Dean Herbert
|
4c4d75e6f9
|
Remove AccuracyCounter sizing dependency in HUDOverlay
|
2021-05-11 18:39:14 +09:00 |
|
Dean Herbert
|
b248b2e5e3
|
Hook up full save/load flow
|
2021-05-11 18:39:14 +09:00 |
|
Dean Herbert
|
df72656aa1
|
Remove downwards dependency from HUDOverlay to HealthDisplay
|
2021-05-11 18:39:14 +09:00 |
|
Dean Herbert
|
95a8f21ab2
|
Add the concept of skinnable target containers and mark a basic one for HUD elements
|
2021-05-11 18:39:14 +09:00 |
|
Dean Herbert
|
b9ab9342fa
|
Setup basics to allow extracting serializable content from skinnable Drawable s
|
2021-05-11 18:39:14 +09:00 |
|
Dean Herbert
|
2ecd638f7f
|
Merge branch 'master' into skin-components-list
|
2021-05-10 18:13:10 +09:00 |
|
Dean Herbert
|
1cb10c2a22
|
Remove unnecessary binding logic from HUDOverlay
|
2021-05-07 17:51:46 +09:00 |
|
Dean Herbert
|
a7acecc52b
|
Merge branch 'skin-components-bind-outwards-health' into remove-hud-overlay-unused-pieces
|
2021-05-07 17:51:41 +09:00 |
|
Dean Herbert
|
755588258e
|
Update HealthDisplay components to use DI to attach data source
|
2021-05-07 17:22:45 +09:00 |
|
Dean Herbert
|
a2e4fb5b6b
|
Update ScoreCounter components to bind outwards
|
2021-05-07 16:16:48 +09:00 |
|
Dean Herbert
|
625890381f
|
Update ComboCounter components to use DI to attach data source
|
2021-05-03 17:43:00 +09:00 |
|
Dean Herbert
|
8b82a07914
|
Move skin-related interfaces out of HUD namespace
|
2021-04-30 13:10:42 +09:00 |
|
Dean Herbert
|
5585a7d438
|
Add basic interfaces for skinnable target containers
|
2021-04-30 13:10:42 +09:00 |
|
Dean Herbert
|
6044083cf7
|
Speed up the fade of the HUD a touch
|
2021-04-14 14:25:16 +09:00 |
|
Dean Herbert
|
65a1270f9a
|
Hide top-right HUD overlay elements as part of HUD visibility
|
2021-04-14 14:16:18 +09:00 |
|
Dean Herbert
|
6517acc510
|
Add leaderboard display to realtime player
|
2020-12-22 19:10:08 +09:00 |
|
Dean Herbert
|
a147b7186d
|
Remove unnecessary call to updateVisibility
|
2020-12-01 14:01:34 +09:00 |
|
Dean Herbert
|
63ff722963
|
Fix code formatting
|
2020-12-01 14:00:54 +09:00 |
|
Ryan Zmuda
|
e102f2e8fa
|
Moved enum to bottom, change defualt bind to Shift-Tab, Fixed Notification
|
2020-11-30 21:38:16 -05:00 |
|
Ryan Zmuda
|
9145557522
|
Revert "Revert "forgot to remove something... sorry""
This reverts commit 6478bed431 .
|
2020-11-29 23:15:12 -05:00 |
|
Ryan Zmuda
|
6478bed431
|
Revert "forgot to remove something... sorry"
This reverts commit a780a8bbd8 .
