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mirror of https://github.com/ppy/osu.git synced 2025-02-15 11:02:57 +08:00

Merge branch 'master' into leaderboard-api

This commit is contained in:
Dan Balasescu 2017-04-12 00:14:24 +09:00 committed by GitHub
commit 3b60ca3c1c
11 changed files with 55 additions and 30 deletions

@ -1 +1 @@
Subproject commit 1490f003273d7aab6589e489f6e4b02d204c9f27
Subproject commit 4caf0c918edfd9d3be0358e2b2cfc4d40908e330

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@ -83,10 +83,7 @@ namespace osu.Desktop.VisualTests.Tests
Colour = Color4.Black,
});
Add(new PlayerLoader(Player = CreatePlayer(beatmap))
{
Beatmap = beatmap
});
Add(Player = CreatePlayer(beatmap));
}
protected virtual Player CreatePlayer(WorkingBeatmap beatmap)

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@ -189,19 +189,24 @@ namespace osu.Desktop.Overlays
private class UpdateProgressNotification : ProgressNotification
{
private OsuGame game;
protected override Notification CreateCompletionNotification() => new ProgressCompletionNotification()
{
Text = @"Update ready to install. Click to restart!",
Activated = () =>
{
UpdateManager.RestartApp();
UpdateManager.RestartAppWhenExited();
game.GracefullyExit();
return true;
}
};
[BackgroundDependencyLoader]
private void load(OsuColour colours)
private void load(OsuColour colours, OsuGame game)
{
this.game = game;
IconContent.Add(new Drawable[]
{
new Box

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@ -35,11 +35,9 @@ namespace osu.Game.Modes.Osu.Scoring
switch (judgement.Result)
{
case HitResult.Hit:
Combo.Value++;
Health.Value += 0.1f;
break;
case HitResult.Miss:
Combo.Value = 0;
Health.Value -= 0.2f;
break;
}

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@ -80,14 +80,12 @@ namespace osu.Game.Graphics.Cursor
protected override void PopIn()
{
ActiveCursor.FadeTo(1, 250, EasingTypes.OutQuint);
ActiveCursor.ScaleTo(1, 1000, EasingTypes.OutElastic);
ActiveCursor.ScaleTo(1, 400, EasingTypes.OutQuint);
}
protected override void PopOut()
{
ActiveCursor.FadeTo(0, 1400, EasingTypes.OutQuint);
ActiveCursor.ScaleTo(1.1f, 100, EasingTypes.Out);
ActiveCursor.Delay(100);
ActiveCursor.FadeTo(0, 900, EasingTypes.OutQuint);
ActiveCursor.ScaleTo(0, 500, EasingTypes.In);
}

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@ -28,7 +28,7 @@ namespace osu.Game.Graphics
/// <param name="easing">The tween easing.</param>
public static void FadeAccent(this IHasAccentColour accentedDrawable, Color4 newColour, double duration = 0, EasingTypes easing = EasingTypes.None)
{
accentedDrawable.TransformTo(accentedDrawable.AccentColour, newColour, duration, easing, new TransformAccent());
accentedDrawable.TransformTo(() => accentedDrawable.AccentColour, newColour, duration, easing, new TransformAccent());
}
}
}

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@ -108,8 +108,6 @@ namespace osu.Game.Graphics.UserInterface
{
base.LoadComplete();
Flush(false, TransformType);
DisplayedCountSpriteText.Text = FormatCount(Current);
DisplayedCountSpriteText.Anchor = Anchor;
DisplayedCountSpriteText.Origin = Origin;
@ -205,8 +203,8 @@ namespace osu.Game.Graphics.UserInterface
? GetProportionalDuration(currentValue, newValue)
: RollingDuration;
transform.StartTime = Time.Current;
transform.EndTime = Time.Current + rollingTotalDuration;
transform.StartTime = TransformStartTime;
transform.EndTime = TransformStartTime + rollingTotalDuration;
transform.StartValue = currentValue;
transform.EndValue = newValue;
transform.Easing = RollingEasing;

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@ -307,6 +307,18 @@ namespace osu.Game
return base.OnExiting();
}
/// <summary>
/// Use to programatically exit the game as if the user was triggering via alt-f4.
/// Will keep persisting until an exit occurs (exit may be blocked multiple times).
/// </summary>
public void GracefullyExit()
{
if (!OnExiting())
Exit();
else
Scheduler.AddDelayed(GracefullyExit, 2000);
}
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();

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@ -65,7 +65,7 @@ namespace osu.Game.Overlays
private void updatePosition(float position)
{
position = MathHelper.Clamp(position, 0, 1);
fill.TransformTo(fill.Width, position, 200, EasingTypes.OutQuint, new TransformSeek());
fill.TransformTo(() => fill.Width, position, 200, EasingTypes.OutQuint, new TransformSeek());
}
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)

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@ -116,7 +116,12 @@ namespace osu.Game.Screens.Play
scoreProcessor = HitRenderer.CreateScoreProcessor();
hudOverlay = new StandardHudOverlay();
hudOverlay = new StandardHudOverlay()
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre
};
hudOverlay.KeyCounter.Add(ruleset.CreateGameplayKeys());
hudOverlay.BindProcessor(scoreProcessor);
hudOverlay.BindHitRenderer(HitRenderer);
@ -160,7 +165,12 @@ namespace osu.Game.Screens.Play
},
new HotkeyRetryOverlay
{
Action = Restart,
Action = () => {
//we want to hide the hitrenderer immediately (looks better).
//we may be able to remove this once the mouse cursor trail is improved.
HitRenderer?.Hide();
Restart();
},
}
};
}
@ -304,8 +314,7 @@ namespace osu.Game.Screens.Play
protected override void OnSuspending(Screen next)
{
Content.FadeOut(350);
Content.ScaleTo(0.7f, 750, EasingTypes.InQuint);
fadeOut();
base.OnSuspending(next);
}
@ -324,16 +333,24 @@ namespace osu.Game.Screens.Play
}
}
HitRenderer?.FadeOut(60);
FadeOut(250);
Content.ScaleTo(0.7f, 750, EasingTypes.InQuint);
Background?.FadeTo(1f, 200);
fadeOut();
return base.OnExiting(next);
}
private void fadeOut()
{
const float fade_out_duration = 250;
HitRenderer?.FadeOut(fade_out_duration);
Content.FadeOut(fade_out_duration);
hudOverlay.ScaleTo(0.7f, fade_out_duration * 3, EasingTypes.In);
Background?.FadeTo(1f, fade_out_duration);
}
private Bindable<bool> mouseWheelDisabled;
protected override bool OnWheel(InputState state) => mouseWheelDisabled.Value && !IsPaused;
}
}
}

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@ -298,7 +298,7 @@ namespace osu.Game.Screens.Tournament
private void speedTo(float value, double duration = 0, EasingTypes easing = EasingTypes.None)
{
DelayReset();
TransformTo(speed, value, duration, easing, new TransformScrollSpeed());
TransformTo(() => speed, value, duration, easing, new TransformScrollSpeed());
}
private enum ScrollState