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Merge branch 'refs/heads/master' into sidebar-toolbar-coexistence
# Conflicts: # osu.Game/OsuGame.cs
This commit is contained in:
commit
a0e1513df6
52
osu.Desktop.VisualTests/Tests/TestCaseMusicController.cs
Normal file
52
osu.Desktop.VisualTests/Tests/TestCaseMusicController.cs
Normal file
@ -0,0 +1,52 @@
|
||||
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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||||
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
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||||
using System.Collections.Generic;
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||||
using System.Linq;
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||||
using System.Text;
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using System.Threading.Tasks;
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using osu.Framework.Graphics;
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using osu.Framework.GameModes.Testing;
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using osu.Game.Overlays;
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using osu.Framework.Timing;
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using osu.Framework;
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namespace osu.Desktop.Tests
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{
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class TestCaseMusicController : TestCase
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{
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public override string Name => @"Music Controller";
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public override string Description => @"Tests music controller ui.";
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IFrameBasedClock ourClock;
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protected override IFrameBasedClock Clock => ourClock;
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protected MusicController mc;
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protected override void Load(BaseGame game)
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{
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base.Load(game);
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ourClock = new FramedClock();
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}
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public override void Reset()
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||||
{
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base.Reset();
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ourClock.ProcessFrame();
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mc = new MusicController
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre
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};
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Add(mc);
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AddToggle(@"Show", mc.ToggleVisibility);
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}
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protected override void Update()
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{
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base.Update();
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ourClock.ProcessFrame();
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}
|
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}
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}
|
@ -158,6 +158,7 @@
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<ItemGroup>
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<Compile Include="Program.cs" />
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<Compile Include="Tests\TestCaseChatDisplay.cs" />
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<Compile Include="Tests\TestCaseMusicController.cs" />
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<Compile Include="Tests\TestCasePlayer.cs" />
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<Compile Include="Tests\TestCaseGamefield.cs" />
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<Compile Include="Tests\TestCaseHitObjects.cs" />
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|
@ -120,7 +120,7 @@ namespace osu.Game.Beatmaps
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public void TransferTo(WorkingBeatmap working)
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{
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if (track != null && working.BeatmapInfo.Metadata.AudioFile == BeatmapInfo.Metadata.AudioFile && working.BeatmapInfo.BeatmapSet.Path == BeatmapInfo.BeatmapSet.Path)
