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Commit Graph

718 Commits

Author SHA1 Message Date
NotGumballer91
1caab78bdc
Update ModAutoplay.cs 2022-07-18 00:09:31 +08:00
Salman Ahmed
4e7156cee8 Store user country on databased scores 2022-07-16 06:39:05 +03:00
Joseph Madamba
aacded0ecf Fix difficulty adjust settings having more padding on sliders 2022-06-28 07:33:05 -07:00
Dean Herbert
31a447fda0 Update parameter discards 2022-06-24 21:26:19 +09:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Gabe Livengood
6e64a8f55e
use event to trigger failure 2022-06-10 13:13:35 -04:00
Gabe Livengood
21c5499da1
remove arbitrary from method name 2022-06-10 13:11:17 -04:00
Gabe Livengood
4b73c423bd don't specify icon 2022-06-09 18:58:22 -04:00
Gabe Livengood
99dc2fbc3e
specify culture 2022-06-09 00:15:15 -04:00
Gabe Livengood
fdbec4f8c0
display tooltip accuracy as percentage 2022-06-08 23:44:34 -04:00
Gabe Livengood
dc75d55f72
allow modfailcondition to arbitrarily trigger fail 2022-06-08 14:02:15 -04:00
Gabe Livengood
6710df94a7
change max accuracy to 99% 2022-06-06 12:05:45 -04:00
Gabe Livengood
58d4aeb4fb
add accuracy calculation comment 2022-05-25 15:11:06 -04:00
Gabe Livengood
5944a15c30 review pass eins 2022-05-24 20:04:57 -04:00
Gabe Livengood
dde0756bed add accuracy challenge mod 2022-05-24 10:23:44 -04:00
Dean Herbert
eabf578282 Use interface to convey beat sync information 2022-05-22 22:44:54 +09:00
Dean Herbert
2e21d75b10 Move metronome into own class and rename to avoid conflict with mod sounds 2022-05-20 17:30:04 +09:00
Salman Ahmed
82b784ce5a Change IApplicableToSample to receive adjustable component instead
Done for consistency with `IApplicableToTrack`.
2022-05-10 18:06:03 +03:00
Salman Ahmed
4f5001704e Change IApplicableToTrack to receive adjustable component instead 2022-05-10 18:06:03 +03:00
Salman Ahmed
bbbecbb6b7 Apply time-ramping adjustment using clock instead of track 2022-05-10 18:06:03 +03:00
Salman Ahmed
43c9058d09 Fix wrong obsolete message 2022-05-05 14:39:05 +03:00
Salman Ahmed
8501a41619 Bring back separate bool properties as non-cascading 2022-05-05 14:37:38 +03:00
Salman Ahmed
8488a29e9e Renew obsoletion date 2022-05-04 17:22:11 +03:00
Salman Ahmed
20e277d2e5 Apply proposed naming changes 2022-05-04 17:12:17 +03:00
Salman Ahmed
e9ecf26b6a Merge branch 'master' into multiplayer-disable-adaptive-speed 2022-05-04 17:12:03 +03:00
Bartłomiej Dach
6630b38c08
Make all ModRateAdjust implementations incompatible with each other 2022-04-07 22:38:46 +02:00
Dean Herbert
e0d434b89f Remove unused using statement 2022-03-31 11:34:32 +09:00
Dean Herbert
0cac935939 Shorten class name of ModCreatedReplayUser 2022-03-31 11:34:23 +09:00
Dean Herbert
2c1ccc7d36
Update obsolete message to match targeted developers' use case
Co-authored-by: Salman Ahmed <frenzibyte@gmail.com>
2022-03-31 11:33:26 +09:00
Dean Herbert
234bec45cc Remove unnecessary logging 2022-03-31 11:32:00 +09:00
Salman Ahmed
6874cdf0c8 Remove unnecessary public prefix in interface method 2022-03-31 01:50:46 +03:00
Bartłomiej Dach
83bae81095
Fill out ICreateReplayData xmldocs 2022-03-30 22:04:54 +02:00
Bartłomiej Dach
9621a7f9cb
Merge branch 'master' into fix-autoplay-mod-user-id 2022-03-30 21:41:45 +02:00
Salman Ahmed
8d4356f23b Mark "autoplay" and "cinema" mods as mutually exclusive 2022-03-29 17:26:02 +03:00
Salman Ahmed
9a09c97457 Fix "Barrel Roll" tooltip not limiting decimal places for spin speed 2022-03-29 16:11:44 +03:00
Dean Herbert
ea9495eb74 Update all existing calls to extension method with correct fallback handling 2022-03-29 16:51:30 +09:00
Dean Herbert
7d716adf39 Create new ICreateReplayData interface and obsolete ICreateReplay 2022-03-29 16:51:30 +09:00
Dean Herbert
3fc8c23fe4 Remove unnecessary SetReplayScore call in ModCinema 2022-03-29 16:51:30 +09:00
Dean Herbert
327477d050 Remove unnecessary SetReplayScore call in ModCinema 2022-03-29 16:50:05 +09:00
Salman Ahmed
6cd67928ab Simplify documentation of ModUsage 2022-03-23 15:48:52 +03:00
Salman Ahmed
b218046fa2 Remove redundant line from mod usage 2022-03-23 15:38:48 +03:00
Salman Ahmed
5f878ed82b Delegate IsPlayable to the obsoleted UserPlayable by default
Handles consumers who still haven't updated to use `IsPlayable` yet.
