mirror of
https://github.com/ppy/osu.git
synced 2026-05-16 06:12:34 +08:00
Compare commits
182 Commits
Vendored
+2
-2
@@ -11,7 +11,7 @@
|
||||
"preLaunchTask": "build",
|
||||
"runtimeExecutable": null,
|
||||
"env": {},
|
||||
"externalConsole": false
|
||||
"console": "internalConsole"
|
||||
},
|
||||
{
|
||||
"name": "Launch Desktop",
|
||||
@@ -23,7 +23,7 @@
|
||||
"preLaunchTask": "build",
|
||||
"runtimeExecutable": null,
|
||||
"env": {},
|
||||
"externalConsole": false
|
||||
"console": "internalConsole"
|
||||
},
|
||||
{
|
||||
"name": "Attach",
|
||||
|
||||
Vendored
+11
-13
@@ -2,25 +2,23 @@
|
||||
// See https://go.microsoft.com/fwlink/?LinkId=733558
|
||||
// for the documentation about the tasks.json format
|
||||
"version": "0.1.0",
|
||||
"windows": {
|
||||
"command": "msbuild"
|
||||
},
|
||||
"linux": {
|
||||
"command": "xbuild"
|
||||
},
|
||||
"args": [
|
||||
// Ask msbuild to generate full paths for file names.
|
||||
"/property:GenerateFullPaths=true"
|
||||
],
|
||||
"taskSelector": "/t:",
|
||||
"showOutput": "silent",
|
||||
"tasks": [
|
||||
{
|
||||
"taskName": "build",
|
||||
// Show the output window only if unrecognized errors occur.
|
||||
"isShellCommand": true,
|
||||
"showOutput": "silent",
|
||||
"command": "xbuild",
|
||||
"windows": {
|
||||
"command": "msbuild"
|
||||
},
|
||||
"args": [
|
||||
// Ask msbuild to generate full paths for file names.
|
||||
"/property:GenerateFullPaths=true"
|
||||
],
|
||||
// Use the standard MS compiler pattern to detect errors, warnings and infos
|
||||
"problemMatcher": "$msCompile"
|
||||
"problemMatcher": "$msCompile",
|
||||
"isBuildCommand": true
|
||||
}
|
||||
]
|
||||
}
|
||||
+1
-1
@@ -10,7 +10,7 @@ install:
|
||||
- cmd: git submodule update --init --recursive
|
||||
- cmd: choco install resharper-clt -y
|
||||
- cmd: choco install nvika -y
|
||||
- cmd: appveyor DownloadFile https://github.com/peppy/CodeFileSanity/releases/download/v0.1/CodeFileSanity.exe
|
||||
- cmd: appveyor DownloadFile https://github.com/peppy/CodeFileSanity/releases/download/v0.2.2/CodeFileSanity.exe
|
||||
before_build:
|
||||
- cmd: CodeFileSanity.exe
|
||||
- cmd: nuget restore
|
||||
|
||||
+1
-1
Submodule osu-framework updated: a7c99e06ff...34ac837eeb
+1
-1
Submodule osu-resources updated: 0d6dc29473...0cba3cbc16
@@ -21,4 +21,16 @@ Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/maste
|
||||
<startup>
|
||||
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5.2" />
|
||||
</startup>
|
||||
<runtime>
|
||||
<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
|
||||
<dependentAssembly>
|
||||
<assemblyIdentity name="DeltaCompressionDotNet.MsDelta" publicKeyToken="46b2138a390abf55" culture="neutral" />
|
||||
<bindingRedirect oldVersion="0.0.0.0-1.1.0.0" newVersion="1.1.0.0" />
|
||||
</dependentAssembly>
|
||||
<dependentAssembly>
|
||||
<assemblyIdentity name="Newtonsoft.Json" publicKeyToken="30ad4fe6b2a6aeed" culture="neutral" />
|
||||
<bindingRedirect oldVersion="0.0.0.0-10.0.0.0" newVersion="10.0.0.0" />
|
||||
</dependentAssembly>
|
||||
</assemblyBinding>
|
||||
</runtime>
|
||||
</configuration>
|
||||
@@ -4,7 +4,7 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("osu.Desktop.Deploy")]
|
||||
@@ -16,8 +16,8 @@ using System.Runtime.InteropServices;
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
@@ -27,11 +27,11 @@ using System.Runtime.InteropServices;
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
|
||||
@@ -68,9 +68,8 @@
|
||||
<HintPath>$(SolutionDir)\packages\Mono.Cecil.0.9.6.4\lib\net45\Mono.Cecil.Rocks.dll</HintPath>
|
||||
<Private>True</Private>
|
||||
</Reference>
|
||||
<Reference Include="Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
|
||||
<HintPath>$(SolutionDir)\packages\Newtonsoft.Json.9.0.1\lib\net45\Newtonsoft.Json.dll</HintPath>
|
||||
<Private>True</Private>
|
||||
<Reference Include="Newtonsoft.Json, Version=10.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
|
||||
<HintPath>$(SolutionDir)\packages\Newtonsoft.Json.10.0.2\lib\net45\Newtonsoft.Json.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="NuGet.Squirrel, Version=3.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>$(SolutionDir)\packages\squirrel.windows.1.5.2\lib\Net45\NuGet.Squirrel.dll</HintPath>
|
||||
@@ -120,7 +119,7 @@
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
|
||||
@@ -6,7 +6,7 @@ Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/maste
|
||||
<packages>
|
||||
<package id="DeltaCompressionDotNet" version="1.1.0" targetFramework="net452" />
|
||||
<package id="Mono.Cecil" version="0.9.6.4" targetFramework="net452" />
|
||||
<package id="Newtonsoft.Json" version="9.0.1" targetFramework="net452" />
|
||||
<package id="Newtonsoft.Json" version="10.0.2" targetFramework="net452" />
|
||||
<package id="NuGet.CommandLine" version="3.5.0" targetFramework="net452" developmentDependency="true" />
|
||||
<package id="Splat" version="2.0.0" targetFramework="net452" />
|
||||
<package id="squirrel.windows" version="1.5.2" targetFramework="net452" />
|
||||
|
||||
@@ -33,18 +33,17 @@
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="mscorlib" />
|
||||
<Reference Include="nunit.framework, Version=3.5.0.0, Culture=neutral, PublicKeyToken=2638cd05610744eb, processorArchitecture=MSIL">
|
||||
<HintPath>$(SolutionDir)\packages\NUnit.3.5.0\lib\net45\nunit.framework.dll</HintPath>
|
||||
<Private>True</Private>
|
||||
<Reference Include="Newtonsoft.Json, Version=10.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
|
||||
<HintPath>$(SolutionDir)\packages\Newtonsoft.Json.10.0.2\lib\net45\Newtonsoft.Json.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="nunit.framework, Version=3.6.1.0, Culture=neutral, PublicKeyToken=2638cd05610744eb, processorArchitecture=MSIL">
|
||||
<HintPath>$(SolutionDir)\packages\NUnit.3.6.1\lib\net45\nunit.framework.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="SQLite.Net, Version=3.1.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>$(SolutionDir)\packages\SQLite.Net.Core-PCL.3.1.1\lib\portable-win8+net45+wp8+wpa81+MonoAndroid1+MonoTouch1\SQLite.Net.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="Newtonsoft.Json">
|
||||
<HintPath>$(SolutionDir)\packages\Newtonsoft.Json.9.0.1\lib\net45\Newtonsoft.Json.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="SQLiteNetExtensions">
|
||||
<HintPath>$(SolutionDir)\packages\SQLiteNetExtensions.1.3.0\lib\portable-net45+netcore45+wpa81+wp8+MonoAndroid1+MonoTouch1\SQLiteNetExtensions.dll</HintPath>
|
||||
</Reference>
|
||||
|
||||
@@ -1,12 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
|
||||
<!--
|
||||
Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
-->
|
||||
<packages>
|
||||
<package id="Newtonsoft.Json" version="9.0.1" targetFramework="net45" />
|
||||
<package id="NUnit" version="3.5.0" targetFramework="net45" />
|
||||
<package id="Newtonsoft.Json" version="10.0.2" targetFramework="net45" />
|
||||
<package id="NUnit" version="3.6.1" targetFramework="net45" />
|
||||
<package id="SQLite.Net.Core-PCL" version="3.1.1" targetFramework="net45" />
|
||||
<package id="SQLite.Net-PCL" version="3.1.1" targetFramework="net45" />
|
||||
<package id="SQLiteNetExtensions" version="1.3.0" targetFramework="net45" />
|
||||
|
||||
@@ -16,7 +16,7 @@ namespace osu.Desktop.VisualTests.Beatmaps
|
||||
}
|
||||
|
||||
private readonly Beatmap beatmap;
|
||||
|
||||
|
||||
protected override Beatmap GetBeatmap() => beatmap;
|
||||
protected override Texture GetBackground() => null;
|
||||
protected override Track GetTrack() => null;
|
||||
|
||||
@@ -15,7 +15,7 @@ namespace osu.Desktop.VisualTests.Platform
|
||||
public TestStorage(string baseName) : base(baseName)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
public override SQLiteConnection GetDatabase(string name)
|
||||
{
|
||||
ISQLitePlatform platform;
|
||||
|
||||
@@ -0,0 +1,65 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Screens.Select;
|
||||
using System.Linq;
|
||||
|
||||
namespace osu.Desktop.VisualTests.Tests
|
||||
{
|
||||
internal class TestCaseBeatmapDetails : TestCase
|
||||
{
|
||||
public override string Description => "BeatmapDetails tab of BeatmapDetailArea";
|
||||
|
||||
private BeatmapDetails details;
|
||||
|
||||
public override void Reset()
|
||||
{
|
||||
base.Reset();
|
||||
|
||||
Add(details = new BeatmapDetails
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding(150),
|
||||
Beatmap = new BeatmapInfo
|
||||
{
|
||||
Version = "VisualTest",
|
||||
Metadata = new BeatmapMetadata
|
||||
{
|
||||
Source = "Some guy",
|
||||
Tags = "beatmap metadata example with a very very long list of tags and not much creativity",
|
||||
},
|
||||
Difficulty = new BeatmapDifficulty
|
||||
{
|
||||
CircleSize = 7,
|
||||
ApproachRate = 3.5f,
|
||||
OverallDifficulty = 5.7f,
|
||||
DrainRate = 1,
|
||||
},
|
||||
StarDifficulty = 5.3f,
|
||||
Metrics = new BeatmapMetrics
|
||||
{
|
||||
Ratings = Enumerable.Range(0,10),
|
||||
Fails = Enumerable.Range(lastRange, 100).Select(i => i % 12 - 6),
|
||||
Retries = Enumerable.Range(lastRange - 3, 100).Select(i => i % 12 - 6),
|
||||
},
|
||||
},
|
||||
});
|
||||
|
||||
AddRepeatStep("fail values", newRetryAndFailValues, 10);
|
||||
}
|
||||
|
||||
private int lastRange = 1;
|
||||
|
||||
private void newRetryAndFailValues()
|
||||
{
|
||||
details.Beatmap.Metrics.Fails = Enumerable.Range(lastRange, 100).Select(i => i % 12 - 6);
|
||||
details.Beatmap.Metrics.Retries = Enumerable.Range(lastRange - 3, 100).Select(i => i % 12 - 6);
|
||||
details.Beatmap = details.Beatmap;
|
||||
lastRange += 100;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,42 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using System.Linq;
|
||||
|
||||
namespace osu.Desktop.VisualTests.Tests
|
||||
{
|
||||
internal class TestCaseGraph : TestCase
|
||||
{
|
||||
public override string Description => "graph";
|
||||
|
||||
private BarGraph graph;
|
||||
|
||||
public override void Reset()
|
||||
{
|
||||
base.Reset();
|
||||
|
||||
Children = new[]
|
||||
{
|
||||
graph = new BarGraph
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(0.5f),
|
||||
},
|
||||
};
|
||||
|
||||
AddStep("values from 1-10", () => graph.Values = Enumerable.Range(1,10).Select(i => (float)i));
|
||||
AddStep("values from 1-100", () => graph.Values = Enumerable.Range(1, 100).Select(i => (float)i));
|
||||
AddStep("reversed values from 1-10", () => graph.Values = Enumerable.Range(1, 10).Reverse().Select(i => (float)i));
|
||||
AddStep("Bottom to top", () => graph.Direction = BarDirection.BottomToTop);
|
||||
AddStep("Top to bottom", () => graph.Direction = BarDirection.TopToBottom);
|
||||
AddStep("Left to right", () => graph.Direction = BarDirection.LeftToRight);
|
||||
AddStep("Right to left", () => graph.Direction = BarDirection.RightToLeft);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -99,6 +99,7 @@ namespace osu.Desktop.VisualTests.Tests
|
||||
|
||||
AddToggleStep(@"auto", state => { auto = state; load(mode); });
|
||||
|
||||
BasicSliderBar<double> sliderBar;
|
||||
Add(new Container
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
@@ -107,16 +108,17 @@ namespace osu.Desktop.VisualTests.Tests