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if (track != null && BeatmapInfo.AudioEquals(working.BeatmapInfo))
|
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working.track = track;
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}
|
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}
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|
@ -1,73 +1,77 @@
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using System;
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using System.Linq;
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using osu.Game.Beatmaps.Samples;
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using osu.Game.GameModes.Play;
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using SQLite.Net.Attributes;
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using SQLiteNetExtensions.Attributes;
|
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|
||||
namespace osu.Game.Database
|
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{
|
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public class BeatmapInfo : IEquatable<BeatmapInfo>
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{
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[PrimaryKey]
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using System;
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using System.Linq;
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using osu.Game.Beatmaps.Samples;
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using osu.Game.GameModes.Play;
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using SQLite.Net.Attributes;
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using SQLiteNetExtensions.Attributes;
|
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namespace osu.Game.Database
|
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{
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public class BeatmapInfo : IEquatable<BeatmapInfo>
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{
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[PrimaryKey]
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public int BeatmapID { get; set; }
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|
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[ForeignKey(typeof(BeatmapSetInfo))]
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public int BeatmapSetID { get; set; }
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|
||||
[ManyToOne]
|
||||
public BeatmapSetInfo BeatmapSet { get; set; }
|
||||
|
||||
[ForeignKey(typeof(BeatmapMetadata))]
|
||||
public int BeatmapMetadataID { get; set; }
|
||||
|
||||
[OneToOne(CascadeOperations = CascadeOperation.All)]
|
||||
[ForeignKey(typeof(BeatmapSetInfo))]
|
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public int BeatmapSetID { get; set; }
|
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|
||||
[ManyToOne]
|
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public BeatmapSetInfo BeatmapSet { get; set; }
|
||||
|
||||
[ForeignKey(typeof(BeatmapMetadata))]
|
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public int BeatmapMetadataID { get; set; }
|
||||
|
||||
[OneToOne(CascadeOperations = CascadeOperation.All)]
|
||||
public BeatmapMetadata Metadata { get; set; }
|
||||
|
||||
[ForeignKey(typeof(BaseDifficulty)), NotNull]
|
||||
public int BaseDifficultyID { get; set; }
|
||||
|
||||
[OneToOne(CascadeOperations = CascadeOperation.All)]
|
||||
public BaseDifficulty BaseDifficulty { get; set; }
|
||||
|
||||
public string Path { get; set; }
|
||||
|
||||
// General
|
||||
public int AudioLeadIn { get; set; }
|
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public bool Countdown { get; set; }
|
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public SampleSet SampleSet { get; set; }
|
||||
public float StackLeniency { get; set; }
|
||||
public bool SpecialStyle { get; set; }
|
||||
public PlayMode Mode { get; set; }
|
||||
public bool LetterboxInBreaks { get; set; }
|
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public bool WidescreenStoryboard { get; set; }
|
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|
||||
// Editor
|
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// This bookmarks stuff is necessary because DB doesn't know how to store int[]
|
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public string StoredBookmarks { get; internal set; }
|
||||
[Ignore]
|
||||
public int[] Bookmarks
|
||||
{
|
||||
get
|
||||
{
|
||||
return StoredBookmarks.Split(',').Select(b => int.Parse(b)).ToArray();
|
||||
}
|
||||
set
|