2022-03-20 16:07:09 +03:00
Salman Ahmed
add9f3ec91 Rename multiplayer mod usages to make more sense 2022-03-20 13:12:24 +03:00
Salman Ahmed
820a672940 Reword xmldoc to make more sense 2022-03-20 06:37:08 +03:00
Salman Ahmed
70e943fbcc ModUsage.Solo -> ModUsage.User 2022-03-20 06:36:51 +03:00
Salman Ahmed
f2248ecc08 Update usages to use IsPlayable instead 2022-03-18 02:11:18 +03:00
Salman Ahmed
51e5dd7d0e Introduce IsPlayable(...) and obsolete UserPlayable 2022-03-18 02:08:30 +03:00
Salman Ahmed
d90f21e140
Reword mod documentation
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2022-03-18 00:13:40 +03:00
Salman Ahmed
b3ac544d65 Revert "Consider UnknownMod to be "playable in multiplayer""
This reverts commit 07e9f3780a.
2022-03-17 06:31:51 +03:00
Salman Ahmed
07e9f3780a Consider UnknownMod to be "playable in multiplayer" 2022-03-17 05:15:48 +03:00
Salman Ahmed
187059a37f Replace hardcoded overrides with the newly introduced Mod properties 2022-03-17 03:51:27 +03:00
Salman Ahmed
d90a334853 Introduce multiplayer playability and free mod validity in Mod 2022-03-17 03:48:56 +03:00
Dean Herbert
1814a325d8 Move GetSettingUnderlyingValue to a SettingSource extension method 2022-03-15 14:54:00 +09:00
Dean Herbert
eaef27595c Also mark UnknownMod as not user-playable 2022-03-10 15:33:50 +09:00
Dean Herbert
02f44d7061 Merge branch 'master' into fix-mod-conversion-exceptions 2022-03-09 18:07:42 +09:00
Dean Herbert
0267aed846 Change ToMod to return an UnknownMod rather than throw if a mod isn't available
As seen by this kind of crash, having the `.ToMod` method throw can be
very problematic and also hidden (as it is used inside of models in
places where exceptions are not expected to occur).

Given there are tens of usages of this method, returning a placeholder
mod seems like a better idea than outright throwing.

```
 An unhandled has occurred.
 System.InvalidOperationException:
There is no mod in the ruleset (osu) matching the acronym AS.