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new SpriteText { Text = "Playback Speed" },
|
||||
new BasicSliderBar<double>
|
||||
sliderBar = new BasicSliderBar<double>
|
||||
{
|
||||
Width = 150,
|
||||
Height = 10,
|
||||
SelectionColor = Color4.Orange,
|
||||
Value = playbackSpeed
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
sliderBar.Current.BindTo(playbackSpeed);
|
||||
|
||||
framedClock.ProcessFrame();
|
||||
|
||||
var clockAdjustContainer = new Container
|
||||
|
||||
@@ -44,6 +44,8 @@ namespace osu.Desktop.VisualTests.Tests
|
||||
kc.Add(new KeyCounterKeyboard(key));
|
||||
});
|
||||
|
||||
TestSliderBar<int> sliderBar;
|
||||
|
||||
Add(new Container
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
@@ -52,16 +54,17 @@ namespace osu.Desktop.VisualTests.Tests
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new SpriteText { Text = "FadeTime" },
|
||||
new TestSliderBar<int>
|
||||
sliderBar =new TestSliderBar<int>
|
||||
{
|
||||
Width = 150,
|
||||
Height = 10,
|
||||
SelectionColor = Color4.Orange,
|
||||
Value = bindable
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
sliderBar.Current.BindTo(bindable);
|
||||
|
||||
Add(kc);
|
||||
}
|
||||
private class TestSliderBar<T> : SliderBar<T> where T : struct
|
||||
|
||||
+7
-13
@@ -8,7 +8,7 @@ using osu.Game.Screens.Play;
|
||||
|
||||
namespace osu.Desktop.VisualTests.Tests
|
||||
{
|
||||
internal class TestCaseInGameOverlays : TestCase
|
||||
internal class TestCaseMenuOverlays : TestCase
|
||||
{
|
||||
public override string Description => @"Tests pause and fail overlays";
|
||||
|
||||
@@ -20,23 +20,19 @@ namespace osu.Desktop.VisualTests.Tests
|
||||
{
|
||||
base.Reset();
|
||||
|
||||
pauseOverlay = new PauseOverlay
|
||||
retryCount = 0;
|
||||
|
||||
Add(pauseOverlay = new PauseOverlay
|
||||
{
|
||||
Depth = -1,
|
||||
OnResume = () => Logger.Log(@"Resume"),
|
||||
OnRetry = () => Logger.Log(@"Retry"),
|
||||
OnQuit = () => Logger.Log(@"Quit"),
|
||||
};
|
||||
|
||||
failOverlay = new FailOverlay
|
||||
});
|
||||
Add(failOverlay = new FailOverlay
|
||||
{
|
||||
Depth = -1,
|
||||
OnRetry = () => Logger.Log(@"Retry"),
|
||||
OnQuit = () => Logger.Log(@"Quit"),
|
||||
};
|
||||
|
||||
Add(pauseOverlay);
|
||||
Add(failOverlay);
|
||||
});
|
||||
|
||||
AddStep(@"Pause", delegate {
|
||||
if(failOverlay.State == Visibility.Visible)
|
||||
@@ -58,8 +54,6 @@ namespace osu.Desktop.VisualTests.Tests
|
||||
pauseOverlay.Retries = retryCount;
|
||||
failOverlay.Retries = retryCount;
|
||||
});
|
||||
|
||||
retryCount = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -30,7 +30,9 @@ namespace osu.Desktop.VisualTests.Tests
|
||||
Anchor = Anchor.Centre
|
||||
};
|
||||
Add(mc);
|
||||
AddToggleStep(@"Show", state => mc.State = state ? Visibility.Visible : Visibility.Hidden);
|
||||
|
||||
AddToggleStep(@"toggle visibility", state => mc.State = state ? Visibility.Visible : Visibility.Hidden);
|
||||
AddStep(@"show", () => mc.State = Visibility.Visible);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -83,10 +83,7 @@ namespace osu.Desktop.VisualTests.Tests
|
||||
Colour = Color4.Black,
|
||||
});
|
||||
|
||||
Add(new PlayerLoader(Player = CreatePlayer(beatmap))
|
||||
{
|
||||
Beatmap = beatmap
|
||||
});
|
||||
Add(Player = CreatePlayer(beatmap));
|
||||
}
|
||||
|
||||
protected virtual Player CreatePlayer(WorkingBeatmap beatmap)
|
||||
|
||||
@@ -36,7 +36,7 @@ namespace osu.Desktop.VisualTests.Tests
|
||||
filter.PinItem(GroupMode.All);
|
||||
filter.PinItem(GroupMode.RecentlyPlayed);
|
||||
|
||||
filter.SelectedItem.ValueChanged += newFilter =>
|
||||
filter.Current.ValueChanged += newFilter =>
|
||||
{
|
||||
text.Text = "Currently Selected: " + newFilter.ToString();
|
||||
};
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.MathUtils;
|
||||
@@ -11,20 +12,22 @@ using osu.Game.Modes.Taiko.Judgements;
|
||||
using osu.Game.Modes.Taiko.Objects;
|
||||
using osu.Game.Modes.Taiko.Objects.Drawables;
|
||||
using osu.Game.Modes.Taiko.UI;
|
||||
using System;
|
||||
|
||||
namespace osu.Desktop.VisualTests.Tests
|
||||
{
|
||||
internal class TestCaseTaikoPlayfield : TestCase
|
||||
{
|
||||
public override string Description => "Taiko playfield";
|
||||
private const double default_duration = 300;
|
||||
private const float scroll_time = 1000;
|
||||
|
||||
private TaikoPlayfield playfield;
|
||||
public override string Description => "Taiko playfield";
|
||||
|
||||
protected override double TimePerAction => default_duration * 2;
|
||||
|
||||
private const double default_duration = 300;
|
||||
|
||||
private const float scroll_time = 1000;
|
||||
private readonly Random rng = new Random(1337);
|
||||
private TaikoPlayfield playfield;
|
||||
private Container playfieldContainer;
|
||||
|
||||
public override void Reset()
|
||||
{
|
||||
@@ -41,15 +44,22 @@ namespace osu.Desktop.VisualTests.Tests
|
||||
AddStep("Strong Rim", () => addRimHit(true));
|
||||
AddStep("Add bar line", () => addBarLine(false));
|
||||
AddStep("Add major bar line", () => addBarLine(true));
|
||||
|
||||
AddStep("Height test 1", () => changePlayfieldSize(1));
|
||||
AddStep("Height test 2", () => changePlayfieldSize(2));
|
||||
AddStep("Height test 3", () => changePlayfieldSize(3));
|
||||
AddStep("Height test 4", () => changePlayfieldSize(4));
|
||||
AddStep("Height test 5", () => changePlayfieldSize(5));
|
||||
AddStep("Reset height", () => changePlayfieldSize(6));
|
||||
|
||||
var rateAdjustClock = new StopwatchClock(true) { Rate = 1 };
|
||||
|
||||
Add(new Container
|
||||
Add(playfieldContainer = new Container
|
||||
{
|
||||
Clock = new FramedClock(rateAdjustClock),
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Y = 200,
|
||||
Height = TaikoPlayfield.DEFAULT_PLAYFIELD_HEIGHT,
|
||||
Clock = new FramedClock(rateAdjustClock),
|
||||
Children = new[]
|
||||
{
|
||||
playfield = new TaikoPlayfield()
|
||||
@@ -57,21 +67,63 @@ namespace osu.Desktop.VisualTests.Tests
|
||||
});
|
||||
}
|
||||
|
||||
private void changePlayfieldSize(int step)
|
||||
{
|
||||
// Add new hits
|
||||
switch (step)
|
||||
{
|
||||
case 1:
|
||||
addCentreHit(false);
|
||||
break;
|
||||
case 2:
|
||||
addCentreHit(true);
|
||||
break;
|
||||
case 3:
|
||||
addDrumRoll(false);
|
||||
break;
|
||||
case 4:
|
||||
addDrumRoll(true);
|
||||
break;
|
||||
case 5:
|
||||
addSwell(1000);
|
||||
playfieldContainer.Delay(scroll_time - 100);
|
||||
break;
|
||||
}
|
||||
|
||||
// Tween playfield height
|
||||
switch (step)
|
||||
{
|
||||
default:
|
||||
playfieldContainer.ResizeTo(new Vector2(1, rng.Next(25, 400)), 500);
|
||||
break;
|
||||
case 6:
|
||||
playfieldContainer.ResizeTo(new Vector2(1, TaikoPlayfield.DEFAULT_PLAYFIELD_HEIGHT), 500);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void addHitJudgement()
|
||||
{
|
||||
TaikoHitResult hitResult = RNG.Next(2) == 0 ? TaikoHitResult.Good : TaikoHitResult.Great;
|
||||
|
||||
playfield.OnJudgement(new DrawableTestHit(new Hit())
|
||||
var h = new DrawableTestHit(new Hit())
|
||||
{
|
||||
X = RNG.NextSingle(hitResult == TaikoHitResult.Good ? -0.1f : -0.05f, hitResult == TaikoHitResult.Good ? 0.1f : 0.05f),
|
||||
Judgement = new TaikoJudgement
|
||||
{
|
||||
Result = HitResult.Hit,
|
||||
TaikoResult = hitResult,
|
||||
TimeOffset = 0,
|
||||
SecondHit = RNG.Next(10) == 0
|
||||
TimeOffset = 0
|
||||
}
|
||||
});
|
||||
};
|
||||
|
||||
playfield.OnJudgement(h);
|
||||
|
||||
if (RNG.Next(10) == 0)
|
||||
{
|
||||
h.Judgement.SecondHit = true;
|
||||
playfield.OnJudgement(h);
|
||||
}
|
||||
}
|
||||
|
||||
private void addMissJudgement()
|
||||
@@ -106,7 +158,7 @@ namespace osu.Desktop.VisualTests.Tests
|
||||
ScrollTime = scroll_time
|
||||
}));
|
||||
}
|
||||
|
||||
|
||||
private void addDrumRoll(bool strong, double duration = default_duration)
|
||||
{
|
||||
addBarLine(true);
|
||||
|
||||
@@ -83,22 +83,20 @@
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="mscorlib" />
|
||||
<Reference Include="OpenTK, Version=2.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
|
||||
<HintPath>$(SolutionDir)\packages\ppy.OpenTK.2.0.50727.1340\lib\net45\OpenTK.dll</HintPath>
|
||||
<Private>True</Private>
|
||||
<Reference Include="Newtonsoft.Json, Version=10.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
|
||||
<HintPath>$(SolutionDir)\packages\Newtonsoft.Json.10.0.2\lib\net45\Newtonsoft.Json.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="SharpCompress, Version=0.15.1.0, Culture=neutral, PublicKeyToken=afb0a02973931d96, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\SharpCompress.0.15.1\lib\net45\SharpCompress.dll</HintPath>
|
||||
<Private>True</Private>
|
||||
<Reference Include="OpenTK, Version=2.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
|
||||
<HintPath>$(SolutionDir)\packages\ppy.OpenTK.2.0.50727.1341\lib\net45\OpenTK.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="SharpCompress, Version=0.15.2.0, Culture=neutral, PublicKeyToken=afb0a02973931d96, processorArchitecture=MSIL">
|
||||
<HintPath>$(SolutionDir)\packages\SharpCompress.0.15.2\lib\net45\SharpCompress.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="SQLite.Net, Version=3.1.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>$(SolutionDir)\packages\SQLite.Net.Core-PCL.3.1.1\lib\portable-win8+net45+wp8+wpa81+MonoAndroid1+MonoTouch1\SQLite.Net.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="Newtonsoft.Json">
|
||||
<HintPath>$(SolutionDir)\packages\Newtonsoft.Json.9.0.1\lib\net45\Newtonsoft.Json.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="SQLiteNetExtensions">
|
||||
<HintPath>$(SolutionDir)\packages\SQLiteNetExtensions.1.3.0\lib\portable-net45+netcore45+wpa81+wp8+MonoAndroid1+MonoTouch1\SQLiteNetExtensions.dll</HintPath>
|
||||
</Reference>
|
||||
@@ -187,9 +185,11 @@
|
||||
<Compile Include="AutomatedVisualTestGame.cs" />
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Tests\TestCaseChatDisplay.cs" />
|
||||
<Compile Include="Tests\TestCaseBeatmapDetails.cs" />
|
||||
<Compile Include="Tests\TestCaseDrawings.cs" />
|
||||
<Compile Include="Tests\TestCaseGamefield.cs" />
|
||||
<Compile Include="Tests\TestCaseInGameOverlays.cs" />
|
||||
<Compile Include="Tests\TestCaseGraph.cs" />
|
||||
<Compile Include="Tests\TestCaseMenuOverlays.cs" />
|
||||
<Compile Include="Tests\TestCaseMusicController.cs" />
|
||||
<Compile Include="Tests\TestCaseNotificationManager.cs" />
|
||||
<Compile Include="Tests\TestCasePlayer.cs" />
|
||||
|
||||
@@ -4,9 +4,9 @@ Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
-->
|
||||
<packages>
|
||||
<package id="Newtonsoft.Json" version="9.0.1" targetFramework="net45" />
|
||||
<package id="ppy.OpenTK" version="2.0.50727.1340" targetFramework="net45" />
|
||||
<package id="SharpCompress" version="0.15.1" targetFramework="net45" />
|
||||
<package id="Newtonsoft.Json" version="10.0.2" targetFramework="net45" />
|
||||
<package id="ppy.OpenTK" version="2.0.50727.1341" targetFramework="net45" />
|
||||
<package id="SharpCompress" version="0.15.2" targetFramework="net45" />
|
||||
<package id="SQLite.Net.Core-PCL" version="3.1.1" targetFramework="net45" />
|
||||
