mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 16:52:54 +08:00
Merge branch 'master' into details
This commit is contained in:
commit
c6a24bb549
4
.vscode/launch.json
vendored
4
.vscode/launch.json
vendored
@ -11,7 +11,7 @@
|
||||
"preLaunchTask": "build",
|
||||
"runtimeExecutable": null,
|
||||
"env": {},
|
||||
"externalConsole": false
|
||||
"console": "internalConsole"
|
||||
},
|
||||
{
|
||||
"name": "Launch Desktop",
|
||||
@ -23,7 +23,7 @@
|
||||
"preLaunchTask": "build",
|
||||
"runtimeExecutable": null,
|
||||
"env": {},
|
||||
"externalConsole": false
|
||||
"console": "internalConsole"
|
||||
},
|
||||
{
|
||||
"name": "Attach",
|
||||
|
24
.vscode/tasks.json
vendored
24
.vscode/tasks.json
vendored
@ -2,25 +2,23 @@
|
||||
// See https://go.microsoft.com/fwlink/?LinkId=733558
|
||||
// for the documentation about the tasks.json format
|
||||
"version": "0.1.0",
|
||||
"windows": {
|
||||
"command": "msbuild"
|
||||
},
|
||||
"linux": {
|
||||
"command": "xbuild"
|
||||
},
|
||||
"args": [
|
||||
// Ask msbuild to generate full paths for file names.
|
||||
"/property:GenerateFullPaths=true"
|
||||
],
|
||||
"taskSelector": "/t:",
|
||||
"showOutput": "silent",
|
||||
"tasks": [
|
||||
{
|
||||
"taskName": "build",
|
||||
// Show the output window only if unrecognized errors occur.
|
||||
"isShellCommand": true,
|
||||
"showOutput": "silent",
|
||||
"command": "xbuild",
|
||||
"windows": {
|
||||
"command": "msbuild"
|
||||
},
|
||||
"args": [
|
||||
// Ask msbuild to generate full paths for file names.
|
||||
"/property:GenerateFullPaths=true"
|
||||
],
|
||||
// Use the standard MS compiler pattern to detect errors, warnings and infos
|
||||
"problemMatcher": "$msCompile"
|
||||
"problemMatcher": "$msCompile",
|
||||
"isBuildCommand": true
|
||||
}
|
||||
]
|
||||
}
|
@ -1 +1 @@
|
||||
Subproject commit a7c99e06ff4c3f56fad24bec170eb93f42b1e149
|
||||
Subproject commit 1490f003273d7aab6589e489f6e4b02d204c9f27
|
@ -99,6 +99,7 @@ namespace osu.Desktop.VisualTests.Tests
|
||||
|
||||
AddToggleStep(@"auto", state => { auto = state; load(mode); });
|
||||
|
||||
BasicSliderBar<double> sliderBar;
|
||||
Add(new Container
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
@ -107,16 +108,17 @@ namespace osu.Desktop.VisualTests.Tests
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new SpriteText { Text = "Playback Speed" },
|
||||
new BasicSliderBar<double>
|
||||
sliderBar = new BasicSliderBar<double>
|
||||
{
|
||||
Width = 150,
|
||||
Height = 10,
|
||||
SelectionColor = Color4.Orange,
|
||||
Value = playbackSpeed
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
sliderBar.Current.BindTo(playbackSpeed);
|
||||
|
||||
framedClock.ProcessFrame();
|
||||
|
||||
var clockAdjustContainer = new Container
|
||||
|
@ -44,6 +44,8 @@ namespace osu.Desktop.VisualTests.Tests
|
||||
kc.Add(new KeyCounterKeyboard(key));
|
||||
});
|
||||
|
||||
TestSliderBar<int> sliderBar;
|
||||
|
||||
Add(new Container
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
@ -52,16 +54,17 @@ namespace osu.Desktop.VisualTests.Tests
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new SpriteText { Text = "FadeTime" },
|
||||
new TestSliderBar<int>
|
||||
sliderBar =new TestSliderBar<int>
|
||||
{
|
||||
Width = 150,
|
||||
Height = 10,
|
||||
SelectionColor = Color4.Orange,
|
||||
Value = bindable
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
sliderBar.Current.BindTo(bindable);
|
||||
|
||||
Add(kc);
|
||||
}
|
||||
private class TestSliderBar<T> : SliderBar<T> where T : struct
|
||||
|
@ -30,7 +30,9 @@ namespace osu.Desktop.VisualTests.Tests
|
||||
Anchor = Anchor.Centre
|
||||
};
|
||||
Add(mc);
|
||||
AddToggleStep(@"Show", state => mc.State = state ? Visibility.Visible : Visibility.Hidden);
|
||||
|
||||
AddToggleStep(@"toggle visibility", state => mc.State = state ? Visibility.Visible : Visibility.Hidden);
|
||||
AddStep(@"show", () => mc.State = Visibility.Visible);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -36,7 +36,7 @@ namespace osu.Desktop.VisualTests.Tests
|
||||
filter.PinItem(GroupMode.All);
|
||||
filter.PinItem(GroupMode.RecentlyPlayed);
|
||||
|
||||
filter.SelectedItem.ValueChanged += newFilter =>
|
||||
filter.Current.ValueChanged += newFilter =>
|
||||
{
|
||||
text.Text = "Currently Selected: " + newFilter.ToString();
|
||||
};
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.MathUtils;
|
||||
@ -11,20 +12,21 @@ using osu.Game.Modes.Taiko.Judgements;
|
||||
using osu.Game.Modes.Taiko.Objects;
|
||||
using osu.Game.Modes.Taiko.Objects.Drawables;
|
||||
using osu.Game.Modes.Taiko.UI;
|
||||
using System;
|
||||
|
||||
namespace osu.Desktop.VisualTests.Tests
|
||||
{
|
||||
internal class TestCaseTaikoPlayfield : TestCase
|
||||
{
|
||||
public override string Description => "Taiko playfield";
|
||||
private const double default_duration = 300;
|
||||
private const float scroll_time = 1000;
|
||||
|
||||
private TaikoPlayfield playfield;
|
||||
public override string Description => "Taiko playfield";
|
||||
|
||||
protected override double TimePerAction => default_duration * 2;
|
||||
|
||||
private const double default_duration = 300;
|
||||
|
||||
private const float scroll_time = 1000;
|
||||
private readonly Random rng = new Random(1337);
|
||||
private TaikoPlayfield playfield;
|
||||
|
||||
public override void Reset()
|
||||
{
|
||||
@ -41,7 +43,11 @@ namespace osu.Desktop.VisualTests.Tests
|
||||
AddStep("Strong Rim", () => addRimHit(true));
|
||||
AddStep("Add bar line", () => addBarLine(false));
|
||||
AddStep("Add major bar line", () => addBarLine(true));
|
||||
|
||||
AddStep("Height test 1", () => changePlayfieldSize(1));
|
||||
AddStep("Height test 2", () => changePlayfieldSize(2));
|
||||
AddStep("Height test 3", () => changePlayfieldSize(3));
|
||||
AddStep("Height test 4", () => changePlayfieldSize(4));
|
||||
AddStep("Height test 5", () => changePlayfieldSize(5));
|
||||
|
||||
var rateAdjustClock = new StopwatchClock(true) { Rate = 1 };
|
||||
|
||||
@ -57,21 +63,53 @@ namespace osu.Desktop.VisualTests.Tests
|
||||
});
|
||||
}
|
||||
|
||||
private void changePlayfieldSize(int step)
|
||||
{
|
||||
switch (step)
|
||||
{
|
||||
case 1:
|
||||
addCentreHit(false);
|
||||
break;
|
||||
case 2:
|
||||
addCentreHit(true);
|
||||
