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synced 2024-11-06 06:17:23 +08:00
Move alpha handling to state
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parent
1c4bcdda96
commit
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@ -41,25 +41,23 @@ namespace osu.Game.Tests.Visual
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{
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Size = new Vector2(0.5f, 245),
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RelativeSizeAxes = Axes.X,
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Margin = new MarginPadding
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{
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Top = 20,
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}
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});
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AddStep("hide", () =>
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{
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infoWedge.State = Visibility.Hidden;
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Content.FadeOut(100);
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Margin = new MarginPadding { Top = 20 }
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});
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AddStep("show", () =>
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{
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Content.FadeInFromZero(250);
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infoWedge.State = Visibility.Visible;
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infoWedge.UpdateBeatmap(beatmap);
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});
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AddWaitStep(3);
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AddStep("hide", () => { infoWedge.State = Visibility.Hidden; });
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AddWaitStep(3);
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AddStep("show", () => { infoWedge.State = Visibility.Visible; });
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foreach (var rulesetInfo in rulesets.AvailableRulesets)
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{
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var ruleset = rulesetInfo.CreateInstance();
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@ -35,6 +35,7 @@ namespace osu.Game.Screens.Select
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Masking = true;
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BorderColour = new Color4(221, 255, 255, 255);
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BorderThickness = 2.5f;
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Alpha = 0;
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Glow,
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@ -50,12 +51,14 @@ namespace osu.Game.Screens.Select
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{
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this.MoveToX(0, 800, Easing.OutQuint);
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this.RotateTo(0, 800, Easing.OutQuint);
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this.FadeIn(250);
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}
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protected override void PopOut()
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{
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this.MoveToX(-100, 800, Easing.InQuint);
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this.RotateTo(10, 800, Easing.InQuint);
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this.MoveToX(-100, 800, Easing.In);
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this.RotateTo(10, 800, Easing.In);
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this.FadeOut(500, Easing.In);
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}
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public void UpdateBeatmap(WorkingBeatmap beatmap)
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@ -68,7 +71,7 @@ namespace osu.Game.Screens.Select
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{
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// ensure we ourselves are visible if not already.
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if (!IsPresent)
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this.FadeIn(250);
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State = Visibility.Visible;
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Info?.FadeOut(250);
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Info?.Expire();
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@ -121,7 +121,6 @@ namespace osu.Game.Screens.Select
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},
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beatmapInfoWedge = new BeatmapInfoWedge
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{
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Alpha = 0,
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Size = wedged_container_size,
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RelativeSizeAxes = Axes.X,
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Margin = new MarginPadding
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