<package id="SQLite.Net-PCL" version="3.1.1" targetFramework="net45" />
|
||||
<package id="SQLiteNetExtensions" version="1.3.0" targetFramework="net45" />
|
||||
|
||||
@@ -189,19 +189,24 @@ namespace osu.Desktop.Overlays
|
||||
|
||||
private class UpdateProgressNotification : ProgressNotification
|
||||
{
|
||||
private OsuGame game;
|
||||
|
||||
protected override Notification CreateCompletionNotification() => new ProgressCompletionNotification()
|
||||
{
|
||||
Text = @"Update ready to install. Click to restart!",
|
||||
Activated = () =>
|
||||
{
|
||||
UpdateManager.RestartApp();
|
||||
UpdateManager.RestartAppWhenExited();
|
||||
game.GracefullyExit();
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
private void load(OsuColour colours, OsuGame game)
|
||||
{
|
||||
this.game = game;
|
||||
|
||||
IconContent.Add(new Drawable[]
|
||||
{
|
||||
new Box
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("osu!lazer")]
|
||||
@@ -16,8 +16,8 @@ using System.Runtime.InteropServices;
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
|
||||
@@ -124,8 +124,7 @@
|
||||
<Private>True</Private>
|
||||
</Reference>
|
||||
<Reference Include="OpenTK, Version=2.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
|
||||
<HintPath>$(SolutionDir)\packages\ppy.OpenTK.2.0.50727.1340\lib\net45\OpenTK.dll</HintPath>
|
||||
<Private>True</Private>
|
||||
<HintPath>$(SolutionDir)\packages\ppy.OpenTK.2.0.50727.1341\lib\net45\OpenTK.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Splat, Version=2.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>$(SolutionDir)\packages\Splat.2.0.0\lib\Net45\Splat.dll</HintPath>
|
||||
|
||||
@@ -7,7 +7,7 @@ Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/maste
|
||||
<package id="DeltaCompressionDotNet" version="1.1.0" targetFramework="net45" />
|
||||
<package id="Microsoft.Net.Http" version="2.2.29" targetFramework="net45" />
|
||||
<package id="Mono.Cecil" version="0.9.6.4" targetFramework="net45" />
|
||||
<package id="ppy.OpenTK" version="2.0.50727.1340" targetFramework="net45" />
|
||||
<package id="ppy.OpenTK" version="2.0.50727.1341" targetFramework="net45" />
|
||||
<package id="Splat" version="2.0.0" targetFramework="net45" />
|
||||
<package id="squirrel.windows" version="1.5.2" targetFramework="net45" />
|
||||
</packages>
|
||||
@@ -4,7 +4,7 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("osu.Game.Modes.Catch")]
|
||||
@@ -16,8 +16,8 @@ using System.Runtime.InteropServices;
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
@@ -27,11 +27,11 @@ using System.Runtime.InteropServices;
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
|
||||
@@ -14,8 +14,7 @@ namespace osu.Game.Modes.Catch.UI
|
||||
{
|
||||
public CatchPlayfield()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
Size = new Vector2(512, 0.9f);
|
||||
Size = new Vector2(1, 0.9f);
|
||||
Anchor = Anchor.BottomCentre;
|
||||
Origin = Anchor.BottomCentre;
|
||||
|
||||
|
||||
@@ -33,8 +33,7 @@
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="OpenTK, Version=2.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
|
||||
<HintPath>$(SolutionDir)\packages\ppy.OpenTK.2.0.50727.1340\lib\net45\OpenTK.dll</HintPath>
|
||||
<Private>True</Private>
|
||||
<HintPath>$(SolutionDir)\packages\ppy.OpenTK.2.0.50727.1341\lib\net45\OpenTK.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
@@ -84,7 +83,7 @@
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
|
||||
@@ -5,5 +5,5 @@ Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
-->
|
||||
<packages>
|
||||
<package id="ppy.OpenTK" version="2.0.50727.1340" targetFramework="net45" />
|
||||
<package id="ppy.OpenTK" version="2.0.50727.1341" targetFramework="net45" />
|
||||
</packages>
|
||||
@@ -4,7 +4,7 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("osu.Game.Modes.Mania")]
|
||||
@@ -16,8 +16,8 @@ using System.Runtime.InteropServices;
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
@@ -27,11 +27,11 @@ using System.Runtime.InteropServices;
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
|
||||
@@ -15,8 +15,7 @@ namespace osu.Game.Modes.Mania.UI
|
||||
{
|
||||
public ManiaPlayfield(int columns)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
Size = new Vector2(columns / 20f, 1f);
|
||||
Size = new Vector2(0.8f, 1f);
|
||||
Anchor = Anchor.BottomCentre;
|
||||
Origin = Anchor.BottomCentre;
|
||||
|
||||
|
||||
@@ -33,8 +33,7 @@
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="OpenTK, Version=2.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
|
||||
<HintPath>$(SolutionDir)\packages\ppy.OpenTK.2.0.50727.1340\lib\net45\OpenTK.dll</HintPath>
|
||||
<Private>True</Private>
|
||||
<HintPath>$(SolutionDir)\packages\ppy.OpenTK.2.0.50727.1341\lib\net45\OpenTK.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
@@ -89,7 +88,7 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup />
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
|
||||
@@ -5,5 +5,5 @@ Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
-->
|
||||
<packages>
|
||||
<package id="ppy.OpenTK" version="2.0.50727.1340" targetFramework="net45" />
|
||||
<package id="ppy.OpenTK" version="2.0.50727.1341" targetFramework="net45" />
|
||||
</packages>
|
||||
@@ -32,7 +32,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables.Connections
|
||||
Colour = Color4.White.Opacity(0.2f),
|
||||
Radius = 4,
|
||||
};
|
||||
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
|
||||
@@ -57,7 +57,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
|
||||
Judgement.Score = Tracking ? OsuScoreResult.SliderTick : OsuScoreResult.Miss;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
protected override void UpdatePreemptState()
|
||||
{
|
||||
var animIn = Math.Min(150, sliderTick.StartTime - FadeInTime);
|
||||
|
||||
@@ -42,14 +42,14 @@ namespace osu.Game.Modes.Osu
|
||||
{
|
||||
if (mouseDisabled.Value)
|
||||
{
|
||||
mouse.PressedButtons.Remove(MouseButton.Left);
|
||||
mouse.PressedButtons.Remove(MouseButton.Right);
|
||||
mouse.SetPressed(MouseButton.Left, false);
|
||||
mouse.SetPressed(MouseButton.Right, false);
|
||||
}
|
||||
|
||||
if (leftViaKeyboard)
|
||||
mouse.PressedButtons.Add(MouseButton.Left);
|
||||
mouse.SetPressed(MouseButton.Left, true);
|
||||
if (rightViaKeyboard)
|
||||
mouse.PressedButtons.Add(MouseButton.Right);
|
||||
mouse.SetPressed(MouseButton.Right, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("osu.Game.Mode.Osu")]
|
||||
@@ -16,8 +16,8 @@ using System.Runtime.InteropServices;
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
@@ -27,11 +27,11 @@ using System.Runtime.InteropServices;
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
|
||||
@@ -35,11 +35,9 @@ namespace osu.Game.Modes.Osu.Scoring
|
||||
switch (judgement.Result)
|
||||
{
|
||||
case HitResult.Hit:
|
||||
Combo.Value++;
|
||||
Health.Value += 0.1f;
|
||||
break;
|
||||
case HitResult.Miss:
|
||||
Combo.Value = 0;
|
||||
Health.Value -= 0.2f;
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Modes.Objects.Drawables;
|
||||
using osu.Game.Modes.Osu.Beatmaps;
|
||||
@@ -46,5 +47,7 @@ namespace osu.Game.Modes.Osu.UI
|
||||
return new DrawableSpinner(spinner);
|
||||
return null;
|
||||
}
|
||||
|
||||
protected override Vector2 GetPlayfieldAspectAdjust() => new Vector2(0.75f);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -38,8 +38,6 @@ namespace osu.Game.Modes.Osu.UI
|
||||
{
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
Size = new Vector2(0.75f);
|
||||
|
||||
Add(new Drawable[]
|
||||
{
|
||||
|
||||
@@ -34,8 +34,7 @@
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="OpenTK, Version=2.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
|
||||
<HintPath>$(SolutionDir)\packages\ppy.OpenTK.2.0.50727.1340\lib\net45\OpenTK.dll</HintPath>
|
||||
<Private>True</Private>
|
||||
<HintPath>$(SolutionDir)\packages\ppy.OpenTK.2.0.50727.1341\lib\net45\OpenTK.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
@@ -104,7 +103,7 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup />
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
|
||||
@@ -5,5 +5,5 @@ Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
-->
|
||||
<packages>
|
||||
<package id="ppy.OpenTK" version="2.0.50727.1340" targetFramework="net45" />
|
||||
<package id="ppy.OpenTK" version="2.0.50727.1341" targetFramework="net45" />
|
||||
</packages>
|
||||
@@ -72,7 +72,7 @@ namespace osu.Game.Modes.Taiko.Beatmaps
|
||||
|
||||
double speedAdjustment = beatmap.TimingInfo.SpeedMultiplierAt(obj.StartTime);
|
||||
double speedAdjustedBeatLength = beatmap.TimingInfo.BeatLengthAt(obj.StartTime) * speedAdjustment;
|
||||
|
||||
|
||||
// The true distance, accounting for any repeats. This ends up being the drum roll distance later
|
||||
double distance = distanceData.Distance * repeats * legacy_velocity_multiplier;
|
||||
|
||||
|
||||
@@ -6,6 +6,7 @@ using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Modes.Objects.Drawables;
|
||||
using osu.Game.Modes.Taiko.Judgements;
|
||||
using osu.Game.Modes.Taiko.Objects.Drawables.Pieces;
|
||||
using OpenTK.Input;
|
||||
|
||||
namespace osu.Game.Modes.Taiko.Objects.Drawables
|
||||
@@ -66,6 +67,10 @@ namespace osu.Game.Modes.Taiko.Objects.Drawables
|
||||
{
|
||||
Delay(HitObject.StartTime - Time.Current + Judgement.TimeOffset, true);
|
||||
|
||||
var circlePiece = MainPiece as CirclePiece;
|
||||
|
||||
circlePiece?.FlashBox.Flush();
|
||||
|
||||
switch (State)
|
||||
{
|
||||
case ArmedState.Idle:
|
||||
@@ -77,6 +82,16 @@ namespace osu.Game.Modes.Taiko.Objects.Drawables
|
||||
case ArmedState.Hit:
|
||||
FadeOut(600);
|
||||
|
||||
var flash = circlePiece?.FlashBox;
|
||||
if (flash != null)
|
||||
{
|
||||
flash.FadeTo(0.9f);
|
||||
flash.FadeOut(300);
|
||||
}
|
||||
|
||||
|
||||
FadeOut(800);
|
||||
|
||||
const float gravity_time = 300;
|
||||
const float gravity_travel_height = 200;
|
||||
|
||||
|
||||
@@ -65,7 +65,7 @@ namespace osu.Game.Modes.Taiko.Objects.Drawables
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Alpha = 0,
|
||||
Size = new Vector2(TaikoHitObject.CIRCLE_RADIUS * 2),
|
||||
Size = new Vector2(TaikoHitObject.DEFAULT_CIRCLE_DIAMETER),
|
||||
BlendingMode = BlendingMode.Additive,
|
||||
Masking = true,
|
||||
Children = new []
|
||||
@@ -82,7 +82,7 @@ namespace osu.Game.Modes.Taiko.Objects.Drawables
|
||||
Name = "Target ring (thick border)",
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(TaikoHitObject.CIRCLE_RADIUS * 2),
|
||||
Size = new Vector2(TaikoHitObject.DEFAULT_CIRCLE_DIAMETER),
|
||||
Masking = true,
|
||||
BorderThickness = target_ring_thick_border,
|
||||
BlendingMode = BlendingMode.Additive,
|
||||
|
||||
@@ -19,15 +19,10 @@ namespace osu.Game.Modes.Taiko.Objects.Drawables.Pieces
|
||||
/// </summary>
|
||||
public class CirclePiece : TaikoPiece
|
||||
{
|
||||
public const float SYMBOL_SIZE = TaikoHitObject.CIRCLE_RADIUS * 2f * 0.45f;
|
||||
public const float SYMBOL_SIZE = TaikoHitObject.DEFAULT_CIRCLE_DIAMETER * 0.45f;
|
||||
public const float SYMBOL_BORDER = 8;
|
||||
public const float SYMBOL_INNER_SIZE = SYMBOL_SIZE - 2 * SYMBOL_BORDER;
|
||||
|
||||
/// <summary>
|
||||
/// The amount to scale up the base circle to show it as a "strong" piece.
