mirror of
https://github.com/ppy/osu.git
synced 2024-11-06 06:57:39 +08:00
Added ratings and different bar rotations
This commit is contained in:
parent
775fd63d0f
commit
909fdb647c
@ -40,6 +40,10 @@ namespace osu.Desktop.VisualTests.Tests
|
||||
},
|
||||
StarDifficulty = 5.3f,
|
||||
},
|
||||
Ratings = new[]
|
||||
{
|
||||
1,2,3,4,5,6,7,8,9,10
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
@ -212,7 +212,7 @@
|
||||
<Compile Include="Tests\TestCaseBeatmapDetailArea.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup />
|
||||
<ItemGroup />
|
||||
<ItemGroup />
|
||||
<ItemGroup>
|
||||
<Folder Include="Beatmaps\" />
|
||||
</ItemGroup>
|
||||
|
@ -124,6 +124,7 @@ namespace osu.Game.Screens.Select
|
||||
if (api == null || beatmap?.BeatmapInfo == null) return;
|
||||
|
||||
Details.Beatmap = beatmap.Beatmap.BeatmapInfo;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -11,6 +11,7 @@ using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Graphics;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace osu.Game.Screens.Select
|
||||
@ -23,10 +24,15 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
private DifficultyRow circleSize;
|
||||
private DifficultyRow drainRate;
|
||||
private DifficultyRow approachRate;
|
||||
private DifficultyRow overallDifficulty;
|
||||
private DifficultyRow approachRate;
|
||||
private DifficultyRow stars;
|
||||
|
||||
private DetailsBar ratingsBar;
|
||||
private SpriteText negativeRatings;
|
||||
private SpriteText positiveRatings;
|
||||
private FillFlowContainer<DetailsBar> ratingsGraph;
|
||||
|
||||
private BeatmapInfo beatmap;
|
||||
public BeatmapInfo Beatmap
|
||||
{
|
||||
@ -50,12 +56,43 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
circleSize.Value = beatmap.Difficulty.CircleSize;
|
||||
drainRate.Value = beatmap.Difficulty.DrainRate;
|
||||
approachRate.Value = beatmap.Difficulty.ApproachRate;
|
||||
overallDifficulty.Value = beatmap.Difficulty.OverallDifficulty;
|
||||
approachRate.Value = beatmap.Difficulty.ApproachRate;
|
||||
stars.Value = (float) beatmap.StarDifficulty;
|
||||
}
|
||||
}
|
||||
|
||||
private List<int> ratings;
|
||||
public IEnumerable<int> Ratings
|
||||
{
|
||||
get
|
||||
{
|
||||
return ratings;
|
||||
}
|
||||
set
|
||||
{
|
||||
ratings = value.ToList();
|
||||
negativeRatings.Text = ratings.GetRange(0, 5).Sum().ToString();
|
||||
positiveRatings.Text = ratings.GetRange(5, 5).Sum().ToString();
|
||||
ratingsBar.Length = (float)ratings.GetRange(0, 5).Sum() / ratings.Sum();
|
||||
|
||||
List<DetailsBar> ratingsGraphBars = ratingsGraph.Children.ToList();
|
||||
for (int i = 0; i < 10; i++)
|
||||
if(ratingsGraphBars.Count > i)
|
||||
ratingsGraphBars[i].Length = (float)ratings[i] / ratings.Max();
|
||||
else
|
||||
ratingsGraph.Add(new DetailsBar
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Width = 0.1f,
|
||||
Length = (float)ratings[i] / ratings.Max(),
|
||||
Direction = BarDirection.BottomToTop,
|
||||
BackgroundColour = new Color4(0, 0, 0, 0),
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public Details()
|
||||
{
|
||||
Children = new Drawable[]
|
||||
@ -74,7 +111,7 @@ namespace osu.Game.Screens.Select
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Width = 0.4f,
|
||||
Direction = FillDirection.Vertical,
|
||||
Padding = new MarginPadding(5),
|
||||
Padding = new MarginPadding(10) { Top = 25 },
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new SpriteText
|
||||
@ -116,59 +153,143 @@ namespace osu.Game.Screens.Select
