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Small fix to the chat overlay to prevent crashing on the test
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@ -93,7 +93,7 @@ namespace osu.Game.Overlays
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{
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var postText = sender.Text;
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if (!string.IsNullOrEmpty(postText))
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if (!string.IsNullOrEmpty(postText) && api.LocalUser.Value != null)
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{
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//todo: actually send to server
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careChannels.FirstOrDefault()?.AddNewMessages(new[]
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