|
||||
/// </summary>
|
||||
private const float strong_scale = 1.5f;
|
||||
|
||||
/// <summary>
|
||||
/// The colour of the inner circle and outer glows.
|
||||
/// </summary>
|
||||
@@ -64,6 +59,8 @@ namespace osu.Game.Modes.Taiko.Objects.Drawables.Pieces
|
||||
|
||||
private readonly Container background;
|
||||
|
||||
public Box FlashBox;
|
||||
|
||||
public CirclePiece(bool isStrong = false)
|
||||
{
|
||||
AddInternal(new Drawable[]
|
||||
@@ -104,11 +101,13 @@ namespace osu.Game.Modes.Taiko.Objects.Drawables.Pieces
|
||||
Masking = true,
|
||||
Children = new[]
|
||||
{
|
||||
new Box
|
||||
FlashBox = new Box
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.White,
|
||||
BlendingMode = BlendingMode.Additive,
|
||||
Alpha = 0,
|
||||
AlwaysPresent = true
|
||||
}
|
||||
@@ -125,10 +124,10 @@ namespace osu.Game.Modes.Taiko.Objects.Drawables.Pieces
|
||||
|
||||
if (isStrong)
|
||||
{
|
||||
Size *= strong_scale;
|
||||
Size *= TaikoHitObject.STRONG_CIRCLE_DIAMETER_SCALE;
|
||||
|
||||
//default for symbols etc.
|
||||
Content.Scale *= strong_scale;
|
||||
Content.Scale *= TaikoHitObject.STRONG_CIRCLE_DIAMETER_SCALE;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -39,7 +39,7 @@ namespace osu.Game.Modes.Taiko.Objects.Drawables.Pieces
|
||||
public TaikoPiece()
|
||||
{
|
||||
//just a default
|
||||
Size = new Vector2(TaikoHitObject.CIRCLE_RADIUS * 2);
|
||||
Size = new Vector2(TaikoHitObject.DEFAULT_CIRCLE_DIAMETER);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -15,12 +15,12 @@ namespace osu.Game.Modes.Taiko.Objects.Drawables.Pieces
|
||||
/// Any tick that is not the first for a drumroll is not filled, but is instead displayed
|
||||
/// as a hollow circle. This is what controls the border width of that circle.
|
||||
/// </summary>
|
||||
private const float tick_border_width = TaikoHitObject.CIRCLE_RADIUS / 2 / 4;
|
||||
private const float tick_border_width = TaikoHitObject.DEFAULT_CIRCLE_DIAMETER / 16;
|
||||
|
||||
/// <summary>
|
||||
/// The size of a tick.
|
||||
/// </summary>
|
||||
private const float tick_size = TaikoHitObject.CIRCLE_RADIUS / 2;
|
||||
private const float tick_size = TaikoHitObject.DEFAULT_CIRCLE_DIAMETER / 4;
|
||||
|
||||
private bool filled;
|
||||
public bool Filled
|
||||
|
||||
@@ -4,15 +4,31 @@
|
||||
using osu.Game.Beatmaps.Timing;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Modes.Objects;
|
||||
using osu.Game.Modes.Taiko.UI;
|
||||
|
||||
namespace osu.Game.Modes.Taiko.Objects
|
||||
{
|
||||
public abstract class TaikoHitObject : HitObject
|
||||
{
|
||||
/// <summary>
|
||||
/// HitCircle radius.
|
||||
/// Diameter of a circle relative to the size of the <see cref="TaikoPlayfield"/>.
|
||||
/// </summary>
|
||||
public const float CIRCLE_RADIUS = 42f;
|
||||
public const float PLAYFIELD_RELATIVE_DIAMETER = 0.5f;
|
||||
|
||||
/// <summary>
|
||||
/// Scale multiplier for a strong circle.
|
||||
/// </summary>
|
||||
public const float STRONG_CIRCLE_DIAMETER_SCALE = 1.5f;
|
||||
|
||||
/// <summary>
|
||||
/// Default circle diameter.
|
||||
/// </summary>
|
||||
public const float DEFAULT_CIRCLE_DIAMETER = TaikoPlayfield.DEFAULT_PLAYFIELD_HEIGHT * PLAYFIELD_RELATIVE_DIAMETER;
|
||||
|
||||
/// <summary>
|
||||
/// Default strong circle diameter.
|
||||
/// </summary>
|
||||
public const float DEFAULT_STRONG_CIRCLE_DIAMETER = DEFAULT_CIRCLE_DIAMETER * STRONG_CIRCLE_DIAMETER_SCALE;
|
||||
|
||||
/// <summary>
|
||||
/// The time taken from the initial (off-screen) spawn position to the centre of the hit target for a <see cref="ControlPoint.BeatLength"/> of 1000ms.
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("osu.Game.Modes.Taiko")]
|
||||
@@ -16,8 +16,8 @@ using System.Runtime.InteropServices;
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
@@ -27,11 +27,11 @@ using System.Runtime.InteropServices;
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
|
||||
@@ -18,11 +18,6 @@ namespace osu.Game.Modes.Taiko.UI
|
||||
/// </summary>
|
||||
internal class HitExplosion : CircularContainer
|
||||
{
|
||||
/// <summary>
|
||||
/// The size multiplier of a hit explosion if a hit object has been hit with the second key.
|
||||
/// </summary>
|
||||
private const float secondhit_size_multiplier = 1.5f;
|
||||
|
||||
/// <summary>
|
||||
/// The judgement this hit explosion visualises.
|
||||
/// </summary>
|
||||
@@ -34,7 +29,7 @@ namespace osu.Game.Modes.Taiko.UI
|
||||
{
|
||||
Judgement = judgement;
|
||||
|
||||
Size = new Vector2(TaikoHitObject.CIRCLE_RADIUS * 2);
|
||||
Size = new Vector2(TaikoHitObject.DEFAULT_CIRCLE_DIAMETER);
|
||||
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
@@ -85,7 +80,7 @@ namespace osu.Game.Modes.Taiko.UI
|
||||
/// </summary>
|
||||
public void VisualiseSecondHit()
|
||||
{
|
||||
ResizeTo(Size * secondhit_size_multiplier, 50);
|
||||
ResizeTo(Size * TaikoHitObject.STRONG_CIRCLE_DIAMETER_SCALE, 50);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -15,16 +15,6 @@ namespace osu.Game.Modes.Taiko.UI
|
||||
/// </summary>
|
||||
internal class HitTarget : Container
|
||||
{
|
||||
/// <summary>
|
||||
/// Diameter of normal hit object circles.
|
||||
/// </summary>
|
||||
private const float normal_diameter = TaikoHitObject.CIRCLE_RADIUS * 2;
|
||||
|
||||
/// <summary>
|
||||
/// Diameter of strong hit object circles.
|
||||
/// </summary>
|
||||
private const float strong_hit_diameter = normal_diameter * 1.5f;
|
||||
|
||||
/// <summary>
|
||||
/// The 1px inner border of the taiko playfield.
|
||||
/// </summary>
|
||||
@@ -37,7 +27,7 @@ namespace osu.Game.Modes.Taiko.UI
|
||||
|
||||
public HitTarget()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
Size = new Vector2(TaikoPlayfield.DEFAULT_PLAYFIELD_HEIGHT);
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
@@ -47,7 +37,7 @@ namespace osu.Game.Modes.Taiko.UI
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Y = border_offset,
|
||||
Size = new Vector2(border_thickness, (TaikoPlayfield.PLAYFIELD_HEIGHT - strong_hit_diameter) / 2f - border_offset),
|
||||
Size = new Vector2(border_thickness, (TaikoPlayfield.DEFAULT_PLAYFIELD_HEIGHT - TaikoHitObject.DEFAULT_STRONG_CIRCLE_DIAMETER) / 2f - border_offset),
|
||||
Alpha = 0.1f
|
||||
},
|
||||
new CircularContainer
|
||||
@@ -55,7 +45,7 @@ namespace osu.Game.Modes.Taiko.UI
|
||||
Name = "Strong Hit Ring",
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(strong_hit_diameter),
|
||||
Size = new Vector2(TaikoHitObject.DEFAULT_STRONG_CIRCLE_DIAMETER),
|
||||
Masking = true,
|
||||
BorderColour = Color4.White,
|
||||
BorderThickness = border_thickness,
|
||||
@@ -75,7 +65,7 @@ namespace osu.Game.Modes.Taiko.UI
|
||||
Name = "Normal Hit Ring",
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(normal_diameter),
|
||||
Size = new Vector2(TaikoHitObject.DEFAULT_CIRCLE_DIAMETER),
|
||||
Masking = true,
|
||||
BorderColour = Color4.White,
|
||||
BorderThickness = border_thickness,
|
||||
@@ -96,7 +86,7 @@ namespace osu.Game.Modes.Taiko.UI
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
Y = -border_offset,
|
||||
Size = new Vector2(border_thickness, (TaikoPlayfield.PLAYFIELD_HEIGHT - strong_hit_diameter) / 2f - border_offset),
|
||||
Size = new Vector2(border_thickness, (TaikoPlayfield.DEFAULT_PLAYFIELD_HEIGHT - TaikoHitObject.DEFAULT_STRONG_CIRCLE_DIAMETER) / 2f - border_offset),
|
||||
Alpha = 0.1f
|
||||
},
|
||||
};
|
||||
|
||||
@@ -21,7 +21,7 @@ namespace osu.Game.Modes.Taiko.UI
|
||||
{
|
||||
public InputDrum()
|
||||
{
|
||||
Size = new Vector2(TaikoPlayfield.PLAYFIELD_HEIGHT);
|
||||
Size = new Vector2(TaikoPlayfield.DEFAULT_PLAYFIELD_HEIGHT);
|
||||
|
||||
const float middle_split = 10;
|
||||
|
||||
@@ -60,7 +60,7 @@ namespace osu.Game.Modes.Taiko.UI
|
||||
/// The key to be used for the rim of the half-drum.
|
||||
/// </summary>
|
||||
public Key RimKey;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// The key to be used for the centre of the half-drum.
|
||||
/// </summary>
|
||||
|
||||
@@ -17,6 +17,7 @@ using osu.Game.Modes.Taiko.Objects.Drawables;
|
||||
using osu.Game.Modes.Taiko.Scoring;
|
||||
using osu.Game.Modes.UI;
|
||||
using osu.Game.Modes.Taiko.Replays;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Modes.Taiko.UI
|
||||
{
|
||||
@@ -100,6 +101,17 @@ namespace osu.Game.Modes.Taiko.UI
|
||||
}
|
||||
}
|
||||
|
||||
protected override Vector2 GetPlayfieldAspectAdjust()
|
||||
{
|
||||
const float default_relative_height = TaikoPlayfield.DEFAULT_PLAYFIELD_HEIGHT / 768;
|
||||
const float default_aspect = 16f / 9f;
|
||||
|
||||
float aspectAdjust = MathHelper.Clamp(DrawWidth / DrawHeight, 0.4f, 4) / default_aspect;
|
||||
|
||||
return new Vector2(1, default_relative_height * aspectAdjust);
|
||||
}
|
||||
|
||||
|
||||
public override ScoreProcessor CreateScoreProcessor() => new TaikoScoreProcessor(this);
|
||||
|
||||
protected override IBeatmapConverter<TaikoHitObject> CreateBeatmapConverter() => new TaikoBeatmapConverter();
|
||||
|
||||
@@ -16,21 +16,21 @@ using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using System.Linq;
|
||||
using osu.Game.Modes.Taiko.Objects.Drawables;
|
||||
using System;
|
||||
|
||||
namespace osu.Game.Modes.Taiko.UI
|
||||
{
|
||||
public class TaikoPlayfield : Playfield<TaikoHitObject, TaikoJudgement>
|
||||
{
|
||||
/// <summary>
|
||||
/// The play field height. This is relative to the size of hit objects
|
||||
/// such that the playfield is just a bit larger than strong hits.
|
||||
/// The default play field height.
|
||||
/// </summary>
|
||||
public const float PLAYFIELD_HEIGHT = TaikoHitObject.CIRCLE_RADIUS * 2 * 2;
|
||||
public const float DEFAULT_PLAYFIELD_HEIGHT = 168f;
|
||||
|
||||
/// <summary>
|
||||
/// The offset from <see cref="left_area_size"/> which the center of the hit target lies at.
