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Commit Graph

436 Commits

Author SHA1 Message Date
Bartłomiej Dach
00aea77489 Fix potential instability of overlay activation tests 2020-09-27 11:18:13 +02:00
Salman Ahmed
522e2cdbcd Avoid embedding NUnit Assert inside test steps if possible 2020-09-19 05:56:35 +03:00
Salman Ahmed
1e1422c16a Samples don't get paused... 2020-09-19 05:55:39 +03:00
Salman Ahmed
b3ffd36b65 Use lambda expression instead 2020-09-19 05:55:28 +03:00
Salman Ahmed
6aa84424e4 Merge remote-tracking branch 'upstream/master' into fix-new-samples-starting-while-gameplay-paused 2020-09-19 05:53:04 +03:00
smoogipoo
c7d24203ce Make beatmap conversion support cancellation tokens 2020-09-17 17:40:05 +09:00
Salman Ahmed
105634c099 Add test case ensuring correct behaviour 2020-09-16 01:59:41 +03:00
Dean Herbert
d3957e6155 Move title specification for settings groups to constructor
Using an abstract property was awkward for this as it is being consumed
in the underlying constructor but could not be dynamically set in time from a
derived class.
2020-09-09 18:50:31 +09:00
Lucas A
82e314da59 Fix merge conflicts. 2020-09-03 21:56:47 +02:00
Dean Herbert
4239e9f684 Fix storyboard test not actually working due to incorrect track referencing 2020-08-21 18:44:14 +09:00
Dean Herbert
d5cbb589c2 Revert some test scene changes to use Beatmap.Track where relevant 2020-08-21 17:21:08 +09:00
Dean Herbert
357fb3a10e Merge branch 'master' into beatmap-track-rework 2020-08-21 12:53:09 +09:00
Dean Herbert
5714c761eb
Merge pull request #9768 from frenzibyte/allow-counter-customize-sprite-text
Allow providing custom sprite text for RollingCounter<T>
2020-08-20 00:14:48 +09:00
Salman Ahmed
8f1a71c6b1 Remove counter sprite attributes for not being of any reasonable use 2020-08-19 07:44:45 +03:00
Dean Herbert
e4303d7943 Fix PlayerLoader test failures due to too many steps 2020-08-18 12:35:23 +09:00
Dean Herbert
93a8bc3d5a Remove local reset method in GameplayClockContainer 2020-08-17 22:36:09 +09:00
Dean Herbert
d9debef156 Add explicit LoadTrack method 2020-08-17 15:38:16 +09:00
Lucas A
589d4eeb52 Remove setting. 2020-08-16 17:18:40 +02:00
Dean Herbert
71f4e753f0 Merge branch 'master' into beatmap-track-rework 2020-08-16 22:35:32 +09:00
Bartłomiej Dach
c1a9bf507a Add failing test case 2020-08-15 13:06:53 +02:00
Dean Herbert
e465afa280 Merge branch 'master' into beatmap-track-rework 2020-08-14 20:02:43 +09:00
Lucas A
74a8a4bca8 Make testing code clearer to understand. 2020-08-13 21:53:17 +02:00
Dean Herbert
cf9bda6c19 Add coverage of early exit with null and non-null player 2020-08-13 13:05:13 +09:00
Dean Herbert
fd7bf70b7d Remove weird "after load" action
This was pretty pointless anyway and from its usages, doesn't look to
need to exist.
