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mirror of https://github.com/ppy/osu.git synced 2024-11-11 19:27:26 +08:00

Merge branch 'master' of git://github.com/ppy/osu into details

This commit is contained in:
Jorolf 2017-04-03 18:33:47 +02:00
commit f3946bebb4
56 changed files with 678 additions and 500 deletions

@ -1 +1 @@
Subproject commit bf6a3dc40176ee4f921012808070e014fc4a5779
Subproject commit 1c08c1fec496e9d64ba8f30ff0464cd5cdf567b6

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@ -1,12 +1,11 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Game.Graphics;
using osu.Game.Modes.Taiko.Objects.Drawable.Pieces;
namespace osu.Desktop.VisualTests.Tests
@ -24,7 +23,7 @@ namespace osu.Desktop.VisualTests.Tests
AddToggleStep("Kiai", b =>
{
kiai = !kiai;
Reset();
updateKiaiState();
});
Add(new CirclePiece
@ -87,37 +86,27 @@ namespace osu.Desktop.VisualTests.Tests
}
});
Add(new DrumRollCircle(new CirclePiece
Add(new CirclePiece
{
KiaiMode = kiai
})
{
Width = 250,
Position = new Vector2(575, 100)
Position = new Vector2(575, 100),
Width = 0.25f,
AccentColour = Color4.Orange,
KiaiMode = kiai,
});
Add(new DrumRollCircle(new StrongCirclePiece
Add(new StrongCirclePiece
{
Position = new Vector2(575, 300),
Width = 0.25f,
AccentColour = Color4.Orange,
KiaiMode = kiai
})
{
Width = 250,
Position = new Vector2(575, 300)
});
}
private class DrumRollCircle : BaseCircle
private void updateKiaiState()
{
public DrumRollCircle(CirclePiece piece)
: base(piece)
{
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Piece.AccentColour = colours.YellowDark;
}
foreach (var c in Children.OfType<CirclePiece>())
c.KiaiMode = kiai;
}
private abstract class BaseCircle : Container

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@ -3,7 +3,6 @@
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.MathUtils;
using osu.Framework.Testing;
using osu.Game.Modes.Objects.Drawables;
@ -26,6 +25,8 @@ namespace osu.Desktop.VisualTests.Tests
AddStep("Hit!", addHitJudgement);
AddStep("Miss :(", addMissJudgement);
AddStep("DrumRoll", () => addDrumRoll(false));
AddStep("Strong DrumRoll", () => addDrumRoll(true));
AddStep("Swell", addSwell);
AddStep("Centre", () => addCentreHit(false));
AddStep("Strong Centre", () => addCentreHit(true));
@ -36,7 +37,6 @@ namespace osu.Desktop.VisualTests.Tests
{
RelativeSizeAxes = Axes.X,
Y = 200,
Padding = new MarginPadding { Left = 200 },
Children = new[]
{
playfield = new TaikoPlayfield()
@ -82,6 +82,18 @@ namespace osu.Desktop.VisualTests.Tests
PreEmpt = 1000
}));
}
private void addDrumRoll(bool strong)
{
var d = new DrumRoll
{
StartTime = Time.Current + 1000,
Distance = 20000,
PreEmpt = 1000,
};
playfield.Add(strong ? new DrawableStrongDrumRoll(d) : new DrawableDrumRoll(d));
}
private void addCentreHit(bool strong)
{

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@ -14,7 +14,7 @@ namespace osu.Desktop.VisualTests
{
base.LoadComplete();
new BackgroundScreenDefault { Depth = 10 }.LoadAsync(this, AddInternal);
LoadComponentAsync(new BackgroundScreenDefault { Depth = 10 }, AddInternal);
// Have to construct this here, rather than in the constructor, because
// we depend on some dependencies to be loaded within OsuGameBase.load().

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@ -3,10 +3,7 @@
using System.IO;
using System.Linq;
using osu.Game.Beatmaps.Formats;
using osu.Game.Beatmaps.IO;
using osu.Game.Beatmaps;
using osu.Game.Database;
namespace osu.Desktop.Beatmaps.IO
{
@ -18,20 +15,17 @@ namespace osu.Desktop.Beatmaps.IO
public static void Register() => AddReader<LegacyFilesystemReader>((storage, path) => Directory.Exists(path));
private string basePath { get; }
private Beatmap firstMap { get; }
public LegacyFilesystemReader(string path)
{
basePath = path;
BeatmapFilenames = Directory.GetFiles(basePath, @"*.osu").Select(Path.GetFileName).ToArray();
if (BeatmapFilenames.Length == 0)
throw new FileNotFoundException(@"This directory contains no beatmaps");
StoryboardFilename = Directory.GetFiles(basePath, @"*.osb").Select(Path.GetFileName).FirstOrDefault();
using (var stream = new StreamReader(GetStream(BeatmapFilenames[0])))
{
var decoder = BeatmapDecoder.GetDecoder(stream);
firstMap = decoder.Decode(stream);
}
}
public override Stream GetStream(string name)
@ -39,11 +33,6 @@ namespace osu.Desktop.Beatmaps.IO
return File.OpenRead(Path.Combine(basePath, name));
}
public override BeatmapMetadata ReadMetadata()
{
return firstMap.BeatmapInfo.Metadata;
}
public override void Dispose()
{
// no-op

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@ -29,7 +29,7 @@ namespace osu.Desktop
{
base.LoadComplete();
versionManager.LoadAsync(this);
LoadComponentAsync(versionManager);
ScreenChanged += s =>
{
if (!versionManager.IsAlive && s is Intro)

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@ -14,6 +14,11 @@ namespace osu.Game.Modes.Osu.Objects
{
public class Slider : OsuHitObject, IHasCurve
{
/// <summary>
/// Scoring distance with a speed-adjusted beat length of 1 second.
/// </summary>
private const float base_scoring_distance = 100;
public IHasCurve CurveObject { get; set; }
public SliderCurve Curve => CurveObject.Curve;
@ -51,13 +56,10 @@ namespace osu.Game.Modes.Osu.Objects
{
base.ApplyDefaults(timing, difficulty);
ControlPoint overridePoint;
ControlPoint timingPoint = timing.TimingPointAt(StartTime, out overridePoint);
var velocityAdjustment = overridePoint?.VelocityAdjustment ?? 1;
var baseVelocity = 100 * difficulty.SliderMultiplier / velocityAdjustment;
double scoringDistance = base_scoring_distance * difficulty.SliderMultiplier / timing.SpeedMultiplierAt(StartTime);
Velocity = baseVelocity / timingPoint.BeatLength;
TickDistance = baseVelocity / difficulty.SliderTickRate;
Velocity = scoringDistance / timing.BeatLengthAt(StartTime);
TickDistance = scoringDistance / difficulty.SliderTickRate;
}
public IEnumerable<SliderTick> Ticks