||||
{
|
||||
StoredBookmarks = string.Join(",", value);
|
||||
}
|
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}
|
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public double DistanceSpacing { get; set; }
|
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public int BeatDivisor { get; set; }
|
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public int GridSize { get; set; }
|
||||
public double TimelineZoom { get; set; }
|
||||
|
||||
// Metadata
|
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public string Version { get; set; }
|
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|
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public bool Equals(BeatmapInfo other)
|
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{
|
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return BeatmapID == other?.BeatmapID;
|
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}
|
||||
}
|
||||
}
|
||||
[ForeignKey(typeof(BaseDifficulty)), NotNull]
|
||||
public int BaseDifficultyID { get; set; }
|
||||
|
||||
[OneToOne(CascadeOperations = CascadeOperation.All)]
|
||||
public BaseDifficulty BaseDifficulty { get; set; }
|
||||
|
||||
public string Path { get; set; }
|
||||
|
||||
// General
|
||||
public int AudioLeadIn { get; set; }
|
||||
public bool Countdown { get; set; }
|
||||
public SampleSet SampleSet { get; set; }
|
||||
public float StackLeniency { get; set; }
|
||||
public bool SpecialStyle { get; set; }
|
||||
public PlayMode Mode { get; set; }
|
||||
public bool LetterboxInBreaks { get; set; }
|
||||
public bool WidescreenStoryboard { get; set; }
|
||||
|
||||
// Editor
|
||||
// This bookmarks stuff is necessary because DB doesn't know how to store int[]
|
||||
public string StoredBookmarks { get; internal set; }
|
||||
[Ignore]
|
||||
public int[] Bookmarks
|
||||
{
|
||||
get
|
||||
{
|
||||
return StoredBookmarks.Split(',').Select(b => int.Parse(b)).ToArray();
|
||||
}
|
||||
set
|
||||
{
|
||||
StoredBookmarks = string.Join(",", value);
|
||||
}
|
||||
}
|
||||
public double DistanceSpacing { get; set; }
|
||||
public int BeatDivisor { get; set; }
|
||||
public int GridSize { get; set; }
|
||||
public double TimelineZoom { get; set; }
|
||||
|
||||
// Metadata
|
||||
public string Version { get; set; }
|
||||
|
||||
public bool Equals(BeatmapInfo other)
|
||||
{
|
||||
return BeatmapID == other?.BeatmapID;
|
||||
}
|
||||
|
||||
public bool AudioEquals(BeatmapInfo other) => other != null &&
|
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BeatmapSet.Path == other.BeatmapSet.Path &&
|
||||
(Metadata ?? BeatmapSet.Metadata).AudioFile == (other.Metadata ?? other.BeatmapSet.Metadata).AudioFile;
|
||||
}
|
||||
}
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||||
|
@ -7,6 +7,7 @@ using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.GameModes;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@ -74,6 +75,12 @@ namespace osu.Game.GameModes
|
||||
OnBeatmapChanged(beatmap.Value);
|
||||
}
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||||
|
||||
protected override void Load(BaseGame game)
|
||||
{
|
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base.Load(game);
|
||||
beatmap = (game as OsuGameBase)?.Beatmap;
|
||||
}
|
||||
|
||||
public override bool Push(GameMode mode)
|
||||
{
|
||||
OsuGameMode nextOsu = mode as OsuGameMode;
|
||||
|
@ -29,6 +29,8 @@ namespace osu.Game
|
||||
|
||||
private ChatConsole chat;
|
||||
|
||||
private MusicController musicController;
|
||||
|
||||
private MainMenu mainMenu => modeStack?.ChildGameMode as MainMenu;
|
||||
private Intro intro => modeStack as Intro;
|
||||
|
||||
@ -111,6 +113,7 @@ namespace osu.Game
|
||||
|
||||
//overlay elements
|
||||
(chat = new ChatConsole(API) { Depth = 0 }).Preload(game, overlayContent.Add);
|
||||
(musicController = new MusicController()).Preload(game, overlayContent.Add);
|
||||
(Options = new OptionsOverlay { Depth = 1 }).Preload(game, overlayContent.Add);
|
||||
(Toolbar = new Toolbar
|
||||
{
|
||||
@ -118,6 +121,7 @@ namespace osu.Game
|
||||
OnHome = delegate { mainMenu?.MakeCurrent(); },
|
||||
OnSettings = Options.ToggleVisibility,
|
||||
OnPlayModeChange = delegate (PlayMode m) { PlayMode.Value = m; },
|
||||
OnMusicController = musicController.ToggleVisibility
|
||||
}).Preload(game, t =>
|
||||
{
|
||||
PlayMode.ValueChanged += delegate { Toolbar.SetGameMode(PlayMode.Value); };
|
||||
|
@ -51,7 +51,6 @@ namespace osu.Game
|
||||
|
||||
private void Beatmap_ValueChanged(object sender, EventArgs e)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
protected override void Load(BaseGame game)
|
||||
|
69
osu.Game/Overlays/DragBar.cs