|
||||
/// </summary>
|
||||
private const float hit_target_offset = TaikoHitObject.CIRCLE_RADIUS * 1.5f + 40;
|
||||
private const float hit_target_offset = TaikoHitObject.DEFAULT_STRONG_CIRCLE_DIAMETER / 2f + 40;
|
||||
|
||||
/// <summary>
|
||||
/// The size of the left area of the playfield. This area contains the input drum.
|
||||
@@ -52,13 +52,11 @@ namespace osu.Game.Modes.Taiko.UI
|
||||
|
||||
public TaikoPlayfield()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Height = PLAYFIELD_HEIGHT;
|
||||
|
||||
AddInternal(new Drawable[]
|
||||
{
|
||||
rightBackgroundContainer = new Container
|
||||
{
|
||||
Name = "Transparent playfield background",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
BorderThickness = 2,
|
||||
Masking = true,
|
||||
@@ -77,76 +75,88 @@ namespace osu.Game.Modes.Taiko.UI
|
||||
},
|
||||
}
|
||||
},
|
||||
new Container
|
||||
new ScaleFixContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Left = left_area_size },
|
||||
Children = new Drawable[]
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = DEFAULT_PLAYFIELD_HEIGHT,
|
||||
Children = new[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
X = hit_target_offset,
|
||||
Name = "Transparent playfield elements",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Left = left_area_size },
|
||||
Children = new Drawable[]
|
||||
{
|
||||
hitExplosionContainer = new Container<HitExplosion>
|
||||
new Container
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Name = "Hit target container",
|
||||
X = hit_target_offset,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
hitExplosionContainer = new Container<HitExplosion>
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
BlendingMode = BlendingMode.Additive
|
||||
},
|
||||
barLineContainer = new Container<DrawableBarLine>
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
new HitTarget
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.Centre,
|
||||
},
|
||||
hitObjectContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
judgementContainer = new Container<DrawableTaikoJudgement>
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
BlendingMode = BlendingMode.Additive
|
||||
},
|
||||
},
|
||||
},
|
||||
}
|
||||
},
|
||||
leftBackgroundContainer = new Container
|
||||
{
|
||||
Name = "Left overlay",
|
||||
Size = new Vector2(left_area_size, DEFAULT_PLAYFIELD_HEIGHT),
|
||||
BorderThickness = 1,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
leftBackground = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
new InputDrum
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(TaikoHitObject.CIRCLE_RADIUS * 2),
|
||||
BlendingMode = BlendingMode.Additive
|
||||
RelativePositionAxes = Axes.X,
|
||||
Position = new Vector2(0.10f, 0),
|
||||
Scale = new Vector2(0.9f)
|
||||
},
|
||||
barLineContainer = new Container<DrawableBarLine>
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.TopRight,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Width = 10,
|
||||
ColourInfo = Framework.Graphics.Colour.ColourInfo.GradientHorizontal(Color4.Black.Opacity(0.6f), Color4.Black.Opacity(0)),
|
||||
},
|
||||
new HitTarget
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.Centre,
|
||||
},
|
||||
hitObjectContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
judgementContainer = new Container<DrawableTaikoJudgement>
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
BlendingMode = BlendingMode.Additive
|
||||
},
|
||||
},
|
||||
},
|
||||
}
|
||||
},
|
||||
leftBackgroundContainer = new Container
|
||||
{
|
||||
Size = new Vector2(left_area_size, PLAYFIELD_HEIGHT),
|
||||
BorderThickness = 1,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
leftBackground = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
new InputDrum
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativePositionAxes = Axes.X,
|
||||
Position = new Vector2(0.10f, 0),
|
||||
Scale = new Vector2(0.9f)
|
||||
},
|
||||
new Box
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Width = 10,
|
||||
ColourInfo = Framework.Graphics.Colour.ColourInfo.GradientHorizontal(Color4.Black.Opacity(0.6f), Color4.Black.Opacity(0)),
|
||||
}
|
||||
},
|
||||
}
|
||||
},
|
||||
topLevelHitContainer = new Container
|
||||
{
|
||||
Name = "Top level hit objects",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
}
|
||||
});
|
||||
@@ -208,5 +218,56 @@ namespace osu.Game.Modes.Taiko.UI
|
||||
else
|
||||
hitExplosionContainer.Children.FirstOrDefault(e => e.Judgement == judgedObject.Judgement)?.VisualiseSecondHit();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This is a very special type of container. It serves a similar purpose to <see cref="FillMode.Fit"/>, however unlike <see cref="FillMode.Fit"/>,
|
||||
/// this will only adjust the scale relative to the height of its parent and will maintain the original width relative to its parent.
|
||||
///
|
||||
/// <para>
|
||||
/// By adjusting the scale relative to the height of its parent, the aspect ratio of this container's children is maintained, however this is undesirable
|
||||
/// in the case where the hit object container should not have its width adjusted by scale. To counteract this, another container is nested inside this
|
||||
/// container which takes care of reversing the width adjustment while appearing transparent to the user.
|
||||
/// </para>
|
||||
/// </summary>
|
||||
private class ScaleFixContainer : Container
|
||||
{
|
||||
protected override Container<Drawable> Content => widthAdjustmentContainer;
|
||||
private readonly WidthAdjustmentContainer widthAdjustmentContainer;
|
||||
|
||||
/// <summary>
|
||||
/// We only want to apply DrawScale in the Y-axis to preserve aspect ratio and <see cref="TaikoPlayfield"/> doesn't care about having its width adjusted.
|
||||
/// </summary>
|
||||
protected override Vector2 DrawScale => Scale * RelativeToAbsoluteFactor.Y / DrawHeight;
|
||||
|
||||
public ScaleFixContainer()
|
||||
{
|
||||
AddInternal(widthAdjustmentContainer = new WidthAdjustmentContainer { ParentDrawScaleReference = () => DrawScale.X });
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The container type that reverses the <see cref="Drawable.DrawScale"/> width adjustment.
|
||||
/// </summary>
|
||||
private class WidthAdjustmentContainer : Container
|
||||
{
|
||||
/// <summary>
|
||||
/// This container needs to know its parent's <see cref="Drawable.DrawScale"/> so it can reverse the width adjustment caused by <see cref="Drawable.DrawScale"/>.
|
||||
/// </summary>
|
||||
public Func<float> ParentDrawScaleReference;
|
||||
|
||||
public WidthAdjustmentContainer()
|
||||
{
|
||||
// This container doesn't care about height, it should always fill its parent
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
// Reverse the DrawScale adjustment
|
||||
Width = Parent.DrawSize.X / ParentDrawScaleReference();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -33,8 +33,7 @@
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="OpenTK, Version=2.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
|
||||
<HintPath>$(SolutionDir)\packages\ppy.OpenTK.2.0.50727.1340\lib\net45\OpenTK.dll</HintPath>
|
||||
<Private>True</Private>
|
||||
<HintPath>$(SolutionDir)\packages\ppy.OpenTK.2.0.50727.1341\lib\net45\OpenTK.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
@@ -112,7 +111,7 @@
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
|
||||
@@ -4,5 +4,5 @@ Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
-->
|
||||
<packages>
|
||||
<package id="ppy.OpenTK" version="2.0.50727.1340" targetFramework="net45" />
|
||||
<package id="ppy.OpenTK" version="2.0.50727.1341" targetFramework="net45" />
|
||||
</packages>
|
||||
@@ -97,7 +97,7 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
ensureLoaded(osu);
|
||||
|
||||
Assert.IsTrue(File.Exists(temp));
|
||||
|
||||
|
||||
File.Delete(temp);
|
||||
|
||||
Assert.IsFalse(File.Exists(temp));
|
||||
|
||||
@@ -29,13 +29,11 @@
|
||||
<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="nunit.framework, Version=3.5.0.0, Culture=neutral, PublicKeyToken=2638cd05610744eb, processorArchitecture=MSIL">
|
||||
<HintPath>$(SolutionDir)\packages\NUnit.3.5.0\lib\net45\nunit.framework.dll</HintPath>
|
||||
<Private>True</Private>
|
||||
<Reference Include="nunit.framework, Version=3.6.1.0, Culture=neutral, PublicKeyToken=2638cd05610744eb, processorArchitecture=MSIL">
|
||||
<HintPath>$(SolutionDir)\packages\NUnit.3.6.1\lib\net45\nunit.framework.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="OpenTK, Version=2.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
|
||||
<HintPath>$(SolutionDir)\packages\ppy.OpenTK.2.0.50727.1340\lib\net45\OpenTK.dll</HintPath>
|
||||
<Private>True</Private>
|
||||
<HintPath>$(SolutionDir)\packages\ppy.OpenTK.2.0.50727.1341\lib\net45\OpenTK.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="SQLite.Net">
|
||||
|
||||
@@ -1,12 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
|
||||
<!--
|
||||
Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
-->
|
||||
<packages>
|
||||
<package id="NUnit" version="3.5.0" targetFramework="net45" />
|
||||
<package id="ppy.OpenTK" version="2.0.50727.1340" targetFramework="net45" />
|
||||
<package id="NUnit" version="3.6.1" targetFramework="net45" />
|
||||
<package id="ppy.OpenTK" version="2.0.50727.1341" targetFramework="net45" />
|
||||
<package id="SQLite.Net.Core-PCL" version="3.1.1" targetFramework="net45" />
|
||||
<package id="SQLite.Net-PCL" version="3.1.1" targetFramework="net45" />
|
||||
</packages>
|
||||
@@ -69,7 +69,7 @@ namespace osu.Game.Beatmaps.Drawables
|
||||
GainedSelection = headerGainedSelection,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
};
|
||||
|
||||
|
||||
BeatmapSet.Beatmaps = BeatmapSet.Beatmaps.OrderBy(b => b.StarDifficulty).ToList();
|
||||
BeatmapPanels = BeatmapSet.Beatmaps.Select(b => new BeatmapPanel(b)
|
||||
{
|
||||
|
||||
@@ -40,7 +40,7 @@ namespace osu.Game.Beatmaps
|
||||
protected abstract Beatmap GetBeatmap();
|
||||
protected abstract Texture GetBackground();
|
||||
protected abstract Track GetTrack();
|
||||
|
||||
|
||||
private Beatmap beatmap;
|
||||
private readonly object beatmapLock = new object();
|
||||
public Beatmap Beatmap
|
||||
@@ -53,7 +53,7 @@ namespace osu.Game.Beatmaps
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private readonly object backgroundLock = new object();
|
||||
private Texture background;
|
||||
public Texture Background
|
||||
@@ -87,7 +87,7 @@ namespace osu.Game.Beatmaps
|
||||
if (track != null && BeatmapInfo.AudioEquals(other.BeatmapInfo))
|
||||
other.track = track;
|
||||
}
|
||||
|
||||
|
||||
public virtual void Dispose()
|
||||
{
|
||||
track?.Dispose();
|
||||
|
||||
@@ -13,7 +13,7 @@ namespace osu.Game.Configuration
|
||||
protected override void InitialiseDefaults()
|
||||
{
|
||||
#pragma warning disable CS0612 // Type or member is obsolete
|
||||
|
||||
|
||||
Set(OsuConfig.Username, string.Empty);
|
||||
Set(OsuConfig.Token, string.Empty);
|
||||
|
||||
@@ -31,7 +31,7 @@ namespace osu.Game.Configuration
|
||||
Set(OsuConfig.MouseDisableWheel, false);
|
||||
|
||||
Set(OsuConfig.SnakingInSliders, true);
|
||||
Set(OsuConfig.SnakingOutSliders, false);
|
||||
Set(OsuConfig.SnakingOutSliders, true);
|
||||
|
||||
Set(OsuConfig.MenuParallax, true);
|
||||
|
||||
@@ -46,6 +46,7 @@ namespace osu.Game.Configuration
|
||||
Set(OsuConfig.AutomaticDownload, true).Disabled = true;
|
||||
Set(OsuConfig.AutomaticDownloadNoVideo, false).Disabled = true;
|
||||
Set(OsuConfig.BlockNonFriendPM, false).Disabled = true;
|
||||
Set(OsuConfig.Bloom, false).Disabled = true;
|
||||
Set(OsuConfig.BloomSoftening, false).Disabled = true;
|
||||
Set(OsuConfig.BossKeyFirstActivation, true).Disabled = true;
|
||||
Set(OsuConfig.ChatAudibleHighlight, true).Disabled = true;
|
||||
|
||||
@@ -41,8 +41,12 @@ namespace osu.Game.Database
|
||||
[OneToOne(CascadeOperations = CascadeOperation.All)]
|
||||
public BeatmapDifficulty Difficulty { get; set; }
|
||||
|
||||
[Ignore]
|
||||
public BeatmapMetrics Metrics { get; set; }
|
||||
|
||||
public string Path { get; set; }
|
||||
|
||||
[JsonProperty("file_md5")]
|
||||
public string Hash { get; set; }
|
||||
|
||||
// General
|
||||
|
||||
@@ -0,0 +1,28 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace osu.Game.Database
|
||||
{
|
||||
/// <summary>
|
||||
/// Beatmap metrics based on acculumated online data from community plays.
