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Split into two actions
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c07b2d89e6
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@ -42,7 +42,8 @@ namespace osu.Game.Screens.Menu
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public Action OnBeatmapListing;
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public Action OnSolo;
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public Action OnSettings;
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public Action<bool> OnMulti;
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public Action OnMultiplayer;
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public Action OnTimeshift;
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public const float BUTTON_WIDTH = 140f;
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public const float WEDGE_WIDTH = 20;
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@ -123,8 +124,8 @@ namespace osu.Game.Screens.Menu
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private void load(AudioManager audio, IdleTracker idleTracker, GameHost host)
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{
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buttonsPlay.Add(new Button(@"solo", @"button-solo-select", FontAwesome.Solid.User, new Color4(102, 68, 204, 255), () => OnSolo?.Invoke(), WEDGE_WIDTH, Key.P));
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buttonsPlay.Add(new Button(@"multi", @"button-generic-select", OsuIcon.Charts, new Color4(94, 63, 186, 255), () => onMulti(true), 0, Key.M));
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buttonsPlay.Add(new Button(@"timeshift", @"button-generic-select", FontAwesome.Solid.Users, new Color4(94, 63, 186, 255), () => onMulti(false), 0, Key.L));
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buttonsPlay.Add(new Button(@"multi", @"button-generic-select", OsuIcon.Charts, new Color4(94, 63, 186, 255), onMultiplayer, 0, Key.M));
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buttonsPlay.Add(new Button(@"timeshift", @"button-generic-select", FontAwesome.Solid.Users, new Color4(94, 63, 186, 255), onTimeshift, 0, Key.L));
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buttonsPlay.ForEach(b => b.VisibleState = ButtonSystemState.Play);
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buttonsTopLevel.Add(new Button(@"play", @"button-play-select", OsuIcon.Logo, new Color4(102, 68, 204, 255), () => State = ButtonSystemState.Play, WEDGE_WIDTH, Key.P));
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@ -153,7 +154,7 @@ namespace osu.Game.Screens.Menu
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sampleBack = audio.Samples.Get(@"Menu/button-back-select");
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}
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private void onMulti(bool realtime)
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private void onMultiplayer()
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{
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if (!api.IsLoggedIn)
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{
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@ -171,7 +172,28 @@ namespace osu.Game.Screens.Menu
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return;
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}
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OnMulti?.Invoke(realtime);
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OnMultiplayer?.Invoke();
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}
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private void onTimeshift()
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{
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if (!api.IsLoggedIn)
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{
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notifications?.Post(new SimpleNotification
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{
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Text = "You gotta be logged in to multi 'yo!",
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Icon = FontAwesome.Solid.Globe,
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Activated = () =>
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{
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loginOverlay?.Show();
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return true;
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}
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});
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return;
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}
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OnTimeshift?.Invoke();
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}
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private void updateIdleState(bool isIdle)
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@ -17,7 +17,6 @@ using osu.Game.Online.API;
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using osu.Game.Overlays;
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using osu.Game.Screens.Backgrounds;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Multi;
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using osu.Game.Screens.Multi.RealtimeMultiplayer;
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using osu.Game.Screens.Multi.Timeshift;
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using osu.Game.Screens.Select;
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@ -106,7 +105,8 @@ namespace osu.Game.Screens.Menu
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this.Push(new Editor());
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},
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OnSolo = onSolo,
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OnMulti = realtime => this.Push(realtime ? (Multiplayer)new RealtimeMultiplayer() : new TimeshiftMultiplayer()),
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OnMultiplayer = () => this.Push(new RealtimeMultiplayer()),
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OnTimeshift = () => this.Push(new TimeshiftMultiplayer()),
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OnExit = confirmAndExit,
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}
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}
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