2017-02-07 12:59:30 +08:00
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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2016-08-26 11:28:23 +08:00
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2016-10-06 20:10:01 +08:00
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using System;
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2016-10-04 16:15:03 +08:00
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using osu.Framework.Configuration;
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2017-02-17 17:59:30 +08:00
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using osu.Framework.Screens;
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2016-08-26 11:28:23 +08:00
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using osu.Game.Configuration;
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2016-09-01 18:06:09 +08:00
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using osu.Framework.Graphics;
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2016-10-07 23:43:06 +08:00
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using osu.Framework.Graphics.Containers;
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2016-10-01 17:01:52 +08:00
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using osu.Game.Overlays;
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2016-10-14 19:09:35 +08:00
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using osu.Framework.Logging;
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2016-10-26 17:45:48 +08:00
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using osu.Game.Graphics.UserInterface.Volume;
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2016-11-09 07:13:20 +08:00
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using osu.Framework.Allocation;
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2016-12-01 13:22:29 +08:00
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using osu.Game.Overlays.Toolbar;
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2016-11-14 16:23:33 +08:00
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using osu.Game.Screens;
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using osu.Game.Screens.Menu;
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2017-01-30 21:00:23 +08:00
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using OpenTK;
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2017-02-05 05:03:39 +08:00
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using System.Linq;
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2017-02-24 17:10:37 +08:00
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using System.Threading.Tasks;
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2017-08-11 15:11:46 +08:00
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using osu.Framework.Input.Bindings;
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2017-08-01 14:12:12 +08:00
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using osu.Framework.Platform;
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2017-03-04 20:35:12 +08:00
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using osu.Framework.Threading;
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2017-03-04 18:02:36 +08:00
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using osu.Game.Graphics;
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2017-04-18 15:05:58 +08:00
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using osu.Game.Rulesets.Scoring;
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2017-02-15 11:37:57 +08:00
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using osu.Game.Overlays.Notifications;
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2017-07-26 12:22:46 +08:00
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using osu.Game.Rulesets;
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2017-03-04 18:02:36 +08:00
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using osu.Game.Screens.Play;
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2017-08-11 15:11:46 +08:00
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using osu.Game.Input.Bindings;
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2016-08-26 11:28:23 +08:00
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namespace osu.Game
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{
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2017-08-12 18:54:07 +08:00
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public class OsuGame : OsuGameBase, IKeyBindingHandler<GlobalAction>
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2016-08-26 11:28:23 +08:00
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{
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2016-10-01 17:01:52 +08:00
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public Toolbar Toolbar;
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2016-11-09 14:23:10 +08:00
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2016-11-30 14:15:43 +08:00
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private ChatOverlay chat;
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2016-11-09 14:23:10 +08:00
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2016-11-11 12:30:57 +08:00
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private MusicController musicController;
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2017-07-28 13:51:49 +08:00
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private NotificationOverlay notificationOverlay;
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2017-02-10 15:26:43 +08:00
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2017-02-28 14:09:36 +08:00
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private DialogOverlay dialogOverlay;
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2017-05-17 16:58:34 +08:00
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private DirectOverlay direct;
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2017-05-26 11:58:18 +08:00
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private SocialOverlay social;
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2017-06-15 17:03:33 +08:00
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private UserProfileOverlay userProfile;
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2017-09-25 17:58:03 +08:00
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private BeatmapSetOverlay beatmapSetOverlay;
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2017-08-01 14:12:12 +08:00
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public virtual Storage GetStorageForStableInstall() => null;
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2017-02-17 19:07:11 +08:00
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private Intro intro
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{
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get
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{
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Screen s = screenStack;
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while (s != null && !(s is Intro))
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s = s.ChildScreen;
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return s as Intro;
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}