|
||||
/// </summary>
|
||||
public class BeatmapMetrics
|
||||
{
|
||||
/// <summary>
|
||||
/// Total vote counts of user ratings on a scale of 0..length.
|
||||
/// </summary>
|
||||
public IEnumerable<int> Ratings { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Points of failure on a relative time scale (usually 0..100).
|
||||
/// </summary>
|
||||
public IEnumerable<int> Fails { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Points of retry on a relative time scale (usually 0..100).
|
||||
/// </summary>
|
||||
public IEnumerable<int> Retries { get; set; }
|
||||
}
|
||||
}
|
||||
@@ -104,7 +104,7 @@ namespace osu.Game.Database
|
||||
score.Replay = score.CreateReplay(reader);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return score;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -56,8 +56,8 @@ namespace osu.Game.Graphics.Containers
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (parallaxEnabled)
|
||||
{
|
||||
if (parallaxEnabled)
|
||||
{
|
||||
Vector2 offset = input.CurrentState.Mouse == null ? Vector2.Zero : ToLocalSpace(input.CurrentState.Mouse.NativeState.Position) - DrawSize / 2;
|
||||
content.MoveTo(offset * ParallaxAmount, firstUpdate ? 0 : 1000, EasingTypes.OutQuint);
|
||||
content.Scale = new Vector2(1 + ParallaxAmount);
|
||||
|
||||
@@ -80,14 +80,12 @@ namespace osu.Game.Graphics.Cursor
|
||||
protected override void PopIn()
|
||||
{
|
||||
ActiveCursor.FadeTo(1, 250, EasingTypes.OutQuint);
|
||||
ActiveCursor.ScaleTo(1, 1000, EasingTypes.OutElastic);
|
||||
ActiveCursor.ScaleTo(1, 400, EasingTypes.OutQuint);
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
ActiveCursor.FadeTo(0, 1400, EasingTypes.OutQuint);
|
||||
ActiveCursor.ScaleTo(1.1f, 100, EasingTypes.Out);
|
||||
ActiveCursor.Delay(100);
|
||||
ActiveCursor.FadeTo(0, 900, EasingTypes.OutQuint);
|
||||
ActiveCursor.ScaleTo(0, 500, EasingTypes.In);
|
||||
}
|
||||
|
||||
|
||||
@@ -28,7 +28,7 @@ namespace osu.Game.Graphics
|
||||
/// <param name="easing">The tween easing.</param>
|
||||
public static void FadeAccent(this IHasAccentColour accentedDrawable, Color4 newColour, double duration = 0, EasingTypes easing = EasingTypes.None)
|
||||
{
|
||||
accentedDrawable.TransformTo(accentedDrawable.AccentColour, newColour, duration, easing, new TransformAccent());
|
||||
accentedDrawable.TransformTo(() => accentedDrawable.AccentColour, newColour, duration, easing, new TransformAccent());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,137 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using System;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
public class Bar : Container, IHasAccentColour
|
||||
{
|
||||
private readonly Box background;
|
||||
private readonly Box bar;
|
||||
|
||||
private const int resize_duration = 250;
|
||||
|
||||
private const EasingTypes easing = EasingTypes.InOutCubic;
|
||||
|
||||
private float length;
|
||||
/// <summary>
|
||||
/// Length of the bar, ranges from 0 to 1
|
||||
/// </summary>
|
||||
public float Length
|
||||
{
|
||||
get
|
||||
{
|
||||
return length;
|
||||
}
|
||||
set
|
||||
{
|
||||
length = MathHelper.Clamp(value, 0, 1);
|
||||
updateBarLength();
|
||||
}
|
||||
}
|
||||
|
||||
public Color4 BackgroundColour
|
||||
{
|
||||
get
|
||||
{
|
||||
return background.Colour;
|
||||
}
|
||||
set
|
||||
{
|
||||
background.Colour = value;
|
||||
}
|
||||
}
|
||||
|
||||
public Color4 AccentColour
|
||||
{
|
||||
get
|
||||
{
|
||||
return bar.Colour;
|
||||
}
|
||||
set
|
||||
{
|
||||
bar.Colour = value;
|
||||
}
|
||||
}
|
||||
|
||||
private BarDirection direction = BarDirection.LeftToRight;
|
||||
public BarDirection Direction
|
||||
{
|
||||
get
|
||||
{
|
||||
return direction;
|
||||
}
|
||||
set
|
||||
{
|
||||
direction = value;
|
||||
updateBarLength();
|
||||
}
|
||||
}
|
||||
|
||||
public Bar()
|
||||
{
|
||||
Children = new[]
|
||||
{
|
||||
background = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = new Color4(0,0,0,0)
|
||||
},
|
||||
bar = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Width = 0,
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
private void updateBarLength()
|
||||
{
|
||||
switch (direction)
|
||||
{
|
||||
case BarDirection.LeftToRight:
|
||||
case BarDirection.RightToLeft:
|
||||
bar.ResizeTo(new Vector2(length, 1), resize_duration, easing);
|
||||
break;
|
||||
|
||||
case BarDirection.TopToBottom:
|
||||
case BarDirection.BottomToTop:
|
||||
bar.ResizeTo(new Vector2(1, length), resize_duration, easing);
|
||||
break;
|
||||
}
|
||||
|
||||
switch (direction)
|
||||
{
|
||||
case BarDirection.LeftToRight:
|
||||
case BarDirection.TopToBottom:
|
||||
bar.Anchor = Anchor.TopLeft;
|
||||
bar.Origin = Anchor.TopLeft;
|
||||
break;
|
||||
|
||||
case BarDirection.RightToLeft:
|
||||
case BarDirection.BottomToTop:
|
||||
bar.Anchor = Anchor.BottomRight;
|
||||
bar.Origin = Anchor.BottomRight;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[Flags]
|
||||
public enum BarDirection
|
||||
{
|
||||
LeftToRight = 1 << 0,
|
||||
RightToLeft = 1 << 1,
|
||||
TopToBottom = 1 << 2,
|
||||
BottomToTop = 1 << 3,
|
||||
|
||||
Vertical = TopToBottom | BottomToTop,
|
||||
Horizontal = LeftToRight | RightToLeft,
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,65 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
public class BarGraph : FillFlowContainer<Bar>
|
||||
{
|
||||
/// <summary>
|
||||
/// Manually sets the max value, if null <see cref="Enumerable.Max(IEnumerable{float})"/> is instead used
|
||||
/// </summary>
|
||||
public float? MaxValue { get; set; }
|
||||
|
||||
private BarDirection direction = BarDirection.BottomToTop;
|
||||
public new BarDirection Direction
|
||||
{
|
||||
get
|
||||
{
|
||||
return direction;
|
||||
}
|
||||
set
|
||||
{
|
||||
direction = value;
|
||||
base.Direction = (direction & BarDirection.Horizontal) > 0 ? FillDirection.Vertical : FillDirection.Horizontal;
|
||||
foreach (var bar in Children)
|
||||
{
|
||||
bar.Size = (direction & BarDirection.Horizontal) > 0 ? new Vector2(1, 1.0f / Children.Count()) : new Vector2(1.0f / Children.Count(), 1);
|
||||
bar.Direction = direction;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A list of floats that defines the length of each <see cref="Bar"/>
|
||||
/// </summary>
|
||||
public IEnumerable<float> Values
|
||||
{
|
||||
set
|
||||
{
|
||||
List<Bar> bars = Children.ToList();
|
||||
foreach (var bar in value.Select((length, index) => new { Value = length, Bar = bars.Count > index ? bars[index] : null }))
|
||||
if (bar.Bar != null)
|
||||
{
|
||||
bar.Bar.Length = bar.Value / (MaxValue ?? value.Max());
|
||||
bar.Bar.Size = (direction & BarDirection.Horizontal) > 0 ? new Vector2(1, 1.0f / value.Count()) : new Vector2(1.0f / value.Count(), 1);
|
||||
}
|
||||
else
|
||||
Add(new Bar
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Size = (direction & BarDirection.Horizontal) > 0 ? new Vector2(1, 1.0f / value.Count()) : new Vector2(1.0f / value.Count(), 1),
|
||||
Length = bar.Value / (MaxValue ?? value.Max()),
|
||||
Direction = Direction,
|
||||
});
|
||||
//I'm using ToList() here because Where() returns an Enumerable which can change it's elements afterwards
|
||||
Remove(Children.Where((bar, index) => index >= value.Count()).ToList());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -3,8 +3,8 @@
|
||||
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
@@ -12,18 +12,18 @@ using osu.Framework.Graphics.UserInterface;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
public class Nub : CircularContainer, IStateful<CheckboxState>
|
||||
public class Nub : CircularContainer, IHasCurrentValue<bool>
|
||||
{
|
||||
public const float COLLAPSED_SIZE = 20;
|
||||
public const float EXPANDED_SIZE = 40;
|
||||
|
||||
private readonly Box fill;
|
||||
|
||||
private const float border_width = 3;
|
||||
private Color4 glowingColour, idleColour;
|
||||
|
||||
public Nub()
|
||||
{
|
||||
Box fill;
|
||||
|
||||
Size = new Vector2(COLLAPSED_SIZE, 12);
|
||||
|
||||
BorderColour = Color4.White;
|
||||
@@ -40,6 +40,14 @@ namespace osu.Game.Graphics.UserInterface
|
||||
AlwaysPresent = true,
|
||||
},
|
||||
};
|
||||
|
||||
Current.ValueChanged += newValue =>
|
||||
{
|
||||
if (newValue)
|
||||
fill.FadeIn(200, EasingTypes.OutQuint);
|
||||
else
|
||||
fill.FadeTo(0.01f, 200, EasingTypes.OutQuint); //todo: remove once we figure why containers aren't drawing at all times
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@@ -84,28 +92,6 @@ namespace osu.Game.Graphics.UserInterface
|
||||
}
|
||||
}
|
||||
|
||||
private CheckboxState state;
|
||||
|
||||
public CheckboxState State
|
||||
{
|
||||
get
|
||||
{
|
||||
return state;
|
||||
}
|
||||
set
|
||||
{
|
||||
state = value;
|
||||
|
||||
switch (state)
|
||||
{
|
||||
case CheckboxState.Checked:
|
||||
fill.FadeIn(200, EasingTypes.OutQuint);
|
||||
break;
|
||||
case CheckboxState.Unchecked:
|
||||
fill.FadeTo(0.01f, 200, EasingTypes.OutQuint); //todo: remove once we figure why containers aren't drawing at all times
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
public Bindable<bool> Current { get; } = new Bindable<bool>();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -23,18 +23,9 @@ namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
set
|
||||
{
|
||||
if (bindable != null)
|
||||
bindable.ValueChanged -= bindableValueChanged;
|
||||
bindable = value;
|
||||
if (bindable != null)
|
||||
{
|
||||
bool state = State == CheckboxState.Checked;
|
||||
if (state != bindable.Value)
|
||||
State = bindable.Value ? CheckboxState.Checked : CheckboxState.Unchecked;
|
||||
bindable.ValueChanged += bindableValueChanged;
|
||||
}
|
||||
|
||||
if (bindable?.Disabled ?? true)
|
||||
Current.BindTo(bindable);
|
||||
if (value?.Disabled ?? true)
|
||||
Alpha = 0.3f;
|
||||
}
|
||||
}
|
||||
@@ -83,18 +74,16 @@ namespace osu.Game.Graphics.UserInterface
|
||||
Margin = new MarginPadding { Right = 5 },
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
private void bindableValueChanged(bool isChecked)
|
||||
{
|
||||
State = isChecked ? CheckboxState.Checked : CheckboxState.Unchecked;
|
||||
}
|
||||
nub.Current.BindTo(Current);
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
if (bindable != null)
|
||||
bindable.ValueChanged -= bindableValueChanged;
|
||||
base.Dispose(isDisposing);
|
||||
Current.ValueChanged += newValue =>
|
||||
{
|
||||
if (newValue)
|
||||
sampleChecked?.Play();
|
||||
else
|
||||
sampleUnchecked?.Play();
|
||||
};
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
@@ -117,23 +106,5 @@ namespace osu.Game.Graphics.UserInterface
|
||||
sampleChecked = audio.Sample.Get(@"Checkbox/check-on");
|
||||
sampleUnchecked = audio.Sample.Get(@"Checkbox/check-off");
|
||||
}
|
||||
|
||||
protected override void OnChecked()
|
||||
{
|
||||
sampleChecked?.Play();
|
||||
nub.State = CheckboxState.Checked;
|
||||
|
||||
if (bindable != null)
|
||||
bindable.Value = true;
|
||||
}
|
||||
|
||||
protected override void OnUnchecked()
|
||||
{
|
