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Run child updates for nested hitobjects when parent hitobjects are masked
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@ -36,6 +36,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
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public override bool RemoveCompletedTransforms => false;
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public override bool RemoveWhenNotAlive => false;
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protected override bool RequiresChildrenUpdate => true;
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protected DrawableHitObject(HitObject hitObject)
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{
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