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fixes + updates to DetailsBar and a button for the TestCaseDetails
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199c70ff95
commit
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@ -16,12 +16,12 @@ namespace osu.Desktop.VisualTests.Tests
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{
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class TestCaseDetails : TestCase
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{
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private Details details;
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public override void Reset()
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{
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base.Reset();
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Details details;
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Add(details = new Details
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{
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RelativeSizeAxes = Axes.Both,
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@ -48,6 +48,17 @@ namespace osu.Desktop.VisualTests.Tests
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details.Ratings = Enumerable.Range(1, 10);
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details.Fails = Enumerable.Range(1, 100).Select(i => (int)(Math.Cos(i) * 100));
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details.Retries = Enumerable.Range(1, 100).Select(i => (int)(Math.Sin(i) * 100));
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AddButton("new retry/fail values", newRetryAndFailValues);
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}
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private int lastRange = 1;
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private void newRetryAndFailValues()
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{
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lastRange += 100;
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details.Fails = Enumerable.Range(lastRange, 100).Select(i => (int)(Math.Cos(i) * 100));
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details.Retries = Enumerable.Range(lastRange, 100).Select(i => (int)(Math.Sin(i) * 100));
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}
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}
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}
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@ -50,7 +50,7 @@ namespace osu.Game.Screens.Select
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beatmap = value;
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description.Text = beatmap.Version;
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source.Text = beatmap.Metadata.Source;
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tags.Children = beatmap.Metadata.Tags.Split(' ').Select(text => new SpriteText
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tags.Children = beatmap.Metadata.Tags?.Split(' ').Select(text => new SpriteText
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{
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Text = text,
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TextSize = 14,
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@ -6,7 +6,7 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using System;
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using osu.Framework.Graphics.Transforms;
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namespace osu.Game.Screens.Select
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{
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@ -17,6 +17,8 @@ namespace osu.Game.Screens.Select
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private const int resize_duration = 250;
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private const EasingTypes easing = EasingTypes.InOutCubic;
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private float length;
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public float Length
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{
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@ -26,7 +28,7 @@ namespace osu.Game.Screens.Select
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}
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set
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{
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length = value;
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length = MathHelper.Clamp(value,0,1);
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updateBarLength();
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}
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}
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@ -90,11 +92,11 @@ namespace osu.Game.Screens.Select
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{
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case BarDirection.LeftToRight:
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case BarDirection.RightToLeft:
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bar.ResizeTo(new Vector2(length, 1), resize_duration);
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bar.ResizeTo(new Vector2(length, 1), resize_duration, easing);
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break;
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case BarDirection.TopToBottom:
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case BarDirection.BottomToTop:
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bar.ResizeTo(new Vector2(1, length), resize_duration);
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bar.ResizeTo(new Vector2(1, length), resize_duration, easing);
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break;
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}
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