||||
sampleUnchecked?.Play();
|
||||
nub.State = CheckboxState.Unchecked;
|
||||
|
||||
if (bindable != null)
|
||||
bindable.Value = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -45,7 +45,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
private class OsuDropdownMenuItem : DropdownMenuItem<T>
|
||||
{
|
||||
public OsuDropdownMenuItem(string text, T value) : base(text, value)
|
||||
public OsuDropdownMenuItem(string text, T current) : base(text, current)
|
||||
{
|
||||
Foreground.Padding = new MarginPadding(2);
|
||||
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
using OpenTK.Input;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
@@ -50,7 +49,6 @@ namespace osu.Game.Graphics.UserInterface
|
||||
nub = new Nub
|
||||
{
|
||||
Origin = Anchor.TopCentre,
|
||||
State = CheckboxState.Unchecked,
|
||||
Expanded = true,
|
||||
}
|
||||
};
|
||||
@@ -64,15 +62,6 @@ namespace osu.Game.Graphics.UserInterface
|
||||
rightBox.Colour = colours.Pink;
|
||||
}
|
||||
|
||||
private void playSample()
|
||||
{
|
||||
if (Clock == null || Clock.CurrentTime - lastSampleTime <= 50)
|
||||
return;
|
||||
lastSampleTime = Clock.CurrentTime;
|
||||
sample.Frequency.Value = 1 + NormalizedValue * 0.2f;
|
||||
sample.Play();
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
{
|
||||
nub.Glowing = true;
|
||||
@@ -85,37 +74,39 @@ namespace osu.Game.Graphics.UserInterface
|
||||
base.OnHoverLost(state);
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
protected override void OnUserChange()
|
||||
{
|
||||
if (args.Key == Key.Left || args.Key == Key.Right)
|
||||
playSample();
|
||||
return base.OnKeyDown(state, args);
|
||||
base.OnUserChange();
|
||||
playSample();
|
||||
}
|
||||
|
||||
private void playSample()
|
||||
{
|
||||
if (Clock == null || Clock.CurrentTime - lastSampleTime <= 50)
|
||||
return;
|
||||
lastSampleTime = Clock.CurrentTime;
|
||||
sample.Frequency.Value = 1 + NormalizedValue * 0.2f;
|
||||
|
||||
if (NormalizedValue == 0)
|
||||
sample.Frequency.Value -= 0.4f;
|
||||
else if (NormalizedValue == 1)
|
||||
sample.Frequency.Value += 0.4f;
|
||||
|
||||
sample.Play();
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
{
|
||||
nub.State = CheckboxState.Checked;
|
||||
nub.Current.Value = true;
|
||||
return base.OnMouseDown(state, args);
|
||||
}
|
||||
|
||||
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
|
||||
{
|
||||
nub.State = CheckboxState.Unchecked;
|
||||
nub.Current.Value = false;
|
||||
return base.OnMouseUp(state, args);
|
||||
}
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
{
|
||||
playSample();
|
||||
return base.OnClick(state);
|
||||
}
|
||||
|
||||
protected override bool OnDrag(InputState state)
|
||||
{
|
||||
playSample();
|
||||
return base.OnDrag(state);
|
||||
}
|
||||
|
||||
protected override void UpdateAfterChildren()
|
||||
{
|
||||
base.UpdateAfterChildren();
|
||||
|
||||
+16
-19
@@ -1,7 +1,6 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
@@ -24,8 +23,6 @@ namespace osu.Game.Graphics.UserInterface
|
||||
private readonly SpriteText text;
|
||||
private readonly TextAwesome icon;
|
||||
|
||||
public event EventHandler<CheckboxState> Action;
|
||||
|
||||
private Color4? accentColour;
|
||||
public Color4 AccentColour
|
||||
{
|
||||
@@ -34,7 +31,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
accentColour = value;
|
||||
|
||||
if (State != CheckboxState.Checked)
|
||||
if (Current)
|
||||
{
|
||||
text.Colour = AccentColour;
|
||||
icon.Colour = AccentColour;
|
||||
@@ -48,20 +45,6 @@ namespace osu.Game.Graphics.UserInterface
|
||||
set { text.Text = value; }
|
||||
}
|
||||
|
||||
protected override void OnChecked()
|
||||
{
|
||||
fadeIn();
|
||||
icon.Icon = FontAwesome.fa_check_circle_o;
|
||||
Action?.Invoke(this, State);
|
||||
}
|
||||
|
||||
protected override void OnUnchecked()
|
||||
{
|
||||
fadeOut();
|
||||
icon.Icon = FontAwesome.fa_circle_o;
|
||||
Action?.Invoke(this, State);
|
||||
}
|
||||
|
||||
private const float transition_length = 500;
|
||||
|
||||
private void fadeIn()
|
||||
@@ -84,7 +67,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
{
|
||||
if (State == CheckboxState.Unchecked)
|
||||
if (!Current)
|
||||
fadeOut();
|
||||
|
||||
base.OnHoverLost(state);
|
||||
@@ -134,6 +117,20 @@ namespace osu.Game.Graphics.UserInterface
|
||||
Anchor = Anchor.BottomLeft,
|
||||
}
|
||||
};
|
||||
|
||||
Current.ValueChanged += v =>
|
||||
{
|
||||
if (v)
|
||||
{
|
||||
fadeIn();
|
||||
icon.Icon = FontAwesome.fa_check_circle_o;
|
||||
}
|
||||
else
|
||||
{
|
||||
fadeOut();
|
||||
icon.Icon = FontAwesome.fa_circle_o;
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -108,8 +108,6 @@ namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
Flush(false, TransformType);
|
||||
|
||||
DisplayedCountSpriteText.Text = FormatCount(Current);
|
||||
DisplayedCountSpriteText.Anchor = Anchor;
|
||||
DisplayedCountSpriteText.Origin = Origin;
|
||||
@@ -205,8 +203,8 @@ namespace osu.Game.Graphics.UserInterface
|
||||
? GetProportionalDuration(currentValue, newValue)
|
||||
: RollingDuration;
|
||||
|
||||
transform.StartTime = Time.Current;
|
||||
transform.EndTime = Time.Current + rollingTotalDuration;
|
||||
transform.StartTime = TransformStartTime;
|
||||
transform.EndTime = TransformStartTime + rollingTotalDuration;
|
||||
transform.StartValue = currentValue;
|
||||
transform.EndValue = newValue;
|
||||
transform.Easing = RollingEasing;
|
||||
|
||||
@@ -109,7 +109,7 @@ namespace osu.Game.Modes.Objects
|
||||
|
||||
// "toFlatten" contains all the curves which are not yet approximated well enough.
|
||||
// We use a stack to emulate recursion without the risk of running into a stack overflow.
|
||||
// (More specifically, we iteratively and adaptively refine our curve with a
|
||||
// (More specifically, we iteratively and adaptively refine our curve with a
|
||||
// <a href="https://en.wikipedia.org/wiki/Depth-first_search">Depth-first search</a>
|
||||
// over the tree resulting from the subdivisions we make.)
|
||||
toFlatten.Push(controlPoints.ToArray());
|
||||
|
||||
@@ -66,7 +66,7 @@ namespace osu.Game.Modes.Objects
|
||||
double dir = 1;
|
||||
double thetaRange = thetaEnd - thetaStart;
|
||||
|
||||
// Decide in which direction to draw the circle, depending on which side of
|
||||
// Decide in which direction to draw the circle, depending on which side of
|
||||
// AC B lies.
|
||||
Vector2 orthoAtoC = c - a;
|
||||
orthoAtoC = new Vector2(orthoAtoC.Y, -orthoAtoC.X);
|
||||
|
||||
@@ -136,7 +136,7 @@ namespace osu.Game.Modes.Replays
|
||||
public ReplayMouseState(Vector2 position, IEnumerable<MouseButton> list)
|
||||
{
|
||||
Position = position;
|
||||
list.ForEach(b => PressedButtons.Add(b));
|
||||
list.ForEach(b => SetPressed(b, true));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -148,4 +148,4 @@ namespace osu.Game.Modes.Replays
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -27,7 +27,24 @@ namespace osu.Game.Modes.Scoring
|
||||
public int Combo { get; set; }
|
||||
public Mod[] Mods { get; set; }
|
||||
|
||||
public User User { get; set; }
|
||||
private User user;
|
||||
|
||||
public User User
|
||||
{
|
||||
get
|
||||
{
|
||||
return user ?? new User
|
||||
{
|
||||
Username = LegacyUsername,
|
||||
Id = LegacyUserID
|
||||
};
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
user = value;
|
||||
}
|
||||
}
|
||||
|
||||
[JsonProperty(@"replay_data")]
|
||||
public Replay Replay;
|
||||
@@ -38,10 +55,10 @@ namespace osu.Game.Modes.Scoring
|
||||
public long OnlineScoreID;
|
||||
|
||||
[JsonProperty(@"username")]
|
||||
public string Username;
|
||||
public string LegacyUsername;
|
||||
|
||||
[JsonProperty(@"user_id")]
|
||||
public long UserID;
|
||||
public long LegacyUserID;
|
||||
|
||||
[JsonProperty(@"date")]
|
||||
public DateTime Date;
|
||||
|
||||
@@ -16,6 +16,7 @@ using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using osu.Game.Modes.Replays;
|
||||
using osu.Game.Modes.Scoring;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Modes.UI
|
||||
{
|
||||
@@ -32,6 +33,11 @@ namespace osu.Game.Modes.UI
|
||||
/// </summary>
|
||||
public event Action OnAllJudged;
|
||||
|
||||
/// <summary>
|
||||
/// Whether to apply adjustments to the child <see cref="Playfield{TObject,TJudgement}"/> based on our own size.
|
||||
/// </summary>
|
||||
public bool AspectAdjust = true;
|
||||
|
||||
/// <summary>
|
||||
/// The input manager for this HitRenderer.
|
||||
/// </summary>
|
||||
@@ -219,6 +225,19 @@ namespace osu.Game.Modes.UI
|
||||
Playfield.PostProcess();
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
Playfield.Size = AspectAdjust ? GetPlayfieldAspectAdjust() : Vector2.One;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// In some cases we want to apply changes to the relative size of our contained <see cref="Playfield{TObject, TJudgement}"/> based on custom conditions.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected virtual Vector2 GetPlayfieldAspectAdjust() => new Vector2(0.75f); //a sane default
|
||||
|
||||
/// <summary>
|
||||
/// Triggered when an object's Judgement is updated.
|
||||
/// </summary>
|
||||
|
||||
@@ -26,7 +26,7 @@ namespace osu.Game.Modes.UI
|
||||
reapplySize();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public new Color4 Colour
|
||||
{
|
||||
get
|
||||
@@ -38,7 +38,7 @@ namespace osu.Game.Modes.UI
|
||||
background.Colour = value;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public FontAwesome Icon
|
||||
{
|
||||
get
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Modes.Objects;
|
||||
@@ -38,6 +39,9 @@ namespace osu.Game.Modes.UI
|
||||
{
|
||||
AlwaysReceiveInput = true;
|
||||
|
||||
// Default height since we force relative size axes
|
||||
Size = Vector2.One;
|
||||
|
||||
AddInternal(ScaledContent = new ScaledContainer
|
||||
{
|
||||
CustomWidth = customWidth,
|
||||
@@ -63,6 +67,12 @@ namespace osu.Game.Modes.UI
|
||||
Add(HitObjects);
|
||||
}
|
||||
|
||||
public override Axes RelativeSizeAxes
|
||||
{
|
||||
get { return Axes.Both; }
|
||||
set { throw new InvalidOperationException($@"{nameof(Playfield<TObject, TJudgement>)}'s {nameof(RelativeSizeAxes)} should never be changed from {Axes.Both}"); }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Performs post-processing tasks (if any) after all DrawableHitObjects are loaded into this Playfield.
|
||||
/// </summary>
|
||||
|
||||
@@ -40,6 +40,7 @@ namespace osu.Game.Modes.UI
|
||||
Anchor = Anchor.BottomRight,
|
||||
Origin = Anchor.BottomRight,
|
||||
Margin = new MarginPadding(10),
|
||||
Y = - TwoLayerButton.SIZE_RETRACTED.Y,
|
||||
};
|
||||
|
||||
protected override ScoreCounter CreateScoreCounter() => new ScoreCounter(6)
|
||||
|
||||
@@ -307,6 +307,18 @@ namespace osu.Game
|
||||
return base.OnExiting();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Use to programatically exit the game as if the user was triggering via alt-f4.
|
||||
/// Will keep persisting until an exit occurs (exit may be blocked multiple times).