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@ -2,96 +2,160 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Legacy;
using osu.Game.Beatmaps.Samples;
using osu.Game.Modes.Objects;
using osu.Game.Modes.Objects.Types;
using osu.Game.Modes.Taiko.Objects;
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Database;
namespace osu.Game.Modes.Taiko.Beatmaps
{
internal class TaikoBeatmapConverter : IBeatmapConverter<TaikoHitObject>
{
private const float legacy_velocity_scale = 1.4f;
private const float bash_convert_factor = 1.65f;
/// <summary>
/// osu! is generally slower than taiko, so a factor is added to increase
/// speed. This must be used everywhere slider length or beat length is used.
/// </summary>
private const float legacy_velocity_multiplier = 1.4f;
/// <summary>
/// Because swells are easier in taiko than spinners are in osu!,
/// legacy taiko multiplies a factor when converting the number of required hits.
/// </summary>
private const float swell_hit_multiplier = 1.65f;
/// <summary>
/// Base osu! slider scoring distance.
/// </summary>
private const float osu_base_scoring_distance = 100;
/// <summary>
/// Drum roll distance that results in a duration of 1 speed-adjusted beat length.
/// </summary>
private const float taiko_base_distance = 100;
public Beatmap<TaikoHitObject> Convert(Beatmap original)
{
if (original is LegacyBeatmap)
original.TimingInfo.ControlPoints.ForEach(c => c.VelocityAdjustment /= legacy_velocity_scale);
return new Beatmap<TaikoHitObject>(original)
{
HitObjects = convertHitObjects(original.HitObjects)
HitObjects = original.HitObjects.SelectMany(h => convertHitObject(h, original)).ToList()
};
}
private List<TaikoHitObject> convertHitObjects(List<HitObject> hitObjects)
{
return hitObjects.Select(convertHitObject).ToList();
}
private TaikoHitObject convertHitObject(HitObject original)
private IEnumerable<TaikoHitObject> convertHitObject(HitObject obj, Beatmap beatmap)
{
// Check if this HitObject is already a TaikoHitObject, and return it if so
TaikoHitObject originalTaiko = original as TaikoHitObject;
var originalTaiko = obj as TaikoHitObject;
if (originalTaiko != null)
return originalTaiko;
yield return originalTaiko;
IHasDistance distanceData = original as IHasDistance;
IHasRepeats repeatsData = original as IHasRepeats;
IHasEndTime endTimeData = original as IHasEndTime;
var distanceData = obj as IHasDistance;
var repeatsData = obj as IHasRepeats;
var endTimeData = obj as IHasEndTime;
// Old osu! used hit sounding to determine various hit type information
SampleType sample = original.Sample?.Type ?? SampleType.None;
SampleType sample = obj.Sample?.Type ?? SampleType.None;
bool strong = (sample & SampleType.Finish) > 0;
if (distanceData != null)
{
return new DrumRoll
int repeats = repeatsData?.RepeatCount ?? 1;
double speedAdjustment = beatmap.TimingInfo.SpeedMultiplierAt(obj.StartTime);
double speedAdjustedBeatLength = beatmap.TimingInfo.BeatLengthAt(obj.StartTime) * speedAdjustment;
// The true distance, accounting for any repeats. This ends up being the drum roll distance later
double distance = distanceData.Distance * repeats * legacy_velocity_multiplier;
// The velocity of the taiko hit object - calculated as the velocity of a drum roll
double taikoVelocity = taiko_base_distance * beatmap.BeatmapInfo.Difficulty.SliderMultiplier / speedAdjustedBeatLength * legacy_velocity_multiplier;
// The duration of the taiko hit object
double taikoDuration = distance / taikoVelocity;
// For some reason, old osu! always uses speedAdjustment to determine the taiko velocity, but
// only uses it to determine osu! velocity if beatmap version < 8. Let's account for that here.
if (beatmap.BeatmapInfo.BeatmapVersion >= 8)
speedAdjustedBeatLength /= speedAdjustment;
// The velocity of the osu! hit object - calculated as the velocity of a slider
double osuVelocity = osu_base_scoring_distance * beatmap.BeatmapInfo.Difficulty.SliderMultiplier / speedAdjustedBeatLength * legacy_velocity_multiplier;
// The duration of the osu! hit object
double osuDuration = distance / osuVelocity;
// If the drum roll is to be split into hit circles, assume the ticks are 1/8 spaced within the duration of one beat
double tickSpacing = Math.Min(speedAdjustedBeatLength / beatmap.BeatmapInfo.Difficulty.SliderTickRate, taikoDuration / repeats) / 8;
if (tickSpacing > 0 && osuDuration < 2 * speedAdjustedBeatLength)
{
StartTime = original.StartTime,
Sample = original.Sample,
for (double j = obj.StartTime; j <= distanceData.EndTime + tickSpacing; j += tickSpacing)
{
// Todo: This should generate different type of hits (including strongs)
// depending on hitobject sound additions (not implemented fully yet)
yield return new CentreHit
{
StartTime = j,
Sample = obj.Sample,
IsStrong = strong,
VelocityMultiplier = legacy_velocity_multiplier
};
}
}
else
{
yield return new DrumRoll
{
StartTime = obj.StartTime,
Sample = obj.Sample,
IsStrong = strong,
Distance = distance,
TickRate = beatmap.BeatmapInfo.Difficulty.SliderTickRate == 3 ? 3 : 4,
VelocityMultiplier = legacy_velocity_multiplier
};
}
}
else if (endTimeData != null)
{
double hitMultiplier = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.Difficulty.OverallDifficulty, 3, 5, 7.5) * swell_hit_multiplier;
yield return new Swell
{
StartTime = obj.StartTime,
Sample = obj.Sample,
IsStrong = strong,
Distance = distanceData.Distance * (repeatsData?.RepeatCount ?? 1)
EndTime = endTimeData.EndTime,
RequiredHits = (int)Math.Max(1, endTimeData.Duration / 1000 * hitMultiplier),
VelocityMultiplier = legacy_velocity_multiplier
};
}
if (endTimeData != null)
else
{
// We compute the end time manually to add in the Bash convert factor
return new Swell
bool isCentre = (sample & ~(SampleType.Finish | SampleType.Normal)) == 0;
if (isCentre)
{
StartTime = original.StartTime,
Sample = original.Sample,
IsStrong = strong,
EndTime = original.StartTime + endTimeData.Duration * bash_convert_factor
};
}
bool isCentre = (sample & ~(SampleType.Finish | SampleType.Normal)) == 0;
if (isCentre)
{
return new CentreHit
yield return new CentreHit
{
StartTime = obj.StartTime,
Sample = obj.Sample,
IsStrong = strong,
VelocityMultiplier = legacy_velocity_multiplier
};
}
else
{
StartTime = original.StartTime,
Sample = original.Sample,
IsStrong = strong
};
yield return new RimHit
{
StartTime = obj.StartTime,
Sample = obj.Sample,
IsStrong = strong,
VelocityMultiplier = legacy_velocity_multiplier
};
}
}
return new RimHit
{
StartTime = original.StartTime,
Sample = original.Sample,
IsStrong = strong,
};
}
}
}

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@ -43,7 +43,7 @@ namespace osu.Game.Modes.Taiko.Judgements
public override string MaxResultString => MAX_HIT_RESULT.GetDescription();
/// <summary>
/// Whether this Judgement has a secondary hit in the case of finishers.
/// Whether this Judgement has a secondary hit in the case of strong hits.
/// </summary>
public virtual bool SecondHit { get; set; }

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@ -12,24 +12,20 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
{
protected override Key[] HitKeys { get; } = { Key.F, Key.J };
private readonly CirclePiece circlePiece;
public DrawableCentreHit(Hit hit)
: base(hit)
{
Add(circlePiece = new CirclePiece
{
Children = new[]
{
new CentreHitSymbolPiece()
}
});
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
circlePiece.AccentColour = colours.PinkDarker;
Circle.AccentColour = colours.PinkDarker;
}
protected override CirclePiece CreateCirclePiece() => new CirclePiece
{
Children = new[] { new CentreHitSymbolPiece() }
};
}
}

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@ -1,38 +1,91 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.MathUtils;
using osu.Game.Graphics;
using osu.Game.Modes.Objects.Drawables;
using osu.Game.Modes.Taiko.Judgements;
using osu.Game.Modes.Taiko.Objects.Drawable.Pieces;
using System.Linq;
namespace osu.Game.Modes.Taiko.Objects.Drawable
{
public class DrawableDrumRoll : DrawableTaikoHitObject
{
/// <summary>
/// Number of rolling hits required to reach the dark/final accent colour.
/// </summary>
private const int rolling_hits_for_dark_accent = 5;
private readonly DrumRoll drumRoll;
private readonly CirclePiece circle;
private Color4 accentDarkColour;
/// <summary>
/// Rolling number of tick hits. This increases for hits and decreases for misses.
/// </summary>
private int rollingHits;
public DrawableDrumRoll(DrumRoll drumRoll)
: base(drumRoll)
{
this.drumRoll = drumRoll;
int tickIndex = 0;
RelativeSizeAxes = Axes.X;
Width = (float)(drumRoll.Duration / drumRoll.PreEmpt);
Add(circle = CreateCirclePiece());
circle.KiaiMode = HitObject.Kiai;
foreach (var tick in drumRoll.Ticks)
{
var newTick = new DrawableDrumRollTick(tick)
{
Depth = tickIndex,
X = (float)((tick.StartTime - HitObject.StartTime) / drumRoll.Duration)
};
AddNested(newTick);
newTick.OnJudgement += onTickJudgement;
tickIndex++;
AddNested(newTick);
Add(newTick);
}
}
protected override void UpdateState(ArmedState state)
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
circle.AccentColour = AccentColour = colours.YellowDark;
accentDarkColour = colours.YellowDarker;
}
protected override void LoadComplete()
{
base.LoadComplete();
// This is naive, however it's based on the reasoning that the hit target
// is further than mid point of the play field, so the time taken to scroll in should always
// be greater than the time taken to scroll out to the left of the screen.
// Thus, using PreEmpt here is enough for the drum roll to completely scroll out.
LifetimeEnd = drumRoll.EndTime + drumRoll.PreEmpt;
}
private void onTickJudgement(DrawableHitObject<TaikoHitObject, TaikoJudgement> obj)
{
if (obj.Judgement.Result == HitResult.Hit)
rollingHits++;
else
rollingHits--;
rollingHits = MathHelper.Clamp(rollingHits, 0, rolling_hits_for_dark_accent);
Color4 newAccent = Interpolation.ValueAt((float)rollingHits / rolling_hits_for_dark_accent, AccentColour, accentDarkColour, 0, 1);
circle.FadeAccent(newAccent, 100);
}
protected override void CheckJudgement(bool userTriggered)
@ -53,5 +106,11 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
else
Judgement.Result = HitResult.Miss;
}
protected override void UpdateState(ArmedState state)
{
}
protected virtual CirclePiece CreateCirclePiece() => new CirclePiece();
}
}

