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mirror of https://github.com/ppy/osu.git synced 2024-09-22 06:47:24 +08:00

Added ratings and different bar rotations

This commit is contained in:
Jorolf 2017-03-28 17:12:54 +02:00
parent 775fd63d0f
commit 909fdb647c
5 changed files with 231 additions and 44 deletions

View File

@ -40,6 +40,10 @@ namespace osu.Desktop.VisualTests.Tests
},
StarDifficulty = 5.3f,
},
Ratings = new[]
{
1,2,3,4,5,6,7,8,9,10
}
});
}
}

View File

@ -212,7 +212,7 @@
<Compile Include="Tests\TestCaseBeatmapDetailArea.cs" />
</ItemGroup>
<ItemGroup />
<ItemGroup />
<ItemGroup />
<ItemGroup>
<Folder Include="Beatmaps\" />
</ItemGroup>

View File

@ -124,6 +124,7 @@ namespace osu.Game.Screens.Select
if (api == null || beatmap?.BeatmapInfo == null) return;
Details.Beatmap = beatmap.Beatmap.BeatmapInfo;
}
}
}

View File

@ -11,6 +11,7 @@ using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Sprites;
using osu.Game.Database;
using osu.Game.Graphics;
using System.Collections.Generic;
using System.Linq;
namespace osu.Game.Screens.Select
@ -23,10 +24,15 @@ namespace osu.Game.Screens.Select
private DifficultyRow circleSize;
private DifficultyRow drainRate;
private DifficultyRow approachRate;
private DifficultyRow overallDifficulty;
private DifficultyRow approachRate;
private DifficultyRow stars;
private DetailsBar ratingsBar;
private SpriteText negativeRatings;
private SpriteText positiveRatings;
private FillFlowContainer<DetailsBar> ratingsGraph;
private BeatmapInfo beatmap;
public BeatmapInfo Beatmap
{
@ -50,12 +56,43 @@ namespace osu.Game.Screens.Select
circleSize.Value = beatmap.Difficulty.CircleSize;
drainRate.Value = beatmap.Difficulty.DrainRate;
approachRate.Value = beatmap.Difficulty.ApproachRate;
overallDifficulty.Value = beatmap.Difficulty.OverallDifficulty;
approachRate.Value = beatmap.Difficulty.ApproachRate;
stars.Value = (float) beatmap.StarDifficulty;
}
}
private List<int> ratings;
public IEnumerable<int> Ratings
{
get
{
return ratings;
}
set
{
ratings = value.ToList();
negativeRatings.Text = ratings.GetRange(0, 5).Sum().ToString();
positiveRatings.Text = ratings.GetRange(5, 5).Sum().ToString();
ratingsBar.Length = (float)ratings.GetRange(0, 5).Sum() / ratings.Sum();
List<DetailsBar> ratingsGraphBars = ratingsGraph.Children.ToList();
for (int i = 0; i < 10; i++)
if(ratingsGraphBars.Count > i)
ratingsGraphBars[i].Length = (float)ratings[i] / ratings.Max();
else
ratingsGraph.Add(new DetailsBar
{
RelativeSizeAxes = Axes.Both,
Width = 0.1f,
Length = (float)ratings[i] / ratings.Max(),
Direction = BarDirection.BottomToTop,
BackgroundColour = new Color4(0, 0, 0, 0),
});
}
}
public Details()
{
Children = new Drawable[]
@ -74,7 +111,7 @@ namespace osu.Game.Screens.Select
AutoSizeAxes = Axes.Y,
Width = 0.4f,
Direction = FillDirection.Vertical,
Padding = new MarginPadding(5),
Padding = new MarginPadding(10) { Top = 25 },
Children = new Drawable[]
{
new SpriteText
@ -116,59 +153,143 @@ namespace osu.Game.Screens.Select
},
},
},
new Container
new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Width = 0.6f,
Padding = new MarginPadding(5) { Top = 0 },
Children = new Drawable[]
Direction = FillDirection.Vertical,
Spacing = new Vector2(0,15),
Padding = new MarginPadding(10) { Top = 0 },
Children = new []
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
Alpha = 0.5f,
},
new FillFlowContainer
new Container
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Spacing = new Vector2(0,10),
Padding = new MarginPadding(7),
Children = new []
Children = new Drawable[]
{
circleSize = new DifficultyRow
new Box
{
DifficultyName = "Circle Size",
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
MaxValue = 7,
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
Alpha = 0.5f,
},
drainRate = new DifficultyRow
new FillFlowContainer
{
DifficultyName = "HP Drain",
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Spacing = new Vector2(0,10),
Padding = new MarginPadding(15) { Top = 25 },
Children = new []
{
circleSize = new DifficultyRow
{
DifficultyName = "Circle Size",
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
MaxValue = 7,
},
drainRate = new DifficultyRow
{
DifficultyName = "HP Drain",
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
},
overallDifficulty = new DifficultyRow
{
DifficultyName = "Accuracy",
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
},
approachRate = new DifficultyRow
{
DifficultyName = "Approach Rate",
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
},
stars = new DifficultyRow
{
DifficultyName = "Star Difficulty",
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
},
},
},
approachRate = new DifficultyRow
},
},
new Container
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Children = new Drawable[]
{
new Box
{
DifficultyName = "Accuracy",
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
Alpha = 0.5f,
},
overallDifficulty = new DifficultyRow
new FillFlowContainer
{
DifficultyName = "Limit Break",
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
},
stars = new DifficultyRow
{
DifficultyName = "Star Difficulty",
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Direction = FillDirection.Vertical,
Padding = new MarginPadding(15) { Top = 25, Bottom = 0 },
Children = new Drawable[]
{
new SpriteText
{
Text = "User Rating",
TextSize = 14,
Font = @"Exo2.0-Medium",
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
},
ratingsBar = new DetailsBar
{
RelativeSizeAxes = Axes.X,
Height = 5,
Length = 0,
},
new Container
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Children = new[]
{
negativeRatings = new SpriteText
{
TextSize = 14,
Font = @"Exo2.0-Medium",
Text = "0",
},
positiveRatings = new SpriteText
{
TextSize = 14,
Font = @"Exo2.0-Medium",
Text = "0",
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
},
},
},
new SpriteText
{
Text = "Rating Spread",
TextSize = 14,
Font = @"Exo2.0-Medium",
Anchor = Anchor.BottomCentre,
Origin = Anchor.TopCentre,
},
ratingsGraph = new FillFlowContainer<DetailsBar>
{
RelativeSizeAxes = Axes.X,
Direction = FillDirection.Horizontal,
Height = 50,
}
},
},
},
},
@ -183,7 +304,13 @@ namespace osu.Game.Screens.Select
description.Colour = colour.GrayB;
source.Colour = colour.GrayB;
tags.Colour = colour.YellowLight;
stars.BarColour = colour.YellowLight;
ratingsBar.BackgroundColour = colour.Green;
ratingsBar.BarColour = colour.YellowDark;
ratingsGraph.Colour = colour.BlueDark;
}
private class DifficultyRow : Container
@ -202,7 +329,7 @@ namespace osu.Game.Screens.Select
set
{
difficultyValue = value;
bar.Value = value/maxValue;
bar.Length = value/maxValue;
valueText.Text = value.ToString();
}
}
@ -217,7 +344,7 @@ namespace osu.Game.Screens.Select
set
{
maxValue = value;
bar.Value = Value/value;
bar.Length = Value/value;
}
}