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}
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2016-11-09 14:23:10 +08:00
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2017-07-13 15:39:27 +08:00
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public float ToolbarOffset => Toolbar.Position.Y + Toolbar.DrawHeight;
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2017-02-17 17:59:30 +08:00
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private OsuScreen screenStack;
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2016-10-04 16:15:03 +08:00
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2016-10-26 17:45:48 +08:00
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private VolumeControl volume;
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2017-04-15 04:52:46 +08:00
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private Bindable<int> configRuleset;
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public Bindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
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2016-10-13 22:21:15 +08:00
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2017-03-23 12:41:50 +08:00
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private readonly string[] args;
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2016-10-21 17:25:22 +08:00
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2017-05-15 09:55:29 +08:00
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private SettingsOverlay settings;
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2016-11-08 18:26:12 +08:00
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2016-10-21 17:25:22 +08:00
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public OsuGame(string[] args = null)
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{
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this.args = args;
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}
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2016-10-01 17:01:52 +08:00
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2017-05-15 09:55:29 +08:00
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public void ToggleSettings() => settings.ToggleVisibility();
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2016-11-12 18:44:16 +08:00
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2017-05-17 16:58:34 +08:00
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public void ToggleDirect() => direct.ToggleVisibility();
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2017-07-22 01:03:43 +08:00
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private DependencyContainer dependencies;
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protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent) =>
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dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
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2016-11-12 18:44:16 +08:00
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[BackgroundDependencyLoader]
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2017-06-08 16:58:28 +08:00
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private void load(FrameworkConfigManager frameworkConfig)
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2016-08-26 11:28:23 +08:00
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{
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this.frameworkConfig = frameworkConfig;
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2016-10-11 04:56:01 +08:00
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if (!Host.IsPrimaryInstance)
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{
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2016-10-15 02:10:01 +08:00
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Logger.Log(@"osu! does not support multiple running instances.", LoggingTarget.Runtime, LogLevel.Error);
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2016-10-11 04:56:01 +08:00
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Environment.Exit(0);
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}
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2016-10-21 17:25:22 +08:00
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if (args?.Length > 0)
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2017-02-12 13:53:33 +08:00
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{
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var paths = args.Where(a => !a.StartsWith(@"-"));
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2017-07-27 15:56:41 +08:00
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Task.Run(() => BeatmapManager.Import(paths.ToArray()));
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2017-02-12 13:53:33 +08:00
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}
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2016-10-21 17:25:22 +08:00
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2017-07-22 01:03:43 +08:00
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dependencies.Cache(this);
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2016-11-11 06:40:42 +08:00
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2017-05-15 09:56:27 +08:00
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configRuleset = LocalConfig.GetBindable<int>(OsuSetting.Ruleset);
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2017-11-21 22:13:00 +08:00
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Ruleset.Value = RulesetStore.GetRuleset(configRuleset.Value) ?? RulesetStore.AvailableRulesets.First();
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2017-04-17 18:44:03 +08:00
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Ruleset.ValueChanged += r => configRuleset.Value = r.ID ?? 0;
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2016-11-13 01:34:36 +08:00
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}
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2017-03-04 20:35:12 +08:00
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private ScheduledDelegate scoreLoad;
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2017-12-06 23:41:57 +08:00
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// TODO: Implement this properly as soon as the Editor is done
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internal void LoadEditorTimestamp()
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{
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notificationOverlay.Post(new SimpleNotification
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{
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Text = @"Sorry, but this is not fully implemented yet!",
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Icon = FontAwesome.fa_life_saver,
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});
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}
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internal void LoadSpectatorScreen()
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{
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notificationOverlay.Post(new SimpleNotification
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{
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Text = @"Sorry, but spectating is not implemented yet!",