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@ -5,20 +5,66 @@ using OpenTK.Input;
using osu.Game.Modes.Taiko.Judgements;
using System;
using osu.Game.Modes.Objects.Drawables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Graphics.Sprites;
namespace osu.Game.Modes.Taiko.Objects.Drawable
{
public class DrawableDrumRollTick : DrawableTaikoHitObject
{
/// <summary>
/// The size of a tick.
/// </summary>
private const float tick_size = TaikoHitObject.CIRCLE_RADIUS / 2;
/// <summary>
/// Any tick that is not the first for a drumroll is not filled, but is instead displayed
/// as a hollow circle. This is what controls the border width of that circle.
/// </summary>
private const float tick_border_width = tick_size / 4;
private readonly DrumRollTick tick;
private readonly CircularContainer bodyContainer;
public DrawableDrumRollTick(DrumRollTick tick)
: base(tick)
{
this.tick = tick;
Anchor = Anchor.CentreLeft;
Origin = Anchor.Centre;
RelativePositionAxes = Axes.X;
Size = new Vector2(tick_size);
Children = new[]
{
bodyContainer = new CircularContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Masking = true,
BorderThickness = tick_border_width,
BorderColour = Color4.White,
Children = new[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = tick.FirstTick ? 1 : 0,
AlwaysPresent = true
}
}
}
};
}
protected override TaikoJudgement CreateJudgement() => new TaikoDrumRollTickJudgement();
protected override TaikoJudgement CreateJudgement() => new TaikoDrumRollTickJudgement { SecondHit = tick.IsStrong };
protected override void CheckJudgement(bool userTriggered)
{
@ -38,11 +84,17 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
protected override void UpdateState(ArmedState state)
{
switch (state)
{
case ArmedState.Hit:
bodyContainer.ScaleTo(0, 100, EasingTypes.OutQuint);
break;
}
}
protected override void UpdateScrollPosition(double time)
{
// Drum roll ticks shouldn't move
// Ticks don't move
}
protected override bool HandleKeyPress(Key key)

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@ -6,6 +6,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Modes.Objects.Drawables;
using osu.Game.Modes.Taiko.Judgements;
using osu.Game.Modes.Taiko.Objects.Drawable.Pieces;
using System;
using System.Linq;
@ -20,15 +21,17 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
protected override Container<Framework.Graphics.Drawable> Content => bodyContainer;
protected readonly CirclePiece Circle;
private readonly Hit hit;
private readonly Container bodyContainer;
/// <summary>
/// Whether the last key pressed is a valid hit key.
/// </summary>
private bool validKeyPressed;
private readonly Container bodyContainer;
protected DrawableHit(Hit hit)
: base(hit)
{
@ -38,7 +41,13 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Children = new[]
{
Circle = CreateCirclePiece()
}
});
Circle.KiaiMode = HitObject.Kiai;
}
protected override void CheckJudgement(bool userTriggered)
@ -100,5 +109,7 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
Expire();
}
protected abstract CirclePiece CreateCirclePiece();
}
}

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@ -12,24 +12,20 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
{
protected override Key[] HitKeys { get; } = { Key.D, Key.K };
private readonly CirclePiece circlePiece;
public DrawableRimHit(Hit hit)
: base(hit)
{
Add(circlePiece = new CirclePiece
{
Children = new[]
{
new RimHitSymbolPiece()
}
});
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
circlePiece.AccentColour = colours.BlueDarker;
Circle.AccentColour = colours.BlueDarker;
}
protected override CirclePiece CreateCirclePiece() => new CirclePiece
{
Children = new[] { new RimHitSymbolPiece() }
};
}
}

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@ -12,24 +12,20 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
{
protected override Key[] HitKeys { get; } = { Key.F, Key.J };
private readonly CirclePiece circlePiece;
public DrawableStrongCentreHit(Hit hit)
: base(hit)
{
Add(circlePiece = new StrongCirclePiece
{
Children = new []
{
new CentreHitSymbolPiece()
}
});
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
circlePiece.AccentColour = colours.PinkDarker;
Circle.AccentColour = colours.PinkDarker;
}
protected override CirclePiece CreateCirclePiece() => new StrongCirclePiece
{
Children = new[] { new CentreHitSymbolPiece() }
};
}
}

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@ -0,0 +1,20 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Modes.Taiko.Judgements;
using osu.Game.Modes.Taiko.Objects.Drawable.Pieces;
namespace osu.Game.Modes.Taiko.Objects.Drawable
{
public class DrawableStrongDrumRoll : DrawableDrumRoll
{
public DrawableStrongDrumRoll(DrumRoll drumRoll)
: base(drumRoll)
{
}
protected override TaikoJudgement CreateJudgement() => new TaikoJudgement { SecondHit = true };
protected override CirclePiece CreateCirclePiece() => new StrongCirclePiece();
}
}

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@ -12,24 +12,20 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
{
protected override Key[] HitKeys { get; } = { Key.D, Key.K };
private readonly CirclePiece circlePiece;
public DrawableStrongRimHit(Hit hit)
: base(hit)
{
Add(circlePiece = new StrongCirclePiece
{
Children = new[]
{
new RimHitSymbolPiece()
}
});
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
circlePiece.AccentColour = colours.BlueDarker;
Circle.AccentColour = colours.BlueDarker;
}
protected override CirclePiece CreateCirclePiece() => new StrongCirclePiece
{
Children = new[] { new RimHitSymbolPiece() }
};
}
}

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@ -128,6 +128,8 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
}
}
};
circlePiece.KiaiMode = HitObject.Kiai;
}
[BackgroundDependencyLoader]

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@ -22,7 +22,7 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
: base(hitObject)
{
Anchor = Anchor.CentreLeft;
Origin = Anchor.Centre;
Origin = Anchor.CentreLeft;
RelativePositionAxes = Axes.X;
}

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@ -36,10 +36,7 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable.Pieces
{
accentColour = value;
innerBackground.Colour = AccentColour;
triangles.ColourLight = AccentColour;
triangles.ColourDark = AccentColour.Darken(0.1f);
background.Colour = AccentColour;
resetEdgeEffects();
}
@ -69,10 +66,8 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable.Pieces
protected override Container<Framework.Graphics.Drawable> Content => SymbolContainer;
protected readonly Container SymbolContainer;
private readonly Container background;
private readonly Container innerLayer;
private readonly Container innerCircleContainer;
private readonly Box innerBackground;
private readonly Triangles triangles;
public CirclePiece()
{
@ -88,26 +83,28 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable.Pieces
RelativeSizeAxes = Axes.Y,
Children = new Framework.Graphics.Drawable[]
{
innerCircleContainer = new CircularContainer
background = new CircularContainer
{
Name = "Inner Circle",
Name = "Background",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Masking = true,
Children = new Framework.Graphics.Drawable[]
{
innerBackground = new Box
new Box
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
},
triangles = new Triangles
new Triangles
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
ColourLight = Color4.White,
ColourDark = Color4.White.Darken(0.1f)
}
}
},
@ -150,7 +147,7 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable.Pieces
private void resetEdgeEffects()
{
innerCircleContainer.EdgeEffect = new EdgeEffect
background.EdgeEffect = new EdgeEffect
{
Type = EdgeEffectType.Glow,
Colour = AccentColour,

