smoogipoo
4699b5ad7c
Fix a few code styling issues
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These are present in the netstandard branch (the rules aren't working there - probably using the wrong configuration).
2018-02-08 23:47:03 +09:00
smoogipoo
0511728fbe
Remove "keypress" from comment
2018-02-08 17:38:46 +09:00
smoogipoo
46284c61ae
Return HitResult.None instead of null
2018-02-08 14:25:59 +09:00
smoogipoo
c537af0289
Fix/improve commends
2018-02-08 14:25:44 +09:00
smoogipoo
a6f1a4689e
Fix incorrect value copy-pasta
2018-02-08 14:16:37 +09:00
smoogipoo
802aaefe35
Give rulesets a way to disable/enable perfect/ok hit results
2018-02-08 13:54:08 +09:00
smoogipoo
cfdeac6428
Make hit windows settable by derived classes
2018-02-08 13:38:31 +09:00
smoogipoo
9225e883c1
Add + use HalfHitWindow
2018-02-02 20:29:50 +09:00
smoogipoo
6976347d64
Protect hit window values
2018-02-02 20:28:59 +09:00
smoogipoo
e45b26c742
Cleanup/minify HitWindows
2018-02-02 19:35:44 +09:00
smoogipoo
d371425c87
BAD -> MEH
2018-02-02 18:56:44 +09:00
smoogipoo
70462ebee3
Make HitWindows settable by derived HitObjects
2018-02-02 18:53:05 +09:00
smoogipoo
acf20c079c
General improvements around usage of HitWindows for mania
2018-02-02 18:47:54 +09:00
smoogipoo
558c53a6ba
Give HitObject some HitWindows
2018-02-02 18:47:10 +09:00
smoogipoo
a0c1662fb7
Move mania's HitWindows to osu.Game
2018-02-02 17:52:55 +09:00
smoogipoo
13f16077d4
Implement Catmull-Rom curve approximator
2018-02-01 20:04:41 +09:00
smoogipoo
b77f08941c
Make mania play the next note's sounds if no note is hit
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Fixes #1911 .
This follows what osu!stable does, which is rather unfortunate, since it just plays _every_ sound for the note :|.
2018-01-24 20:05:37 +09:00
smoogipoo
d37844c068
Clean up off-by-one offsets from repeat-related properties
2018-01-23 13:37:25 +09:00
Dean Herbert
9b33499fe7
Merge remote-tracking branch 'upstream/master' into RefactorInputQueues
2018-01-16 20:04:34 +09:00
smoogipoo
0ae0dac192
Fix DrawableHitObject not binding nested hitobject events
2018-01-15 20:35:38 +09:00
Aergwyn
8ac6818639
expose IsHit
2018-01-13 16:26:14 +01:00
Dan Balasescu
ebb8550f53
Merge branch 'master' into shrink-drawablehitobject_t
2018-01-14 00:16:42 +09:00
Aergwyn
7875f0cb01
remove unnecessary internal
2018-01-13 16:15:41 +01:00
Aergwyn
356bb5da1e
move sample logic up too
2018-01-13 12:55:52 +01:00
Aergwyn
70fc09f81e
move judgement + state logic up to DrawableHitObject
2018-01-13 12:42:42 +01:00
Aergwyn
ae1adfd2f2
remove unnecessary empty lines
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codefactor.io \(o.o)/
also one unnecessary semicolon
2018-01-12 19:30:34 +01:00
smoogipoo
9d00e5bb7d
Make ScrollingHitObjectContainer handle nested hitobjects
2018-01-11 15:08:30 +09:00
smoogipoo
9036ea92eb
Run child updates for nested hitobjects when parent hitobjects are masked
2018-01-10 18:29:46 +09:00
smoogipoo
86b5591583
Merge remote-tracking branch 'origin/master' into scrolling-hitobjects-rewrite
2018-01-10 18:02:49 +09:00
TocoToucan
ae032cbf23
Support HandleKeyboardInput, HandleMouseInput, CanReceiveKeyboardInput, CanReceiveMouseInput properties
2018-01-07 23:40:00 +03:00
Dean Herbert
37d393bca0
Update licence headers
2018-01-05 20:21:19 +09:00
smoogipoo
f34131f8f4
Initial game-wide replacement of scrolling playfields
2018-01-04 18:50:17 +09:00
Aergwyn
ccb69d16d9
move HitResult in Scoring namespace to replace HitCount
2017-12-30 21:23:18 +01:00
Dean Herbert
a0966305d4
Remove unnecessary new event
2017-12-30 14:46:44 +09:00
Aergwyn
f547c7986d
created option to override values before UpdateState is called
2017-12-29 17:50:55 +01:00
Dean Herbert
27cb445c24
Always recrusively apply custom sequence to nested hitobjects
2017-12-29 17:48:05 +09:00
Aergwyn
dbcf87267d
Merge branch 'master' into standard-hd-support
2017-12-27 21:26:39 +01:00
Aergwyn
4c2554595e
implement hidden (mostly)
...
some things work and others don't, I dunno
2017-12-26 17:25:18 +01:00
smoogipoo
9690591593
Make taiko use namespaced hitsounds
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This is a temporary solution for now that uses DrawableHitObject.SampleNamespace for the override. We will not want to do this going forward, and instead have the rulesets add their custom resource stores to the games', but that requires deciding where/when to apply/remove such resource stores, and is probably left to skinning.