 at osu.Game.Online.API.APIMod.ToMod(Ruleset ruleset) in /Users/dean/Projects/osu/osu.Game/Online/API/APIMod.cs:line 54
 at osu.Game.Scoring.ScoreInfo.<get_Mods>b__117_0(APIMod m) in /Users/dean/Projects/osu/osu.Game/Scoring/ScoreInfo.cs:line 193
 at System.Linq.Enumerable.SelectArrayIterator`2.ToArray()
 at osu.Game.Scoring.ScoreInfo.get_Mods() in /Users/dean/Projects/osu/osu.Game/Scoring/ScoreInfo.cs:line 193
 at osu.Game.Screens.Select.Leaderboards.BeatmapLeaderboard.<>c.<subscribeToLocalScores>b__40_2(ScoreInfo s) in /Users/dean/Projects/osu/osu.Game/Screens/Select/Leaderboards/BeatmapLeaderboard.cs:line 199
 at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
 at osu.Game.Database.RealmObjectExtensions.Detach[T](IEnumerable`1 items) in /Users/dean/Projects/osu/osu.Game/Database/RealmObjectExtensions.cs:line 180
 at osu.Game.Screens.Select.Leaderboards.BeatmapLeaderboard.<>c__DisplayClass40_0.<subscribeToLocalScores>g__localScoresChanged|1(IRealmCollection`1 sender, ChangeSet changes, Exception exception) in /Users/dean/Projects/osu/osu.Game/Screens/Select/Leaderboards/BeatmapLeaderboard.cs:line
209
 at Realms.RealmCollectionBase`1.Realms.INotifiable<Realms.NotifiableObjectHandleBase.CollectionChangeSet>.NotifyCallbacks(Nullable`1 changes, Nullable`1 exception)
 at Realms.NotifiableObjectHandleBase.NotifyObjectChanged(IntPtr managedHandle, IntPtr changes, IntPtr exception)
```
2022-03-09 17:57:55 +09:00
Henry Lin
8b8b54b58f Scale rate adjustments based on hit timing consistency and tweak some related numbers 2022-03-05 21:48:57 +08:00
Henry Lin
76d257fbe4
Merge branch 'master' into mod-adaptive-speed 2022-03-04 15:16:37 +08:00
Henry Lin
f72c9a1f41 Cap speed change per hit and apply a speed decrease on miss 2022-03-04 11:48:48 +08:00
Henry Lin
b66af7edf4 Rename approximatedRates to ratesForRewinding and update xmldoc 2022-03-04 11:03:57 +08:00
Bartłomiej Dach
fcefd3c725
Fix slightly wrong references in xmldocs 2022-03-03 17:39:55 +01:00
Bartłomiej Dach
3797871aa0
Add extended documentation of adaptive speed mod machinations 2022-03-03 17:25:49 +01:00
Bartłomiej Dach
ffaf5b729f
Move and reword docs of allowable rate range constants 2022-03-03 17:07:43 +01:00
Henry Lin
464be6e64c Only call IUpdatableByPlayfield.Update if the playfield isn't nested 2022-03-03 14:37:39 +08:00
Henry Lin
4ce2044e4c Reorder members 2022-03-03 13:09:41 +08:00
Henry Lin
9c2aa51194 Rename applyPitchAdjustment to adjustPitchChanged 2022-03-03 13:07:30 +08:00
Henry Lin
ae71dcceeb Convert comments to xmldoc 2022-03-03 13:03:53 +08:00
Henry Lin
09254407fe Interpolate speed change using IUpdatableByPlayfield 2022-03-03 12:09:36 +08:00
Henry Lin
51258dbab4 Use binary search in ApplyToBeatmap 2022-03-03 11:21:20 +08:00
Henry Lin
95a40c5dc5 Remove pointless comment 2022-03-03 10:43:30 +08:00
Henry Lin
ff7f65de27 Extract duplicated conditionals 2022-03-03 10:43:04 +08:00
Henry Lin
55737226a3 Use Enumerable.Repeat 2022-03-03 10:18:36 +08:00
Henry Lin
d335a2229f Tweak average_count 2022-03-02 21:07:57 +08:00
Henry Lin
17bc714297 Allow the mod to properly react to nested hit objects 2022-03-02 20:48:57 +08:00
Henry Lin
6caecf79a0 Use smooth speed change 2022-03-02 20:08:05 +08:00
Henry Lin
c6934b4bce Improve adaptive speed algorithm and add rewind support 2022-03-02 10:35:03 +08:00
Henry Lin
783f43ccfb Add initial rate setting 2022-03-02 09:57:52 +08:00
Henry Lin
c9b205afeb Add adaptive speed mod 2022-03-02 09:57:52 +08:00
Dean Herbert
7307e68e9c Revert "Merge pull request #16889 from smoogipoo/remove-mod-multiplier"
This reverts commit 252b945d3b, reversing
changes made to a1b39a96cf.
