Dean Herbert
77947e8309
Fix rewind tests failing
2019-09-17 22:33:27 +09:00
Dean Herbert
38d85e44be
Merge branch 'master' into key-counter-fixes
2019-09-17 22:33:15 +09:00
smoogipoo
f0bcb2b933
Debounce user-requested replay seeks
2019-09-17 16:12:18 +09:00
Craftplacer
220fdd0a04
Make muteWarningShownOnce static
...
... so it will actually get an instance per osu session.
2019-09-16 06:56:52 +02:00
Craftplacer
cb033591c4
Merge branch 'master' into muted-notification
2019-09-15 17:59:27 +02:00
Craftplacer
ecce12981e
Use block body for constructor to fix remaining code inspection issue
2019-09-15 17:47:44 +02:00
Craftplacer
e3884658af
Resolve code inspection errors
2019-09-15 17:36:53 +02:00
Dean Herbert
2381b4c003
Move video behind storyboard
2019-09-16 00:20:56 +09:00
Craftplacer
ec788ac09d
Make notification only show up once per session
2019-09-15 17:20:07 +02:00
Craftplacer
811a08d18f
Use Bindable instead of bool
2019-09-15 16:50:01 +02:00
Craftplacer
00e46fdefe
Add check if game is muted by MuteButton
2019-09-15 16:32:23 +02:00
Craftplacer
4a10e6c44e
Use ResolvedAttribute for NotificationOverlay
2019-09-15 16:11:45 +02:00
Craftplacer
78931c8e23
Implement notification when user has track or master volume muted
...
This took around under a hour to implement, it has the same behavior and content from osu!stable.
A notification will show up when the user has either its master or track volume set to the minimum, clicking it will set it to the default values.
2019-09-15 15:59:46 +02:00
Andrei Zavatski
9febeb1f3d
Add black background
2019-09-14 06:32:00 +03:00
Andrei Zavatski
a36c808682
Use Fit FillFode
2019-09-14 06:28:59 +03:00
Andrei Zavatski
9a94405b3a
Fix video playback is stretched on client resize
2019-09-14 06:05:09 +03:00
Dan Balasescu
b10ce0b12d
Merge branch 'master' into key-counter-fixes
2019-09-13 19:43:33 +09:00
Andrei Zavatski
437e121056
Merge remote-tracking branch 'refs/remotes/ppy/master' into beatmap-video
2019-09-13 13:39:58 +03:00
smoogipoo
cf2f841b4d
Fix player not correctly exiting after an unpause
2019-09-13 15:42:58 +09:00
Dean Herbert
831d04f339
Don't use gameplay clock in KeyCounter
2019-09-12 15:48:07 +09:00
Dean Herbert
0cdf125c1e
Handle key counter rewinding in a better way
...
Use ElapsedFrameTime rather than storing state data
2019-09-12 15:42:14 +09:00
Dean Herbert
cb0cf6e2c5
Remove reset functions
2019-09-12 14:27:52 +09:00
Dean Herbert
158737e001
Remove FadeTime customisation
...
Also adjusts fade transitions to feel better, especially in fast forward scenarios.
2019-09-12 14:27:29 +09:00
Dean Herbert
f9c969788a
Fix keys not reaching full brightness as soon as they should
2019-09-12 13:56:23 +09:00
Dean Herbert
88d0756107
Allow global actions to propagate through pause screen
2019-09-06 17:17:30 +09:00
Dean Herbert
f925e781a9
Refactor HitWindows for legibility
2019-09-06 15:24:14 +09:00
Dean Herbert
986ac08397
Fix pause menu keyboard navigation being affected by initial cu… ( #6002 )
...
Fix pause menu keyboard navigation being affected by initial cursor hover
2019-09-05 17:27:48 +09:00
Dean Herbert
a1d7291ffa
Fix pause menu keyboard navigation being affected by initial cursor hover
2019-09-05 16:31:10 +09:00
smoogipoo
a87a1e6031
Don't redraw certain buffered containers on scale change
2019-09-04 19:38:12 +09:00
Dean Herbert
1802d2efaf
Merge remote-tracking branch 'upstream/master' into fix-gameplay-menu-button-hover-ani
2019-09-04 10:35:14 +09:00
Dean Herbert
4cad55cee6
Move hit windows lookup to DrawableRuleset
2019-09-03 13:05:03 +09:00
smoogipoo
0c73c5acf3
Expose full hitobject rather than hit windows
2019-09-02 17:14:40 +09:00
smoogipoo
f2bdf94a1d
Add HitWindows to JudgementResult to indicate timing errors
2019-09-02 16:28:14 +09:00
smoogipoo
0a89603e79
Fix hit error potentially not displaying with null hitwindows
2019-09-02 16:07:16 +09:00
Dean Herbert
7ca51d3866
Fix resume overlay being drawn below cursor
...