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Icon = FontAwesome.fa_life_saver,
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});
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}
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2017-12-08 02:38:03 +08:00
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internal void LoadMultiplayerLobby(int lobbyId)
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2017-12-06 23:41:57 +08:00
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{
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notificationOverlay.Post(new SimpleNotification
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{
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Text = @"Sorry, but the multiplayer lobby is not implemented yet!",
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Icon = FontAwesome.fa_life_saver,
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});
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}
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2017-03-04 18:02:36 +08:00
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protected void LoadScore(Score s)
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{
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2017-03-04 20:35:12 +08:00
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scoreLoad?.Cancel();
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2017-03-04 18:02:36 +08:00
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var menu = intro.ChildScreen;
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if (menu == null)
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{
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2017-03-04 20:35:12 +08:00
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scoreLoad = Schedule(() => LoadScore(s));
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2017-03-04 18:02:36 +08:00
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return;
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}
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if (!menu.IsCurrentScreen)
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{
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menu.MakeCurrent();
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2017-07-17 21:51:21 +08:00
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this.Delay(500).Schedule(() => LoadScore(s), out scoreLoad);
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2017-03-04 18:02:36 +08:00
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return;
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}
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if (s.Beatmap == null)
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{
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2017-07-28 13:51:49 +08:00
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notificationOverlay.Post(new SimpleNotification
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2017-03-04 18:02:36 +08:00
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{
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Text = @"Tried to load a score for a beatmap we don't have!",
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Icon = FontAwesome.fa_life_saver,
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});
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return;
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}
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2017-07-27 15:56:41 +08:00
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Beatmap.Value = BeatmapManager.GetWorkingBeatmap(s.Beatmap);
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2017-03-04 18:02:36 +08:00
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2017-03-31 14:59:53 +08:00
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menu.Push(new PlayerLoader(new ReplayPlayer(s.Replay)));
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2017-03-04 18:02:36 +08:00
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}
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2016-11-13 01:34:36 +08:00
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protected override void LoadComplete()
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{
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base.LoadComplete();
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2016-11-01 22:24:14 +08:00
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2017-07-31 17:03:55 +08:00
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// hook up notifications to components.
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BeatmapManager.PostNotification = n => notificationOverlay?.Post(n);
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2017-08-01 14:12:12 +08:00
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BeatmapManager.GetStableStorage = GetStorageForStableInstall;
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2017-07-31 17:03:55 +08:00
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2017-10-23 12:08:58 +08:00
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AddRange(new Drawable[]
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{
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2016-10-26 17:45:48 +08:00
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new VolumeControlReceptor
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{
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RelativeSizeAxes = Axes.Both,
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2017-08-22 13:44:13 +08:00
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ActionRequested = action => volume.Adjust(action)
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2016-10-26 17:45:48 +08:00
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},
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2017-10-23 12:08:58 +08:00
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mainContent = new Container { RelativeSizeAxes = Axes.Both },
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overlayContent = new Container { RelativeSizeAxes = Axes.Both, Depth = float.MinValue },
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2016-09-30 17:45:55 +08:00
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});
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2016-10-04 16:15:03 +08:00
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2017-10-23 00:20:12 +08:00
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loadComponentSingleFile(screenStack = new Loader(), d =>
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2016-11-01 22:24:14 +08:00
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{
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2017-02-17 17:59:30 +08:00
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screenStack.ModePushed += screenAdded;
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screenStack.Exited += screenRemoved;
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mainContent.Add(screenStack);
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2016-11-01 22:24:14 +08:00
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});
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2017-10-23 00:20:12 +08:00