View File

@ -13,6 +13,11 @@ namespace osu.Game.Modes.Taiko.Objects
{
public class DrumRoll : TaikoHitObject, IHasDistance
{
/// <summary>
/// Drum roll distance that results in a duration of 1 speed-adjusted beat length.
/// </summary>
private const float base_distance = 100;
public double EndTime => StartTime + Distance / Velocity;
public double Duration => EndTime - StartTime;
@ -25,13 +30,12 @@ namespace osu.Game.Modes.Taiko.Objects
/// <summary>
/// Velocity of the drum roll in positional length units per millisecond.
/// </summary>
public double Velocity { get; protected set; }
public double Velocity { get; protected set; } = 5;
/// <summary>
/// The distance between ticks of this drumroll.
/// <para>Half of this value is the hit window of the ticks.</para>
/// Numer of ticks per beat length.
/// </summary>
public double TickTimeDistance { get; protected set; }
public int TickRate = 1;
/// <summary>
/// Number of drum roll ticks required for a "Good" hit.
@ -55,18 +59,20 @@ namespace osu.Game.Modes.Taiko.Objects
private List<DrumRollTick> ticks;
/// <summary>
/// The length (in milliseconds) between ticks of this drumroll.
/// <para>Half of this value is the hit window of the ticks.</para>
/// </summary>
private double tickSpacing = 100;
public override void ApplyDefaults(TimingInfo timing, BeatmapDifficulty difficulty)
{
base.ApplyDefaults(timing, difficulty);
Velocity = timing.SliderVelocityAt(StartTime) * difficulty.SliderMultiplier / 1000;
TickTimeDistance = timing.BeatLengthAt(StartTime);
double speedAdjutedBeatLength = timing.SpeedMultiplierAt(StartTime) * timing.BeatLengthAt(StartTime);
//TODO: move this to legacy conversion code to allow for direct division without special case.
if (difficulty.SliderTickRate == 3)
TickTimeDistance /= 3;
else
TickTimeDistance /= 4;
Velocity = base_distance * difficulty.SliderMultiplier / speedAdjutedBeatLength * VelocityMultiplier;
tickSpacing = timing.BeatLengthAt(StartTime) / TickRate;
RequiredGoodHits = TotalTicks * Math.Min(0.15, 0.05 + 0.10 / 6 * difficulty.OverallDifficulty);
RequiredGreatHits = TotalTicks * Math.Min(0.30, 0.10 + 0.20 / 6 * difficulty.OverallDifficulty);
@ -76,18 +82,19 @@ namespace osu.Game.Modes.Taiko.Objects
{
var ret = new List<DrumRollTick>();
if (TickTimeDistance == 0)
if (tickSpacing == 0)
return ret;
bool first = true;
for (double t = StartTime; t < EndTime + (int)TickTimeDistance; t += TickTimeDistance)
for (double t = StartTime; t < EndTime + (int)tickSpacing; t += tickSpacing)
{
ret.Add(new DrumRollTick
{
FirstTick = first,
PreEmpt = PreEmpt,
TickTimeDistance = TickTimeDistance,
TickSpacing = tickSpacing,
StartTime = t,
IsStrong = IsStrong,
Sample = new HitSampleInfo
{
Type = SampleType.None,

View File

@ -11,14 +11,14 @@ namespace osu.Game.Modes.Taiko.Objects
public bool FirstTick;
/// <summary>
/// The distance between this tick and the next in milliseconds.
/// The length (in milliseconds) between this tick and the next.
/// <para>Half of this value is the hit window of the tick.</para>
/// </summary>
public double TickTimeDistance;
public double TickSpacing;
/// <summary>
/// The time allowed to hit this tick.
/// </summary>
public double HitWindow => TickTimeDistance / 2;
public double HitWindow => TickSpacing / 2;
}
}

View File

@ -1,9 +1,6 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Game.Beatmaps.Timing;
using osu.Game.Database;
using osu.Game.Modes.Objects.Types;
namespace osu.Game.Modes.Taiko.Objects
@ -17,14 +14,6 @@ namespace osu.Game.Modes.Taiko.Objects
/// <summary>
/// The number of hits required to complete the swell successfully.
/// </summary>
public int RequiredHits { get; protected set; } = 10;
public override void ApplyDefaults(TimingInfo timing, BeatmapDifficulty difficulty)
{
base.ApplyDefaults(timing, difficulty);
double spinnerRotationRatio = BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 3, 5, 7.5);
RequiredHits = (int)Math.Max(1, Duration / 1000f * spinnerRotationRatio);
}
public int RequiredHits = 10;
}
}

View File

@ -14,6 +14,16 @@ namespace osu.Game.Modes.Taiko.Objects
/// </summary>
public const float CIRCLE_RADIUS = 42f;
/// <summary>
/// Time (in milliseconds) to scroll in the hit object with a speed-adjusted beat length of 1 second.
/// </summary>
private const double base_scroll_time = 6000;
/// <summary>
/// The velocity multiplier applied to this hit object.
/// </summary>
public float VelocityMultiplier = 1;
/// <summary>
/// The time to scroll in the HitObject.
/// </summary>
@ -34,7 +44,7 @@ namespace osu.Game.Modes.Taiko.Objects
{
base.ApplyDefaults(timing, difficulty);
PreEmpt = 600 / (timing.SliderVelocityAt(StartTime) * difficulty.SliderMultiplier) * 1000;
PreEmpt = base_scroll_time / difficulty.SliderMultiplier * timing.BeatLengthAt(StartTime) * timing.SpeedMultiplierAt(StartTime) / VelocityMultiplier / 1000;
ControlPoint overridePoint;
Kiai = timing.TimingPointAt(StartTime, out overridePoint).KiaiMode;

View File

@ -72,14 +72,9 @@ namespace osu.Game.Modes.Taiko.Replays
}
else if (drumRoll != null)
{
double delay = drumRoll.TickTimeDistance;
double time = drumRoll.StartTime;
for (int j = 0; j < drumRoll.TotalTicks; j++)
foreach (var tick in drumRoll.Ticks)
{
Frames.Add(new ReplayFrame((int)time, 0, 0, hitButton ? ReplayButtonState.Left1 : ReplayButtonState.Left2));
time += delay;
Frames.Add(new ReplayFrame(tick.StartTime, 0, 0, hitButton ? ReplayButtonState.Left1 : ReplayButtonState.Left2));
hitButton = !hitButton;
}
}

View File

@ -18,12 +18,21 @@ namespace osu.Game.Modes.Taiko.UI
/// </summary>
internal class HitExplosion : CircularContainer
{
private readonly TaikoJudgement judgement;
/// <summary>
/// The size multiplier of a hit explosion if a hit object has been hit with the second key.
/// </summary>
private const float secondhit_size_multiplier = 1.5f;
/// <summary>
/// The judgement this hit explosion visualises.
/// </summary>
public readonly TaikoJudgement Judgement;
private readonly Box innerFill;
public HitExplosion(TaikoJudgement judgement)
{
this.judgement = judgement;
Judgement = judgement;
Size = new Vector2(TaikoHitObject.CIRCLE_RADIUS * 2);
@ -50,10 +59,7 @@ namespace osu.Game.Modes.Taiko.UI
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
if (judgement.SecondHit)
Size *= 1.5f;
switch (judgement.TaikoResult)
switch (Judgement.TaikoResult)
{
case TaikoHitResult.Good:
innerFill.Colour = colours.Green;
@ -73,5 +79,13 @@ namespace osu.Game.Modes.Taiko.UI
Expire();
}
/// <summary>
/// Transforms this hit explosion to visualise a secondary hit.
/// </summary>
public void VisualiseSecondHit()
{
ResizeTo(Size * secondhit_size_multiplier, 50);
}
}
}

