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Fix taiko strong hits not being handled
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@@ -174,7 +174,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
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{
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judgementOccurred = false;
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if (AllJudged || State != ArmedState.Idle)
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if (AllJudged)
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return false;
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if (NestedHitObjects != null)
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