break;
|
||||
case 3:
|
||||
addDrumRoll(false);
|
||||
break;
|
||||
case 4:
|
||||
addDrumRoll(true);
|
||||
break;
|
||||
case 5:
|
||||
addSwell(1000);
|
||||
playfield.Delay(scroll_time - 100);
|
||||
break;
|
||||
}
|
||||
|
||||
playfield.ResizeTo(new Vector2(1, rng.Next(25, 400)), 500);
|
||||
}
|
||||
|
||||
private void addHitJudgement()
|
||||
{
|
||||
TaikoHitResult hitResult = RNG.Next(2) == 0 ? TaikoHitResult.Good : TaikoHitResult.Great;
|
||||
|
||||
playfield.OnJudgement(new DrawableTestHit(new Hit())
|
||||
var h = new DrawableTestHit(new Hit())
|
||||
{
|
||||
X = RNG.NextSingle(hitResult == TaikoHitResult.Good ? -0.1f : -0.05f, hitResult == TaikoHitResult.Good ? 0.1f : 0.05f),
|
||||
Judgement = new TaikoJudgement
|
||||
{
|
||||
Result = HitResult.Hit,
|
||||
TaikoResult = hitResult,
|
||||
TimeOffset = 0,
|
||||
SecondHit = RNG.Next(10) == 0
|
||||
TimeOffset = 0
|
||||
}
|
||||
});
|
||||
};
|
||||
|
||||
playfield.OnJudgement(h);
|
||||
|
||||
if (RNG.Next(10) == 0)
|
||||
{
|
||||
h.Judgement.SecondHit = true;
|
||||
playfield.OnJudgement(h);
|
||||
}
|
||||
}
|
||||
|
||||
private void addMissJudgement()
|
||||
|
@ -14,8 +14,7 @@ namespace osu.Game.Modes.Catch.UI
|
||||
{
|
||||
public CatchPlayfield()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
Size = new Vector2(512, 0.9f);
|
||||
Size = new Vector2(1, 0.9f);
|
||||
Anchor = Anchor.BottomCentre;
|
||||
Origin = Anchor.BottomCentre;
|
||||
|
||||
|
@ -15,8 +15,7 @@ namespace osu.Game.Modes.Mania.UI
|
||||
{
|
||||
public ManiaPlayfield(int columns)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
Size = new Vector2(columns / 20f, 1f);
|
||||
Size = new Vector2(0.8f, 1f);
|
||||
Anchor = Anchor.BottomCentre;
|
||||
Origin = Anchor.BottomCentre;
|
||||
|
||||
|
@ -42,14 +42,14 @@ namespace osu.Game.Modes.Osu
|
||||
{
|
||||
if (mouseDisabled.Value)
|
||||
{
|
||||
mouse.PressedButtons.Remove(MouseButton.Left);
|
||||
mouse.PressedButtons.Remove(MouseButton.Right);
|
||||
mouse.SetPressed(MouseButton.Left, false);
|
||||
mouse.SetPressed(MouseButton.Right, false);
|
||||
}
|
||||
|
||||
if (leftViaKeyboard)
|
||||
mouse.PressedButtons.Add(MouseButton.Left);
|
||||
mouse.SetPressed(MouseButton.Left, true);
|
||||
if (rightViaKeyboard)
|
||||
mouse.PressedButtons.Add(MouseButton.Right);
|
||||
mouse.SetPressed(MouseButton.Right, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Modes.Objects.Drawables;
|
||||
using osu.Game.Modes.Osu.Beatmaps;
|
||||
@ -46,5 +47,7 @@ namespace osu.Game.Modes.Osu.UI
|
||||
return new DrawableSpinner(spinner);
|
||||
return null;
|
||||
}
|
||||
|
||||
protected override Vector2 GetPlayfieldAspectAdjust() => new Vector2(0.75f);
|
||||
}
|
||||
}
|
||||
|
@ -38,8 +38,6 @@ namespace osu.Game.Modes.Osu.UI
|
||||
{
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
Size = new Vector2(0.75f);
|
||||
|
||||
Add(new Drawable[]
|
||||
{
|
||||
|
@ -6,6 +6,7 @@ using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Modes.Objects.Drawables;
|
||||
using osu.Game.Modes.Taiko.Judgements;
|
||||
using osu.Game.Modes.Taiko.Objects.Drawables.Pieces;
|
||||
using OpenTK.Input;
|
||||
|
||||
namespace osu.Game.Modes.Taiko.Objects.Drawables
|
||||
@ -66,6 +67,10 @@ namespace osu.Game.Modes.Taiko.Objects.Drawables
|
||||
{
|
||||
Delay(HitObject.StartTime - Time.Current + Judgement.TimeOffset, true);
|
||||
|
||||
var circlePiece = MainPiece as CirclePiece;
|
||||
|
||||
circlePiece?.FlashBox.Flush();
|
||||
|
||||
switch (State)
|
||||
{
|
||||
case ArmedState.Idle:
|
||||
@ -77,6 +82,16 @@ namespace osu.Game.Modes.Taiko.Objects.Drawables
|
||||
case ArmedState.Hit:
|
||||
FadeOut(600);
|
||||
|
||||
var flash = circlePiece?.FlashBox;
|
||||
if (flash != null)
|
||||
{
|
||||
flash.FadeTo(0.9f);
|
||||
flash.FadeOut(300);
|
||||
}
|
||||
|
||||
|
||||
FadeOut(800);
|
||||
|
||||
const float gravity_time = 300;
|
||||
const float gravity_travel_height = 200;
|
||||
|
||||
|
@ -65,7 +65,7 @@ namespace osu.Game.Modes.Taiko.Objects.Drawables
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Alpha = 0,
|
||||
Size = new Vector2(TaikoHitObject.CIRCLE_RADIUS * 2),
|
||||
Size = new Vector2(TaikoHitObject.DEFAULT_CIRCLE_DIAMETER),
|
||||
BlendingMode = BlendingMode.Additive,
|
||||
Masking = true,
|
||||
Children = new []
|
||||
@ -82,7 +82,7 @@ namespace osu.Game.Modes.Taiko.Objects.Drawables
|
||||
Name = "Target ring (thick border)",
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(TaikoHitObject.CIRCLE_RADIUS * 2),
|
||||
Size = new Vector2(TaikoHitObject.DEFAULT_CIRCLE_DIAMETER),
|
||||
Masking = true,
|
||||
BorderThickness = target_ring_thick_border,
|
||||
BlendingMode = BlendingMode.Additive,
|
||||
|
@ -19,15 +19,10 @@ namespace osu.Game.Modes.Taiko.Objects.Drawables.Pieces
|
||||
/// </summary>
|
||||
public class CirclePiece : TaikoPiece
|
||||
{
|
||||
public const float SYMBOL_SIZE = TaikoHitObject.CIRCLE_RADIUS * 2f * 0.45f;
|
||||
public const float SYMBOL_SIZE = TaikoHitObject.DEFAULT_CIRCLE_DIAMETER * 0.45f;
|
||||
public const float SYMBOL_BORDER = 8;
|
||||
public const float SYMBOL_INNER_SIZE = SYMBOL_SIZE - 2 * SYMBOL_BORDER;
|
||||
|
||||
/// <summary>
|
||||
/// The amount to scale up the base circle to show it as a "strong" piece.
|
||||
/// </summary>
|
||||
private const float strong_scale = 1.5f;
|
||||
|
||||
/// <summary>
|
||||
/// The colour of the inner circle and outer glows.
|
||||
/// </summary>
|
||||
@ -64,6 +59,8 @@ namespace osu.Game.Modes.Taiko.Objects.Drawables.Pieces
|
||||
|
||||
private readonly Container background;
|
||||
|
||||
public Box FlashBox;
|
||||
|
||||
public CirclePiece(bool isStrong = false)
|
||||
{
|
||||
AddInternal(new Drawable[]
|
||||
@ -104,11 +101,13 @@ namespace osu.Game.Modes.Taiko.Objects.Drawables.Pieces
|
||||
Masking = true,
|
||||
Children = new[]
|
||||
{
|
||||
new Box
|
||||
FlashBox = new Box
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.White,
|
||||
BlendingMode = BlendingMode.Additive,
|
||||
Alpha = 0,
|
||||
AlwaysPresent = true
|
||||
}
|
||||
@ -125,10 +124,10 @@ namespace osu.Game.Modes.Taiko.Objects.Drawables.Pieces
|
||||
|
||||
if (isStrong)
|
||||
{
|
||||
Size *= strong_scale;
|
||||
Size *= TaikoHitObject.STRONG_CIRCLE_DIAMETER_SCALE;
|
||||
|
||||
//default for symbols etc.
