smoogipoo
b090a82b35
Merge branch 'master' into update-bpm-with-mods
2021-02-25 21:58:54 +09:00
smoogipoo
de417a660d
Make BPM update with changes in mod settings
2021-02-25 21:51:32 +09:00
smoogipoo
98313a98bf
DI mods in parent class and pass them down
2021-02-25 21:48:02 +09:00
Dean Herbert
2db4b793d7
Also handle most common BPM display
2021-02-25 17:05:00 +09:00
Dean Herbert
31c52bd585
Update the displayed BPM at song select with rate adjust mods
...
This only covers constant rate rate adjust mods. Mods like wind up/wind
down will need a more complex implementation which we haven't really
planned yet.
2021-02-25 17:00:44 +09:00
Dean Herbert
03771ce8ec
Allow determining a BeatmapDifficultyCache's bindable return's completion state via nullability
2021-02-25 16:19:01 +09:00
Dean Herbert
e82eaffaed
Flip order back to original for romanisable strings
2021-02-25 14:14:07 +09:00
Dean Herbert
8a97e2e28d
Update LocalisedString usages to RomanisedString
2021-02-22 19:01:42 +09:00
smoogipoo
24e991a5ef
Actually return beat length and not BPM
2021-01-15 14:35:09 +09:00
smoogipoo
c6e9a6cd5a
Make most common BPM more accurate
2021-01-15 14:28:49 +09:00
Dean Herbert
5113d4af8f
Rename BeatmapDifficultyManager to BeatmapDifficultyCache
2020-11-06 13:14:29 +09:00
Dean Herbert
cfe3218239
Move scheduler call to inside method itself for added safety
2020-11-04 10:23:06 +09:00
Dean Herbert
d788931661
Fix LoadComponentAsync calls potentially occuring after beatmap wedge disposal
...
As seen in https://ci.appveyor.com/project/peppy/osu/builds/36109658/tests .
Also adds cancellation logic for good measure.
2020-11-03 19:53:45 +09:00
Lucas A
cf69eacae9
Make StarRatingDisplay dynamic.
2020-10-21 19:05:14 +02:00
Lucas A
670775cecb
Make beatmap wedge difficulty indicator color update dynamically.
2020-10-21 18:57:48 +02:00
Dean Herbert
25e142965d
Strongly type and expose default beatmap information icon implementations for other rulesets
2020-09-04 15:01:32 +09:00
Dean Herbert
cd253ab055
Further tweaks to get closer to design originals
2020-09-04 13:05:39 +09:00
Dean Herbert
d6b46936a0
Adjust sizing to match updated textures with less padding
2020-09-04 12:55:28 +09:00
Dean Herbert
72cb65c22f
Update and add missing beatmap statistic icons to info wedge
2020-09-03 17:52:22 +09:00
Bartłomiej Dach
876fd21230
Apply shear to right-anchored items
2020-08-31 19:31:47 +02:00
Bartłomiej Dach
2e2f26449d
Change anchoring to TopRight
2020-08-31 19:23:19 +02:00
Bartłomiej Dach
7d273d631b
Do not show star difficulty on wedge if zero
2020-08-31 11:05:42 +02:00
Bartłomiej Dach
4736845318
Add spacing between star rating and beatmap status
2020-08-31 10:56:06 +02:00
smoogipoo
c3bfce6ccf
Add star rating to beatmap wedge
2020-08-31 15:03:41 +09:00
smoogipoo
af7494b232
Improve quality of song select beatmap wedge
2020-06-29 13:58:35 +09:00
Dan Balasescu
f390c1995d
Apply comment suggestions
...