|
2020-11-29 23:14:43 -05:00 |
|
Ryan Zmuda
|
a780a8bbd8
|
forgot to remove something... sorry
|
2020-11-29 21:52:58 -05:00 |
|
Ryan Zmuda
|
3994cf082d
|
add keybind for in game overlay
|
2020-11-29 20:59:02 -05:00 |
|
Dan Balasescu
|
0ef1459f4b
|
Merge pull request #10621 from peppy/hud-momentary-visibility
Add momentary HUD toggle
|
2020-10-30 15:40:54 +09:00 |
|
Dean Herbert
|
8928aa6d92
|
Add key binding to show HUD while held
|
2020-10-30 14:19:40 +09:00 |
|
Dean Herbert
|
b4eda65383
|
Commit missing pieces
|
2020-10-30 13:53:51 +09:00 |
|
Dean Herbert
|
9bb86ccb83
|
Change shift-tab to cycle available HUD visibility modes
|
2020-10-30 13:09:22 +09:00 |
|
Dean Herbert
|
80b1f816c7
|
Merge branch 'master' into hide-hud-during-break-time
|
2020-10-20 14:19:04 +09:00 |
|
Dean Herbert
|
c57fecd1fc
|
Update comment to make it clear this is a hack
|
2020-10-20 12:43:57 +09:00 |
|
Joehu
|
fef6e55b39
|
Remove unused using and field
|
2020-10-19 12:32:16 -07:00 |
|
Joehu
|
dbda18acea
|
Fix autoplay/replay settings going off screen on some legacy skins
|
2020-10-19 12:04:23 -07:00 |
|
Dean Herbert
|
77bf050a80
|
Ignore IgnoreHits for flashiness
|
2020-10-16 17:24:43 +09:00 |
|
Dean Herbert
|
a810f56ec8
|
Move "flash on hit only" logic to binding
|
2020-10-16 17:08:46 +09:00 |
|
Dean Herbert
|
c0a1f2158c
|
Add basic component structure for skinnable health displays
|
2020-10-16 17:08:46 +09:00 |
|
Dean Herbert
|
d76365ed1b
|
Make container readonly
|
2020-10-15 18:38:41 +09:00 |
|
Dean Herbert
|
6983978c98
|
Correct top-right element offset by finding the lower top anchor element
|
2020-10-15 18:30:44 +09:00 |
|
Dean Herbert
|
254eba9008
|
Add and consume skinnable accuracy counter
|
2020-10-15 17:53:16 +09:00 |
|
Dean Herbert
|
d8d085ede9
|
Align top-right elements with lowest point in score display
|
2020-10-15 17:14:42 +09:00 |
|
Dean Herbert
|
950c47287c
|
Fix positioning of score display in HUD overlay
|
2020-10-15 17:14:42 +09:00 |
|
Dean Herbert
|
e1da64398e
|
Add and consume skinnable score counter
|
2020-10-15 17:14:42 +09:00 |
|
Dean Herbert
|
2fce064e32
|
Add basic legacy combo counter and updating positioning logic
|
2020-10-14 19:16:34 +09:00 |
|
Dean Herbert
|
f5623ee21e
|
Setup skinnable combo counter component with default implementation
|
2020-10-14 19:16:34 +09:00 |
|
Dean Herbert
|
98acf1e31d
|
Make field read only
|
2020-10-14 19:16:25 +09:00 |
|
Dean Herbert
|
a7f8e26e35
|
Adjust bottom-right elements positions based on song progress display
|
2020-10-14 18:51:53 +09:00 |
|
Dean Herbert
|
ace9fbc8d3
|
Confine available area for HUD components to excluse the song progress area
|
2020-10-14 18:44:22 +09:00 |
|
Salman Ahmed
|
8f1a71c6b1
|
Remove counter sprite attributes for not being of any reasonable use
|
2020-08-19 07:44:45 +03:00 |
|
Dean Herbert
|
fea6389f69
|
Hide HUD elements during break time by default
|
2020-07-22 12:41:06 +09:00 |
|
Bartłomiej Dach
|
a63b6a3ddf
|
Simplify binding
|
2020-06-26 19:39:55 +02:00 |
|
Bartłomiej Dach
|
3783fe8d6a
|
Rename fields for clarity
|
2020-06-26 19:39:53 +02:00 |
|
Power Maker
|
798e8e7a8d
|
Fix CI fail
|
2020-06-26 15:12:01 +02:00 |
|
Power Maker
|
efeaa1cc10
|
Make some changes, fix and add tests
|
2020-06-26 14:58:42 +02:00 |
|
Power Maker
|
97a212a7f6
|
Hide red tint based on "Show health display even when you can't fail" setting
|
2020-06-26 14:32:01 +02:00 |
|
Dean Herbert
|
4976f80b71
|
Move implementation to HUD
|
2020-04-09 14:31:25 +09:00 |
|
Joehu
|
493b654011
|
Remove horizontal margin from mod display
Can skew center alignment on fill flow containers.