|
||||
Content.Scale *= strong_scale;
|
||||
Content.Scale *= TaikoHitObject.STRONG_CIRCLE_DIAMETER_SCALE;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -39,7 +39,7 @@ namespace osu.Game.Modes.Taiko.Objects.Drawables.Pieces
|
||||
public TaikoPiece()
|
||||
{
|
||||
//just a default
|
||||
Size = new Vector2(TaikoHitObject.CIRCLE_RADIUS * 2);
|
||||
Size = new Vector2(TaikoHitObject.DEFAULT_CIRCLE_DIAMETER);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -15,12 +15,12 @@ namespace osu.Game.Modes.Taiko.Objects.Drawables.Pieces
|
||||
/// Any tick that is not the first for a drumroll is not filled, but is instead displayed
|
||||
/// as a hollow circle. This is what controls the border width of that circle.
|
||||
/// </summary>
|
||||
private const float tick_border_width = TaikoHitObject.CIRCLE_RADIUS / 2 / 4;
|
||||
private const float tick_border_width = TaikoHitObject.DEFAULT_CIRCLE_DIAMETER / 16;
|
||||
|
||||
/// <summary>
|
||||
/// The size of a tick.
|
||||
/// </summary>
|
||||
private const float tick_size = TaikoHitObject.CIRCLE_RADIUS / 2;
|
||||
private const float tick_size = TaikoHitObject.DEFAULT_CIRCLE_DIAMETER / 4;
|
||||
|
||||
private bool filled;
|
||||
public bool Filled
|
||||
|
@ -4,15 +4,31 @@
|
||||
using osu.Game.Beatmaps.Timing;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Modes.Objects;
|
||||
using osu.Game.Modes.Taiko.UI;
|
||||
|
||||
namespace osu.Game.Modes.Taiko.Objects
|
||||
{
|
||||
public abstract class TaikoHitObject : HitObject
|
||||
{
|
||||
/// <summary>
|
||||
/// HitCircle radius.
|
||||
/// Diameter of a circle relative to the size of the <see cref="TaikoPlayfield"/>.
|
||||
/// </summary>
|
||||
public const float CIRCLE_RADIUS = 42f;
|
||||
public const float PLAYFIELD_RELATIVE_DIAMETER = 0.5f;
|
||||
|
||||
/// <summary>
|
||||
/// Scale multiplier for a strong circle.
|
||||
/// </summary>
|
||||
public const float STRONG_CIRCLE_DIAMETER_SCALE = 1.5f;
|
||||
|
||||
/// <summary>
|
||||
/// Default circle diameter.
|
||||
/// </summary>
|
||||
public const float DEFAULT_CIRCLE_DIAMETER = TaikoPlayfield.DEFAULT_PLAYFIELD_HEIGHT * PLAYFIELD_RELATIVE_DIAMETER;
|
||||
|
||||
/// <summary>
|
||||
/// Default strong circle diameter.
|
||||
/// </summary>
|
||||
public const float DEFAULT_STRONG_CIRCLE_DIAMETER = DEFAULT_CIRCLE_DIAMETER * STRONG_CIRCLE_DIAMETER_SCALE;
|
||||
|
||||
/// <summary>
|
||||
/// The time taken from the initial (off-screen) spawn position to the centre of the hit target for a <see cref="ControlPoint.BeatLength"/> of 1000ms.
|
||||
|
@ -18,11 +18,6 @@ namespace osu.Game.Modes.Taiko.UI
|
||||
/// </summary>
|
||||
internal class HitExplosion : CircularContainer
|
||||
{
|
||||
/// <summary>
|
||||
/// The size multiplier of a hit explosion if a hit object has been hit with the second key.
|
||||
/// </summary>
|
||||
private const float secondhit_size_multiplier = 1.5f;
|
||||
|
||||
/// <summary>
|
||||
/// The judgement this hit explosion visualises.
|
||||
/// </summary>
|
||||
@ -34,7 +29,7 @@ namespace osu.Game.Modes.Taiko.UI
|
||||
{
|
||||
Judgement = judgement;
|
||||
|
||||
Size = new Vector2(TaikoHitObject.CIRCLE_RADIUS * 2);
|
||||
Size = new Vector2(TaikoHitObject.DEFAULT_CIRCLE_DIAMETER);
|
||||
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
@ -85,7 +80,7 @@ namespace osu.Game.Modes.Taiko.UI
|
||||
/// </summary>
|
||||
public void VisualiseSecondHit()
|
||||
{
|
||||
ResizeTo(Size * secondhit_size_multiplier, 50);
|
||||
ResizeTo(Size * TaikoHitObject.STRONG_CIRCLE_DIAMETER_SCALE, 50);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -15,16 +15,6 @@ namespace osu.Game.Modes.Taiko.UI
|
||||
/// </summary>
|
||||
internal class HitTarget : Container
|
||||
{
|
||||
/// <summary>
|
||||
/// Diameter of normal hit object circles.
|
||||
/// </summary>
|
||||
private const float normal_diameter = TaikoHitObject.CIRCLE_RADIUS * 2;
|
||||
|
||||
/// <summary>
|
||||
/// Diameter of strong hit object circles.
|
||||
/// </summary>
|
||||
private const float strong_hit_diameter = normal_diameter * 1.5f;
|
||||
|
||||
/// <summary>
|
||||
/// The 1px inner border of the taiko playfield.
|
||||
/// </summary>
|
||||
@ -37,7 +27,7 @@ namespace osu.Game.Modes.Taiko.UI
|
||||
|
||||
public HitTarget()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
Size = new Vector2(TaikoPlayfield.DEFAULT_PLAYFIELD_HEIGHT);
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
@ -47,7 +37,7 @@ namespace osu.Game.Modes.Taiko.UI
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Y = border_offset,
|
||||
Size = new Vector2(border_thickness, (TaikoPlayfield.PLAYFIELD_HEIGHT - strong_hit_diameter) / 2f - border_offset),
|
||||
Size = new Vector2(border_thickness, (TaikoPlayfield.DEFAULT_PLAYFIELD_HEIGHT - TaikoHitObject.DEFAULT_STRONG_CIRCLE_DIAMETER) / 2f - border_offset),
|
||||
Alpha = 0.1f
|
||||
},
|
||||
new CircularContainer
|
||||
@ -55,7 +45,7 @@ namespace osu.Game.Modes.Taiko.UI
|
||||
Name = "Strong Hit Ring",
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(strong_hit_diameter),
|
||||
Size = new Vector2(TaikoHitObject.DEFAULT_STRONG_CIRCLE_DIAMETER),
|
||||
Masking = true,
|
||||
BorderColour = Color4.White,
|
||||
BorderThickness = border_thickness,
|
||||
@ -75,7 +65,7 @@ namespace osu.Game.Modes.Taiko.UI
|
||||
Name = "Normal Hit Ring",
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(normal_diameter),
|
||||
Size = new Vector2(TaikoHitObject.DEFAULT_CIRCLE_DIAMETER),
|
||||
Masking = true,
|
||||
BorderColour = Color4.White,
|
||||
BorderThickness = border_thickness,
|
||||
@ -96,7 +86,7 @@ namespace osu.Game.Modes.Taiko.UI
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
Y = -border_offset,
|
||||
Size = new Vector2(border_thickness, (TaikoPlayfield.PLAYFIELD_HEIGHT - strong_hit_diameter) / 2f - border_offset),
|
||||
Size = new Vector2(border_thickness, (TaikoPlayfield.DEFAULT_PLAYFIELD_HEIGHT - TaikoHitObject.DEFAULT_STRONG_CIRCLE_DIAMETER) / 2f - border_offset),
|
||||
Alpha = 0.1f
|
||||
},
|
||||
};
|
||||
|
@ -21,7 +21,7 @@ namespace osu.Game.Modes.Taiko.UI
|
||||
{
|
||||
public InputDrum()
|
||||
{
|
||||
Size = new Vector2(TaikoPlayfield.PLAYFIELD_HEIGHT);
|
||||
Size = new Vector2(TaikoPlayfield.DEFAULT_PLAYFIELD_HEIGHT);
|
||||
|
||||
const float middle_split = 10;
|
||||
|
||||
|
@ -17,6 +17,7 @@ using osu.Game.Modes.Taiko.Objects.Drawables;
|
||||
using osu.Game.Modes.Taiko.Scoring;
|
||||
using osu.Game.Modes.UI;
|
||||
using osu.Game.Modes.Taiko.Replays;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Modes.Taiko.UI
|
||||
{
|
||||
@ -100,6 +101,17 @@ namespace osu.Game.Modes.Taiko.UI
|
||||
}
|
||||
}
|
||||
|
||||
protected override Vector2 GetPlayfieldAspectAdjust()
|
||||
{
|
||||
const float default_relative_height = TaikoPlayfield.DEFAULT_PLAYFIELD_HEIGHT / 768;
|
||||
const float default_aspect = 16f / 9f;
|
||||
|
||||
float aspectAdjust = MathHelper.Clamp(DrawWidth / DrawHeight, 0.4f, 4) / default_aspect;
|
||||
|
||||
return new Vector2(1, default_relative_height * aspectAdjust);
|
||||
}
|
||||
|
||||
|
||||
public override ScoreProcessor CreateScoreProcessor() => new TaikoScoreProcessor(this);
|
||||
|
||||
protected override IBeatmapConverter<TaikoHitObject> CreateBeatmapConverter() => new TaikoBeatmapConverter();
|
||||
|
@ -16,21 +16,21 @@ using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using System.Linq;
|
||||
using osu.Game.Modes.Taiko.Objects.Drawables;
|
||||
using System;
|
||||
|
||||
namespace osu.Game.Modes.Taiko.UI
|
||||
{
|
||||
public class TaikoPlayfield : Playfield<TaikoHitObject, TaikoJudgement>
|
||||
{
|
||||
/// <summary>
|
||||
/// The play field height. This is relative to the size of hit objects
|
||||
/// such that the playfield is just a bit larger than strong hits.