View File

@ -21,9 +21,9 @@ namespace osu.Game.Modes.Taiko.UI
private const float normal_diameter = TaikoHitObject.CIRCLE_RADIUS * 2;
/// <summary>
/// Diameter of finisher hit object circles.
/// Diameter of strong hit object circles.
/// </summary>
private const float finisher_diameter = normal_diameter * 1.5f;
private const float strong_hit_diameter = normal_diameter * 1.5f;
/// <summary>
/// The 1px inner border of the taiko playfield.
@ -47,15 +47,15 @@ namespace osu.Game.Modes.Taiko.UI
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Y = border_offset,
Size = new Vector2(border_thickness, (TaikoPlayfield.PLAYFIELD_HEIGHT - finisher_diameter) / 2f - border_offset),
Size = new Vector2(border_thickness, (TaikoPlayfield.PLAYFIELD_HEIGHT - strong_hit_diameter) / 2f - border_offset),
Alpha = 0.1f
},
new CircularContainer
{
Name = "Finisher Ring",
Name = "Strong Hit Ring",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(finisher_diameter),
Size = new Vector2(strong_hit_diameter),
Masking = true,
BorderColour = Color4.White,
BorderThickness = border_thickness,
@ -72,7 +72,7 @@ namespace osu.Game.Modes.Taiko.UI
},
new CircularContainer
{
Name = "Normal Ring",
Name = "Normal Hit Ring",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(normal_diameter),
@ -96,7 +96,7 @@ namespace osu.Game.Modes.Taiko.UI
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
Y = -border_offset,
Size = new Vector2(border_thickness, (TaikoPlayfield.PLAYFIELD_HEIGHT - finisher_diameter) / 2f - border_offset),
Size = new Vector2(border_thickness, (TaikoPlayfield.PLAYFIELD_HEIGHT - strong_hit_diameter) / 2f - border_offset),
Alpha = 0.1f
},
};

View File

@ -2,15 +2,17 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using osu.Framework.Graphics;
using osu.Game.Modes.Objects.Drawables;
using osu.Game.Modes.Replays;
using osu.Game.Modes.Scoring;
using osu.Game.Modes.Taiko.Beatmaps;
using osu.Game.Modes.Taiko.Judgements;
using osu.Game.Modes.Taiko.Objects;
using osu.Game.Modes.Taiko.Replays;
using osu.Game.Modes.Taiko.Objects.Drawable;
using osu.Game.Modes.Taiko.Scoring;
using osu.Game.Modes.UI;
using osu.Game.Modes.Replays;
using osu.Game.Modes.Taiko.Replays;
namespace osu.Game.Modes.Taiko.UI
{
@ -27,9 +29,44 @@ namespace osu.Game.Modes.Taiko.UI
protected override IBeatmapProcessor<TaikoHitObject> CreateBeatmapProcessor() => new TaikoBeatmapProcessor();
protected override Playfield<TaikoHitObject, TaikoJudgement> CreatePlayfield() => new TaikoPlayfield();
protected override Playfield<TaikoHitObject, TaikoJudgement> CreatePlayfield() => new TaikoPlayfield
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft
};
protected override DrawableHitObject<TaikoHitObject, TaikoJudgement> GetVisualRepresentation(TaikoHitObject h) => null;
protected override DrawableHitObject<TaikoHitObject, TaikoJudgement> GetVisualRepresentation(TaikoHitObject h)
{
var centreHit = h as CentreHit;
if (centreHit != null)
{
if (h.IsStrong)
return new DrawableStrongCentreHit(centreHit);
return new DrawableCentreHit(centreHit);
}
var rimHit = h as RimHit;
if (rimHit != null)
{
if (h.IsStrong)
return new DrawableStrongRimHit(rimHit);
return new DrawableRimHit(rimHit);
}
var drumRoll = h as DrumRoll;
if (drumRoll != null)
{
if (h.IsStrong)
return new DrawableStrongDrumRoll(drumRoll);
return new DrawableDrumRoll(drumRoll);
}
var swell = h as Swell;
if (swell != null)
return new DrawableSwell(swell);
return null;
}
protected override FramedReplayInputHandler CreateReplayInputHandler(Replay replay) => new TaikoFramedReplayInputHandler(replay);
}

View File

@ -15,6 +15,7 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics.Primitives;
using osu.Game.Modes.Taiko.Objects.Drawable;
using System.Linq;
namespace osu.Game.Modes.Taiko.UI
{
@ -22,7 +23,7 @@ namespace osu.Game.Modes.Taiko.UI
{
/// <summary>
/// The play field height. This is relative to the size of hit objects
/// such that the playfield is just a bit larger than finishers.
/// such that the playfield is just a bit larger than strong hits.
/// </summary>
public const float PLAYFIELD_HEIGHT = TaikoHitObject.CIRCLE_RADIUS * 2 * 2;
@ -176,9 +177,7 @@ namespace osu.Game.Modes.Taiko.UI
public override void OnJudgement(DrawableHitObject<TaikoHitObject, TaikoJudgement> judgedObject)
{
bool wasHit = judgedObject.Judgement.Result == HitResult.Hit;
if (wasHit)
hitExplosionContainer.Add(new HitExplosion(judgedObject.Judgement));
bool secondHit = judgedObject.Judgement.SecondHit;
judgementContainer.Add(new DrawableTaikoJudgement(judgedObject.Judgement)
{
@ -187,6 +186,22 @@ namespace osu.Game.Modes.Taiko.UI
RelativePositionAxes = Axes.X,
X = wasHit ? judgedObject.Position.X : 0,
});
if (!wasHit)
return;
if (!secondHit)
{
if (judgedObject.X >= -0.05f && !(judgedObject is DrawableSwell))
{
// If we're far enough away from the left stage, we should bring outselves in front of it
topLevelHitContainer.Add(judgedObject.CreateProxy());
}
hitExplosionContainer.Add(new HitExplosion(judgedObject.Judgement));
}
else
hitExplosionContainer.Children.FirstOrDefault(e => e.Judgement == judgedObject.Judgement)?.VisualiseSecondHit();
}
}
}

View File

@ -58,6 +58,7 @@
<Compile Include="Objects\Drawable\DrawableStrongRimHit.cs" />
<Compile Include="Objects\Drawable\DrawableCentreHit.cs" />
<Compile Include="Objects\Drawable\DrawableHit.cs" />
<Compile Include="Objects\Drawable\DrawableStrongDrumRoll.cs" />
<Compile Include="Objects\Drawable\DrawableStrongCentreHit.cs" />
<Compile Include="Objects\Drawable\DrawableStrongHit.cs" />
<Compile Include="Objects\Drawable\Pieces\CentreHitSymbolPiece.cs" />

View File

@ -7,6 +7,8 @@ using osu.Game.Beatmaps.IO;
using osu.Game.Modes;
using osu.Game.Modes.Osu;
using osu.Game.Tests.Resources;
using osu.Game.Beatmaps.Formats;
using osu.Game.Database;
namespace osu.Game.Tests.Beatmaps.IO
{
@ -53,7 +55,11 @@ namespace osu.Game.Tests.Beatmaps.IO
using (var osz = Resource.OpenResource("Beatmaps.241526 Soleily - Renatus.osz"))
{
var reader = new OszArchiveReader(osz);
var meta = reader.ReadMetadata();
BeatmapMetadata meta;
using (var stream = new StreamReader(reader.GetStream("Soleily - Renatus (Deif) [Platter].osu")))
meta = BeatmapDecoder.GetDecoder(stream).Decode(stream).Metadata;
Assert.AreEqual(241526, meta.OnlineBeatmapSetID);
Assert.AreEqual("Soleily", meta.Artist);
Assert.AreEqual("Soleily", meta.ArtistUnicode);

View File

@ -33,19 +33,15 @@ namespace osu.Game.Beatmaps.Drawables
Children = new Drawable[]
{
new DelayedLoadContainer
{
RelativeSizeAxes = Axes.Both,
TimeBeforeLoad = 300,
FinishedLoading = d => d.FadeInFromZero(400, EasingTypes.Out),
Children = new[]
new DelayedLoadWrapper(
new PanelBackground(beatmap)
{
new PanelBackground(beatmap)
{
RelativeSizeAxes = Axes.Both,
Depth = 1,
}
RelativeSizeAxes = Axes.Both,
OnLoadComplete = d => d.FadeInFromZero(400, EasingTypes.Out),
}
)
{
TimeBeforeLoad = 300,
},
new FillFlowContainer
{