Fixes affected areas. Vector2(5, 0) is similar to MarginPadding { Left = 10 }.
|
2020-04-03 11:30:02 -07:00 |
|
Dean Herbert
|
997b49f6dc
|
Change display to always show progress bar, only hiding seeking handle instead
|
2020-01-24 14:21:22 +09:00 |
|
smoogipoo
|
76f2fb378f
|
Separate score and health parts of ScoreProcessor
|
2019-12-19 20:03:14 +09:00 |
|
smoogipoo
|
a276643a4b
|
Reorder health display and score elements
|
2019-12-16 18:41:14 +09:00 |
|
smoogipoo
|
83f77d9c35
|
Make the layout faster
|
2019-12-16 18:41:02 +09:00 |
|
Dean Herbert
|
94f3dbb2f6
|
Adjust transitions slightly
|
2019-12-12 16:09:50 +09:00 |
|
Dean Herbert
|
3ccfee64f6
|
Add HUDOverlay tests
|
2019-12-12 16:09:42 +09:00 |
|
Dean Herbert
|
ffb5cdc6ae
|
Hide settings overlay along with other HUD-hidden content
|
2019-12-12 15:20:42 +09:00 |
|
Dean Herbert
|
ad2528d4d2
|
Hide key counter along with other hud elements
Also tidies up HUD hide logic and protects against incorrect hiding.
|
2019-12-12 15:19:45 +09:00 |
|
Dean Herbert
|
158737e001
|
Remove FadeTime customisation
Also adjusts fade transitions to feel better, especially in fast forward scenarios.
|
2019-09-12 14:27:29 +09:00 |
|
Dean Herbert
|
4cad55cee6
|
Move hit windows lookup to DrawableRuleset
|
2019-09-03 13:05:03 +09:00 |
|
smoogipoo
|
0a89603e79
|
Fix hit error potentially not displaying with null hitwindows
|
2019-09-02 16:07:16 +09:00 |
|
Dean Herbert
|
f1db6c7039
|
Fix likely nullref
|
2019-08-30 20:18:21 +09:00 |
|
Dean Herbert
|
665fc95d49
|
Handle no hitobjects / no hitwindows (osu!catch)
|
2019-08-30 19:37:20 +09:00 |
|
Dean Herbert
|
8fc177b743
|
Fix namespacing and hitwindow source
|
2019-08-30 18:46:42 +09:00 |
|
Dean Herbert
|
bdbfa7bd2f
|
Fix class naming
|
2019-08-30 15:32:47 +09:00 |
|
Andrei Zavatski
|
9f64e09625
|
Move HitErrorDisplayOverlay back to the HUD
|
2019-08-20 08:45:51 +03:00 |
|
Andrei Zavatski
|
1bff103d32
|
CI fixes
|
2019-08-19 21:25:14 +03:00 |
|
Andrei Zavatski
|
70084b5553
|
Move HitErrorDisplay outside of the HUD
|
2019-08-19 20:28:03 +03:00 |
|
Andrei Zavatski
|
4c817b18b7
|
Use direct cast
|
2019-08-18 17:03:11 +03:00 |
|
Andrei Zavatski
|
dd6351b8ca
|
Apply suggested changes
|
2019-08-18 16:51:16 +03:00 |
|
Andrei Zavatski
|
8740ebd13f
|
Simplify layout
|
2019-08-18 15:45:18 +03:00 |
|
Andrei Zavatski
|
177a317a48
|
rename AccuracyBar to HitErrorDisplay
|
2019-08-11 18:11:49 +03:00 |
|
Andrei Zavatski
|
2a35c3c3e2
|
Calculate real position for judgement lines
|
2019-08-11 18:04:54 +03:00 |
|
Andrei Zavatski
|
ed409d113b
|
Add judgement lines generator
|
2019-08-11 15:53:15 +03:00 |
|
Andrei Zavatski
|
fd334e0319
|
Implement basic layout for AccuracyBar
|
2019-08-11 14:57:21 +03:00 |
|
Dean Herbert
|
8f2ec73626
|
Move logic inside of HUDOverlay
Add vertical offset adjust.
