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mirror of https://github.com/ppy/osu.git synced 2024-09-22 01:27:29 +08:00

Move alpha handling to state

This commit is contained in:
Dean Herbert 2017-12-26 20:18:47 +09:00
parent 1c4bcdda96
commit 7504cd589d
3 changed files with 15 additions and 15 deletions

View File

@ -41,25 +41,23 @@ namespace osu.Game.Tests.Visual
{
Size = new Vector2(0.5f, 245),
RelativeSizeAxes = Axes.X,
Margin = new MarginPadding
{
Top = 20,
}
});
AddStep("hide", () =>
{
infoWedge.State = Visibility.Hidden;
Content.FadeOut(100);
Margin = new MarginPadding { Top = 20 }
});
AddStep("show", () =>
{
Content.FadeInFromZero(250);
infoWedge.State = Visibility.Visible;
infoWedge.UpdateBeatmap(beatmap);
});
AddWaitStep(3);
AddStep("hide", () => { infoWedge.State = Visibility.Hidden; });
AddWaitStep(3);
AddStep("show", () => { infoWedge.State = Visibility.Visible; });
foreach (var rulesetInfo in rulesets.AvailableRulesets)
{
var ruleset = rulesetInfo.CreateInstance();

View File

@ -35,6 +35,7 @@ namespace osu.Game.Screens.Select
Masking = true;
BorderColour = new Color4(221, 255, 255, 255);
BorderThickness = 2.5f;
Alpha = 0;
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
@ -50,12 +51,14 @@ namespace osu.Game.Screens.Select
{
this.MoveToX(0, 800, Easing.OutQuint);
this.RotateTo(0, 800, Easing.OutQuint);
this.FadeIn(250);
}
protected override void PopOut()
{
this.MoveToX(-100, 800, Easing.InQuint);
this.RotateTo(10, 800, Easing.InQuint);
this.MoveToX(-100, 800, Easing.In);
this.RotateTo(10, 800, Easing.In);
this.FadeOut(500, Easing.In);
}
public void UpdateBeatmap(WorkingBeatmap beatmap)
@ -68,7 +71,7 @@ namespace osu.Game.Screens.Select
{
// ensure we ourselves are visible if not already.
if (!IsPresent)
this.FadeIn(250);
State = Visibility.Visible;
Info?.FadeOut(250);
Info?.Expire();

View File

@ -121,7 +121,6 @@ namespace osu.Game.Screens.Select
},
beatmapInfoWedge = new BeatmapInfoWedge
{
Alpha = 0,
Size = wedged_container_size,
RelativeSizeAxes = Axes.X,
Margin = new MarginPadding