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mirror of https://github.com/ppy/osu.git synced 2024-11-06 06:57:39 +08:00

Improve song select display on ultrawide displays (or when UI scale is set low)

This commit is contained in:
Dean Herbert 2020-01-23 20:03:52 +09:00
parent f5b280971f
commit f8cb898516
2 changed files with 82 additions and 37 deletions

View File

@ -33,7 +33,7 @@ namespace osu.Game.Screens.Select
{
private const float shear_width = 36.75f;
private static readonly Vector2 wedged_container_shear = new Vector2(shear_width / SongSelect.WEDGED_CONTAINER_SIZE.Y, 0);
private static readonly Vector2 wedged_container_shear = new Vector2(shear_width / SongSelect.WEDGE_HEIGHT, 0);
private readonly IBindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();

View File

@ -41,7 +41,7 @@ namespace osu.Game.Screens.Select
{
public abstract class SongSelect : OsuScreen, IKeyBindingHandler<GlobalAction>
{
public static readonly Vector2 WEDGED_CONTAINER_SIZE = new Vector2(0.5f, 245);
public static readonly float WEDGE_HEIGHT = 245;
protected const float BACKGROUND_BLUR = 20;
private const float left_area_padding = 20;
@ -88,13 +88,15 @@ namespace osu.Game.Screens.Select
[Resolved(canBeNull: true)]
private MusicController music { get; set; }
private const float panel_overflow = 1.2f;
[BackgroundDependencyLoader(true)]
private void load(BeatmapManager beatmaps, AudioManager audio, DialogOverlay dialog, OsuColour colours, SkinManager skins, ScoreManager scores)
{
// initial value transfer is required for FilterControl (it uses our re-cached bindables in its async load for the initial filter).
transferRulesetValue();
AddRangeInternal(new Drawable[]
AddRangeInternal(new[]
{
new ParallaxContainer
{
@ -107,27 +109,61 @@ namespace osu.Game.Screens.Select
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Right = -150 },
Size = new Vector2(WEDGED_CONTAINER_SIZE.X, 1),
Size = new Vector2(0.5f, 1),
}
}
},
new Container
new GridContainer // used for max width implementation
{
Origin = Anchor.BottomLeft,
Anchor = Anchor.BottomLeft,
RelativeSizeAxes = Axes.Both,
Size = new Vector2(WEDGED_CONTAINER_SIZE.X, 1),
Padding = new MarginPadding
ColumnDimensions = new[]
{
Bottom = Footer.HEIGHT,
Top = WEDGED_CONTAINER_SIZE.Y + left_area_padding,
Left = left_area_padding,
Right = left_area_padding * 2,
new Dimension(GridSizeMode.Relative, 0.5f, maxSize: 650),
},
Child = BeatmapDetails = new BeatmapDetailArea
Content = new[]
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Top = 10, Right = 5 },
new Drawable[]
{
new Container
{
Origin = Anchor.BottomLeft,
Anchor = Anchor.BottomLeft,
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
beatmapInfoWedge = new BeatmapInfoWedge
{
Height = WEDGE_HEIGHT,
RelativeSizeAxes = Axes.X,
Margin = new MarginPadding
{
Top = left_area_padding,
Right = left_area_padding,
},
},
new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding
{
Bottom = Footer.HEIGHT,
Top = WEDGE_HEIGHT + left_area_padding,
Left = left_area_padding,
Right = left_area_padding * 2,
},
Children = new Drawable[]
{
BeatmapDetails = new BeatmapDetailArea
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Top = 10, Right = 5 },
},
}
},
}
},
},
}
},
new Container
@ -136,13 +172,13 @@ namespace osu.Game.Screens.Select
Masking = true,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Width = 2, //avoid horizontal masking so the panels don't clip when screen stack is pushed.
Width = panel_overflow, //avoid horizontal masking so the panels don't clip when screen stack is pushed.
Child = new Container
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Width = 0.5f,
Width = 1 / panel_overflow,
Children = new Drawable[]
{
new Container
@ -153,15 +189,33 @@ namespace osu.Game.Screens.Select
Top = FilterControl.HEIGHT,
Bottom = Footer.HEIGHT
},
Child = Carousel = new BeatmapCarousel
Children = new Drawable[]
{
RelativeSizeAxes = Axes.Both,
Size = new Vector2(1 - WEDGED_CONTAINER_SIZE.X, 1),
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
SelectionChanged = updateSelectedBeatmap,
BeatmapSetsChanged = carouselBeatmapsLoaded,
},
new GridContainer // used for max width implementation
{
RelativeSizeAxes = Axes.Both,
ColumnDimensions = new[]
{
new Dimension(),
new Dimension(GridSizeMode.Relative, 0.5f, maxSize: 850),
},
Content = new[]
{
new Drawable[]
{
null,
Carousel = new BeatmapCarousel
{
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
RelativeSizeAxes = Axes.Both,
SelectionChanged = updateSelectedBeatmap,
BeatmapSetsChanged = carouselBeatmapsLoaded,
},
}
}
},
}
},
FilterControl = new FilterControl
{
@ -173,21 +227,12 @@ namespace osu.Game.Screens.Select
}
},
},
beatmapInfoWedge = new BeatmapInfoWedge
{
Size = WEDGED_CONTAINER_SIZE,
RelativeSizeAxes = Axes.X,
Margin = new MarginPadding
{
Top = left_area_padding,
Right = left_area_padding,
},
},
new ResetScrollContainer(() => Carousel.ScrollToSelected())
{
RelativeSizeAxes = Axes.Y,
Width = 250,
}
},
beatmapInfoWedge.CreateProxy()
});
if (ShowFooter)