|
||||
/// </summary>
|
||||
public void GracefullyExit()
|
||||
{
|
||||
if (!OnExiting())
|
||||
Exit();
|
||||
else
|
||||
Scheduler.AddDelayed(GracefullyExit, 2000);
|
||||
}
|
||||
|
||||
protected override void UpdateAfterChildren()
|
||||
{
|
||||
base.UpdateAfterChildren();
|
||||
|
||||
@@ -93,7 +93,7 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
var postText = sender.Text;
|
||||
|
||||
if (!string.IsNullOrEmpty(postText))
|
||||
if (!string.IsNullOrEmpty(postText) && api.LocalUser.Value != null)
|
||||
{
|
||||
//todo: actually send to server
|
||||
careChannels.FirstOrDefault()?.AddNewMessages(new[]
|
||||
|
||||
@@ -5,7 +5,9 @@ using System;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using osu.Framework.Input;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Overlays
|
||||
{
|
||||
@@ -14,9 +16,10 @@ namespace osu.Game.Overlays
|
||||
private readonly Box fill;
|
||||
|
||||
public Action<float> SeekRequested;
|
||||
private bool isDragging;
|
||||
|
||||
private bool enabled;
|
||||
public bool IsSeeking { get; private set; }
|
||||
|
||||
private bool enabled = true;
|
||||
public bool IsEnabled
|
||||
{
|
||||
get { return enabled; }
|
||||
@@ -46,9 +49,9 @@ namespace osu.Game.Overlays
|
||||
|
||||
public void UpdatePosition(float position)
|
||||
{
|
||||
if (isDragging || !IsEnabled) return;
|
||||
if (IsSeeking || !IsEnabled) return;
|
||||
|
||||
fill.Width = position;
|
||||
updatePosition(position);
|
||||
}
|
||||
|
||||
private void seek(InputState state)
|
||||
@@ -56,7 +59,13 @@ namespace osu.Game.Overlays
|
||||
if (!IsEnabled) return;
|
||||
float seekLocation = state.Mouse.Position.X / DrawWidth;
|
||||
SeekRequested?.Invoke(seekLocation);
|
||||
fill.Width = seekLocation;
|
||||
updatePosition(seekLocation);
|
||||
}
|
||||
|
||||
private void updatePosition(float position)
|
||||
{
|
||||
position = MathHelper.Clamp(position, 0, 1);
|
||||
fill.TransformTo(() => fill.Width, position, 200, EasingTypes.OutQuint, new TransformSeek());
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
@@ -71,12 +80,21 @@ namespace osu.Game.Overlays
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnDragStart(InputState state) => isDragging = true;
|
||||
protected override bool OnDragStart(InputState state) => IsSeeking = true;
|
||||
|
||||
protected override bool OnDragEnd(InputState state)
|
||||
{
|
||||
isDragging = false;
|
||||
IsSeeking = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
private class TransformSeek : TransformFloat
|
||||
{
|
||||
public override void Apply(Drawable d)
|
||||
{
|
||||
base.Apply(d);
|
||||
d.Width = CurrentValue;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -30,7 +30,7 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
private Drawable currentBackground;
|
||||
private DragBar progress;
|
||||
private TextAwesome playButton;
|
||||
private Button playButton;
|
||||
private SpriteText title, artist;
|
||||
|
||||
private List<BeatmapSetInfo> playList;
|
||||
@@ -46,6 +46,10 @@ namespace osu.Game.Overlays
|
||||
|
||||
private Container dragContainer;
|
||||
|
||||
private const float progress_height = 10;
|
||||
|
||||
private const float bottom_black_area_height = 55;
|
||||
|
||||
public MusicController()
|
||||
{
|
||||
Width = 400;
|
||||
@@ -115,89 +119,64 @@ namespace osu.Game.Overlays
|
||||
Text = @"Nothing to play",
|
||||
Font = @"Exo2.0-BoldItalic"
|
||||
},
|
||||
new ClickableContainer
|
||||
new Container
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Origin = Anchor.Centre,
|
||||
Padding = new MarginPadding { Bottom = progress_height },
|
||||
Height = bottom_black_area_height,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Origin = Anchor.BottomCentre,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Position = new Vector2(0, -30),
|
||||
Action = () =>
|
||||
{
|
||||
if (current?.Track == null) return;
|
||||
if (current.Track.IsRunning)
|
||||
current.Track.Stop();
|
||||
else
|
||||
current.Track.Start();
|
||||
},
|
||||
Children = new Drawable[]
|
||||
{
|
||||
playButton = new TextAwesome
|
||||
new FillFlowContainer<Button>
|
||||
{
|
||||
TextSize = 30,
|
||||
Icon = FontAwesome.fa_play_circle_o,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Spacing = new Vector2(5),
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre
|
||||
}
|
||||
}
|
||||
},
|
||||
new ClickableContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Position = new Vector2(-30, -30),
|
||||
Action = prev,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new TextAwesome
|
||||
Anchor = Anchor.Centre,
|
||||
Children = new[]
|
||||
{
|
||||
new Button
|
||||
{
|
||||
Action = prev,
|
||||
Icon = FontAwesome.fa_step_backward,
|
||||
},
|
||||
playButton = new Button
|
||||
{
|
||||
Scale = new Vector2(1.4f),
|
||||
IconScale = new Vector2(1.4f),
|
||||
Action = () =>
|
||||
{
|
||||
if (current?.Track == null) return;
|
||||
if (current.Track.IsRunning)
|
||||
current.Track.Stop();
|
||||
else
|
||||
current.Track.Start();
|
||||
},
|
||||
Icon = FontAwesome.fa_play_circle_o,
|
||||
},
|
||||
new Button
|
||||
{
|
||||
Action = next,
|
||||
Icon = FontAwesome.fa_step_forward,
|
||||
},
|
||||
}
|
||||
},
|
||||
new Button
|
||||
{
|
||||
TextSize = 15,
|
||||
Icon = FontAwesome.fa_step_backward,
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre
|
||||
}
|
||||
}
|
||||
},
|
||||
new ClickableContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Position = new Vector2(30, -30),
|
||||
Action = next,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new TextAwesome
|
||||
{
|
||||
TextSize = 15,
|
||||
Icon = FontAwesome.fa_step_forward,
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre
|
||||
}
|
||||
}
|
||||
},
|
||||
new ClickableContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.BottomRight,
|
||||
Position = new Vector2(20, -30),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new TextAwesome
|
||||
{
|
||||
TextSize = 15,
|
||||
Anchor = Anchor.CentreRight,
|
||||
Position = new Vector2(-bottom_black_area_height / 2, 0),
|
||||
Icon = FontAwesome.fa_bars,
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre
|
||||
}
|
||||
},
|
||||
}
|
||||
},
|
||||
progress = new DragBar
|
||||
{
|
||||
Origin = Anchor.BottomCentre,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Height = 10,
|
||||
Height = progress_height,
|
||||
Colour = colours.Yellow,
|
||||
SeekRequested = seek
|
||||
}
|
||||
@@ -237,7 +216,7 @@ namespace osu.Game.Overlays
|
||||
|
||||
if (current?.TrackLoaded ?? false)
|
||||
{
|
||||
progress.UpdatePosition((float)(current.Track.CurrentTime / current.Track.Length));
|
||||
progress.UpdatePosition(current.Track.Length == 0 ? 0 : (float)(current.Track.CurrentTime / current.Track.Length));
|
||||
playButton.Icon = current.Track.IsRunning ? FontAwesome.fa_pause_circle_o : FontAwesome.fa_play_circle_o;
|
||||
|
||||
if (current.Track.HasCompleted && !current.Track.Looping) next();
|
||||
@@ -416,7 +395,7 @@ namespace osu.Game.Overlays
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 50,
|
||||
Height = bottom_black_area_height,
|
||||
Origin = Anchor.BottomCentre,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Colour = Color4.Black.Opacity(0.5f)
|
||||
@@ -430,5 +409,105 @@ namespace osu.Game.Overlays
|
||||
sprite.Texture = beatmap?.Background ?? textures.Get(@"Backgrounds/bg4");
|
||||
}
|
||||
}
|
||||
|
||||
private class Button : ClickableContainer
|
||||
{
|
||||
private readonly TextAwesome icon;
|
||||
private readonly Box hover;
|
||||
private readonly Container content;
|
||||
|
||||
public FontAwesome Icon
|
||||
{
|
||||
get { return icon.Icon; }
|
||||
set { icon.Icon = value; }
|
||||
}
|
||||
|
||||
private const float button_size = 30;
|
||||
private Color4 flashColour;
|
||||
|
||||
public Vector2 IconScale
|
||||
{
|
||||
get { return icon.Scale; }
|
||||
set { icon.Scale = value; }
|
||||
}
|
||||
|
||||
public Button()
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
|
||||
Origin = Anchor.Centre;
|
||||
Anchor = Anchor.Centre;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
content = new Container
|
||||
{
|
||||
Size = new Vector2(button_size),
|
||||
CornerRadius = 5,
|
||||
Masking = true,
|
||||
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
EdgeEffect = new EdgeEffect
|
||||
{
|
||||
Colour = Color4.Black.Opacity(0.04f),
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Radius = 5,
|
||||
},
|
||||
Children = new Drawable[]
|
||||
{
|
||||
hover = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
},
|
||||
icon = new TextAwesome
|
||||
{
|
||||
TextSize = 18,
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
hover.Colour = colours.Yellow.Opacity(0.6f);
|
||||
flashColour = colours.Yellow;
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
{
|
||||
hover.FadeIn(500, EasingTypes.OutQuint);
|
||||
return base.OnHover(state);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
{
|
||||
hover.FadeOut(500, EasingTypes.OutQuint);
|
||||
base.OnHoverLost(state);
|
||||
}
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
{
|
||||
hover.FlashColour(flashColour, 800, EasingTypes.OutQuint);
|
||||
return base.OnClick(state);
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
{
|
||||
content.ScaleTo(0.75f, 2000, EasingTypes.OutQuint);
|
||||
return base.OnMouseDown(state, args);
|
||||
}
|
||||
|
||||
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
|
||||
{
|
||||
content.ScaleTo(1, 1000, EasingTypes.OutElastic);
|
||||
return base.OnMouseUp(state, args);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -33,8 +33,8 @@ namespace osu.Game.Overlays.Options
|
||||
set
|
||||
{
|
||||
bindable = value;
|
||||
dropdown.SelectedValue.BindTo(bindable);
|
||||
if (bindable.Disabled)
|
||||
dropdown.Current.BindTo(bindable);
|
||||
if (value?.Disabled ?? true)
|
||||
Alpha = 0.3f;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -27,12 +27,14 @@ namespace osu.Game.Overlays.Options
|
||||
}
|
||||
}
|
||||
|
||||
public BindableNumber<T> Bindable
|
||||
private Bindable<T> bindable;
|
||||
|
||||
public Bindable<T> Bindable
|
||||
{
|
||||
get { return slider.Value; }
|
||||
set
|
||||
{
|
||||
slider.Value = value;
|
||||
bindable = value;
|
||||
slider.Current.BindTo(bindable);
|
||||
if (value?.Disabled ?? true)
|
||||
Alpha = 0.3f;
|
||||
}
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
|
||||
namespace osu.Game.Overlays.Options
|
||||
@@ -15,38 +14,11 @@ namespace osu.Game.Overlays.Options
|
||||
{
|
||||
set
|
||||
{
|
||||
if (bindable != null)
|
||||
bindable.ValueChanged -= bindableValueChanged;
|
||||
bindable = value;
|
||||
if (bindable != null)
|
||||
{
|
||||
Text = bindable.Value;
|
||||
bindable.ValueChanged += bindableValueChanged;
|
||||
}
|
||||
|
||||
if (bindable?.Disabled ?? true)
|
||||
Current.BindTo(bindable);
|
||||
if (value?.Disabled ?? true)
|
||||
Alpha = 0.3f;
|
||||
}
|
||||
}
|
||||
|
||||
public OptionTextBox()
|
||||
{
|
||||
OnChange += onChange;
|
||||
}
|
||||
|
||||
private void onChange(TextBox sender, bool newText)
|
||||
{
|
||||
if (bindable != null)
|
||||
bindable.Value = Text;
|
||||
}
|
||||
|
||||
private void bindableValueChanged(string newValue) => Text = newValue;
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
if (bindable != null)
|
||||
bindable.ValueChanged -= bindableValueChanged;
|
||||
base.Dispose(isDisposing);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -70,7 +70,7 @@ namespace osu.Game.Overlays.Options
|
||||
},
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
|
||||
@@ -39,7 +39,13 @@ namespace osu.Game.Overlays.Options.Sections.Audio
|
||||
if (deviceItems.All(kv => kv.Value != preferredDeviceName))
|
||||
deviceItems.Add(new KeyValuePair<string, string>(preferredDeviceName, preferredDeviceName));
|
||||
|
||||
dropdown.Items = deviceItems;
|
||||
// The option dropdown for audio device selection lists all audio
|
||||
// device names. Dropdowns, however, may not have multiple identical
|
||||
// keys. Thus, we remove duplicate audio device names from
|
||||
// the dropdown. BASS does not give us a simple mechanism to select
|
||||
// specific audio devices in such a case anyways. Such
|
||||
// functionality would require involved OS-specific code.
|
||||
dropdown.Items = deviceItems.Distinct().ToList();
|
||||
}
|
||||
|
||||
private void onDeviceChanged(string name) => updateItems();
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user