|
2019-07-07 05:30:53 +09:00 |
|
Salman Ahmed
|
8b4ef52c13
|
Revert unnecessary changes
|
2019-07-03 07:27:24 +03:00 |
|
Salman Ahmed
|
6a79349f4a
|
Move health display out of the visibility container
|
2019-07-02 02:19:59 +03:00 |
|
smoogipoo
|
bde2d552b6
|
Merge remote-tracking branch 'origin/master' into fix-more-pause-cases
# Conflicts:
# osu.Game.Tests/Visual/Gameplay/TestCasePause.cs
|
2019-05-10 22:16:59 +09:00 |
|
smoogipoo
|
01eb1a34a9
|
Remove unused variable
|
2019-05-10 22:15:33 +09:00 |
|
smoogipoo
|
6a957ad27f
|
Fix pause triggered when already paused
|
2019-05-10 15:51:12 +09:00 |
|
smoogipoo
|
7c105fd99f
|
Fix testcase players pausing on window unfocus
|
2019-05-10 15:39:25 +09:00 |
|
Dean Herbert
|
9248e6290c
|
Use FrameStabilityClock to denote current position on song progress
|
2019-05-09 18:09:26 +09:00 |
|
Dean Herbert
|
9457a6128e
|
Fix game pausing when made inactive while watching a replay
|
2019-05-09 10:57:55 +09:00 |
|
smoogipoo
|
0222424aef
|
Make mods IReadOnlyList<Mod> gamewide
Prevents potential multiple evaluations of enumerable.
|
2019-04-10 17:20:36 +09:00 |
|
smoogipoo
|
c584967eb1
|
Remove mods from workingbeatmap
|
2019-04-09 12:59:32 +09:00 |
|
Dean Herbert
|
8658de5108
|
Rename KeyCounterCollection -> KeyCounterDisplay
Also fix not working
|
2019-03-26 13:52:48 +09:00 |
|
Dean Herbert
|
5f288650bf
|
Fix misses/typos
|
2019-03-20 14:49:33 +09:00 |
|
Dean Herbert
|
baea7230bc
|
Rename RulesetContainer to DrawableRuleset
|
2019-03-19 23:47:31 +09:00 |
|
Dean Herbert
|
68f28326a2
|
Refactor RulesetContainer for readability
|
2019-03-19 20:21:31 +09:00 |
|
Dean Herbert
|
58ef397f4f
|
Move all clock related gameplay logic inside GameplayClockContainer
|
2019-03-07 16:02:24 +09:00 |
|
Dean Herbert
|
01f1018d02
|
Tidy up clock logic using DI and a GameplayClock
|
2019-03-05 13:37:51 +09:00 |
|
Dean Herbert
|
e2c6a8bc07
|
Use pattern matching wherever possible
|
2019-02-28 14:35:00 +09:00 |
|
Dean Herbert
|
3fe4b8fd1c
|
Update variable names
Also cleans up some weird code
|
2019-02-22 17:51:39 +09:00 |
|
smoogipoo
|
d8c55bc729
|
Adjust namespaces
|
2019-02-21 19:05:52 +09:00 |
|
smoogipoo
|
bca347427f
|
Update with framework bindable changes
|
2019-02-21 18:56:34 +09:00 |
|