Co-Authored-By: Dean Herbert <pe@ppy.sh>
Co-Authored-By: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2020-03-16 11:29:28 +09:00
smoogipoo
c33ca6e99c
Decorate usages with exception management
2020-03-13 14:28:11 +09:00
Dean Herbert
ed837d3115
Use framework extension method for FromHex
2020-03-11 10:18:41 +09:00
Dean Herbert
f8cb898516
Improve song select display on ultrawide displays (or when UI scale is set low)
2020-01-23 20:03:52 +09:00
Dean Herbert
cd5290b030
Enforce using get-only auto property where possible
2020-01-20 13:50:27 +09:00
smoogipoo
91735ff367
Update MathUtils namespace usages
2020-01-09 13:43:44 +09:00
Joehu
ccc753a315
Make OverlayContainers with no blocking input VisibilityContainers
2019-10-14 16:27:59 -07:00
Joehu
102dbd85bd
Fix CI errors
2019-09-24 16:48:22 -07:00
Joehu
9861b21440
Remove unnecessary padding/margin
2019-09-24 16:28:40 -07:00
Joehu
7fab1a4337
Truncate long metadata on beatmap info wedge
2019-09-24 16:06:33 -07:00
smoogipoo
a87a1e6031
Don't redraw certain buffered containers on scale change
2019-09-04 19:38:12 +09:00
Dean Herbert
4fa9abeece
Replace DifficultyColouredContainer with a more scalable solution
2019-08-17 15:16:24 +09:00
Dean Herbert
4c6cccb3a3
Update settings in line with framework changes
2019-07-30 23:31:21 +09:00
iiSaLMaN
5f3f59629e
Use the length field instead of recalculating
2019-07-08 11:55:07 +03:00
iiSaLMaN
6ee10640e3
Remove unnecessary migration + Fix CI issues
2019-07-07 19:26:41 +03:00
iiSaLMaN
65c8249c94
Add beatmap extension for calculating length
2019-07-07 18:25:52 +03:00
Dean Herbert
609a82bc94
Update VisibilityContainer usage in line with framework
2019-06-11 15:13:58 +09:00
Dean Herbert
d40177f97c
Merge branch 'master' into drawnode-composability
2019-04-27 18:41:19 +09:00
smoogipoo
0222424aef
Make mods IReadOnlyList<Mod> gamewide
...
Prevents potential multiple evaluations of enumerable.
2019-04-10 17:20:36 +09:00
smoogipoo
c584967eb1
Remove mods from workingbeatmap
2019-04-09 12:59:32 +09:00
smoogipoo
772bef91fa
Merge remote-tracking branch 'Joehuu/master' into drawnode-composability
...
# Conflicts:
# osu.Game.Rulesets.Osu/UI/Cursor/OsuCursorContainer.cs
2019-04-08 23:01:12 +09:00
Dean Herbert
f1952c0816
Update font awesome usage
2019-04-02 19:55:24 +09:00
smoogipoo
a56e29347f
Adjust namespaces
2019-04-02 14:51:28 +09:00
Dean Herbert
de80fc0eac
Update icon usage to match framework changes
2019-03-27 19:29:27 +09:00
Dean Herbert
367bc53a06
Revert some more instances of 'e' variable names
2019-02-22 20:15:25 +09:00
Dean Herbert
3015d40f8f
Merge branch 'master' into osu-fontusage
2019-02-22 18:09:23 +09:00
smoogipoo
d8c55bc729
Adjust namespaces
2019-02-21 19:05:52 +09:00
smoogipoo
bca347427f
Update with framework bindable changes
2019-02-21 18:56:34 +09:00
smoogipoo
dbfa95b9e7
Made medium the default font weight
2019-02-20 16:52:36 +09:00
smoogipoo
a2aa3ec5cb
Adjust sprite texts in-line with framework changes
2019-02-20 15:03:20 +09:00
Dean Herbert
8617aaa2a7
Update licence header (and remove year)
2019-01-24 17:43:03 +09:00
smoogipoo
f27bd3ef3e
OpenTK -> osuTK
2018-11-20 17:14:59 +09:00
Dean Herbert
6841d5c2ec
Merge remote-tracking branch 'smoogipoo/fix-beatmapinfowedge' into update-framework
2018-09-28 18:32:59 +09:00
smoogipoo
a8f156584b
Update framework with positional/non-positional changes
2018-09-26 14:01:15 +09:00
smoogipoo
cb500e80e4
Make BeatmapInfoWedge present until info is not null
2018-09-25 14:45:26 +09:00
Dean Herbert
37f3035437
Merge remote-tracking branch 'upstream/master' into update-framework
2018-09-20 18:39:48 +09:00
smoogipoo
7b8094d731
Move text size/padding out of constructor
2018-09-20 12:53:45 +09:00
Dean Herbert
b2cf636ab5
Merge branch 'localisation-changes' into update-framework
2018-09-20 00:29:31 +09:00
smoogipoo
38a3c2a820
Fix song select wedge sometimes not updating when localisation changes
2018-09-19 14:57:32 +09:00
smoogipoo
28f31540c4
Apply changes in-line with framework localisation changes
2018-09-19 14:07:46 +09:00
Unknown
04853b8c83
don't show StatusPill without a difficulty
2018-09-13 13:49:57 +02:00
Unknown
5414ce9932
add StatusPill to BeatmapInfoWedge and DrawabelCarouselBeatmapSet
2018-09-13 10:18:20 +02:00
Dean Herbert
4bcc05a7fc
Remove null checks on ruleset
...
Add a default ruleset to `OsuTestCase` to cover testing scenarios.