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loadComponentSingleFile(Toolbar = new Toolbar
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{
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Depth = -5,
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OnHome = delegate
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{
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hideAllOverlays();
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intro?.ChildScreen?.MakeCurrent();
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},
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}, overlayContent.Add);
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2017-10-24 12:10:17 +08:00
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loadComponentSingleFile(volume = new VolumeControl(), Add);
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loadComponentSingleFile(new OnScreenDisplay(), Add);
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2017-10-23 12:08:58 +08:00
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2016-11-09 14:23:10 +08:00
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//overlay elements
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2017-10-23 00:20:12 +08:00
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loadComponentSingleFile(direct = new DirectOverlay { Depth = -1 }, mainContent.Add);
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loadComponentSingleFile(social = new SocialOverlay { Depth = -1 }, mainContent.Add);
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loadComponentSingleFile(chat = new ChatOverlay { Depth = -1 }, mainContent.Add);
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loadComponentSingleFile(settings = new MainSettings
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2017-08-17 16:31:14 +08:00
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{
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GetToolbarHeight = () => ToolbarOffset,
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Depth = -1
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}, overlayContent.Add);
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2017-10-23 00:20:12 +08:00
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loadComponentSingleFile(userProfile = new UserProfileOverlay { Depth = -2 }, mainContent.Add);
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loadComponentSingleFile(beatmapSetOverlay = new BeatmapSetOverlay { Depth = -3 }, mainContent.Add);
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loadComponentSingleFile(musicController = new MusicController
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2017-01-30 21:00:23 +08:00
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{
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2017-09-30 10:41:32 +08:00
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Depth = -4,
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2017-01-30 21:00:23 +08:00
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Position = new Vector2(0, Toolbar.HEIGHT),
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2017-01-30 21:53:50 +08:00
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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2017-04-02 14:56:12 +08:00
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}, overlayContent.Add);
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2016-12-02 17:43:01 +08:00
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2017-10-23 00:20:12 +08:00
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loadComponentSingleFile(notificationOverlay = new NotificationOverlay
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2017-02-10 15:26:43 +08:00
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{
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2017-09-30 10:41:32 +08:00
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Depth = -4,
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2017-02-10 15:26:43 +08:00
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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2017-04-02 14:56:12 +08:00
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}, overlayContent.Add);
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2017-02-10 15:26:43 +08:00
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2017-10-23 00:20:12 +08:00
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loadComponentSingleFile(dialogOverlay = new DialogOverlay
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2017-02-28 14:09:36 +08:00
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{
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2017-10-23 00:20:12 +08:00
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Depth = -6,
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2017-04-02 14:56:12 +08:00
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}, overlayContent.Add);
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2017-02-28 14:09:36 +08:00
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2017-02-15 11:37:57 +08:00
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Logger.NewEntry += entry =>
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{
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if (entry.Level < LogLevel.Important) return;
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2017-07-28 13:51:49 +08:00
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notificationOverlay.Post(new SimpleNotification
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2017-02-15 11:37:57 +08:00
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{
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Text = $@"{entry.Level}: {entry.Message}"
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});
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|
|
};
|
|
|
|
|
|
2017-07-22 01:03:43 +08:00
|
|
|
|
dependencies.Cache(settings);
|
|
|
|
|
dependencies.Cache(social);
|
2017-08-24 19:18:47 +08:00
|
|
|
|
dependencies.Cache(direct);
|
2017-07-22 01:03:43 +08:00
|
|
|
|
dependencies.Cache(chat);
|
|
|
|
|
dependencies.Cache(userProfile);
|
|
|
|
|
dependencies.Cache(musicController);
|
2017-09-25 17:58:03 +08:00
|
|
|
|
dependencies.Cache(beatmapSetOverlay);
|
2017-07-28 13:51:49 +08:00
|
|
|
|
dependencies.Cache(notificationOverlay);
|
2017-07-22 01:03:43 +08:00
|
|
|
|
dependencies.Cache(dialogOverlay);
|
2016-12-02 17:43:01 +08:00
|
|
|
|
|
2017-08-25 09:51:28 +08:00
|
|
|
|
// ensure only one of these overlays are open at once.
|
|
|
|
|
var singleDisplayOverlays = new OverlayContainer[] { chat, social, direct };
|
|
|
|
|
foreach (var overlay in singleDisplayOverlays)
|
|
|
|
|
{
|
2017-09-04 08:10:04 +08:00
|
|
|
|
overlay.StateChanged += state =>
|
2017-08-25 09:51:28 +08:00
|
|
|
|
{
|
|
|
|
|
if (state == Visibility.Hidden) return;
|
|
|
|
|
|
|
|
|
|
foreach (var c in singleDisplayOverlays)
|
|
|
|
|
{
|
2017-09-04 08:10:04 +08:00
|
|
|
|
if (c == overlay) continue;
|
2017-08-25 09:51:28 +08:00
|
|
|
|
c.State = Visibility.Hidden;
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
}
|
|
|
|
|
|
2017-11-15 17:48:37 +08:00
|
|
|
|
// eventually informational overlays should be displayed in a stack, but for now let's only allow one to stay open at a time.