View File

@ -9,20 +9,24 @@ using osu.Framework.Graphics.Sprites;
namespace osu.Game.Screens.Select
{
class DetailsBar : Container
public class DetailsBar : Container
{
private Box background;
private Box bar;
public float Value
private const int resizeDuration = 250;
private float length;
public float Length
{
get
{
return bar.Width;
return length;
}
set
{
bar.ResizeTo(new Vector2(value, 1), 200);
length = value;
updateBarLength();
}
}
@ -50,6 +54,20 @@ namespace osu.Game.Screens.Select
}
}
private BarDirection direction = BarDirection.LeftToRight;
public BarDirection Direction
{
get
{
return direction;
}
set
{
direction = value;
updateBarLength();
}
}
public DetailsBar()
{
Children = new []
@ -64,5 +82,42 @@ namespace osu.Game.Screens.Select
}
};
}
private void updateBarLength()
{
switch (direction)
{
case BarDirection.LeftToRight:
case BarDirection.RightToLeft:
bar.ResizeTo(new Vector2(length, 1), resizeDuration);
break;
case BarDirection.TopToBottom:
case BarDirection.BottomToTop:
bar.ResizeTo(new Vector2(1, length), resizeDuration);
break;
}
switch (direction)
{
case BarDirection.LeftToRight:
case BarDirection.TopToBottom:
bar.Anchor = Anchor.TopLeft;
bar.Origin = Anchor.TopLeft;
break;
case BarDirection.RightToLeft:
case BarDirection.BottomToTop:
bar.Anchor = Anchor.BottomRight;
bar.Origin = Anchor.BottomRight;
break;
}
}
}
public enum BarDirection
{
LeftToRight,
RightToLeft,
TopToBottom,
BottomToTop,
}
}