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Fix stuck lounge on join failure
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@ -38,10 +38,10 @@ namespace osu.Game.Screens.Multi.RealtimeMultiplayer
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}
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public override void CreateRoom(Room room, Action<Room> onSuccess = null, Action<string> onError = null)
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=> base.CreateRoom(room, r => joinMultiplayerRoom(r, onSuccess), onError);
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=> base.CreateRoom(room, r => joinMultiplayerRoom(r, onSuccess, onError), onError);
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public override void JoinRoom(Room room, Action<Room> onSuccess = null, Action<string> onError = null)
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=> base.JoinRoom(room, r => joinMultiplayerRoom(r, onSuccess), onError);
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=> base.JoinRoom(room, r => joinMultiplayerRoom(r, onSuccess, onError), onError);
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public override void PartRoom()
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{
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@ -62,7 +62,7 @@ namespace osu.Game.Screens.Multi.RealtimeMultiplayer
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});
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}
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private void joinMultiplayerRoom(Room room, Action<Room> onSuccess = null)
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private void joinMultiplayerRoom(Room room, Action<Room> onSuccess = null, Action<string> onError = null)
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{
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Debug.Assert(room.RoomID.Value != null);
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@ -73,6 +73,7 @@ namespace osu.Game.Screens.Multi.RealtimeMultiplayer
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PartRoom();
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if (t.Exception != null)
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Logger.Error(t.Exception, "Failed to join multiplayer room.");
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onError?.Invoke(t.Exception?.ToString() ?? string.Empty);
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}, TaskContinuationOptions.NotOnRanToCompletion);
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}
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