|
|
|
|
|
var informationalOverlays = new OverlayContainer[] { beatmapSetOverlay, userProfile };
|
|
|
|
|
foreach (var overlay in informationalOverlays)
|
|
|
|
|
{
|
|
|
|
|
overlay.StateChanged += state =>
|
|
|
|
|
{
|
|
|
|
|
if (state == Visibility.Hidden) return;
|
|
|
|
|
|
|
|
|
|
foreach (var c in informationalOverlays)
|
|
|
|
|
{
|
|
|
|
|
if (c == overlay) continue;
|
|
|
|
|
c.State = Visibility.Hidden;
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
}
|
|
|
|
|
|
2017-05-15 09:55:29 +08:00
|
|
|
|
settings.StateChanged += delegate
|
2016-11-30 17:28:08 +08:00
|
|
|
|
{
|
2017-05-15 09:55:29 +08:00
|
|
|
|
switch (settings.State)
|
2016-11-30 17:28:08 +08:00
|
|
|
|
{
|
|
|
|
|
case Visibility.Hidden:
|
2017-07-23 02:50:25 +08:00
|
|
|
|
intro.MoveToX(0, SettingsOverlay.TRANSITION_LENGTH, Easing.OutQuint);
|
2016-11-30 17:28:08 +08:00
|
|
|
|
break;
|
|
|
|
|
case Visibility.Visible:
|
2017-07-23 02:50:25 +08:00
|
|
|
|
intro.MoveToX(SettingsOverlay.SIDEBAR_WIDTH / 2, SettingsOverlay.TRANSITION_LENGTH, Easing.OutQuint);
|
2016-11-30 17:28:08 +08:00
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
2017-03-16 22:58:36 +08:00
|
|
|
|
Cursor.State = Visibility.Hidden;
|
2016-10-06 20:10:01 +08:00
|
|
|
|
}
|
|
|
|
|
|
2017-10-23 00:20:12 +08:00
|
|
|
|
private Task asyncLoadStream;
|
|
|
|
|
|
|
|
|
|
private void loadComponentSingleFile<T>(T d, Action<T> add)
|
|
|
|
|
where T : Drawable
|
|
|
|
|
{
|
2017-10-24 10:50:18 +08:00
|
|
|
|
// schedule is here to ensure that all component loads are done after LoadComplete is run (and thus all dependencies are cached).
|
|
|
|
|
// with some better organisation of LoadComplete to do construction and dependency caching in one step, followed by calls to loadComponentSingleFile,
|
|
|
|
|
// we could avoid the need for scheduling altogether.
|
2017-10-24 10:40:38 +08:00
|
|
|
|
Schedule(() => { asyncLoadStream = asyncLoadStream?.ContinueWith(t => LoadComponentAsync(d, add).Wait()) ?? LoadComponentAsync(d, add); });
|
2017-10-23 00:20:12 +08:00
|
|
|
|
}
|
|
|
|
|
|
2017-08-10 18:52:45 +08:00
|
|
|
|
public bool OnPressed(GlobalAction action)
|
2016-10-07 23:43:06 +08:00
|
|
|
|
{
|
2017-08-10 18:28:24 +08:00
|
|
|
|
if (intro == null) return false;
|
2016-12-05 18:33:38 +08:00
|
|
|
|
|
2017-08-10 18:28:24 +08:00
|
|
|
|
switch (action)
|
2016-10-07 23:43:06 +08:00
|
|
|
|
{
|
2017-08-10 18:28:24 +08:00