Normal file
69
osu.Game/Overlays/DragBar.cs
Normal file
@ -0,0 +1,69 @@
|
||||
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
||||
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input;
|
||||
|
||||
namespace osu.Game.Overlays
|
||||
{
|
||||
public class DragBar : Container
|
||||
{
|
||||
private Box fill;
|
||||
|
||||
public Action<float> SeekRequested;
|
||||
private bool isDragging;
|
||||
|
||||
public DragBar()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
fill = new Box()
|
||||
{
|
||||
Origin = Anchor.CentreLeft,
|
||||
Anchor = Anchor.CentreLeft,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Width = 0
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
public void UpdatePosition(float position)
|
||||
{
|
||||
if (isDragging) return;
|
||||
|
||||
fill.Width = position;
|
||||
}
|
||||
|
||||
private void seek(InputState state)
|
||||
{
|
||||
float seekLocation = state.Mouse.Position.X / DrawWidth;
|
||||
SeekRequested?.Invoke(seekLocation);
|
||||
fill.Width = seekLocation;
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
{
|
||||
seek(state);
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnDrag(InputState state)
|
||||
{
|
||||
seek(state);
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnDragStart(InputState state) => isDragging = true;
|
||||
|
||||
protected override bool OnDragEnd(InputState state)
|
||||
{
|
||||
isDragging = false;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
339
osu.Game/Overlays/MusicController.cs
Normal file
339
osu.Game/Overlays/MusicController.cs
Normal file
@ -0,0 +1,339 @@
|
||||
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
||||
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Graphics.Transformations;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Graphics;
|
||||
|
||||
namespace osu.Game.Overlays
|
||||
{
|
||||
public class MusicController : OverlayContainer
|
||||
{
|
||||
private Sprite backgroundSprite;
|
||||
private DragBar progress;
|
||||
private TextAwesome playButton, listButton;
|
||||
private SpriteText title, artist;
|
||||
private Texture fallbackTexture;
|
||||
|
||||
private List<BeatmapSetInfo> playList;
|
||||
private List<BeatmapInfo> playHistory = new List<BeatmapInfo>();
|
||||
private int playListIndex;
|
||||
private int playHistoryIndex = -1;
|
||||
|
||||
private TrackManager trackManager;
|
||||
private BeatmapDatabase database;
|
||||
private Bindable<WorkingBeatmap> beatmapSource;
|
||||
private WorkingBeatmap current;
|
||||
|
||||
public MusicController(BeatmapDatabase db = null)
|
||||
{
|
||||
database = db;
|
||||
Width = 400;
|
||||
Height = 130;
|
||||
CornerRadius = 5;
|
||||
Masking = true;
|
||||
Anchor = Anchor.TopRight;//placeholder
|
||||
Origin = Anchor.TopRight;
|
||||
Position = new Vector2(10, 60);
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = new Color4(0, 0, 0, 127)
|
||||
},
|
||||
title = new SpriteText
|
||||
{
|
||||
Origin = Anchor.BottomCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Position = new Vector2(0, 40),
|
||||
TextSize = 25,
|
||||
Colour = Color4.White,
|
||||
Text = @"Nothing to play",
|
||||
Font = @"Exo2.0-MediumItalic"
|
||||
},
|
||||
artist = new SpriteText
|
||||
{
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Position = new Vector2(0, 45),
|
||||
TextSize = 15,
|
||||
Colour = Color4.White,
|
||||
Text = @"Nothing to play",
|
||||
Font = @"Exo2.0-BoldItalic"
|
||||
},
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 50,
|
||||
Origin = Anchor.BottomCentre,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Colour = new Color4(0, 0, 0, 127)
|
||||
},
|
||||
new ClickableContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Position = new Vector2(0, 30),
|
||||
Action = () =>
|
||||
{
|
||||
if (current?.Track == null) return;
|
||||
if (current.Track.IsRunning)
|
||||
current.Track.Stop();
|
||||
else
|
||||
current.Track.Start();
|
||||
},
|
||||
Children = new Drawable[]
|
||||
{
|
||||
playButton = new TextAwesome
|
||||
{
|
||||
TextSize = 30,
|
||||
Icon = FontAwesome.fa_play_circle_o,
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre
|
||||
}
|
||||
}
|
||||
},
|
||||
new ClickableContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Position = new Vector2(-30, 30),
|
||||
Action = prev,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new TextAwesome
|
||||
{
|
||||
TextSize = 15,
|
||||
Icon = FontAwesome.fa_step_backward,
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre
|
||||
}
|
||||
}
|
||||
},
|
||||
new ClickableContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Position = new Vector2(30, 30),
|
||||