|
||||
},
|
||||
},
|
||||
},
|
||||
new Container
|
||||
new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Width = 0.6f,
|
||||
Padding = new MarginPadding(5) { Top = 0 },
|
||||
Children = new Drawable[]
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(0,15),
|
||||
Padding = new MarginPadding(10) { Top = 0 },
|
||||
Children = new []
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Black,
|
||||
Alpha = 0.5f,
|
||||
},
|
||||
new FillFlowContainer
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(0,10),
|
||||
Padding = new MarginPadding(7),
|
||||
Children = new []
|
||||
Children = new Drawable[]
|
||||
{
|
||||
circleSize = new DifficultyRow
|
||||
new Box
|
||||
{
|
||||
DifficultyName = "Circle Size",
|
||||
AutoSizeAxes = Axes.Y,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
MaxValue = 7,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Black,
|
||||
Alpha = 0.5f,
|
||||
},
|
||||
drainRate = new DifficultyRow
|
||||
new FillFlowContainer
|
||||
{
|
||||
DifficultyName = "HP Drain",
|
||||
AutoSizeAxes = Axes.Y,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(0,10),
|
||||
Padding = new MarginPadding(15) { Top = 25 },
|
||||
Children = new []
|
||||
{
|
||||
circleSize = new DifficultyRow
|
||||
{
|
||||
DifficultyName = "Circle Size",
|
||||
AutoSizeAxes = Axes.Y,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
MaxValue = 7,
|
||||
},
|
||||
drainRate = new DifficultyRow
|
||||
{
|
||||
DifficultyName = "HP Drain",
|
||||
AutoSizeAxes = Axes.Y,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
},
|
||||
overallDifficulty = new DifficultyRow
|
||||
{
|
||||
DifficultyName = "Accuracy",
|
||||
AutoSizeAxes = Axes.Y,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
},
|
||||
approachRate = new DifficultyRow
|
||||
{
|
||||
DifficultyName = "Approach Rate",
|
||||
AutoSizeAxes = Axes.Y,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
},
|
||||
stars = new DifficultyRow
|
||||
{
|
||||
DifficultyName = "Star Difficulty",
|
||||
AutoSizeAxes = Axes.Y,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
},
|
||||
},
|
||||
},
|
||||
approachRate = new DifficultyRow
|
||||
},
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
DifficultyName = "Accuracy",
|
||||
AutoSizeAxes = Axes.Y,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Black,
|
||||
Alpha = 0.5f,
|
||||
},
|
||||
overallDifficulty = new DifficultyRow
|
||||
new FillFlowContainer
|
||||
{
|
||||
DifficultyName = "Limit Break",
|
||||
AutoSizeAxes = Axes.Y,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
},
|
||||
stars = new DifficultyRow
|
||||
{
|
||||
DifficultyName = "Star Difficulty",
|
||||
AutoSizeAxes = Axes.Y,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Direction = FillDirection.Vertical,
|
||||
Padding = new MarginPadding(15) { Top = 25, Bottom = 0 },
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new SpriteText
|
||||
{
|
||||
Text = "User Rating",
|
||||
TextSize = 14,
|
||||
Font = @"Exo2.0-Medium",
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
},
|
||||
ratingsBar = new DetailsBar
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 5,
|
||||
Length = 0,
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Children = new[]
|
||||
{
|
||||
negativeRatings = new SpriteText
|
||||
{
|
||||
TextSize = 14,
|
||||
Font = @"Exo2.0-Medium",
|
||||
Text = "0",
|
||||
},
|
||||
positiveRatings = new SpriteText
|
||||
{
|
||||
TextSize = 14,
|
||||