|
|
|
|
case GlobalAction.ToggleChat:
|
|
|
|
|
chat.ToggleVisibility();
|
|
|
|
|
return true;
|
|
|
|
|
case GlobalAction.ToggleSocial:
|
|
|
|
|
social.ToggleVisibility();
|
|
|
|
|
return true;
|
|
|
|
|
case GlobalAction.ResetInputSettings:
|
|
|
|
|
var sensitivity = frameworkConfig.GetBindable<double>(FrameworkSetting.CursorSensitivity);
|
|
|
|
|
|
|
|
|
|
sensitivity.Disabled = false;
|
|
|
|
|
sensitivity.Value = 1;
|
|
|
|
|
sensitivity.Disabled = true;
|
|
|
|
|
|
|
|
|
|
frameworkConfig.Set(FrameworkSetting.ActiveInputHandlers, string.Empty);
|
|
|
|
|
return true;
|
|
|
|
|
case GlobalAction.ToggleToolbar:
|
|
|
|
|
Toolbar.ToggleVisibility();
|
|
|
|
|
return true;
|
|
|
|
|
case GlobalAction.ToggleSettings:
|
|
|
|
|
settings.ToggleVisibility();
|
|
|
|
|
return true;
|
|
|
|
|
case GlobalAction.ToggleDirect:
|
|
|
|
|
direct.ToggleVisibility();
|
|
|
|
|
return true;
|
2016-11-08 18:27:37 +08:00
|
|
|
|
}
|
|
|
|
|
|
2017-02-27 23:18:12 +08:00
|
|
|
|
return false;
|
2016-10-07 23:43:06 +08:00
|
|
|
|
}
|
|
|
|
|
|
2017-08-10 18:52:45 +08:00
|
|
|
|
public bool OnReleased(GlobalAction action) => false;
|
|
|
|
|
|
2017-03-14 07:22:46 +08:00
|
|
|
|
public event Action<Screen> ScreenChanged;
|
2016-10-06 20:10:01 +08:00
|
|
|
|
|
2016-11-01 22:24:14 +08:00
|
|
|
|
private Container mainContent;
|
|
|
|
|
|
2016-11-09 14:23:10 +08:00
|
|
|
|
private Container overlayContent;
|
|
|
|
|
|
2017-03-16 22:58:36 +08:00
|
|
|
|
private OsuScreen currentScreen;
|
2017-06-08 16:58:28 +08:00
|
|
|
|
private FrameworkConfigManager frameworkConfig;
|
2017-03-16 22:58:36 +08:00
|
|
|
|
|
2017-09-08 15:15:41 +08:00
|
|
|
|
private void hideAllOverlays()
|
|
|
|
|
{
|
|
|
|
|
settings.State = Visibility.Hidden;
|
|
|
|
|
chat.State = Visibility.Hidden;
|
|
|
|
|
direct.State = Visibility.Hidden;
|
|
|
|
|
social.State = Visibility.Hidden;
|
|
|
|
|
userProfile.State = Visibility.Hidden;
|
|
|
|
|
notificationOverlay.State = Visibility.Hidden;
|
|
|
|
|
}
|
|
|
|
|
|
2017-03-14 07:22:46 +08:00
|
|
|
|
private void screenChanged(Screen newScreen)
|
2016-10-06 20:10:01 +08:00
|
|
|
|
{
|
2017-03-16 22:58:36 +08:00
|
|
|
|
currentScreen = newScreen as OsuScreen;
|
|
|
|
|
|
|
|
|
|
if (currentScreen == null)
|
|
|
|
|
{
|
|
|
|
|
Exit();
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
2017-04-18 15:05:58 +08:00
|
|
|
|
//central game screen change logic.
