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Because Ruleset only exposes HitRenderer, we need to have AspectAdjust in the base class.
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@ -33,6 +33,11 @@ namespace osu.Game.Modes.UI
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/// </summary>
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public event Action OnAllJudged;
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/// <summary>
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/// Whether to apply adjustments to the child <see cref="Playfield{TObject,TJudgement}"/> based on our own size.
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/// </summary>
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public bool AspectAdjust = true;
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/// <summary>
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/// The input manager for this HitRenderer.
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/// </summary>
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@ -168,11 +173,6 @@ namespace osu.Game.Modes.UI
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{
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public event Action<TJudgement> OnJudgement;
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/// <summary>
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/// Whether to apply adjustments to the child <see cref="Playfield{TObject,TJudgement}"/> based on our own size.
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/// </summary>
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public bool AspectAdjust = true;
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public sealed override bool ProvidingUserCursor => !HasReplayLoaded && Playfield.ProvidingUserCursor;
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protected override Container<Drawable> Content => content;
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