|
||||
/// The default play field height.
|
||||
/// </summary>
|
||||
public const float PLAYFIELD_HEIGHT = TaikoHitObject.CIRCLE_RADIUS * 2 * 2;
|
||||
public const float DEFAULT_PLAYFIELD_HEIGHT = 168f;
|
||||
|
||||
/// <summary>
|
||||
/// The offset from <see cref="left_area_size"/> which the center of the hit target lies at.
|
||||
/// </summary>
|
||||
private const float hit_target_offset = TaikoHitObject.CIRCLE_RADIUS * 1.5f + 40;
|
||||
private const float hit_target_offset = TaikoHitObject.DEFAULT_STRONG_CIRCLE_DIAMETER / 2f + 40;
|
||||
|
||||
/// <summary>
|
||||
/// The size of the left area of the playfield. This area contains the input drum.
|
||||
@ -52,13 +52,11 @@ namespace osu.Game.Modes.Taiko.UI
|
||||
|
||||
public TaikoPlayfield()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Height = PLAYFIELD_HEIGHT;
|
||||
|
||||
AddInternal(new Drawable[]
|
||||
{
|
||||
rightBackgroundContainer = new Container
|
||||
{
|
||||
Name = "Transparent playfield background",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
BorderThickness = 2,
|
||||
Masking = true,
|
||||
@ -77,76 +75,88 @@ namespace osu.Game.Modes.Taiko.UI
|
||||
},
|
||||
}
|
||||
},
|
||||
new Container
|
||||
new ScaleFixContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Left = left_area_size },
|
||||
Children = new Drawable[]
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = DEFAULT_PLAYFIELD_HEIGHT,
|
||||
Children = new[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
X = hit_target_offset,
|
||||
Name = "Transparent playfield elements",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Left = left_area_size },
|
||||
Children = new Drawable[]
|
||||
{
|
||||
hitExplosionContainer = new Container<HitExplosion>
|
||||
new Container
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Name = "Hit target container",
|
||||
X = hit_target_offset,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
hitExplosionContainer = new Container<HitExplosion>
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
BlendingMode = BlendingMode.Additive
|
||||
},
|
||||
barLineContainer = new Container<DrawableBarLine>
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
new HitTarget
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.Centre,
|
||||
},
|
||||
hitObjectContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
judgementContainer = new Container<DrawableTaikoJudgement>
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
BlendingMode = BlendingMode.Additive
|
||||
},
|
||||
},
|
||||
},
|
||||
}
|
||||
},
|
||||
leftBackgroundContainer = new Container
|
||||
{
|
||||
Name = "Left overlay",
|
||||
Size = new Vector2(left_area_size, DEFAULT_PLAYFIELD_HEIGHT),
|
||||
BorderThickness = 1,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
leftBackground = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
new InputDrum
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(TaikoHitObject.CIRCLE_RADIUS * 2),
|
||||
BlendingMode = BlendingMode.Additive
|
||||
RelativePositionAxes = Axes.X,
|
||||
Position = new Vector2(0.10f, 0),
|
||||
Scale = new Vector2(0.9f)
|
||||
},
|
||||
barLineContainer = new Container<DrawableBarLine>
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.TopRight,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Width = 10,
|
||||
ColourInfo = Framework.Graphics.Colour.ColourInfo.GradientHorizontal(Color4.Black.Opacity(0.6f), Color4.Black.Opacity(0)),
|
||||
},
|
||||
new HitTarget
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.Centre,
|
||||
},
|
||||
hitObjectContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
judgementContainer = new Container<DrawableTaikoJudgement>
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
BlendingMode = BlendingMode.Additive
|
||||
},
|
||||
},
|
||||
},
|
||||
}
|
||||
},
|
||||
leftBackgroundContainer = new Container
|
||||
{
|
||||
Size = new Vector2(left_area_size, PLAYFIELD_HEIGHT),
|
||||
BorderThickness = 1,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
leftBackground = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
new InputDrum
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativePositionAxes = Axes.X,
|
||||
Position = new Vector2(0.10f, 0),
|
||||
Scale = new Vector2(0.9f)
|
||||
},
|
||||
new Box
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Width = 10,
|
||||
ColourInfo = Framework.Graphics.Colour.ColourInfo.GradientHorizontal(Color4.Black.Opacity(0.6f), Color4.Black.Opacity(0)),
|
||||
}
|
||||
},
|
||||
}
|
||||
},
|
||||
topLevelHitContainer = new Container
|
||||
{
|
||||
Name = "Top level hit objects",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
}
|
||||
});
|
||||
@ -208,5 +218,56 @@ namespace osu.Game.Modes.Taiko.UI
|
||||
else
|
||||
hitExplosionContainer.Children.FirstOrDefault(e => e.Judgement == judgedObject.Judgement)?.VisualiseSecondHit();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This is a very special type of container. It serves a similar purpose to <see cref="FillMode.Fit"/>, however unlike <see cref="FillMode.Fit"/>,
|
||||
/// this will only adjust the scale relative to the height of its parent and will maintain the original width relative to its parent.
|
||||
///
|
||||
/// <para>
|
||||
/// By adjusting the scale relative to the height of its parent, the aspect ratio of this container's children is maintained, however this is undesirable
|
||||
/// in the case where the hit object container should not have its width adjusted by scale. To counteract this, another container is nested inside this
|
||||
/// container which takes care of reversing the width adjustment while appearing transparent to the user.
|
||||
/// </para>
|
||||
/// </summary>
|
||||
private class ScaleFixContainer : Container
|
||||
{
|
||||
protected override Container<Drawable> Content => widthAdjustmentContainer;
|
||||
private readonly WidthAdjustmentContainer widthAdjustmentContainer;
|
||||
|
||||
/// <summary>
|
||||
/// We only want to apply DrawScale in the Y-axis to preserve aspect ratio and <see cref="TaikoPlayfield"/> doesn't care about having its width adjusted.
|
||||
/// </summary>
|
||||
protected override Vector2 DrawScale => Scale * RelativeToAbsoluteFactor.Y / DrawHeight;
|
||||
|
||||
public ScaleFixContainer()
|
||||
{
|
||||
AddInternal(widthAdjustmentContainer = new WidthAdjustmentContainer { ParentDrawScaleReference = () => DrawScale.X });
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The container type that reverses the <see cref="Drawable.DrawScale"/> width adjustment.