|
2017-03-18 01:03:44 +08:00
|
|
|
|
if (!currentScreen.ShowOverlays)
|
2016-10-06 22:32:56 +08:00
|
|
|
|
{
|
2017-09-08 15:15:41 +08:00
|
|
|
|
hideAllOverlays();
|
2016-11-15 19:43:43 +08:00
|
|
|
|
musicController.State = Visibility.Hidden;
|
2017-09-08 15:15:41 +08:00
|
|
|
|
Toolbar.State = Visibility.Hidden;
|
2016-10-06 22:32:56 +08:00
|
|
|
|
}
|
2016-10-06 20:10:01 +08:00
|
|
|
|
else
|
2016-10-13 22:21:15 +08:00
|
|
|
|
Toolbar.State = Visibility.Visible;
|
2016-10-06 20:10:01 +08:00
|
|
|
|
|
2017-03-14 07:22:46 +08:00
|
|
|
|
ScreenChanged?.Invoke(newScreen);
|
2016-10-06 20:10:01 +08:00
|
|
|
|
}
|
|
|
|
|
|
2016-10-07 18:12:36 +08:00
|
|
|
|
protected override bool OnExiting()
|
|
|
|
|
{
|
2017-02-18 13:16:46 +08:00
|
|
|
|
if (screenStack.ChildScreen == null) return false;
|
|
|
|
|
|
|
|
|
|
if (intro == null) return true;
|
|
|
|
|
|
2017-02-17 17:59:30 +08:00
|
|
|
|
if (!intro.DidLoadMenu || intro.ChildScreen != null)
|
2016-10-07 18:12:36 +08:00
|
|
|
|
{
|
2017-02-17 14:33:08 +08:00
|
|
|
|
Scheduler.Add(intro.MakeCurrent);
|
2016-10-07 18:12:36 +08:00
|
|
|
|
return true;
|
|
|
|
|
}
|
2016-10-13 22:21:15 +08:00
|
|
|
|
|
2016-10-07 18:12:36 +08:00
|
|
|
|
return base.OnExiting();
|
|
|
|
|
}
|
|
|
|
|
|
2017-04-11 17:40:39 +08:00
|
|
|
|
/// <summary>
|
|
|
|
|
/// Use to programatically exit the game as if the user was triggering via alt-f4.
|
|
|
|
|
/// Will keep persisting until an exit occurs (exit may be blocked multiple times).
|
|
|
|
|
/// </summary>
|
|
|
|
|
public void GracefullyExit()
|
|
|
|
|
{
|
|
|
|
|
if (!OnExiting())
|
|
|
|
|
Exit();
|
|
|
|
|
else
|
|
|
|
|
Scheduler.AddDelayed(GracefullyExit, 2000);
|
|
|
|
|
}
|
|
|
|
|
|
2017-02-08 18:32:55 +08:00
|
|
|
|
protected override void UpdateAfterChildren()
|
|
|
|
|
{
|
|
|
|
|
base.UpdateAfterChildren();
|
|
|
|
|
|
2017-08-22 14:58:47 +08:00
|
|
|
|
// we only want to apply these restrictions when we are inside a screen stack.
|
|
|
|
|
// the use case for not applying is in visual/unit tests.
|
2017-08-22 16:21:19 +08:00
|
|
|
|
bool applyRestrictions = !currentScreen?.AllowBeatmapRulesetChange ?? false;
|
2017-08-22 14:58:47 +08:00
|
|
|
|
|
|
|
|
|
Ruleset.Disabled = applyRestrictions;
|
|
|
|
|
Beatmap.Disabled = applyRestrictions;
|
|
|
|
|
|
2017-07-13 15:39:27 +08:00
|
|
|
|
mainContent.Padding = new MarginPadding { Top = ToolbarOffset };
|
2017-03-16 22:58:36 +08:00
|
|
|
|
|
2017-04-05 16:38:13 +08:00
|
|
|
|
Cursor.State = currentScreen?.HasLocalCursorDisplayed == false ? Visibility.Visible : Visibility.Hidden;
|
2017-02-08 18:32:55 +08:00
|
|
|
|
}
|
|
|
|
|
|
2017-02-17 17:59:30 +08:00
|
|
|
|
private void screenAdded(Screen newScreen)
|
2016-10-06 20:10:01 +08:00
|
|
|
|
{
|
2017-02-17 17:59:30 +08:00
|
|
|
|
newScreen.ModePushed += screenAdded;
|
|
|
|
|
newScreen.Exited += screenRemoved;
|
2016-10-06 20:10:01 +08:00
|
|
|
|
|
2017-03-14 07:22:46 +08:00
|
|
|
|
screenChanged(newScreen);
|
2016-10-06 20:10:01 +08:00
|
|
|
|
}
|
|
|
|
|
|
2017-02-17 17:59:30 +08:00
|
|
|
|
private void screenRemoved(Screen newScreen)
|
2016-10-06 20:10:01 +08:00
|
|
|
|
{
|
2017-03-14 07:22:46 +08:00
|
|
|
|
screenChanged(newScreen);
|
2016-08-26 11:28:23 +08:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|