2020-08-13 13:03:18 +09:00
Dean Herbert
5b536aebe7 Add missing null checks and avoid cross-test pollution 2020-08-13 12:53:37 +09:00
smoogipoo
070d71ec27 More cleanups 2020-08-12 00:48:38 +09:00
smoogipoo
20197e2768 Remove locally-cached music controller 2020-08-11 12:27:32 +09:00
Lucas A
052bb06c91 Add ability to open overlays during gameplay breaks. 2020-08-10 20:13:50 +02:00
smoogipoo
e87f50f74f Rename method 2020-08-07 22:31:41 +09:00
smoogipoo
5002d69f69 Update inspections 2020-08-07 20:51:56 +09:00
Lucas A
f8ef53a62e Fix tests. 2020-08-07 10:25:51 +02:00
smoogipoo
2e3ecf71c7 Pass track from Player to components 2020-08-06 18:31:08 +09:00
smoogipoo
5c05fe3988 Expose track from MusicController 2020-08-06 16:24:14 +09:00
smoogipoo
6e42b8219c Move track to MusicController, compiles 2020-08-06 16:24:14 +09:00
Lucas A
242a035f7e Apply review suggestions. 2020-08-03 21:25:45 +02:00
Lucas A
25ebb8619d Add tests. 2020-08-03 16:04:11 +02:00
Dean Herbert
ca434e82d9 Fix test failures due to gameplay clock not being unpaused 2020-07-28 17:09:38 +09:00
Dean Herbert
91c2afe9f1 Merge branch 'master' into fix-gameplay-sample-pausing 2020-07-28 15:10:37 +09:00
Dean Herbert
cc0d5d74d7
Merge branch 'master' into Issue#9170 2020-07-28 13:36:42 +09:00
Dean Herbert
33e8e0aa18 Add back until steps so headless tests can better handle thread delays 2020-07-27 19:05:31 +09:00
Dean Herbert
1f8abf2cf6 Fix headless tests 2020-07-27 19:03:21 +09:00
Dean Herbert
5fd73795f6 Remove wait steps and add coverage of non-looping sounds 2020-07-27 18:02:17 +09:00
Dean Herbert
12368ace3b Rename variable 2020-07-27 17:46:44 +09:00
Dean Herbert
d8f4e044de Add test coverage 2020-07-27 17:46:10 +09:00
Dean Herbert
2c62b23d85 Update naming 2020-07-22 19:53:45 +09:00
Dean Herbert
fea6389f69 Hide HUD elements during break time by default 2020-07-22 12:41:06 +09:00
Gagah Pangeran
d9fedb293a add initial test 2020-07-21 15:48:11 +07:00
Dean Herbert
648e414c14 Update InputHandlers in line with framework changes 2020-07-19 11:39:11 +09:00
Dean Herbert
77143952a9 Add test coverage 2020-07-17 19:17:48 +09:00
smoogipoo
9f7750e615 Add texture wrapping support to skins 2020-07-17 16:54:30 +09:00
Dean Herbert
fa407d2c7b Make tests better 2020-07-15 16:42:37 +09:00
Joehu
ec3fe8d346 Add test for arrow key seeking 2020-07-14 21:59:26 -07:00
Bartłomiej Dach
3783fe8d6a Rename fields for clarity 2020-06-26 19:39:53 +02:00
Power Maker
798e8e7a8d Fix CI fail 2020-06-26 15:12:01 +02:00
Power Maker
efeaa1cc10 Make some changes, fix and add tests 2020-06-26 14:58:42 +02:00
Dean Herbert
a6c6e391ca Fix player not exiting immediately on Alt-F4 2020-06-23 17:38:30 +09:00
Dean Herbert
9746e24d1e Rename abstract TestScene 2020-06-12 19:40:54 +09:00
Salman Ahmed
84b40ea2c6
Merge remote-tracking branch 'upstream/master' into test-scene-create-ruleset
# Conflicts:
#	osu.Game.Rulesets.Catch.Tests/TestSceneBananaShower.cs
#	osu.Game.Rulesets.Catch.Tests/TestSceneHyperDash.cs
#	osu.Game/Tests/Visual/ModTestScene.cs
#	osu.Game/Tests/Visual/OsuTestScene.cs
2020-06-03 22:00:02 +03:00
Lucas A
f63c66396f Apply review suggestions. 2020-06-02 13:32:52 +02:00
Dan Balasescu
64d1b4b11b
Merge branch 'master' into move-setter-to-duration 2020-06-01 15:55:48 +09:00
smoogipoo
013461377e Fix potential nullref 2020-05-28 21:46:02 +09:00
Dean Herbert
cbd563e80b Rename to IHasDuration 2020-05-27 12:38:39 +09:00
Dean Herbert
b8e0a6f127 Move sett from EndTime to Duration 2020-05-27 12:37:44 +09:00
Bartłomiej Dach
24d898c870 Demonstrate failure case in visual test scene 2020-05-21 21:56:55 +02:00
Bartłomiej Dach
8702a1b5a5 Fix test scene regression 2020-05-21 20:16:02 +02:00
smoogipoo
f98ee27185 Fix referencing wrong child 2020-05-18 20:01:00 +09:00
smoogipoo