Action = next,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new TextAwesome
|
||||
{
|
||||
TextSize = 15,
|
||||
Icon = FontAwesome.fa_step_forward,
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre
|
||||
}
|
||||
}
|
||||
},
|
||||
new ClickableContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.BottomRight,
|
||||
Position = new Vector2(20, 30),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
listButton = new TextAwesome
|
||||
{
|
||||
TextSize = 15,
|
||||
Icon = FontAwesome.fa_bars,
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre
|
||||
}
|
||||
}
|
||||
},
|
||||
progress = new DragBar
|
||||
{
|
||||
Origin = Anchor.BottomCentre,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Height = 10,
|
||||
Colour = Color4.Orange,
|
||||
SeekRequested = seek
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override void Load(BaseGame game)
|
||||
{
|
||||
base.Load(game);
|
||||
var osuGame = game as OsuGameBase;
|
||||
|
||||
if (osuGame != null)
|
||||
{
|
||||
if (database == null) database = osuGame.Beatmaps;
|
||||
trackManager = osuGame.Audio.Track;
|
||||
}
|
||||
|
||||
beatmapSource = osuGame?.Beatmap ?? new Bindable<WorkingBeatmap>();
|
||||
playList = database.GetAllWithChildren<BeatmapSetInfo>();
|
||||
|
||||
backgroundSprite = getScaledSprite(fallbackTexture = game.Textures.Get(@"Backgrounds/bg4"));
|
||||
AddInternal(backgroundSprite);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
beatmapSource.ValueChanged += workingChanged;
|
||||
workingChanged();
|
||||
base.LoadComplete();
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
if (current?.Track == null) return;
|
||||
|
||||
progress.UpdatePosition((float)(current.Track.CurrentTime / current.Track.Length));
|
||||
playButton.Icon = current.Track.IsRunning ? FontAwesome.fa_pause_circle_o : FontAwesome.fa_play_circle_o;
|
||||
|
||||
if (current.Track.HasCompleted && !current.Track.Looping) next();
|
||||
}
|
||||
|
||||
private void workingChanged(object sender = null, EventArgs e = null)
|
||||
{
|
||||
if (beatmapSource.Value == current) return;
|
||||
bool audioEquals = current?.BeatmapInfo.AudioEquals(beatmapSource.Value.BeatmapInfo) ?? false;
|
||||
current = beatmapSource.Value;
|
||||
updateDisplay(current, audioEquals ? null : (bool?)true);
|
||||
appendToHistory(current.BeatmapInfo);
|
||||
}
|
||||
|
||||
private void appendToHistory(BeatmapInfo beatmap)
|
||||
{
|
||||
if (playHistoryIndex >= 0)
|
||||
{
|
||||
if (beatmap.AudioEquals(playHistory[playHistoryIndex]))
|
||||
return;
|
||||
if (playHistoryIndex < playHistory.Count - 1)
|
||||
playHistory.RemoveRange(playHistoryIndex + 1, playHistory.Count - playHistoryIndex - 1);
|
||||
}
|
||||
playHistory.Insert(++playHistoryIndex, beatmap);
|
||||
}
|
||||
|
||||
private void prev()
|
||||
{
|
||||
if (playHistoryIndex > 0)
|
||||
play(playHistory[--playHistoryIndex], false);
|
||||
}
|
||||
|
||||
private void next()
|
||||
{
|
||||
if (playHistoryIndex < playHistory.Count - 1)
|
||||
play(playHistory[++playHistoryIndex], true);
|
||||
else
|
||||
{
|
||||
if (playList.Count == 0) return;
|
||||
if (current != null && playList.Count == 1) return;
|
||||
//shuffle
|
||||
BeatmapInfo nextToPlay;
|
||||
do
|
||||
{
|
||||
int j = RNG.Next(playListIndex, playList.Count);
|
||||
if (j != playListIndex)
|
||||
{
|
||||
BeatmapSetInfo temp = playList[playListIndex];
|
||||
playList[playListIndex] = playList[j];
|
||||
playList[j] = temp;
|
||||
}
|
||||
|
||||
nextToPlay = playList[playListIndex++].Beatmaps[0];
|
||||
if (playListIndex == playList.Count) playListIndex = 0;
|
||||
}
|
||||
while (nextToPlay.AudioEquals(current?.BeatmapInfo));
|
||||
|
||||
play(nextToPlay, true);
|
||||
appendToHistory(nextToPlay);
|
||||
}
|
||||
}
|
||||
|
||||
private void play(BeatmapInfo info, bool isNext)
|
||||
{
|
||||
current = database.GetWorkingBeatmap(info, current);
|
||||
Task.Run(() =>
|
||||
{
|
||||
trackManager.SetExclusive(current.Track);
|
||||
current.Track.Start();
|
||||
beatmapSource.Value = current;
|
||||
});
|
||||
updateDisplay(current, isNext);
|
||||
}
|
||||
|
||||
private void updateDisplay(WorkingBeatmap beatmap, bool? isNext)
|
||||
{
|
||||
BeatmapMetadata metadata = beatmap.Beatmap.Metadata;
|
||||
title.Text = metadata.TitleUnicode ?? metadata.Title;
|
||||
artist.Text = metadata.ArtistUnicode ?? metadata.Artist;
|
||||
|
||||
Sprite newBackground = getScaledSprite(beatmap.Background ?? fallbackTexture);
|
||||
|
||||
Add(newBackground);
|
||||
|
||||
if (isNext == true)
|
||||
{
|
||||
newBackground.Position = new Vector2(400, 0);
|
||||
newBackground.MoveToX(0, 500, EasingTypes.OutCubic);
|