Closes #5905 .
2019-09-02 11:20:55 +09:00
Andrei Zavatski
94512fea8e
Apply naming suggestions
2019-08-31 16:20:33 +03:00
Andrei Zavatski
d2f7a653a8
Fix nullref
2019-08-31 16:10:07 +03:00
Andrei Zavatski
28b19e8d54
Merge remote-tracking branch 'refs/remotes/ppy/master' into beatmap-video
2019-08-31 15:49:21 +03:00
Dean Herbert
1ddf292ad6
Fix vertical alignment of hit error display ticks
...
Wasn't correctly centered before.
2019-08-31 12:20:50 +09:00
Andrei Zavatski
d4291556ee
Remove unused using
2019-08-31 02:57:14 +03:00
Andrei Zavatski
fd958ec1ab
Remove unused property accessor
2019-08-31 02:56:41 +03:00
Andrei Zavatski
fa3591e5ec
Add setting to turn on/off the video
2019-08-31 00:42:20 +03:00
Andrei Zavatski
5dd688a51b
Fix video doesn't use gameplay clock
2019-08-31 00:09:23 +03:00
Andrei Zavatski
d55be4d59c
Implement DimmableVideo component
2019-08-30 23:48:38 +03:00
Andrei Zavatski
58a0b4e19b
Add basic layout for player
2019-08-30 23:19:55 +03:00
Dean Herbert
8f5dc06d55
Merge remote-tracking branch 'upstream/master' into accuracy-bar
2019-08-30 20:18:25 +09:00
Dean Herbert
f1db6c7039
Fix likely nullref
2019-08-30 20:18:21 +09:00
smoogipoo
fc813347ac
Make JudgementLine private
2019-08-30 19:54:36 +09:00
smoogipoo
dfccc60361
Reorder HitErrorDisplay
2019-08-30 19:53:38 +09:00
smoogipoo
fab12fa9cd
Centre align the icons
...
Seems to look better this way.
2019-08-30 19:53:38 +09:00
Dean Herbert
665fc95d49
Handle no hitobjects / no hitwindows (osu!catch)
2019-08-30 19:37:20 +09:00
Dean Herbert
80671cefd7
Final visual polish
2019-08-30 19:14:07 +09:00
Dean Herbert
c3abf0ccb7
Improve visuals
2019-08-30 18:50:38 +09:00
Dean Herbert
8fc177b743
Fix namespacing and hitwindow source
2019-08-30 18:46:42 +09:00
Dean Herbert
741bd0a5cf
Fix incorrect colour sizes and simplify alignment specification
2019-08-30 18:35:17 +09:00
Dean Herbert
54696eef39
Reverse display, add animation and reduce width
2019-08-30 17:06:23 +09:00
Dean Herbert
a73d672c2f
Tidy up judgement line logic (and fix it displaying at the wrong place)
2019-08-30 16:40:39 +09:00
Dean Herbert
6640161bc1
Simplify event propagation
2019-08-30 15:51:36 +09:00
Dean Herbert
bdbfa7bd2f
Fix class naming
2019-08-30 15:32:47 +09:00
Dean Herbert
835ee0aa2f
Code quality fixes
2019-08-30 15:29:13 +09:00
Joehu
73fd3cf03c
Fix gameplay menu button initial hover animation
2019-08-28 19:00:01 -07:00
Dean Herbert
7aeeb65ae7
Tidy up Player's container loading logic
...
Fixes drawable ruleset being loaded before skin sources are finished, by loading them as a separate operation (to avoid children being loaded first).
2019-08-27 18:27:21 +09:00
Dean Herbert
5e362d10b1
Add ruleset-specific legacy skin providers
...
This moves implementation of osu! skinnables to OsuLegacySkin.
