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https://github.com/ppy/osu.git
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Merge branch 'master' of git://github.com/ppy/osu into details
This commit is contained in:
commit
15326204d5
@ -1 +1 @@
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Subproject commit 4d131fd0d997bee313de3fa33a45900637570ff0
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Subproject commit 269a1fd192c573d558a5ab0ff990a8b462947287
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@ -36,7 +36,8 @@ namespace osu.Game.Beatmaps.Drawables
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new DelayedLoadContainer
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{
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RelativeSizeAxes = Axes.Both,
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TimeBeforeLoad = 100,
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TimeBeforeLoad = 300,
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FinishedLoading = d => d.FadeInFromZero(400, EasingTypes.Out),
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Children = new[]
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{
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new PanelBackground(beatmap)
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@ -152,6 +152,8 @@ namespace osu.Game.Modes.Scoring
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protected override void Reset()
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{
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base.Reset();
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Judgements.Clear();
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}
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@ -199,7 +199,7 @@ namespace osu.Game
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{
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Depth = -3,
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OnHome = delegate { intro?.ChildScreen?.MakeCurrent(); },
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OnPlayModeChange = delegate (PlayMode m) { PlayMode.Value = m; },
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OnPlayModeChange = m => PlayMode.Value = m,
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}).LoadAsync(this, t =>
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{
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PlayMode.ValueChanged += delegate { Toolbar.SetGameMode(PlayMode.Value); };
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@ -65,14 +65,13 @@ namespace osu.Game.Overlays.Toolbar
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foreach (PlayMode m in Ruleset.PlayModes)
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{
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var localMode = m;
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modeButtons.Add(new ToolbarModeButton
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{
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Mode = m,
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Action = delegate
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{
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SetGameMode(localMode);
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OnPlayModeChange?.Invoke(localMode);
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SetGameMode(m);
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OnPlayModeChange?.Invoke(m);
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}
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});
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}
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@ -181,7 +181,8 @@ namespace osu.Game.Screens.Select
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{
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if (!IsLoaded) return;
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criteria = newCriteria ?? criteria ?? new FilterCriteria();
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if (newCriteria != null)
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criteria = newCriteria;
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Action perform = delegate
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{
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@ -202,6 +203,8 @@ namespace osu.Game.Screens.Select
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if (selectedGroup == null || selectedGroup.State == BeatmapGroupState.Hidden)
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SelectNext();
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else
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selectGroup(selectedGroup);
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};
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filterTask?.Cancel();
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@ -175,6 +175,7 @@ namespace osu.Game.Screens.Select
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if (osu != null)
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playMode.BindTo(osu.PlayMode);
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playMode.ValueChanged += (s, e) => FilterChanged?.Invoke(CreateCriteria());
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}
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => true;
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@ -276,7 +276,7 @@ namespace osu.Game.Screens.Select
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initialAddSetsTask.Cancel();
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}
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private void playMode_ValueChanged(object sender, EventArgs e) => carousel.Filter();
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private void playMode_ValueChanged(object sender, EventArgs e) => Beatmap.PreferredPlayMode = playMode;
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private void changeBackground(WorkingBeatmap beatmap)
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{
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@ -298,9 +298,7 @@ namespace osu.Game.Screens.Tournament
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private void speedTo(float value, double duration = 0, EasingTypes easing = EasingTypes.None)
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{
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DelayReset();
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UpdateTransformsOfType(typeof(TransformScrollSpeed));
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TransformFloatTo(speed, value, duration, easing, new TransformScrollSpeed());
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TransformTo(speed, value, duration, easing, new TransformScrollSpeed());
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}
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private enum ScrollState
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