2017-12-26 19:55:56 +09:00
smoogipoo
14162b5d46
Make InputDrum handle all Normals/Claps, hitobjects all others
2017-12-26 14:18:23 +09:00
smoogipoo
0fb620a8d3
Make HitObject.Samples non-nullable
2017-12-25 16:41:18 +09:00
smoogipoo
d288d8a51f
Remove SampleInfoList
2017-12-25 15:40:01 +09:00
smoogipoo
68d76d4380
Fix taiko strong hits not being handled
2017-12-23 20:58:09 +09:00
Dean Herbert
aeafa5645a
Make Samples null by default and prepopulate in mania
2017-12-23 18:06:46 +09:00
Dean Herbert
2db68df999
Simplify DrawableHitObject's sample load code
2017-12-23 17:20:14 +09:00
Dean Herbert
5026c7a95e
SoundControlPoint -> SampleControlPoint
2017-12-23 16:34:34 +09:00
Dean Herbert
ff0927e71b
Remove unnecessary newline
2017-12-23 16:23:33 +09:00
Dean Herbert
46865bbacd
Merge remote-tracking branch 'upstream/master' into taiko-hitsounds-fix
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# Conflicts:
# osu.Game/Audio/SampleInfo.cs
2017-12-23 14:50:35 +09:00
smoogipoo
6a29f6020a
Make HitObjects construct nested hit objects
2017-12-22 21:42:54 +09:00
smoogipoo
cb7e192aff
Determine SampleInfo defaults in DrawableHitObject
2017-12-21 16:02:33 +09:00
smoogipoo
c99ea32574
Merge branch 'master' into beatmap-serialization
2017-12-21 13:39:39 +09:00
smoogipoo
a303bf71cf
Give control over screen space conversion to DrawableHitObject
2017-12-11 22:19:02 +09:00
smoogipoo
b28306d3c0
Fix incorrect SelectionPoint
2017-12-11 18:08:16 +09:00
smoogipoo
4573cc3322
Refactor into a new DragBox class, representing a single drag
2017-12-11 17:45:03 +09:00
FreezyLemon
9e3d439f0a
Merge branch 'master' of https://github.com/ppy/osu into taiko-hitsounds-fix
2017-12-08 08:30:02 +01:00
smoogipoo
f41af191ed
Merge remote-tracking branch 'origin/master' into editor-selection-tool
2017-12-08 15:13:18 +09:00
FreezyLemon
43c270ea49
Rolled back the bad earlier implementation
2017-12-07 21:18:51 +01:00
smoogipoo
e573db04d4
Don't serialize HitObject.Kiai
2017-12-07 14:42:36 +09:00
smoogipoo
41b607c165
Dont serialize hitobject sample properties copied from the control point
2017-12-07 03:40:43 +09:00
Aergwyn
db50ad794e
CI adjustments
...
- removing unnecessary `using`s
- name Fields/Methods according to rules
- removing unnecessary initializations
2017-12-01 17:58:11 +01:00
Aergwyn
806c0e3b26
restructured OsuLegacyDecoder into LegacyDecoder
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Beatmap works, Storyboard not...
2017-12-01 17:43:33 +01:00
smoogipoo
cf859a6cf2
Make the dragger attach to objects it surrounds
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Plus a lot more implementation.
2017-12-02 00:26:02 +09:00
FreezyLemon
bc3f11fdb8
Added PlaysSamples property to prevent certain DrawableHitObjects from playing their samples on hit. Also added this to TaikoObjects so their hitsounds won't be played (will be done by the TaikoRulesetContainer)
2017-11-29 06:24:13 +01:00
Dean Herbert
2610cadd3c
CI fixes
2017-11-21 12:11:29 +09:00
Dean Herbert
4f6263ef86
Make many internal classes and methods public
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This is important when using dynamic compiling to rapidly iterate. Until we actually split projects out into pieces (like the abstract ruleset project we have talked about) there is no advantage to using internal in the osu! game code.