|
||||
/// </summary>
|
||||
private class WidthAdjustmentContainer : Container
|
||||
{
|
||||
/// <summary>
|
||||
/// This container needs to know its parent's <see cref="Drawable.DrawScale"/> so it can reverse the width adjustment caused by <see cref="Drawable.DrawScale"/>.
|
||||
/// </summary>
|
||||
public Func<float> ParentDrawScaleReference;
|
||||
|
||||
public WidthAdjustmentContainer()
|
||||
{
|
||||
// This container doesn't care about height, it should always fill its parent
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
// Reverse the DrawScale adjustment
|
||||
Width = Parent.DrawSize.X / ParentDrawScaleReference();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -46,6 +46,7 @@ namespace osu.Game.Configuration
|
||||
Set(OsuConfig.AutomaticDownload, true).Disabled = true;
|
||||
Set(OsuConfig.AutomaticDownloadNoVideo, false).Disabled = true;
|
||||
Set(OsuConfig.BlockNonFriendPM, false).Disabled = true;
|
||||
Set(OsuConfig.Bloom, false).Disabled = true;
|
||||
Set(OsuConfig.BloomSoftening, false).Disabled = true;
|
||||
Set(OsuConfig.BossKeyFirstActivation, true).Disabled = true;
|
||||
Set(OsuConfig.ChatAudibleHighlight, true).Disabled = true;
|
||||
|
@ -3,8 +3,8 @@
|
||||
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
@ -12,18 +12,18 @@ using osu.Framework.Graphics.UserInterface;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
public class Nub : CircularContainer, IStateful<CheckboxState>
|
||||
public class Nub : CircularContainer, IHasCurrentValue<bool>
|
||||
{
|
||||
public const float COLLAPSED_SIZE = 20;
|
||||
public const float EXPANDED_SIZE = 40;
|
||||
|
||||
private readonly Box fill;
|
||||
|
||||
private const float border_width = 3;
|
||||
private Color4 glowingColour, idleColour;
|
||||
|
||||
public Nub()
|
||||
{
|
||||
Box fill;
|
||||
|
||||
Size = new Vector2(COLLAPSED_SIZE, 12);
|
||||
|
||||
BorderColour = Color4.White;
|
||||
@ -40,6 +40,14 @@ namespace osu.Game.Graphics.UserInterface
|
||||
AlwaysPresent = true,
|
||||
},
|
||||
};
|
||||
|
||||
Current.ValueChanged += newValue =>
|
||||
{
|
||||
if (newValue)
|
||||
fill.FadeIn(200, EasingTypes.OutQuint);
|
||||
else
|
||||
fill.FadeTo(0.01f, 200, EasingTypes.OutQuint); //todo: remove once we figure why containers aren't drawing at all times
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@ -84,28 +92,6 @@ namespace osu.Game.Graphics.UserInterface
|
||||
}
|
||||
}
|
||||
|
||||
private CheckboxState state;
|
||||
|
||||
public CheckboxState State
|
||||
{
|
||||
get
|
||||
{
|
||||
return state;
|
||||
}
|
||||
set
|
||||
{
|
||||
state = value;
|
||||
|
||||
switch (state)
|
||||
{
|
||||
case CheckboxState.Checked:
|
||||
fill.FadeIn(200, EasingTypes.OutQuint);
|
||||
break;
|
||||
case CheckboxState.Unchecked:
|
||||
fill.FadeTo(0.01f, 200, EasingTypes.OutQuint); //todo: remove once we figure why containers aren't drawing at all times
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
public Bindable<bool> Current { get; } = new Bindable<bool>();
|
||||
}
|
||||
}
|
||||
|
@ -23,18 +23,9 @@ namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
set
|
||||
{
|
||||
if (bindable != null)
|
||||
bindable.ValueChanged -= bindableValueChanged;
|
||||
bindable = value;
|
||||
if (bindable != null)
|
||||
{
|
||||
bool state = State == CheckboxState.Checked;
|
||||
if (state != bindable.Value)
|
||||
State = bindable.Value ? CheckboxState.Checked : CheckboxState.Unchecked;
|
||||
bindable.ValueChanged += bindableValueChanged;
|
||||
}
|
||||
|
||||
if (bindable?.Disabled ?? true)
|
||||
Current.BindTo(bindable);
|
||||
if (value?.Disabled ?? true)
|
||||
Alpha = 0.3f;
|
||||
}
|
||||
}
|
||||
@ -83,18 +74,16 @@ namespace osu.Game.Graphics.UserInterface
|
||||
Margin = new MarginPadding { Right = 5 },
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
private void bindableValueChanged(bool isChecked)
|
||||
{
|
||||
State = isChecked ? CheckboxState.Checked : CheckboxState.Unchecked;
|
||||
}
|
||||
nub.Current.BindTo(Current);
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
if (bindable != null)
|
||||
bindable.ValueChanged -= bindableValueChanged;
|
||||
base.Dispose(isDisposing);
|
||||
Current.ValueChanged += newValue =>
|
||||
{
|
||||
if (newValue)
|
||||
sampleChecked?.Play();
|
||||
else
|
||||
sampleUnchecked?.Play();
|
||||
};
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
@ -117,23 +106,5 @@ namespace osu.Game.Graphics.UserInterface
|
||||
sampleChecked = audio.Sample.Get(@"Checkbox/check-on");
|
||||
sampleUnchecked = audio.Sample.Get(@"Checkbox/check-off");
|
||||
}
|
||||
|
||||
protected override void OnChecked()
|
||||
{
|
||||
sampleChecked?.Play();
|
||||
nub.State = CheckboxState.Checked;
|
||||
|
||||
if (bindable != null)
|
||||
bindable.Value = true;
|
||||
}
|
||||
|
||||
protected override void OnUnchecked()
|
||||
{
|
||||
sampleUnchecked?.Play();
|
||||
nub.State = CheckboxState.Unchecked;
|
||||
|
||||
if (bindable != null)
|
||||
bindable.Value = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -45,7 +45,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
private class OsuDropdownMenuItem : DropdownMenuItem<T>
|
||||
{
|
||||
public OsuDropdownMenuItem(string text, T value) : base(text, value)
|
||||
public OsuDropdownMenuItem(string text, T current) : base(text, current)
|
||||
{
|
||||
Foreground.Padding = new MarginPadding(2);
|
||||
|
||||
|
@ -50,7 +50,6 @@ namespace osu.Game.Graphics.UserInterface
|
||||
nub = new Nub
|
||||
{
|
||||
Origin = Anchor.TopCentre,
|
||||
State = CheckboxState.Unchecked,
|
||||
Expanded = true,
|
||||
}
|
||||
};
|
||||
@ -94,13 +93,13 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
{
|
||||
nub.State = CheckboxState.Checked;
|
||||
nub.Current.Value = true;
|
||||
return base.OnMouseDown(state, args);
|
||||
}
|
||||
|
||||
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
|
||||
{
|
||||
nub.State = CheckboxState.Unchecked;
|
||||
nub.Current.Value = false;
|
||||
return base.OnMouseUp(state, args);
|
||||
}
|
||||
|
||||
|
@ -1,7 +1,6 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
@ -24,8 +23,6 @@ namespace osu.Game.Graphics.UserInterface
|
||||
private readonly SpriteText text;
|
||||
private readonly TextAwesome icon;
|
||||
|
||||
public event EventHandler<CheckboxState> Action;
|
||||
|
||||
private Color4? accentColour;
|
||||
public Color4 AccentColour
|
||||
{
|
||||
@ -34,7 +31,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
accentColour = value;
|
||||
|
||||
if (State != CheckboxState.Checked)
|
||||
if (Current)
|
||||
{
|
||||
text.Colour = AccentColour;
|
||||
icon.Colour = AccentColour;
|
||||
@ -48,20 +45,6 @@ namespace osu.Game.Graphics.UserInterface
|
||||
set { text.Text = value; }
|
||||
}
|
||||
|
||||
protected override void OnChecked()
|
||||
{
|
||||
fadeIn();
|
||||
icon.Icon = FontAwesome.fa_check_circle_o;
|
||||
Action?.Invoke(this, State);
|
||||
}
|
||||
|
||||
protected override void OnUnchecked()
|
||||
{
|
||||
fadeOut();
|
||||
icon.Icon = FontAwesome.fa_circle_o;
|
||||
Action?.Invoke(this, State);
|
||||
}
|
||||
|
||||
private const float transition_length = 500;
|
||||
|
||||
private void fadeIn()
|
||||
@ -84,7 +67,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
{
|
||||
if (State == CheckboxState.Unchecked)
|
||||
if (!Current)
|
||||
fadeOut();
|
||||
|
||||
base.OnHoverLost(state);
|
||||
@ -134,6 +117,20 @@ namespace osu.Game.Graphics.UserInterface
|
||||
Anchor = Anchor.BottomLeft,
|
||||
}
|
||||
};
|
||||
|
||||
Current.ValueChanged += v =>
|
||||
{
|
||||
if (v)
|
||||
{
|
||||
fadeIn();
|
||||
icon.Icon = FontAwesome.fa_check_circle_o;
|
||||
}
|
||||
else
|
||||
{
|
||||
fadeOut();
|
||||
icon.Icon = FontAwesome.fa_circle_o;
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -136,7 +136,7 @@ namespace osu.Game.Modes.Replays
|
||||
public ReplayMouseState(Vector2 position, IEnumerable<MouseButton> list)
|
||||
{
|
||||
Position = position;
|
||||
list.ForEach(b => PressedButtons.Add(b));
|
||||
list.ForEach(b => SetPressed(b, true));
|
||||
}
|
||||
}
|
||||
|
||||
@ -148,4 +148,4 @@ namespace osu.Game.Modes.Replays
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -16,6 +16,7 @@ using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using osu.Game.Modes.Replays;
|
||||
using osu.Game.Modes.Scoring;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Modes.UI
|
||||
{
|
||||
@ -167,6 +168,11 @@ namespace osu.Game.Modes.UI
|
||||
{
|
||||
public event Action<TJudgement> OnJudgement;
|
||||
|
||||
/// <summary>
|
||||
/// Whether to apply adjustments to the child <see cref="Playfield{TObject,TJudgement}"/> based on our own size.