Font = @"Exo2.0-Medium",
|
||||
Text = "0",
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
},
|
||||
},
|
||||
},
|
||||
new SpriteText
|
||||
{
|
||||
Text = "Rating Spread",
|
||||
TextSize = 14,
|
||||
Font = @"Exo2.0-Medium",
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
},
|
||||
ratingsGraph = new FillFlowContainer<DetailsBar>
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Height = 50,
|
||||
}
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
@ -183,7 +304,13 @@ namespace osu.Game.Screens.Select
|
||||
description.Colour = colour.GrayB;
|
||||
source.Colour = colour.GrayB;
|
||||
tags.Colour = colour.YellowLight;
|
||||
|
||||
stars.BarColour = colour.YellowLight;
|
||||
|
||||
ratingsBar.BackgroundColour = colour.Green;
|
||||
ratingsBar.BarColour = colour.YellowDark;
|
||||
|
||||
ratingsGraph.Colour = colour.BlueDark;
|
||||
}
|
||||
|
||||
private class DifficultyRow : Container
|
||||
@ -202,7 +329,7 @@ namespace osu.Game.Screens.Select
|
||||
set
|
||||
{
|
||||
difficultyValue = value;
|
||||
bar.Value = value/maxValue;
|
||||
bar.Length = value/maxValue;
|
||||
valueText.Text = value.ToString();
|
||||
}
|
||||
}
|
||||
@ -217,7 +344,7 @@ namespace osu.Game.Screens.Select
|
||||
set
|
||||
{
|
||||
maxValue = value;
|
||||
bar.Value = Value/value;
|
||||
bar.Length = Value/value;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -9,20 +9,24 @@ using osu.Framework.Graphics.Sprites;
|
||||
|
||||
namespace osu.Game.Screens.Select
|
||||
{
|
||||
class DetailsBar : Container
|
||||
public class DetailsBar : Container
|
||||
{
|
||||
private Box background;
|
||||
private Box bar;
|
||||
|
||||
public float Value
|
||||
private const int resizeDuration = 250;
|
||||
|
||||
private float length;
|
||||
public float Length
|
||||
{
|
||||
get
|
||||
{
|
||||
return bar.Width;
|
||||
return length;
|
||||
}
|
||||
set
|
||||
{
|
||||
bar.ResizeTo(new Vector2(value, 1), 200);
|
||||
length = value;
|
||||
updateBarLength();
|
||||
}
|
||||
}
|
||||
|
||||
@ -50,6 +54,20 @@ namespace osu.Game.Screens.Select
|
||||
}
|
||||
}
|
||||
|
||||
private BarDirection direction = BarDirection.LeftToRight;
|
||||
public BarDirection Direction
|
||||
{
|
||||
get
|
||||
{
|
||||
return direction;
|
||||
}
|
||||
set
|
||||
{
|
||||
direction = value;
|
||||
updateBarLength();
|
||||
}
|
||||
}
|
||||
|
||||
public DetailsBar()
|
||||
{
|
||||
Children = new []
|
||||
@ -64,5 +82,42 @@ namespace osu.Game.Screens.Select
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
private void updateBarLength()
|
||||
{
|
||||
switch (direction)
|
||||
{
|
||||
case BarDirection.LeftToRight:
|
||||
case BarDirection.RightToLeft:
|
||||
bar.ResizeTo(new Vector2(length, 1), resizeDuration);
|
||||
break;
|
||||
case BarDirection.TopToBottom:
|
||||
case BarDirection.BottomToTop:
|
||||
bar.ResizeTo(new Vector2(1, length), resizeDuration);
|
||||
break;
|
||||
}
|
||||
|
||||
switch (direction)
|
||||
{
|
||||
case BarDirection.LeftToRight:
|
||||
case BarDirection.TopToBottom:
|
||||
bar.Anchor = Anchor.TopLeft;
|
||||
bar.Origin = Anchor.TopLeft;
|
||||
break;
|
||||
case BarDirection.RightToLeft:
|
||||
case BarDirection.BottomToTop:
|
||||
bar.Anchor = Anchor.BottomRight;
|
||||
bar.Origin = Anchor.BottomRight;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public enum BarDirection
|
||||
{
|
||||
LeftToRight,
|
||||
RightToLeft,
|
||||
TopToBottom,
|
||||
BottomToTop,
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user