2022-02-17 13:26:12 +09:00
Dean Herbert
23933fc881 Update xmldoc to mention that multipliers are not applied anywhere 2022-02-16 17:32:22 +09:00
Dan Balasescu
4c1413e0c7 No longer require Mod implementation 2022-02-16 16:36:02 +09:00
Bartłomiej Dach
82f9ad63f5
Fix flashlight size multiplier printing with too many decimal digits 2022-02-02 20:41:25 +01:00
Salman Ahmed
074a691635 Set keyboard step to 0.1 for difficulty adjust sliders 2022-02-02 17:43:08 +03:00
Bartłomiej Dach
8c3fbb6eb4
Merge branch 'master' into Liswiera-FL-changes 2022-01-24 21:32:36 +01:00
Bartłomiej Dach
a227af75ed
Simplify flashlight parameter passing flow 2022-01-24 21:03:02 +01:00
Bartłomiej Dach
5874475dff
Extract DefaultFlashlightSize to base flashlight class 2022-01-24 21:03:02 +01:00
Bartłomiej Dach
a7c0d507ce
Rename flashlight settings to be more accurate 2022-01-24 21:03:02 +01:00
mk-56
948867898c ModeMultiplier rename 2022-01-24 11:38:52 +01:00
mk-56
161a2a321e Remove bindable from ModeMultiplier 2022-01-24 09:07:07 +01:00
mk-56
ed84ae0ac0 Adjust values to Bdach's refined taste 2022-01-24 00:42:43 +01:00
Bartłomiej Dach
735414bc49
Replace TimeSignatures enum with struct for storage of arbitrary meter 2022-01-22 20:50:31 +01:00
mk-56
955bab926f Separate the settings for each modes radiuses 2022-01-22 19:38:56 +01:00
MK56
b5f813a949
Merge branch 'ppy:master' into Liswiera-FL-changes 2022-01-22 19:04:39 +01:00
Dean Herbert
7f65f3a47f Remove all usage of BaseDifficulty (and access Difficulty instead) 2022-01-18 22:57:39 +09:00
mk-56
57cc2f7893 Adjustment to size values of FL per mode 2022-01-16 14:26:26 +01:00
mk-56
ee4331dda4 Merge remote-tracking branch 'origin/Liswiera-FL-changes' into Liswiera-FL-changes 2022-01-15 21:44:03 +01:00
mk-56
2a59735525 Initial commit 2022-01-15 21:43:28 +01:00
Dean Herbert
51251e3204 Fix CI reported warnings 2022-01-12 22:39:00 +09:00
Joseph Madamba
7de43e3aba Fix most open compound words in identifiers being closed 2021-12-27 20:26:28 -08:00
JamesTheGeek
828072bcea Fix issue #15869
The taiko-slider is not included in  `Playfield`, so it doesn't get hidden when calling `drawableRuleSet.Playfield.Hide()`.   Calling `drawableRuleSet.Hide()` hides the taiko-slider, in addition to the rest of the `Playfield`.
2021-12-14 23:23:11 -05:00
ekrctb
116b857cea
Merge branch 'master' into no-scope-catch 2021-11-10 20:50:31 +09:00
Semyon Rozhkov
41f4f0ab5e Different setting slider description in each mod 2021-11-10 03:57:22 +03:00
Semyon Rozhkov
64bc8da14c Add "No Scope" mod implementation for Catch 2021-11-09 17:11:19 +03:00
Salman Ahmed
eb5e7402c3 Remove obsolete method in ModAutoplay 2021-11-07 16:15:57 +03:00
Dean Herbert
6944151486 Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
Dean Herbert
b339c149d8 Copy BaseDifficulty to Beatmap<T> and move all write operations across 2021-10-06 15:10:45 +09:00
Dean Herbert
a92d499d7a Convert usages of BeatmapDifficulty to IBeatmapDifficultyInfo 2021-10-01 16:55:50 +09:00
Dean Herbert
a743a3f306 Change combo bind logic to be non-weird 2021-09-17 19:15:14 +09:00
smoogipoo
2d39131202 Refactor taiko flashlight a bit 2021-09-17 18:41:03 +09:00
Dean Herbert
c3531e1361 Move more specification from Mod to IMod 2021-09-10 12:42:53 +09:00
Dean Herbert
719392de39 Change CreateInstance to use Activator.CreateInstance instead of clone 2021-09-10 12:05:10 +09:00
Dean Herbert
cf633973a9 Refactor exposed mod retrieval methods for better safety 2021-09-10 11:09:13 +09:00
Dean Herbert
c25ab6835c Remove IJsonSerializable interface
Was pretty pointless and made it hard to use the custom serialisation
terms arbitrarily in tests.
2021-08-31 14:39:20 +09:00
Salman Ahmed
84637b59ef Define DifficultyBindableWithCurrent and use in SliderControl 2021-08-25 07:40:41 +03:00
Salman Ahmed
072560ba3e Remove leftover unused using 2021-08-19 07:17:43 +03:00
Salman Ahmed
102320f8ae Merge branch 'master' into mod-settings-difficulty-cache 2021-08-19 06:35:13 +03:00
Salman Ahmed
1ae4a1910a Cache mod settings rather than fetching everytime 2021-08-18 09:17:42 +03:00
Salman Ahmed
8c5d99ab21 Override CreateInstance() in osu! bindable subclasses
Three bindables are left which don't have this overriden due to them
already not having a value-only constructor and not supporting
`GetBoundCopy()` properly:
 - `BeatmapDifficultyCache.BindableStarDifficulty`.