||||
backgroundSprite.MoveToX(-400, 500, EasingTypes.OutCubic);
|
||||
}
|
||||
else if (isNext == false)
|
||||
{
|
||||
newBackground.Position = new Vector2(-400, 0);
|
||||
newBackground.MoveToX(0, 500, EasingTypes.OutCubic);
|
||||
backgroundSprite.MoveToX(400, 500, EasingTypes.OutCubic);
|
||||
}
|
||||
backgroundSprite.Expire();
|
||||
|
||||
backgroundSprite = newBackground;
|
||||
}
|
||||
|
||||
private Sprite getScaledSprite(Texture background)
|
||||
{
|
||||
Sprite scaledSprite = new Sprite
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
Texture = background,
|
||||
Depth = float.MinValue
|
||||
};
|
||||
scaledSprite.Scale = new Vector2(Math.Max(DrawSize.X / scaledSprite.DrawSize.X, DrawSize.Y / scaledSprite.DrawSize.Y));
|
||||
return scaledSprite;
|
||||
}
|
||||
|
||||
private void seek(float position)
|
||||
{
|
||||
current?.Track?.Seek(current.Track.Length * position);
|
||||
current?.Track?.Start();
|
||||
}
|
||||
|
||||
protected override bool OnClick(InputState state) => true;
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => true;
|
||||
|
||||
protected override bool OnDragStart(InputState state) => true;
|
||||
|
||||
//placeholder for toggling
|
||||
protected override void PopIn() => FadeIn(100);
|
||||
|
||||
protected override void PopOut() => FadeOut(100);
|
||||
}
|
||||
}
|
@ -1,53 +1,54 @@
|
||||
using System;
|
||||
using System;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
|
||||
namespace osu.Game.Overlays.Options
|
||||
{
|
||||
public class CheckBoxOption : BasicCheckBox
|
||||
{
|
||||
private Bindable<bool> bindable;
|
||||
|
||||
public Bindable<bool> Bindable
|
||||
{
|
||||
set
|
||||
{
|
||||
if (bindable != null)
|
||||
bindable.ValueChanged -= bindableValueChanged;
|
||||
bindable = value;
|
||||
if (bindable != null)
|
||||
namespace osu.Game.Overlays.Options
|
||||
{
|
||||
public class CheckBoxOption : BasicCheckBox
|
||||
{
|
||||
private Bindable<bool> bindable;
|
||||
|
||||
public Bindable<bool> Bindable
|
||||
{
|
||||
set
|
||||
{
|
||||
if (bindable != null)
|
||||
bindable.ValueChanged -= bindableValueChanged;
|
||||
bindable = value;
|
||||
if (bindable != null)
|
||||
{
|
||||
bool state = State == CheckBoxState.Checked;
|
||||
if (state != bindable.Value)
|
||||
State = bindable.Value ? CheckBoxState.Checked : CheckBoxState.Unchecked;
|
||||
bindable.ValueChanged += bindableValueChanged;
|
||||
}
|
||||
}
|
||||
bindable.ValueChanged += bindableValueChanged;
|
||||
}
|
||||
}
|
||||
}
|
||||
private void bindableValueChanged(object sender, EventArgs e)
|
||||
{
|
||||
State = bindable.Value ? CheckBoxState.Checked : CheckBoxState.Unchecked;
|
||||
}
|
||||
|
||||
|
||||
private void bindableValueChanged(object sender, EventArgs e)
|
||||
{
|
||||
State = bindable.Value ? CheckBoxState.Checked : CheckBoxState.Unchecked;
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
if (bindable != null)
|
||||
{
|
||||
if (bindable != null)
|
||||
bindable.ValueChanged -= bindableValueChanged;
|
||||
base.Dispose(isDisposing);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
protected override void OnChecked()
|
||||
{
|
||||
if (bindable != null)
|
||||
{
|
||||
if (bindable != null)
|
||||
bindable.Value = true;
|
||||
base.OnChecked();
|
||||
}
|
||||
|
||||
protected override void OnUnchecked()
|
||||
{
|
||||
if (bindable != null)
|
||||
bindable.Value = false;
|
||||
base.OnChecked();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected override void OnUnchecked()
|
||||
{
|
||||
if (bindable != null)
|
||||
bindable.Value = false;
|
||||
base.OnUnchecked();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -22,6 +22,7 @@ namespace osu.Game.Overlays
|
||||
public Action OnSettings;
|
||||
public Action OnHome;
|
||||
public Action<PlayMode> OnPlayModeChange;
|
||||
public Action OnMusicController;
|
||||
|
||||
private ToolbarModeSelector modeSelector;
|
||||
private ToolbarButton userButton;
|
||||
@ -85,6 +86,11 @@ namespace osu.Game.Overlays
|
||||
AutoSizeAxes = Axes.X,
|
||||
Children = new []
|
||||
{
|
||||
new ToolbarButton
|
||||
{
|
||||
Icon = FontAwesome.fa_music,
|
||||
Action = () => OnMusicController?.Invoke()
|
||||
},
|
||||
new ToolbarButton
|
||||
{
|
||||
Icon = FontAwesome.fa_search
|
||||
|
@ -63,6 +63,8 @@
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Overlays\DragBar.cs" />
|
||||
<Compile Include="Overlays\MusicController.cs" />
|
||||
<Compile Include="Beatmaps\Beatmap.cs" />
|
||||
<Compile Include="Beatmaps\Formats\ConstructableBeatmapDecoder.cs" />
|
||||
<Compile Include="Beatmaps\WorkingBeatmap.cs" />
|
||||
|
Loading…
Reference in New Issue
Block a user