View File

@ -13,13 +13,13 @@ namespace osu.Game.Beatmaps.Formats
{
private static Dictionary<string, Type> decoders { get; } = new Dictionary<string, Type>();
public static BeatmapDecoder GetDecoder(TextReader stream)
public static BeatmapDecoder GetDecoder(StreamReader stream)
{
var line = stream.ReadLine()?.Trim();
string line = stream.ReadLine()?.Trim();
if (line == null || !decoders.ContainsKey(line))
throw new IOException(@"Unknown file format");
return (BeatmapDecoder)Activator.CreateInstance(decoders[line]);
return (BeatmapDecoder)Activator.CreateInstance(decoders[line], line);
}
protected static void AddDecoder<T>(string magic) where T : BeatmapDecoder
@ -27,17 +27,17 @@ namespace osu.Game.Beatmaps.Formats
decoders[magic] = typeof(T);
}
public virtual Beatmap Decode(TextReader stream)
public virtual Beatmap Decode(StreamReader stream)
{
return ParseFile(stream);
}
public virtual void Decode(TextReader stream, Beatmap beatmap)
public virtual void Decode(StreamReader stream, Beatmap beatmap)
{
ParseFile(stream, beatmap);
}
protected virtual Beatmap ParseFile(TextReader stream)
protected virtual Beatmap ParseFile(StreamReader stream)
{
var beatmap = new Beatmap
{
@ -48,9 +48,11 @@ namespace osu.Game.Beatmaps.Formats
Difficulty = new BeatmapDifficulty(),
},
};
ParseFile(stream, beatmap);
return beatmap;
}
protected abstract void ParseFile(TextReader stream, Beatmap beatmap);
protected abstract void ParseFile(StreamReader stream, Beatmap beatmap);
}
}

View File

@ -1,16 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.IO;
namespace osu.Game.Beatmaps.Formats
{
public class ConstructableBeatmapDecoder : BeatmapDecoder
{
protected override void ParseFile(TextReader stream, Beatmap beatmap)
{
throw new NotImplementedException();
}
}
}

View File

@ -31,6 +31,17 @@ namespace osu.Game.Beatmaps.Formats
// TODO: Not sure how far back to go, or differences between versions
}
private readonly int beatmapVersion;
public OsuLegacyDecoder()
{
}
public OsuLegacyDecoder(string header)
{
beatmapVersion = int.Parse(header.Substring(17));
}
private enum Section
{
None,
@ -246,32 +257,36 @@ namespace osu.Game.Beatmaps.Formats
}
}
protected override Beatmap ParseFile(TextReader stream)
protected override Beatmap ParseFile(StreamReader stream)
{
return new LegacyBeatmap(base.ParseFile(stream));
}
public override Beatmap Decode(TextReader stream)
public override Beatmap Decode(StreamReader stream)
{
return new LegacyBeatmap(base.Decode(stream));
}
protected override void ParseFile(TextReader stream, Beatmap beatmap)
protected override void ParseFile(StreamReader stream, Beatmap beatmap)
{
beatmap.BeatmapInfo.BeatmapVersion = beatmapVersion;
HitObjectParser parser = null;
Section section = Section.None;
bool hasCustomColours = false;
var section = Section.None;
while (true)
string line;
while ((line = stream.ReadLine()) != null)
{
var line = stream.ReadLine();
if (line == null)
break;
if (string.IsNullOrEmpty(line))
continue;
if (line.StartsWith(@"osu file format v"))
{
beatmap.BeatmapInfo.BeatmapVersion = int.Parse(line.Substring(17));
continue;
}
if (line.StartsWith(@"[") && line.EndsWith(@"]"))
{

View File

@ -6,7 +6,6 @@ using System.Collections.Generic;
using System.IO;
using osu.Framework.IO.Stores;
using osu.Framework.Platform;
using osu.Game.Database;
namespace osu.Game.Beatmaps.IO
{
@ -35,11 +34,6 @@ namespace osu.Game.Beatmaps.IO
readers.Add(new Reader { Test = test, Type = typeof(T) });
}
/// <summary>
/// Reads the beatmap metadata from this archive.
/// </summary>
public abstract BeatmapMetadata ReadMetadata();
/// <summary>
/// Gets a list of beatmap file names.
/// </summary>

View File

@ -5,7 +5,6 @@ using System.IO;
using System.Linq;
using Ionic.Zip;
using osu.Game.Beatmaps.Formats;
using osu.Game.Database;
namespace osu.Game.Beatmaps.IO
{
@ -23,23 +22,18 @@ namespace osu.Game.Beatmaps.IO
private readonly Stream archiveStream;
private readonly ZipFile archive;
private readonly Beatmap firstMap;
public OszArchiveReader(Stream archiveStream)
{
this.archiveStream = archiveStream;
archive = ZipFile.Read(archiveStream);
BeatmapFilenames = archive.Entries.Where(e => e.FileName.EndsWith(@".osu"))
.Select(e => e.FileName).ToArray();
BeatmapFilenames = archive.Entries.Where(e => e.FileName.EndsWith(@".osu")).Select(e => e.FileName).ToArray();
if (BeatmapFilenames.Length == 0)
throw new FileNotFoundException(@"This directory contains no beatmaps");
StoryboardFilename = archive.Entries.Where(e => e.FileName.EndsWith(@".osb"))
.Select(e => e.FileName).FirstOrDefault();
using (var stream = new StreamReader(GetStream(BeatmapFilenames[0])))
{
var decoder = BeatmapDecoder.GetDecoder(stream);
firstMap = decoder.Decode(stream);
}
StoryboardFilename = archive.Entries.Where(e => e.FileName.EndsWith(@".osb")).Select(e => e.FileName).FirstOrDefault();
}
public override Stream GetStream(string name)
@ -50,11 +44,6 @@ namespace osu.Game.Beatmaps.IO
return entry.OpenReader();
}
public override BeatmapMetadata ReadMetadata()
{
return firstMap.BeatmapInfo.Metadata;
}
public override void Dispose()
{
archive.Dispose();

View File

@ -20,11 +20,11 @@ namespace osu.Game.Beatmaps.Timing
}
/// <summary>
/// Finds the BPM multiplier at a time.
/// Finds the speed multiplier at a time.
/// </summary>
/// <param name="time">The time to find the BPM multiplier at.</param>
/// <returns>The BPM multiplier.</returns>
public double BPMMultiplierAt(double time)
/// <param name="time">The time to find the speed multiplier at.</param>
/// <returns>The speed multiplier.</returns>
public double SpeedMultiplierAt(double time)
{
ControlPoint overridePoint;
ControlPoint timingPoint = TimingPointAt(time, out overridePoint);
@ -33,10 +33,10 @@ namespace osu.Game.Beatmaps.Timing
}
/// <summary>
/// Finds the beat length at a time.
/// Finds the beat length at a time. This is expressed in milliseconds.
/// </summary>
/// <param name="time">The time to find the beat length at.</param>
/// <returns>The beat length in milliseconds.</returns>
/// <returns>The beat length.</returns>
public double BeatLengthAt(double time)
{
ControlPoint overridePoint;
@ -45,32 +45,6 @@ namespace osu.Game.Beatmaps.Timing
return timingPoint.BeatLength;
}
/// <summary>
/// Finds the beat velocity at a time.
/// </summary>
/// <param name="time">The time to find the velocity at.</param>
/// <returns>The velocity.</returns>
public double BeatVelocityAt(double time)
{
ControlPoint overridePoint;
ControlPoint timingPoint = TimingPointAt(time, out overridePoint);
return overridePoint?.VelocityAdjustment ?? timingPoint?.VelocityAdjustment ?? 1;
}
/// <summary>
/// Finds the beat length at a time.
/// </summary>
/// <param name="time">The time to find the beat length at.</param>
/// <returns>The beat length in positional length units.</returns>
public double BeatDistanceAt(double time)
{
ControlPoint overridePoint;
ControlPoint timingPoint = TimingPointAt(time, out overridePoint);
return (timingPoint?.BeatLength ?? 1) * (overridePoint?.VelocityAdjustment ?? timingPoint?.VelocityAdjustment ?? 1);
}
/// <summary>
/// Finds the timing point at a time.
/// </summary>
@ -102,21 +76,5 @@ namespace osu.Game.Beatmaps.Timing
return timingPoint ?? ControlPoint.Default;
}
/// <summary>
/// Finds the slider velocity at a time.
/// </summary>
/// <param name="time">The time to find the slider velocity at.</param>
/// <returns>The slider velocity in milliseconds.</returns>
public double SliderVelocityAt(double time)
{
const double base_scoring_distance = 100;
double beatDistance = BeatDistanceAt(time);
if (beatDistance > 0)
return base_scoring_distance / beatDistance * 1000;
return base_scoring_distance;
}
}
}

