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Move and reword docs of allowable rate range constants
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@ -21,10 +21,6 @@ namespace osu.Game.Rulesets.Mods
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{
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public class ModAdaptiveSpeed : Mod, IApplicableToRate, IApplicableToDrawableHitObject, IApplicableToBeatmap, IUpdatableByPlayfield
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{
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// use a wider range so there's still room for adjustment when the initial rate is extreme
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private const double fastest_rate = 2.5f;
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private const double slowest_rate = 0.4f;
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/// <summary>
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/// Adjust track rate using the average speed of the last x hits
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/// </summary>
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@ -61,10 +57,18 @@ namespace osu.Game.Rulesets.Mods
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public BindableNumber<double> SpeedChange { get; } = new BindableDouble
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{
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MinValue = min_allowable_rate,
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MaxValue = max_allowable_rate,
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Default = 1,
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Value = 1
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};
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// The two constants below denote the maximum allowable range of rates that `SpeedChange` can take.
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// The range is purposefully wider than the range of values that `InitialRate` allows
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// in order to give some leeway for change even when extreme initial rates are chosen.
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private const double min_allowable_rate = 0.4f;
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private const double max_allowable_rate = 2.5f;
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private ITrack track;
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private double targetRate = 1d;
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@ -122,7 +126,7 @@ namespace osu.Game.Rulesets.Mods
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double prevEndTime = previousEndTimes[result.HitObject];
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recentRates.Add(Math.Clamp((result.HitObject.GetEndTime() - prevEndTime) / (result.TimeAbsolute - prevEndTime) * SpeedChange.Value, slowest_rate, fastest_rate));
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recentRates.Add(Math.Clamp((result.HitObject.GetEndTime() - prevEndTime) / (result.TimeAbsolute - prevEndTime) * SpeedChange.Value, min_allowable_rate, max_allowable_rate));
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dequeuedRates.Add(result.HitObject, recentRates[0]);
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recentRates.RemoveAt(0);
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