2017-11-21 12:06:16 +09:00
smoogipoo
ae8407a3f3
Fix nested hitobject judgements not being removed
2017-11-13 14:00:35 +09:00
smoogipoo
66ee9d1631
Update in-line with framework changes
2017-11-09 17:04:04 +09:00
smoogipoo
348083f589
Update with framework state transformation
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Removes explicit initial state setting in DrawableOsuHitObjects.
2017-11-09 14:05:05 +09:00
smoogipoo
0620d0bd7a
AllJudged does not need to be virtual anymore
2017-11-02 21:56:09 +09:00
smoogipoo
326891f51c
Add "Final" to better determine when to stop processing the hitobject
2017-11-02 21:54:28 +09:00
smoogipoo
fe00ac7e41
Make DrawableHitObject/ScoreProcessor support rewinding
2017-11-02 21:21:07 +09:00
Dean Herbert
bb6b656ec6
Fix code review issues
2017-10-12 22:27:22 +09:00
Dean Herbert
1a88ffe862
Merge remote-tracking branch 'upstream/master' into catch-improvements
2017-10-11 19:10:18 +09:00
Dean Herbert
03fbf47bc2
Add juicy streams
2017-10-10 20:22:42 +09:00
Dean Herbert
d5892cf54e
Add a bool to specify whether judgements should be visible for certain DrawableHitObjects
2017-10-09 20:17:05 +09:00
Dean Herbert
b78c516b74
Merge branch 'master' into scoring-revamp
2017-09-13 20:47:14 +09:00
smoogipooo
093d82ac45
Set depths from playfield add methods instead of DrawableHitObject
2017-09-13 16:17:01 +09:00
smoogipooo
d83a2d4dc6
Disable masking optimisations for scrolling hit objects
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Lifetime is very tightly controlled here, so all should be okay.
2017-09-13 15:57:40 +09:00
smoogipooo
d5bd005c01
Remove unused code for now
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I don't think we'll ever be using this anyway.
2017-09-12 18:52:15 +09:00
smoogipooo
92b3e203e8
judgementOccurred should be passed upwards
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So only one hit object is ever judged in a single frame.
2017-09-12 18:50:30 +09:00
smoogipooo
a38e0062a4
Fix checking judgements even if we don't provide a judgement, if we have a result, or if a nested hit object handled a judgement.
2017-09-12 18:49:50 +09:00
Dean Herbert
f32d444d68
Remove generics from Playfield (fixes catch)
2017-09-12 18:19:28 +09:00
Dean Herbert
d7ac02d090
Ensure judgements aren't updated when ArmedState is not idle
2017-09-12 18:00:41 +09:00
Dean Herbert
1194e46ef1
Merge remote-tracking branch 'upstream/master' into judgement-revamp
2017-09-12 17:46:21 +09:00
smoogipooo
d6bf5c38b7
Move Kiai bool to HitObject.
2017-09-12 10:01:07 +09:00
Dean Herbert
7b92bbfa86
Merge branch 'master' into mania-hit-explosions
2017-09-11 17:34:14 +09:00
smoogipooo
0cadee998c
Set default AccentColour for hit objects
2017-09-11 13:44:05 +09:00
smoogipooo
2086ed209d
Fix hold note tick input.
2017-09-11 04:51:44 +09:00
smoogipooo
0cc443e618
Remove all generic judgements.
2017-09-06 18:05:51 +09:00
smoogipooo
f158ce814c
Fix state never getting set.
2017-09-06 17:20:41 +09:00
smoogipooo
ac8ec31b61
Make judgements able to be "added" plus make everything compile and run.
2017-09-06 17:02:13 +09:00
Dean Herbert
84c22df3f5
Combine Judgement.HitResults into one.
2017-09-06 17:01:48 +09:00
Dean Herbert
52dadad1e1
Merge branch 'master' into fix-taiko-barlines
2017-08-21 16:46:25 +09:00
smoogipooo
7a5708ce92
Further support for null judgements.
2017-08-21 15:35:16 +09:00
smoogipooo
6a7b410bc3
Make DifficultyControlPoint.SpeedMultiplier actually increase with an increasing speed. Fixes #1147
2017-08-21 11:58:54 +09:00
Dean Herbert
bc7621607a
Merge upstream/master in.
2017-08-18 22:20:45 +09:00
MillhioreF
e42c279229
More generic catching for broken hitobject strings
2017-08-10 01:50:20 -05:00
MillhioreF
c16dbc05aa
Add new error for malformed (too many variables) hit objects during import
2017-08-09 23:41:22 -05:00
smoogipooo
d83c218e08
Remove various scrolling container optimisations (removing when not alive).
2017-08-09 16:19:09 +09:00
Dean Herbert
ee7bb1b4f5
Don't set RelativePositionAxes when setting ScrollingAxes
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(cherry picked from commit debe13629f
)
2017-08-08 13:02:23 +09:00