View File

@ -175,7 +175,10 @@ namespace osu.Game.Database
BeatmapMetadata metadata;
using (var reader = ArchiveReader.GetReader(storage, path))
metadata = reader.ReadMetadata();
{
using (var stream = new StreamReader(reader.GetStream(reader.BeatmapFilenames[0])))
metadata = BeatmapDecoder.GetDecoder(stream).Decode(stream).Metadata;
}
if (File.Exists(path)) // Not always the case, i.e. for LegacyFilesystemReader
{

View File

@ -15,6 +15,8 @@ namespace osu.Game.Database
[PrimaryKey, AutoIncrement]
public int ID { get; set; }
public int BeatmapVersion;
public int? OnlineBeatmapID { get; set; }
public int? OnlineBeatmapSetID { get; set; }

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@ -34,12 +34,14 @@ namespace osu.Game.Database
using (var stream = new StreamReader(reader.GetStream(BeatmapInfo.Path)))
{
decoder = BeatmapDecoder.GetDecoder(stream);
beatmap = decoder?.Decode(stream);
beatmap = decoder.Decode(stream);
}
if (WithStoryboard && beatmap != null && BeatmapSetInfo.StoryboardFile != null)
using (var stream = new StreamReader(reader.GetStream(BeatmapSetInfo.StoryboardFile)))
decoder.Decode(stream, beatmap);
if (beatmap == null || !WithStoryboard || BeatmapSetInfo.StoryboardFile == null)
return beatmap;
using (var stream = new StreamReader(reader.GetStream(BeatmapSetInfo.StoryboardFile)))
decoder.Decode(stream, beatmap);
}
return beatmap;

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@ -150,7 +150,7 @@ namespace osu.Game
}
});
(screenStack = new Loader()).LoadAsync(this, d =>
LoadComponentAsync(screenStack = new Loader(), d =>
{
screenStack.ModePushed += screenAdded;
screenStack.Exited += screenRemoved;
@ -158,27 +158,27 @@ namespace osu.Game
});
//overlay elements
(chat = new ChatOverlay { Depth = 0 }).LoadAsync(this, overlayContent.Add);
(options = new OptionsOverlay { Depth = -1 }).LoadAsync(this, overlayContent.Add);
(musicController = new MusicController
LoadComponentAsync(chat = new ChatOverlay { Depth = 0 }, overlayContent.Add);
LoadComponentAsync(options = new OptionsOverlay { Depth = -1 }, overlayContent.Add);
LoadComponentAsync(musicController = new MusicController
{
Depth = -2,
Position = new Vector2(0, Toolbar.HEIGHT),
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
}).LoadAsync(this, overlayContent.Add);
}, overlayContent.Add);
(notificationManager = new NotificationManager
LoadComponentAsync(notificationManager = new NotificationManager
{
Depth = -2,
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
}).LoadAsync(this, overlayContent.Add);
}, overlayContent.Add);
(dialogOverlay = new DialogOverlay
LoadComponentAsync(dialogOverlay = new DialogOverlay
{
Depth = -4,
}).LoadAsync(this, overlayContent.Add);
}, overlayContent.Add);
Logger.NewEntry += entry =>
{
@ -195,12 +195,12 @@ namespace osu.Game
Dependencies.Cache(notificationManager);
Dependencies.Cache(dialogOverlay);
(Toolbar = new Toolbar
LoadComponentAsync(Toolbar = new Toolbar
{
Depth = -3,
OnHome = delegate { intro?.ChildScreen?.MakeCurrent(); },
OnPlayModeChange = m => PlayMode.Value = m,
}).LoadAsync(this, t =>
}, t =>
{
PlayMode.ValueChanged += delegate { Toolbar.SetGameMode(PlayMode.Value); };
PlayMode.TriggerChange();

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@ -347,12 +347,9 @@ namespace osu.Game.Overlays
}
});
dragContainer.Add(new AsyncLoadContainer
dragContainer.Add(new AsyncLoadWrapper(new MusicControllerBackground(beatmap)
{
RelativeSizeAxes = Axes.Both,
Depth = float.MaxValue,
Children = new[] { new MusicControllerBackground(beatmap) },
FinishedLoading = d =>
OnLoadComplete = d =>
{
switch (direction)
{
@ -370,6 +367,9 @@ namespace osu.Game.Overlays
currentBackground.Expire();
currentBackground = d;
}
})
{
Depth = float.MaxValue,
});
};
}

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@ -3,7 +3,6 @@
using System;
using System.Threading;
using osu.Framework.Allocation;
using osu.Framework.Screens;
using osu.Framework.Graphics;
using osu.Framework.Input;
@ -27,21 +26,13 @@ namespace osu.Game.Screens
return false;
}
private Framework.Game game;
[BackgroundDependencyLoader]
private void load(Framework.Game game)
{
this.game = game;
}
public override bool Push(Screen screen)
{
// When trying to push a non-loaded GameMode, load it asynchronously and re-invoke Push
// once it's done.
if (screen.LoadState == LoadState.NotLoaded)
{
screen.LoadAsync(game, d => Push((BackgroundScreen)d));
LoadComponentAsync(screen, d => Push((BackgroundScreen)d));
return true;
}

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@ -32,7 +32,7 @@ namespace osu.Game.Screens.Backgrounds
{
var newBackground = beatmap == null ? new Background(@"Backgrounds/bg1") : new BeatmapBackground(beatmap);
newBackground.LoadAsync(Game, delegate
LoadComponentAsync(newBackground, delegate
{
float newDepth = 0;
if (background != null)

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@ -20,9 +20,9 @@ namespace osu.Game.Screens
private void load(OsuGame game)
{
if (game.IsDeployedBuild)
new Disclaimer().LoadAsync(game, d => Push((Screen)d));
LoadComponentAsync(new Disclaimer(), d => Push((Screen)d));
else
new Intro().LoadAsync(game, d => Push((Screen)d));
LoadComponentAsync(new Intro(), d => Push((Screen)d));
}
}
}

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@ -88,9 +88,9 @@ namespace osu.Game.Screens.Menu
}
[BackgroundDependencyLoader]
private void load(OsuGame game, OsuColour colours)
private void load(OsuColour colours)
{
(intro = new Intro()).LoadAsync(game);
LoadComponentAsync(intro = new Intro());
iconColour = colours.Yellow;
}

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@ -76,7 +76,7 @@ namespace osu.Game.Screens.Menu
{
bgm.Start();
(mainMenu = new MainMenu()).LoadAsync(Game);
LoadComponentAsync(mainMenu = new MainMenu());
Scheduler.AddDelayed(delegate
{

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@ -57,7 +57,7 @@ namespace osu.Game.Screens.Menu
[BackgroundDependencyLoader]
private void load(OsuGame game)
{
background.LoadAsync(game);
LoadComponentAsync(background);
buttons.OnSettings = game.ToggleOptions;
@ -67,10 +67,7 @@ namespace osu.Game.Screens.Menu
private void preloadSongSelect()
{
if (songSelect == null)
{
songSelect = new PlaySongSelect();
songSelect.LoadAsync(Game);
}
LoadComponentAsync(songSelect = new PlaySongSelect());
}
private Screen consumeSongSelect()

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@ -64,7 +64,7 @@ namespace osu.Game.Screens.Play
{
var beatmap = Beatmap.Beatmap;
if (beatmap.BeatmapInfo?.Mode > PlayMode.Osu)
if (beatmap.BeatmapInfo?.Mode > PlayMode.Taiko)
{
//we only support osu! mode for now because the hitobject parsing is crappy and needs a refactor.
Exit();
@ -225,7 +225,7 @@ namespace osu.Game.Screens.Play
var newPlayer = new Player();
newPlayer.LoadAsync(Game, delegate
LoadComponentAsync(newPlayer, delegate
{
newPlayer.RestartCount = RestartCount + 1;
ValidForResume = false;