 - `TotalScoreBindable`
 - `TotalScoreStringBindable`

I could add support for them by passing the required data to them, as
they seem to be able to have that shared, but I'm hesitant to support
something which was already broken and never used, not sure.
2021-08-18 04:19:58 +03:00
Salman Ahmed
060ba0692d Add hash code support for Mod 2021-08-17 04:27:04 +03:00
Salman Ahmed
855fff1486 Fix DifficultyAdjustSettingsControl.SliderControl not following up with the current pattern
This was causing any `ValueChanged` event bind (such as the one in
`SettingsItem` to invoke `SettingsChanged`) to be overwritten when
`Current` is set afterwards.
2021-08-16 12:47:58 +03:00
PercyDan
6ecc728c01
Remove override 2021-08-12 10:27:36 +08:00
PercyDan
d80a2dcca7
Missed one 2021-08-12 10:14:01 +08:00
PercyDan
18ecd8758b
Make Perfect auto restart toggleable 2021-08-12 10:12:35 +08:00
PercyDan
4706dcf525
Merge branch 'master' of https://hub.fastgit.org/ppy/osu into auto-restart 2021-08-11 20:18:05 +08:00
Salman Ahmed
fb5ef7d2d2 Remove brackets 2021-08-01 20:59:51 +03:00
Salman Ahmed
a26e7b2680 Limit combo count to minimum 1 when using inversed
Avoids making the mod of no effect.
2021-08-01 20:59:31 +03:00
Salman Ahmed
ce7987dac7 Clarify 0 final combo indicates always muted audio 2021-08-01 20:19:44 +03:00
Salman Ahmed
1e3173bf44 Fix muted dim factor not considering "0 divided by 0" case 2021-08-01 20:19:43 +03:00
Salman Ahmed
f12e66052c Reword outdated doc 2021-08-01 19:22:33 +03:00
Salman Ahmed
ac930b8918 Fix judgement processors provided to mods while not completely loaded 2021-08-01 19:16:30 +03:00
Dean Herbert
53c901bfa8 Expose DrawableRuleset audio adjustments as non-container 2021-07-31 15:47:54 +09:00
Dean Herbert
29328bdf7f Use metronome's audio adjustments directly 2021-07-31 15:03:26 +09:00
Dean Herbert
b01b0d711f Merge branch 'master' into mute-mod-improvements 2021-07-31 14:55:44 +09:00
Salman Ahmed
397c73e786 Add audio adjustment support to Metronome 2021-07-31 02:16:02 +03:00
Dean Herbert
cd516c4ac7 Fix regressed metronome handling 2021-07-30 19:38:43 +09:00
Dean Herbert
d5e68f53b5 Change some defaults and always tween 2021-07-30 17:38:04 +09:00
Dean Herbert
bdc5eb6d3d Add ability to also mute hitsounds 2021-07-30 17:25:01 +09:00
Dean Herbert
3cfd235b7f Add tween when missing to avoid sudden volume difference 2021-07-30 16:10:20 +09:00
Dean Herbert
b399ddaea0 Add inverse setting 2021-07-30 16:10:10 +09:00
Dean Herbert
a2f3edbfc0 Fade track volume out as combo increases 2021-07-30 15:49:11 +09:00
Henry Lin
888e8f1c80 Use shared metronome class 2021-07-29 21:18:07 +08:00
Henry Lin
7251c28c4a Merge branch 'master' into mod-muted 2021-07-29 21:14:03 +08:00
Henry Lin
935984d200 Rename MetronomeBeatContainer to Metronome 2021-07-29 15:17:21 +08:00
Henry Lin
18e760ee91 Extract metronome from OsuModTarget 2021-07-29 14:52:18 +08:00
Henry Lin
0620cd130e Change mod description 2021-07-29 14:41:47 +08:00
Henry Lin
58bbe9db7e Added muted mod 2021-07-28 18:21:08 +08:00
Gabe Livengood
49160e4482
review modifications: maniamodmirror inheritance, reflection utilities, vertical flip option 2021-07-26 10:46:41 -04:00
Gabe Livengood
2e1cd4a389
remove accidental tab characters 2021-07-25 21:26:21 -04:00
Gabe Livengood
eb585a6120
Add "Mirror" mod 2021-07-25 20:40:50 -04:00
Dean Herbert
3c028ce05c Add IDeepCloneable interface and update existing CreateCopy methods to use it 2021-07-19 12:54:17 +09:00