|
||||
/// </summary>
|
||||
public bool AspectAdjust = true;
|
||||
|
||||
public sealed override bool ProvidingUserCursor => !HasReplayLoaded && Playfield.ProvidingUserCursor;
|
||||
|
||||
protected override Container<Drawable> Content => content;
|
||||
@ -219,6 +225,19 @@ namespace osu.Game.Modes.UI
|
||||
Playfield.PostProcess();
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
Playfield.Size = AspectAdjust ? GetPlayfieldAspectAdjust() : Vector2.One;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// In some cases we want to apply changes to the relative size of our contained <see cref="Playfield{TObject, TJudgement}"/> based on custom conditions.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected virtual Vector2 GetPlayfieldAspectAdjust() => new Vector2(0.75f); //a sane default
|
||||
|
||||
/// <summary>
|
||||
/// Triggered when an object's Judgement is updated.
|
||||
/// </summary>
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Modes.Objects;
|
||||
@ -63,6 +64,12 @@ namespace osu.Game.Modes.UI
|
||||
Add(HitObjects);
|
||||
}
|
||||
|
||||
public override Axes RelativeSizeAxes
|
||||
{
|
||||
get { return Axes.Both; }
|
||||
set { throw new InvalidOperationException($@"{nameof(Playfield<TObject, TJudgement>)}'s {nameof(RelativeSizeAxes)} should never be changed from {Axes.Both}"); }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Performs post-processing tasks (if any) after all DrawableHitObjects are loaded into this Playfield.
|
||||
/// </summary>
|
||||
|
@ -40,6 +40,7 @@ namespace osu.Game.Modes.UI
|
||||
Anchor = Anchor.BottomRight,
|
||||
Origin = Anchor.BottomRight,
|
||||
Margin = new MarginPadding(10),
|
||||
Y = - TwoLayerButton.SIZE_RETRACTED.Y,
|
||||
};
|
||||
|
||||
protected override ScoreCounter CreateScoreCounter() => new ScoreCounter(6)
|
||||
|
@ -5,7 +5,9 @@ using System;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using osu.Framework.Input;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Overlays
|
||||
{
|
||||
@ -14,9 +16,10 @@ namespace osu.Game.Overlays
|
||||
private readonly Box fill;
|
||||
|
||||
public Action<float> SeekRequested;
|
||||
private bool isDragging;
|
||||
|
||||
private bool enabled;
|
||||
public bool IsSeeking { get; private set; }
|
||||
|
||||
private bool enabled = true;
|
||||
public bool IsEnabled
|
||||
{
|
||||
get { return enabled; }
|
||||
@ -46,9 +49,9 @@ namespace osu.Game.Overlays
|
||||
|
||||
public void UpdatePosition(float position)
|
||||
{
|
||||
if (isDragging || !IsEnabled) return;
|
||||
if (IsSeeking || !IsEnabled) return;
|
||||
|
||||
fill.Width = position;
|
||||
updatePosition(position);
|
||||
}
|
||||
|
||||
private void seek(InputState state)
|
||||
@ -56,7 +59,13 @@ namespace osu.Game.Overlays
|
||||
if (!IsEnabled) return;
|
||||
float seekLocation = state.Mouse.Position.X / DrawWidth;
|
||||
SeekRequested?.Invoke(seekLocation);
|
||||
fill.Width = seekLocation;
|
||||
updatePosition(seekLocation);
|
||||
}
|
||||
|
||||
private void updatePosition(float position)
|
||||
{
|
||||
position = MathHelper.Clamp(position, 0, 1);
|
||||
fill.TransformTo(fill.Width, position, 200, EasingTypes.OutQuint, new TransformSeek());
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
@ -71,12 +80,21 @@ namespace osu.Game.Overlays
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnDragStart(InputState state) => isDragging = true;
|
||||
protected override bool OnDragStart(InputState state) => IsSeeking = true;
|
||||
|
||||
protected override bool OnDragEnd(InputState state)
|
||||
{
|
||||
isDragging = false;
|
||||
IsSeeking = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
private class TransformSeek : TransformFloat
|
||||
{
|
||||
public override void Apply(Drawable d)
|
||||
{
|
||||
base.Apply(d);
|
||||
d.Width = CurrentValue;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -30,7 +30,7 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
private Drawable currentBackground;
|
||||
private DragBar progress;
|
||||
private TextAwesome playButton;
|
||||
private Button playButton;
|
||||
private SpriteText title, artist;
|
||||
|
||||
private List<BeatmapSetInfo> playList;
|
||||
@ -46,6 +46,10 @@ namespace osu.Game.Overlays
|
||||
|
||||
private Container dragContainer;
|
||||
|
||||
private const float progress_height = 10;
|
||||
|
||||
private const float bottom_black_area_height = 55;
|
||||
|
||||
public MusicController()
|
||||
{
|
||||
Width = 400;
|
||||
@ -115,89 +119,64 @@ namespace osu.Game.Overlays
|
||||
Text = @"Nothing to play",
|
||||
Font = @"Exo2.0-BoldItalic"
|
||||
},
|
||||
new ClickableContainer
|
||||
new Container
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Origin = Anchor.Centre,
|
||||
Padding = new MarginPadding { Bottom = progress_height },
|
||||
Height = bottom_black_area_height,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Origin = Anchor.BottomCentre,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Position = new Vector2(0, -30),
|
||||
Action = () =>
|
||||
{
|
||||
if (current?.Track == null) return;
|
||||
if (current.Track.IsRunning)
|
||||
current.Track.Stop();
|
||||
else
|
||||
current.Track.Start();
|
||||
},
|
||||
Children = new Drawable[]
|
||||
{
|
||||
playButton = new TextAwesome
|
||||
new FillFlowContainer<Button>
|
||||
{
|
||||
TextSize = 30,
|
||||
Icon = FontAwesome.fa_play_circle_o,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Spacing = new Vector2(5),
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre
|
||||
}
|
||||
}
|
||||
},
|
||||
new ClickableContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Position = new Vector2(-30, -30),
|
||||
Action = prev,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new TextAwesome
|
||||
Anchor = Anchor.Centre,
|
||||
Children = new[]
|
||||
{
|
||||
new Button
|
||||
{
|
||||
Action = prev,
|
||||
Icon = FontAwesome.fa_step_backward,
|
||||
},
|
||||
playButton = new Button
|
||||
{
|
||||
Scale = new Vector2(1.4f),
|
||||
IconScale = new Vector2(1.4f),
|
||||
Action = () =>
|
||||
{
|
||||
if (current?.Track == null) return;
|
||||
if (current.Track.IsRunning)
|
||||
current.Track.Stop();
|
||||
else
|
||||
current.Track.Start();
|
||||
},
|
||||
Icon = FontAwesome.fa_play_circle_o,
|
||||
},
|
||||
new Button
|
||||
{
|
||||
Action = next,
|
||||
Icon = FontAwesome.fa_step_forward,
|
||||
},
|
||||
}
|
||||
},
|
||||
new Button
|
||||
{
|
||||
TextSize = 15,
|
||||
Icon = FontAwesome.fa_step_backward,
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre
|
||||
}
|
||||
}
|
||||
},
|
||||
new ClickableContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Position = new Vector2(30, -30),