2018-06-26 18:24:34 +09:00
Dean Herbert
b0a1b25983
Privatise game ruleset and access via DI
...
Also decouples the bindable at SongSelect, where it is debounced in line with the carousel being updated.
2018-06-26 16:32:32 +09:00
Dean Herbert
5c2a2e394e
Fix incorrect async logic in BeatmapInfoWedge
...
Closes #2653 .
Alternative to #2657 .
2018-06-01 20:31:29 +09:00
Dean Herbert
db0470243a
Fix nullref when changing ruleset at main menu
2018-05-13 12:55:54 +09:00
smoogipoo
fd9796d08c
Remove some unnecessary changes
2018-05-11 14:13:52 +09:00
smoogipoo
816ad5c426
Pass down ruleset to the buffered wedge
2018-05-11 14:10:53 +09:00
smoogipoo
fbd7ccc03f
Make BeatmapInfoWedge display properly for converts
2018-05-07 15:51:08 +09:00
smoogipoo
5489976c20
Implement ruleset-specific beatmap statistics
2018-05-07 15:51:08 +09:00
smoogipoo
9128e64c9a
Rename OriginalBeatmap back to Beatmap
2018-05-07 10:29:38 +09:00
smoogipoo
03a5df84c6
Initial rework of beatmap conversion process
2018-04-19 22:04:12 +09:00
smoogipoo
66b3b295e7
Use IBeatmap wherever possible
2018-04-19 20:44:38 +09:00
Dean Herbert
32a74f95a5
Normalize all the line endings
2018-04-13 18:26:38 +09:00
smoogipoo
097ab66182
Fix resharper error
2018-03-25 01:54:25 +09:00
Dean Herbert
0e669c9a3f
Fix many warnings
2018-03-24 18:23:22 +09:00
Dean Herbert
37d393bca0
Update licence headers
2018-01-05 20:21:19 +09:00
ColdVolcano
13900d6130
Use LocalisationEngine on BeatmapInfoWedge
2017-12-30 14:12:47 -06:00
Dean Herbert
cf9a9762f7
Fix beatmap wedge appearing with incorrect info on entering song select
...
Closes #1762
2017-12-27 13:02:21 +09:00
Dean Herbert
3182c22c7d
Merge remote-tracking branch 'upstream/master' into hide-useless-beatmap-info
2017-12-26 20:36:22 +09:00
Dean Herbert
7504cd589d
Move alpha handling to state
2017-12-26 20:18:47 +09:00
Aergwyn
44fbe7859a
move anchor and origin so metadata doesn't move if it's partially empty
2017-12-26 11:34:26 +01:00
Dean Herbert
2313ff0ddb
Fix beatmap info wedge not showing up when zero beatmaps are loaded
...
Closes #1722 .
2017-12-22 22:19:11 +09:00
Aergwyn
ed827d5424
more visual tests for BeatmapInfoWedge
...
also fix Author showing when not wanted
2017-12-22 12:33:52 +01:00
Aergwyn
07f55a2a60
remove references to DummyWorkingBeatmap
...
determine content by data that is present instead
2017-12-22 10:18:25 +01:00
Aergwyn
214154c512
hide unnecessary lines on empty BeatmapInfoWedge
...
adding back deleted line
ooops
meh
2017-12-21 20:23:10 +01:00
smoogipoo
33654ee5b4
Remove explicit padding on icon
2017-12-15 13:01:06 +09:00
Aergwyn
f329b1ed72
add Spinner Count to BeatmapInfoWedge
...
- added Tooltips to the respective InfoLabels
- made the TestCase internal like all others
2017-12-14 19:55:15 +01:00
Dean Herbert
c2fcb2f9c7
Fix info wedge not displaying
2017-11-21 18:45:12 +09:00
Dean Herbert
bd616c1307
Simplify some property access
2017-11-21 12:42:28 +09:00
Dean Herbert
be9c99ade3
Remove AsyncLoadWrapper dependence
2017-11-21 12:42:28 +09:00
Dean Herbert
4f6263ef86
Make many internal classes and methods public
...
This is important when using dynamic compiling to rapidly iterate. Until we actually split projects out into pieces (like the abstract ruleset project we have talked about) there is no advantage to using internal in the osu! game code.
2017-11-21 12:06:16 +09:00
Huo Yaoyuan
9b3676c562
Use format string for double instead of Math.Round.
2017-10-15 16:44:15 +08:00
Dean Herbert
cd722e4abb
Fix beatmap author being stored in two different places
2017-10-14 11:39:55 +09:00
Dean Herbert
6d3d485565
And then everything became one
2017-09-19 16:06:58 +09:00