6d70f4b410 Merge branch 'master' into allowgameplayoverlays-hide-skip 2020-05-18 19:54:38 +09:00
smoogipoo
2fd25f5ee6 Fix tests 2020-05-18 19:54:26 +09:00
Dean Herbert
be3a0a3c1d Merge branch 'master' into remove-requiredtypes 2020-05-16 18:28:14 +09:00
smoogipoo
648999a2de Remove all RequiredTypes usages 2020-05-16 18:17:12 +09:00
Lucas A
ed9d6f2829 Fix CI inspection. 2020-05-15 22:58:15 +02:00
Lucas A
4096463d02 Move SkipOverlay internal alpha manipulation to a nested container and adjust visual tests. 2020-05-15 19:43:01 +02:00
Dean Herbert
de50b725d5 Fix mod failure checks executing actual game logic 2020-05-12 20:08:35 +09:00
Salman Ahmed
6fa9feb15c
Merge remote-tracking branch 'upstream/master' into add-interval-list 2020-04-29 05:14:40 +03:00
Salman Ahmed
227503c0af
Merge remote-tracking branch 'upstream/master' into test-scene-create-ruleset 2020-04-23 16:25:33 +03:00
Salman Ahmed
2fa47992dc
Seal the ruleset creation methods and let abstract method take their place
Also makes `CreatePlayerRuleset()` and `CreateRulesetForSkinProvider()` not-null to avoid unwanted behaviour with their derivers
2020-04-23 13:27:12 +03:00
Dean Herbert
3b0099c687 Refactor tests 2020-04-21 12:26:43 +09:00
Dean Herbert
5a2129da7c
Merge branch 'master' into allow-cancelling-completion 2020-04-21 11:22:37 +09:00
Salman Ahmed
2c012b9af1 Use AddUntilStep whenever possible
Avoid redundant usage
2020-04-20 06:43:18 +03:00
Salman Ahmed
e12e3391fb Base wait steps duration on the delay used for results display
With `* 2` for safety of not potentially going to the next step and the delegate not executed yet.
2020-04-20 06:42:33 +03:00
Dean Herbert
2444dd42d0 Remove not-implemented-exception 2020-04-20 09:57:46 +09:00
Dean Herbert
f3fee73441 Fix DatabasedKeyBindingContainer not using defaults for non-databased ruleset 2020-04-20 09:35:00 +09:00
Salman Ahmed
65a8860a65 Add test cases to ensure no regression in "cancelling completion" 2020-04-19 06:01:09 +03:00
Salman Ahmed
92df4e3a9e Remove PlayerTestScene constructor and use CreateRuleset method instead 2020-04-17 11:17:51 +03:00
smoogipoo
59728ffebd Fix up/improve test scene 2020-04-14 15:24:34 +09:00
Salman Ahmed
9a29797a5b Use IntervalList<double> for tracking break periods 2020-04-09 23:00:16 +03:00
Dean Herbert
1c72afe8c4 Move fading test to top for convenience 2020-04-09 14:52:40 +09:00
Dean Herbert
6db22366e2 Add new tests and tidy up existing tests 2020-04-09 14:47:48 +09:00
Dean Herbert
947745d87e Change fail effect to be less distracting 2020-04-09 14:34:23 +09:00
Dean Herbert
0e2d5213ce
Merge branch 'master' into low-hp-red-layer 2020-04-09 13:53:57 +09:00
Salman Ahmed
0eaea8ef9d Create a constructor for break period
For simple construction of break periods (e.g. filling a method with an array of break periods inside a test case)
2020-04-05 21:29:03 +03:00
Lucas A
1562612f41 Update visual tests and remove unessecary XMLDoc tag 2020-04-01 15:12:31 +02:00
Dean Herbert
db59d0530e Remove test coverage of scale down 2020-03-31 14:15:25 +09:00
Dean Herbert
1fce7cce01 Remove ScaleDownToFit as it was not implemented without enough safety 2020-03-31 13:50:04 +09:00
Lucas A
ab01111c36 Fix merge conflicts. 2020-03-30 17:39:11 +02:00
Dan Balasescu
113bbe8c4d
Merge pull request #8488 from peppy/fix-autoplay-results-display
Fix auto mod results screen not displaying correctly
2020-03-30 11:01:16 +09:00
Dean Herbert
d99b445720 Move non-headless tests to correct namespace 2020-03-30 10:00:28 +09:00
Dean Herbert
98a700ef3a Attempt to fix tests by skipping one break at a time 2020-03-30 00:58:06 +09:00
Dean Herbert
653480b2f8 Add regression test 2020-03-29 23:29:46 +09:00
Dean Herbert
a317ef65b8 Remove default for argument 2020-03-28 12:18:28 +09:00