2019-08-26 12:21:49 +09:00
Andrei Zavatski
0ccfaeb8d9
Simplify moving average
2019-08-21 10:13:59 +03:00
Andrei Zavatski
a5acc913ea
CI fixes
2019-08-21 09:58:47 +03:00
Andrei Zavatski
a994ad9c84
Use moving average to calculate arrow position
2019-08-21 09:40:15 +03:00
Andrei Zavatski
71cbc3525d
Add/remove displays only if necessary
2019-08-21 09:16:09 +03:00
Andrei Zavatski
f72edb8bf8
Add missing blank line
2019-08-20 09:03:31 +03:00
Andrei Zavatski
596ee150c6
Add xmldoc for not obvious const
2019-08-20 08:51:41 +03:00
Andrei Zavatski
9f64e09625
Move HitErrorDisplayOverlay back to the HUD
2019-08-20 08:45:51 +03:00
Andrei Zavatski
d337f9b482
DefaultHitErrorDisplay -> BarHitErrorDisplay
2019-08-20 08:03:17 +03:00
Andrei Zavatski
c4251d512e
Simplify bar building
2019-08-20 08:00:09 +03:00
Andrei Zavatski
415f180261
Delete extra semicolon
2019-08-19 22:53:28 +03:00
Andrei Zavatski
50c47568e4
Don't present Meh hit windows if it has no value
2019-08-19 22:45:27 +03:00
Andrei Zavatski
f1c3a60660
Add ability to select side
2019-08-19 22:04:27 +03:00
Andrei Zavatski
1bff103d32
CI fixes
2019-08-19 21:25:14 +03:00
Andrei Zavatski
6d3aa0520b
Make HitErrorDisplay an abstract class
2019-08-19 20:44:06 +03:00
Andrei Zavatski
70084b5553
Move HitErrorDisplay outside of the HUD
2019-08-19 20:28:03 +03:00
Andrei Zavatski
4c817b18b7
Use direct cast
2019-08-18 17:03:11 +03:00
Andrei Zavatski
dd6351b8ca
Apply suggested changes
2019-08-18 16:51:16 +03:00
Andrei Zavatski
6c60db550f
Fix crash if ruleset has no Meh hit windows
2019-08-18 16:24:13 +03:00
Andrei Zavatski
55cd1cecdf
Add missing blank line
2019-08-18 15:53:42 +03:00
Andrei Zavatski
8740ebd13f
Simplify layout
2019-08-18 15:45:18 +03:00
Andrei Zavatski
a59a14c9e6
Add setting to enable/disable hit error visibility
2019-08-18 15:01:04 +03:00
Andrei Zavatski
ee5568e596
Use Queue instead of List for stored Judgements
2019-08-18 14:43:34 +03:00
Andrei Zavatski
50133ba863
naming adjustments
2019-08-18 02:57:12 +03:00
Andrei Zavatski
906984ad95
Fix the math
2019-08-18 02:49:07 +03:00
Andrei Zavatski
f7024b513e
Visual improvements
2019-08-18 01:43:43 +03:00
Andrei Zavatski
94dbd6386f
Merge remote-tracking branch 'refs/remotes/ppy/master' into accuracy-bar
2019-08-18 01:14:27 +03:00
Dean Herbert
d0f2d22995
Merge branch 'master' into fix-storyboard-not-shown-on-disabled-user-dim
2019-08-12 05:46:15 +09:00
Andrei Zavatski
e7964c165f
Make judgement lines alive for a bit longer
2019-08-11 19:09:50 +03:00
Andrei Zavatski
3136d46c7f
Do not generate new judgement line on miss
2019-08-11 19:04:56 +03:00
Andrei Zavatski
5e0ac28ca8
Add basic colours
2019-08-11 18:30:03 +03:00
Andrei Zavatski
177a317a48
rename AccuracyBar to HitErrorDisplay
2019-08-11 18:11:49 +03:00
Andrei Zavatski
2a35c3c3e2
Calculate real position for judgement lines
2019-08-11 18:04:54 +03:00
Andrei Zavatski
0a255fe4d1
Add moving arrow
2019-08-11 16:38:03 +03:00
Andrei Zavatski
ed409d113b
Add judgement lines generator
2019-08-11 15:53:15 +03:00
Andrei Zavatski
fd334e0319
Implement basic layout for AccuracyBar
2019-08-11 14:57:21 +03:00
Dean Herbert
90b1fe81f3
Update cached usage in line with framework changes
2019-08-09 19:12:29 +09:00
iiSaLMaN
0fcc6c1676
Add DimLevel property
2019-08-08 22:13:48 +03:00