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Move toolbar to own namespace.
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parent
13d26d0601
commit
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@ -21,6 +21,7 @@ using osu.Game.Database;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Transformations;
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using osu.Game.Modes;
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using osu.Game.Overlays.Toolbar;
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using osu.Game.Screens;
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using osu.Game.Screens.Menu;
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using osu.Game.Screens.Play;
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@ -2,23 +2,21 @@
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Transformations;
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using osu.Framework.Input;
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using osu.Game.Configuration;
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using osu.Game.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Colour;
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using osu.Game.Modes;
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using osu.Game.Screens.Play;
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using osu.Framework.Input;
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using osu.Game.Online.API;
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using OpenTK;
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using OpenTK.Graphics;
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namespace osu.Game.Overlays
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namespace osu.Game.Overlays.Toolbar
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{
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public class Toolbar : OverlayContainer, IOnlineComponent
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{
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@ -4,15 +4,14 @@
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using System;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input;
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using osu.Game.Graphics;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework;
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using osu.Framework.Graphics.Primitives;
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namespace osu.Game.Overlays
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namespace osu.Game.Overlays.Toolbar
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{
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public class ToolbarButton : Container
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{
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@ -3,13 +3,9 @@
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using osu.Framework.Extensions;
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using osu.Game.Graphics;
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using OpenTK.Graphics;
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using osu.Framework;
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using osu.Framework.Allocation;
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using osu.Game.Modes;
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using osu.Game.Screens.Play;
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namespace osu.Game.Overlays
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namespace osu.Game.Overlays.Toolbar
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{
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public class ToolbarModeButton : ToolbarButton
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{
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@ -3,19 +3,16 @@
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using System;
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using System.Linq;
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using osu.Framework.Caching;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Transformations;
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using osu.Game.Modes;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework;
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using osu.Framework.Caching;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Allocation;
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using osu.Game.Modes;
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using osu.Game.Screens.Play;
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namespace osu.Game.Overlays
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namespace osu.Game.Overlays.Toolbar
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{
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class ToolbarModeSelector : Container
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{
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@ -159,10 +159,10 @@
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<Compile Include="OsuGameBase.cs" />
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<Compile Include="Overlays\ChatOverlay.cs" />
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<Compile Include="Overlays\OptionsOverlay.cs" />
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<Compile Include="Overlays\Toolbar.cs" />
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<Compile Include="Overlays\ToolbarButton.cs" />
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<Compile Include="Overlays\ToolbarModeButton.cs" />
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<Compile Include="Overlays\ToolbarModeSelector.cs" />
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<Compile Include="Overlays\Toolbar\Toolbar.cs" />
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<Compile Include="Overlays\Toolbar\ToolbarButton.cs" />
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<Compile Include="Overlays\Toolbar\ToolbarModeButton.cs" />
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<Compile Include="Overlays\Toolbar\ToolbarModeSelector.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Screens\Select\BeatmapInfoWedge.cs" />
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<Compile Include="Users\User.cs" />
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