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https://github.com/ppy/osu.git
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Merge branch 'master' into leaderboard-api
This commit is contained in:
commit
3b60ca3c1c
@ -1 +1 @@
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Subproject commit 1490f003273d7aab6589e489f6e4b02d204c9f27
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Subproject commit 4caf0c918edfd9d3be0358e2b2cfc4d40908e330
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@ -83,10 +83,7 @@ namespace osu.Desktop.VisualTests.Tests
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Colour = Color4.Black,
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});
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Add(new PlayerLoader(Player = CreatePlayer(beatmap))
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{
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Beatmap = beatmap
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});
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Add(Player = CreatePlayer(beatmap));
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}
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protected virtual Player CreatePlayer(WorkingBeatmap beatmap)
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@ -189,19 +189,24 @@ namespace osu.Desktop.Overlays
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private class UpdateProgressNotification : ProgressNotification
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{
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private OsuGame game;
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protected override Notification CreateCompletionNotification() => new ProgressCompletionNotification()
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{
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Text = @"Update ready to install. Click to restart!",
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Activated = () =>
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{
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UpdateManager.RestartApp();
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UpdateManager.RestartAppWhenExited();
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game.GracefullyExit();
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return true;
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}
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};
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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private void load(OsuColour colours, OsuGame game)
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{
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this.game = game;
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IconContent.Add(new Drawable[]
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{
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new Box
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@ -35,11 +35,9 @@ namespace osu.Game.Modes.Osu.Scoring
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switch (judgement.Result)
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{
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case HitResult.Hit:
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Combo.Value++;
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Health.Value += 0.1f;
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break;
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case HitResult.Miss:
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Combo.Value = 0;
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Health.Value -= 0.2f;
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break;
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}
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@ -80,14 +80,12 @@ namespace osu.Game.Graphics.Cursor
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protected override void PopIn()
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{
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ActiveCursor.FadeTo(1, 250, EasingTypes.OutQuint);
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ActiveCursor.ScaleTo(1, 1000, EasingTypes.OutElastic);
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ActiveCursor.ScaleTo(1, 400, EasingTypes.OutQuint);
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}
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protected override void PopOut()
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{
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ActiveCursor.FadeTo(0, 1400, EasingTypes.OutQuint);
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ActiveCursor.ScaleTo(1.1f, 100, EasingTypes.Out);
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ActiveCursor.Delay(100);
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ActiveCursor.FadeTo(0, 900, EasingTypes.OutQuint);
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ActiveCursor.ScaleTo(0, 500, EasingTypes.In);
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}
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@ -28,7 +28,7 @@ namespace osu.Game.Graphics
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/// <param name="easing">The tween easing.</param>
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public static void FadeAccent(this IHasAccentColour accentedDrawable, Color4 newColour, double duration = 0, EasingTypes easing = EasingTypes.None)
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{
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accentedDrawable.TransformTo(accentedDrawable.AccentColour, newColour, duration, easing, new TransformAccent());
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accentedDrawable.TransformTo(() => accentedDrawable.AccentColour, newColour, duration, easing, new TransformAccent());
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}
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}
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}
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@ -108,8 +108,6 @@ namespace osu.Game.Graphics.UserInterface
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{
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base.LoadComplete();
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Flush(false, TransformType);
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DisplayedCountSpriteText.Text = FormatCount(Current);
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DisplayedCountSpriteText.Anchor = Anchor;
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DisplayedCountSpriteText.Origin = Origin;
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@ -205,8 +203,8 @@ namespace osu.Game.Graphics.UserInterface
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? GetProportionalDuration(currentValue, newValue)
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: RollingDuration;
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transform.StartTime = Time.Current;
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transform.EndTime = Time.Current + rollingTotalDuration;
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transform.StartTime = TransformStartTime;
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transform.EndTime = TransformStartTime + rollingTotalDuration;
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transform.StartValue = currentValue;
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transform.EndValue = newValue;
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transform.Easing = RollingEasing;
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@ -307,6 +307,18 @@ namespace osu.Game
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return base.OnExiting();
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}
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/// <summary>
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/// Use to programatically exit the game as if the user was triggering via alt-f4.
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/// Will keep persisting until an exit occurs (exit may be blocked multiple times).
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/// </summary>
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public void GracefullyExit()
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{
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if (!OnExiting())
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Exit();
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else
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Scheduler.AddDelayed(GracefullyExit, 2000);
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}
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protected override void UpdateAfterChildren()
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{
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base.UpdateAfterChildren();
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@ -65,7 +65,7 @@ namespace osu.Game.Overlays
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private void updatePosition(float position)
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{
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position = MathHelper.Clamp(position, 0, 1);
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fill.TransformTo(fill.Width, position, 200, EasingTypes.OutQuint, new TransformSeek());
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fill.TransformTo(() => fill.Width, position, 200, EasingTypes.OutQuint, new TransformSeek());
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}
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
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@ -116,7 +116,12 @@ namespace osu.Game.Screens.Play
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scoreProcessor = HitRenderer.CreateScoreProcessor();
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hudOverlay = new StandardHudOverlay();
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hudOverlay = new StandardHudOverlay()
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre
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};
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hudOverlay.KeyCounter.Add(ruleset.CreateGameplayKeys());
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hudOverlay.BindProcessor(scoreProcessor);
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hudOverlay.BindHitRenderer(HitRenderer);
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@ -160,7 +165,12 @@ namespace osu.Game.Screens.Play
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},
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new HotkeyRetryOverlay
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{
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Action = Restart,
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Action = () => {
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//we want to hide the hitrenderer immediately (looks better).
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//we may be able to remove this once the mouse cursor trail is improved.
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HitRenderer?.Hide();
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Restart();
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},
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}
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};
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}
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@ -304,8 +314,7 @@ namespace osu.Game.Screens.Play
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protected override void OnSuspending(Screen next)
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{
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Content.FadeOut(350);
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Content.ScaleTo(0.7f, 750, EasingTypes.InQuint);
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fadeOut();
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base.OnSuspending(next);
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}
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@ -324,16 +333,24 @@ namespace osu.Game.Screens.Play
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}
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}
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HitRenderer?.FadeOut(60);
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FadeOut(250);
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Content.ScaleTo(0.7f, 750, EasingTypes.InQuint);
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Background?.FadeTo(1f, 200);
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fadeOut();
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return base.OnExiting(next);
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}
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private void fadeOut()
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{
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const float fade_out_duration = 250;
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HitRenderer?.FadeOut(fade_out_duration);
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Content.FadeOut(fade_out_duration);
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hudOverlay.ScaleTo(0.7f, fade_out_duration * 3, EasingTypes.In);
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Background?.FadeTo(1f, fade_out_duration);
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}
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private Bindable<bool> mouseWheelDisabled;
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protected override bool OnWheel(InputState state) => mouseWheelDisabled.Value && !IsPaused;
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}
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}
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}
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@ -298,7 +298,7 @@ namespace osu.Game.Screens.Tournament
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private void speedTo(float value, double duration = 0, EasingTypes easing = EasingTypes.None)
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{
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DelayReset();
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TransformTo(speed, value, duration, easing, new TransformScrollSpeed());
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TransformTo(() => speed, value, duration, easing, new TransformScrollSpeed());
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}
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private enum ScrollState
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