|
||||
Action = next,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new TextAwesome
|
||||
{
|
||||
TextSize = 15,
|
||||
Icon = FontAwesome.fa_step_forward,
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre
|
||||
}
|
||||
}
|
||||
},
|
||||
new ClickableContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.BottomRight,
|
||||
Position = new Vector2(20, -30),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new TextAwesome
|
||||
{
|
||||
TextSize = 15,
|
||||
Anchor = Anchor.CentreRight,
|
||||
Position = new Vector2(-bottom_black_area_height / 2, 0),
|
||||
Icon = FontAwesome.fa_bars,
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre
|
||||
}
|
||||
},
|
||||
}
|
||||
},
|
||||
progress = new DragBar
|
||||
{
|
||||
Origin = Anchor.BottomCentre,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Height = 10,
|
||||
Height = progress_height,
|
||||
Colour = colours.Yellow,
|
||||
SeekRequested = seek
|
||||
}
|
||||
@ -237,7 +216,7 @@ namespace osu.Game.Overlays
|
||||
|
||||
if (current?.TrackLoaded ?? false)
|
||||
{
|
||||
progress.UpdatePosition((float)(current.Track.CurrentTime / current.Track.Length));
|
||||
progress.UpdatePosition(current.Track.Length == 0 ? 0 : (float)(current.Track.CurrentTime / current.Track.Length));
|
||||
playButton.Icon = current.Track.IsRunning ? FontAwesome.fa_pause_circle_o : FontAwesome.fa_play_circle_o;
|
||||
|
||||
if (current.Track.HasCompleted && !current.Track.Looping) next();
|
||||
@ -416,7 +395,7 @@ namespace osu.Game.Overlays
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 50,
|
||||
Height = bottom_black_area_height,
|
||||
Origin = Anchor.BottomCentre,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Colour = Color4.Black.Opacity(0.5f)
|
||||
@ -430,5 +409,105 @@ namespace osu.Game.Overlays
|
||||
sprite.Texture = beatmap?.Background ?? textures.Get(@"Backgrounds/bg4");
|
||||
}
|
||||
}
|
||||
|
||||
private class Button : ClickableContainer
|
||||
{
|
||||
private readonly TextAwesome icon;
|
||||
private readonly Box hover;
|
||||
private readonly Container content;
|
||||
|
||||
public FontAwesome Icon
|
||||
{
|
||||
get { return icon.Icon; }
|
||||
set { icon.Icon = value; }
|
||||
}
|
||||
|
||||
private const float button_size = 30;
|
||||
private Color4 flashColour;
|
||||
|
||||
public Vector2 IconScale
|
||||
{
|
||||
get { return icon.Scale; }
|
||||
set { icon.Scale = value; }
|
||||
}
|
||||
|
||||
public Button()
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
|
||||
Origin = Anchor.Centre;
|
||||
Anchor = Anchor.Centre;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
content = new Container
|
||||
{
|
||||
Size = new Vector2(button_size),
|
||||
CornerRadius = 5,
|
||||
Masking = true,
|
||||
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
EdgeEffect = new EdgeEffect
|
||||
{
|
||||
Colour = Color4.Black.Opacity(0.04f),
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Radius = 5,
|
||||
},
|
||||
Children = new Drawable[]
|
||||
{
|
||||
hover = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
},
|
||||
icon = new TextAwesome
|
||||
{
|
||||
TextSize = 18,
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
hover.Colour = colours.Yellow.Opacity(0.6f);
|
||||
flashColour = colours.Yellow;
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
{
|
||||
hover.FadeIn(500, EasingTypes.OutQuint);
|
||||
return base.OnHover(state);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
{
|
||||
hover.FadeOut(500, EasingTypes.OutQuint);
|
||||
base.OnHoverLost(state);
|
||||
}
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
{
|
||||
hover.FlashColour(flashColour, 800, EasingTypes.OutQuint);
|
||||
return base.OnClick(state);
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
{
|
||||
content.ScaleTo(0.75f, 2000, EasingTypes.OutQuint);
|
||||
return base.OnMouseDown(state, args);
|
||||
}
|
||||
|
||||
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
|
||||
{
|
||||
content.ScaleTo(1, 1000, EasingTypes.OutElastic);
|
||||
return base.OnMouseUp(state, args);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -33,8 +33,8 @@ namespace osu.Game.Overlays.Options
|
||||
set
|
||||
{
|
||||
bindable = value;
|
||||
dropdown.SelectedValue.BindTo(bindable);
|
||||
if (bindable.Disabled)
|
||||
dropdown.Current.BindTo(bindable);
|
||||
if (value?.Disabled ?? true)
|
||||
Alpha = 0.3f;
|
||||
}
|
||||
}
|
||||
|
@ -27,12 +27,14 @@ namespace osu.Game.Overlays.Options
|
||||
}
|
||||
}
|
||||
|
||||
public BindableNumber<T> Bindable
|
||||
private Bindable<T> bindable;
|
||||
|
||||
public Bindable<T> Bindable
|
||||
{
|
||||
get { return slider.Value; }
|
||||
set
|
||||
{
|
||||
slider.Value = value;
|
||||
bindable = value;
|
||||
slider.Current.BindTo(bindable);
|
||||
if (value?.Disabled ?? true)
|
||||
Alpha = 0.3f;
|
||||
}
|
||||
|
@ -2,7 +2,6 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
|
||||
namespace osu.Game.Overlays.Options
|
||||
@ -15,38 +14,11 @@ namespace osu.Game.Overlays.Options
|
||||
{
|
||||
set
|
||||
{
|
||||
if (bindable != null)
|
||||
bindable.ValueChanged -= bindableValueChanged;
|
||||
bindable = value;
|
||||
if (bindable != null)
|
||||
{
|
||||
Text = bindable.Value;
|
||||
bindable.ValueChanged += bindableValueChanged;
|
||||
}
|
||||
|
||||
if (bindable?.Disabled ?? true)
|
||||
Current.BindTo(bindable);
|
||||
if (value?.Disabled ?? true)
|
||||
Alpha = 0.3f;
|
||||
}
|
||||
}
|
||||
|
||||
public OptionTextBox()
|
||||
{
|
||||
OnChange += onChange;
|
||||
}
|
||||
|
||||
private void onChange(TextBox sender, bool newText)
|
||||
{
|
||||
if (bindable != null)
|
||||
bindable.Value = Text;
|
||||
}
|
||||
|
||||
private void bindableValueChanged(string newValue) => Text = newValue;
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
if (bindable != null)
|
||||
bindable.ValueChanged -= bindableValueChanged;
|
||||
base.Dispose(isDisposing);
|
||||
}
|
||||
}
|
||||
}
|
@ -39,7 +39,13 @@ namespace osu.Game.Overlays.Options.Sections.Audio
|
||||
if (deviceItems.All(kv => kv.Value != preferredDeviceName))
|
||||
deviceItems.Add(new KeyValuePair<string, string>(preferredDeviceName, preferredDeviceName));
|
||||
|
||||
dropdown.Items = deviceItems;
|
||||
// The option dropdown for audio device selection lists all audio
|
||||
// device names. Dropdowns, however, may not have multiple identical
|
||||
// keys. Thus, we remove duplicate audio device names from
|
||||
// the dropdown. BASS does not give us a simple mechanism to select
|
||||
// specific audio devices in such a case anyways. Such
|
||||
// functionality would require involved OS-specific code.