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@ -50,7 +50,7 @@ namespace osu.Game.Screens.Play
Origin = Anchor.Centre,
});
player.LoadAsync(Game);
LoadComponentAsync(player);
}
protected override void OnEntering(Screen last)

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@ -103,111 +103,109 @@ namespace osu.Game.Screens.Select
labels.AddRange(Ruleset.GetRuleset(beatmap.BeatmapInfo.Mode).GetBeatmapStatistics(beatmap).Select(s => new InfoLabel(s)));
}
Add(beatmapInfoContainer = new AsyncLoadContainer
{
FinishedLoading = d =>
{
FadeIn(250);
AlwaysPresent = true;
lastContainer?.FadeOut(250);
lastContainer?.Expire();
},
Depth = newDepth,
RelativeSizeAxes = Axes.Both,
Children = new[]
Add(beatmapInfoContainer = new AsyncLoadWrapper(
new BufferedContainer
{
new BufferedContainer
OnLoadComplete = d =>
{
PixelSnapping = true,
CacheDrawnFrameBuffer = true,
Shear = -Shear,
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
FadeIn(250);
lastContainer?.FadeOut(250);
lastContainer?.Expire();
},
PixelSnapping = true,
CacheDrawnFrameBuffer = true,
Shear = -Shear,
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
// We will create the white-to-black gradient by modulating transparency and having
// a black backdrop. This results in an sRGB-space gradient and not linear space,
// transitioning from white to black more perceptually uniformly.
new Box
{
// We will create the white-to-black gradient by modulating transparency and having
// a black backdrop. This results in an sRGB-space gradient and not linear space,
// transitioning from white to black more perceptually uniformly.
new Box
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
},
// We use a container, such that we can set the colour gradient to go across the
// vertices of the masked container instead of the vertices of the (larger) sprite.
new Container
{
RelativeSizeAxes = Axes.Both,
ColourInfo = ColourInfo.GradientVertical(Color4.White, Color4.White.Opacity(0.3f)),
Children = new[]
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
},
// We use a container, such that we can set the colour gradient to go across the
// vertices of the masked container instead of the vertices of the (larger) sprite.
new Container
{
RelativeSizeAxes = Axes.Both,
ColourInfo = ColourInfo.GradientVertical(Color4.White, Color4.White.Opacity(0.3f)),
Children = new[]
// Zoomed-in and cropped beatmap background
new BeatmapBackgroundSprite(beatmap)
{
// Zoomed-in and cropped beatmap background
new BeatmapBackgroundSprite(beatmap)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
FillMode = FillMode.Fill,
},
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
FillMode = FillMode.Fill,
},
},
// Text for beatmap info
new FillFlowContainer
},
// Text for beatmap info
new FillFlowContainer
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Direction = FillDirection.Vertical,
Margin = new MarginPadding { Top = 10, Left = 25, Right = 10, Bottom = 20 },
AutoSizeAxes = Axes.Both,
Children = new Drawable[]
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Direction = FillDirection.Vertical,
Margin = new MarginPadding { Top = 10, Left = 25, Right = 10, Bottom = 20 },
AutoSizeAxes = Axes.Both,
Children = new Drawable[]
new OsuSpriteText
{
new OsuSpriteText
Font = @"Exo2.0-MediumItalic",
Text = metadata.Artist + " -- " + metadata.Title,
TextSize = 28,
Shadow = true,
},
new OsuSpriteText
{
Font = @"Exo2.0-MediumItalic",
Text = beatmapInfo.Version,
TextSize = 17,
Shadow = true,
},
new FillFlowContainer
{
Margin = new MarginPadding { Top = 10 },
Direction = FillDirection.Horizontal,
AutoSizeAxes = Axes.Both,
Children = new[]
{
Font = @"Exo2.0-MediumItalic",
Text = metadata.Artist + " -- " + metadata.Title,
TextSize = 28,
Shadow = true,
},
new OsuSpriteText
{
Font = @"Exo2.0-MediumItalic",
Text = beatmapInfo.Version,
TextSize = 17,
Shadow = true,
},
new FillFlowContainer
{
Margin = new MarginPadding { Top = 10 },
Direction = FillDirection.Horizontal,
AutoSizeAxes = Axes.Both,
Children = new[]
new OsuSpriteText
{
new OsuSpriteText
{
Font = @"Exo2.0-Medium",
Text = "mapped by ",
TextSize = 15,
Shadow = true,
},
new OsuSpriteText
{
Font = @"Exo2.0-Bold",
Text = metadata.Author,
TextSize = 15,
Shadow = true,
},
}
},
new FillFlowContainer
{
Margin = new MarginPadding { Top = 20 },
Spacing = new Vector2(40, 0),
AutoSizeAxes = Axes.Both,
Children = labels
},
}
},
}
Font = @"Exo2.0-Medium",
Text = "mapped by ",
TextSize = 15,
Shadow = true,
},
new OsuSpriteText
{
Font = @"Exo2.0-Bold",
Text = metadata.Author,
TextSize = 15,
Shadow = true,
},
}
},
new FillFlowContainer
{
Margin = new MarginPadding { Top = 20 },
Spacing = new Vector2(40, 0),
AutoSizeAxes = Axes.Both,
Children = labels
},
}
},
}
}
})
{
Depth = newDepth,
});
}

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@ -141,26 +141,23 @@ namespace osu.Game.Screens.Select.Leaderboards
Padding = new MarginPadding(edge_margin),
Children = new Drawable[]
{
avatar = new DelayedLoadContainer
avatar = new DelayedLoadWrapper(
new Avatar(Score.User ?? new User { Id = Score.UserID })
{
RelativeSizeAxes = Axes.Both,
CornerRadius = corner_radius,
Masking = true,
OnLoadComplete = d => d.FadeInFromZero(200),
EdgeEffect = new EdgeEffect
{
Type = EdgeEffectType.Shadow,
Radius = 1,
Colour = Color4.Black.Opacity(0.2f),
},
})
{
TimeBeforeLoad = 500,
FinishedLoading = d => d.FadeInFromZero(200),
Size = new Vector2(HEIGHT - edge_margin * 2, HEIGHT - edge_margin * 2),
Children = new Drawable[]
{
new Avatar(Score.User ?? new User { Id = Score.UserID })
{
RelativeSizeAxes = Axes.Both,
CornerRadius = corner_radius,
Masking = true,
EdgeEffect = new EdgeEffect
{
Type = EdgeEffectType.Shadow,
Radius = 1,
Colour = Color4.Black.Opacity(0.2f),
},
},
}
},
new Container
{

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@ -81,10 +81,10 @@ namespace osu.Game.Screens.Select
{
if (player != null) return;
(player = new PlayerLoader(new Player
LoadComponentAsync(player = new PlayerLoader(new Player
{
Beatmap = Beatmap, //eagerly set this so it's present before push.
})).LoadAsync(Game, l => Push(player));
}), l => Push(player));
}
}
}

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@ -40,15 +40,11 @@ namespace osu.Game.Users
{
displayedAvatar?.FadeOut(300);
displayedAvatar?.Expire();
Add(displayedAvatar = new AsyncLoadContainer
Add(displayedAvatar = new AsyncLoadWrapper(new Avatar(user)
{
RelativeSizeAxes = Axes.Both,
FinishedLoading = d => d.FadeInFromZero(200),
Children = new[]
{
new Avatar(user) { RelativeSizeAxes = Axes.Both }
}
});
OnLoadComplete = d => d.FadeInFromZero(200),
}));
}
}
}

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@ -142,7 +142,6 @@
<Compile Include="Overlays\LoginOverlay.cs" />
<Compile Include="Overlays\MusicController.cs" />
<Compile Include="Beatmaps\Beatmap.cs" />
<Compile Include="Beatmaps\Formats\ConstructableBeatmapDecoder.cs" />
<Compile Include="Beatmaps\WorkingBeatmap.cs" />
<Compile Include="Beatmaps\Drawables\BeatmapSetHeader.cs" />
<Compile Include="Beatmaps\Drawables\DifficultyIcon.cs" />