:27:49 +09:00
parent 85e93c5dde
commit ab90db7c8d

View File

@ -38,10 +38,10 @@ namespace osu.Game.Screens.Multi.RealtimeMultiplayer
}
public override void CreateRoom(Room room, Action<Room> onSuccess = null, Action<string> onError = null)
=> base.CreateRoom(room, r => joinMultiplayerRoom(r, onSuccess), onError);
=> base.CreateRoom(room, r => joinMultiplayerRoom(r, onSuccess, onError), onError);
public override void JoinRoom(Room room, Action<Room> onSuccess = null, Action<string> onError = null)
=> base.JoinRoom(room, r => joinMultiplayerRoom(r, onSuccess), onError);
=> base.JoinRoom(room, r => joinMultiplayerRoom(r, onSuccess, onError), onError);
public override void PartRoom()
{
@ -62,7 +62,7 @@ namespace osu.Game.Screens.Multi.RealtimeMultiplayer
});
}
private void joinMultiplayerRoom(Room room, Action<Room> onSuccess = null)
private void joinMultiplayerRoom(Room room, Action<Room> onSuccess = null, Action<string> onError = null)
{
Debug.Assert(room.RoomID.Value != null);
@ -73,6 +73,7 @@ namespace osu.Game.Screens.Multi.RealtimeMultiplayer
PartRoom();
if (t.Exception != null)
Logger.Error(t.Exception, "Failed to join multiplayer room.");
onError?.Invoke(t.Exception?.ToString() ?? string.Empty);
}, TaskContinuationOptions.NotOnRanToCompletion);
}