|
||||
dropdown.Items = deviceItems.Distinct().ToList();
|
||||
}
|
||||
|
||||
private void onDeviceChanged(string name) => updateItems();
|
||||
|
@ -194,8 +194,6 @@ namespace osu.Game.Screens.Menu
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnDragStart(InputState state) => true;
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
{
|
||||
if (!Interactive) return false;
|
||||
|
82
osu.Game/Screens/Play/HotkeyRetryOverlay.cs
Normal file
82
osu.Game/Screens/Play/HotkeyRetryOverlay.cs
Normal file
@ -0,0 +1,82 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Input;
|
||||
using OpenTK.Input;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Audio;
|
||||
using System;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
public class HotkeyRetryOverlay : Container
|
||||
{
|
||||
public Action Action;
|
||||
|
||||
private SampleChannel retrySample;
|
||||
private Box overlay;
|
||||
|
||||
private const int activate_delay = 400;
|
||||
private const int fadeout_delay = 200;
|
||||
|
||||
private bool fired;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio)
|
||||
{
|
||||
retrySample = audio.Sample.Get(@"Menu/menuback");
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
AlwaysPresent = true;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
overlay = new Box
|
||||
{
|
||||
Alpha = 0,
|
||||
Colour = Color4.Black,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
{
|
||||
if (args.Repeat) return false;
|
||||
|
||||
if (args.Key == Key.Tilde)
|
||||
{
|
||||
overlay.FadeIn(activate_delay, EasingTypes.Out);
|
||||
return true;
|
||||
}
|
||||
|
||||
return base.OnKeyDown(state, args);
|
||||
}
|
||||
|
||||
protected override bool OnKeyUp(InputState state, KeyUpEventArgs args)
|
||||
{
|
||||
if (args.Key == Key.Tilde && !fired)
|
||||
{
|
||||
overlay.FadeOut(fadeout_delay, EasingTypes.Out);
|
||||
return true;
|
||||
}
|
||||
|
||||
return base.OnKeyUp(state, args);
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
if (!fired && overlay.Alpha == 1)
|
||||
{
|
||||
fired = true;
|
||||
retrySample.Play();
|
||||
Action?.Invoke();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -20,6 +20,7 @@ using osu.Game.Screens.Backgrounds;
|
||||
using osu.Game.Screens.Ranking;
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game.Modes.Scoring;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
@ -156,6 +157,10 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
OnRetry = Restart,
|
||||
OnQuit = Exit,
|
||||
},
|
||||
new HotkeyRetryOverlay
|
||||
{
|
||||
Action = Restart,
|
||||
}
|
||||
};
|
||||
}
|
||||
@ -237,14 +242,16 @@ namespace osu.Game.Screens.Play
|
||||
});
|
||||
}
|
||||
|
||||
private ScheduledDelegate onCompletionEvent;
|
||||
|
||||
private void onCompletion()
|
||||
{
|
||||
// Only show the completion screen if the player hasn't failed
|
||||
if (scoreProcessor.HasFailed)
|
||||
if (scoreProcessor.HasFailed || onCompletionEvent != null)
|
||||
return;
|
||||
|
||||
Delay(1000);
|
||||
Schedule(delegate
|
||||
onCompletionEvent = Schedule(delegate
|
||||
{
|
||||
ValidForResume = false;
|
||||
Push(new Results
|
||||
@ -289,6 +296,10 @@ namespace osu.Game.Screens.Play
|
||||
sourceClock.Start();
|
||||
initializeSkipButton();
|
||||
});
|
||||
|
||||
//keep in mind this is using the interpolatedSourceClock so won't be run as early as we may expect.
|
||||
HitRenderer.Alpha = 0;
|
||||
HitRenderer.FadeIn(750, EasingTypes.OutQuint);
|
||||
}
|
||||
|
||||
protected override void OnSuspending(Screen next)
|
||||
@ -301,25 +312,24 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
protected override bool OnExiting(Screen next)
|
||||
{
|
||||
if (pauseOverlay == null) return false;
|
||||
|
||||
if (HitRenderer.HasReplayLoaded)
|
||||
return false;
|
||||
|
||||
if (pauseOverlay.State != Visibility.Visible && !canPause) return true;
|
||||
|
||||
if (!IsPaused && sourceClock.IsRunning) // For if the user presses escape quickly when entering the map
|
||||
if (pauseOverlay != null && !HitRenderer.HasReplayLoaded)
|
||||
{
|
||||
Pause();
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
FadeOut(250);
|
||||
Content.ScaleTo(0.7f, 750, EasingTypes.InQuint);
|
||||
Background?.FadeTo(1f, 200);
|
||||
return base.OnExiting(next);
|
||||
//pause screen override logic.
|
||||
if (pauseOverlay?.State == Visibility.Hidden && !canPause) return true;
|
||||
|
||||
if (!IsPaused && sourceClock.IsRunning) // For if the user presses escape quickly when entering the map
|
||||
{
|
||||
Pause();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
HitRenderer?.FadeOut(60);
|
||||
|
||||
FadeOut(250);
|
||||
Content.ScaleTo(0.7f, 750, EasingTypes.InQuint);
|
||||
Background?.FadeTo(1f, 200);
|
||||
return base.OnExiting(next);
|
||||
}
|
||||
|
||||
private Bindable<bool> mouseWheelDisabled;
|
||||
|
@ -8,7 +8,6 @@ using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
|
||||
@ -24,7 +23,7 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
private void invokeOnFilter()
|
||||
{
|
||||
OnFilter?.Invoke(tabs.SelectedItem, modsCheckbox.State == CheckboxState.Checked);
|
||||
OnFilter?.Invoke(tabs.Current, modsCheckbox.Current);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@ -61,10 +60,10 @@ namespace osu.Game.Screens.Select
|
||||
},
|
||||
};
|
||||
|
||||
tabs.SelectedItem.ValueChanged += item => invokeOnFilter();
|
||||
modsCheckbox.Action += (sender, e) => invokeOnFilter();
|
||||
tabs.Current.ValueChanged += item => invokeOnFilter();
|
||||
modsCheckbox.Current.ValueChanged += item => invokeOnFilter();
|
||||
|
||||
tabs.SelectedItem.Value = BeatmapDetailTab.Global;
|
||||
tabs.Current.Value = BeatmapDetailTab.Global;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -93,11 +93,6 @@ namespace osu.Game.Screens.Select
|
||||
searchTextBox = new SearchTextBox
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
OnChange = (sender, newText) =>
|
||||
{
|
||||
if (newText)
|
||||
FilterChanged?.Invoke(CreateCriteria());
|
||||
},
|
||||
Exit = () => Exit?.Invoke(),
|
||||
},
|
||||
new Box
|
||||
@ -149,10 +144,12 @@ namespace osu.Game.Screens.Select
|
||||
}
|
||||
};
|
||||
|
||||
searchTextBox.Current.ValueChanged += t => FilterChanged?.Invoke(CreateCriteria());
|
||||
|
||||
groupTabs.PinItem(GroupMode.All);
|
||||
groupTabs.PinItem(GroupMode.RecentlyPlayed);
|
||||
groupTabs.SelectedItem.ValueChanged += val => Group = val;
|
||||
sortTabs.SelectedItem.ValueChanged += val => Sort = val;
|
||||
groupTabs.Current.ValueChanged += val => Group = val;
|
||||
sortTabs.Current.ValueChanged += val => Sort = val;
|
||||
}
|
||||
|
||||
public void Deactivate()
|
||||
|
@ -181,6 +181,7 @@
|
||||
<Compile Include="Screens\Backgrounds\BackgroundScreenEmpty.cs" />
|
||||
<Compile Include="Screens\Charts\ChartInfo.cs" />
|
||||
<Compile Include="Screens\Edit\Editor.cs" />
|
||||
<Compile Include="Screens\Play\HotkeyRetryOverlay.cs" />
|
||||
<Compile Include="Screens\ScreenWhiteBox.cs" />
|
||||
<Compile Include="Screens\Loader.cs" />
|
||||
<Compile Include="Screens\Menu\Button.cs" />
|
||||
|
Loading…
Reference in New Issue
Block a user