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osu-lazer/osu.Game/Screens/Select/DetailsBar.cs

127 lines
3.2 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transforms;
namespace osu.Game.Screens.Select
{
public class DetailsBar : Container
{
private Box background;
private Box bar;
private const int resize_duration = 250;
private const EasingTypes easing = EasingTypes.InOutCubic;
private float length;
public float Length
{
get
{
return length;
}
set
{
length = MathHelper.Clamp(value,0,1);
updateBarLength();
}
}
public SRGBColour BackgroundColour
{
get
{
return background.Colour;
}
set
{
background.Colour = value;
}
}
public SRGBColour BarColour
{
get
{
return bar.Colour;
}
set
{
bar.Colour = value;
}
}
private BarDirection direction = BarDirection.LeftToRight;
public BarDirection Direction
{
get
{
return direction;
}
set
{
direction = value;
updateBarLength();
}
}
public DetailsBar()
{
Children = new []
{
background = new Box
{
RelativeSizeAxes = Axes.Both,
},
bar = new Box
{
RelativeSizeAxes = Axes.Both,
}
};
}
private void updateBarLength()
{
switch (direction)
{
case BarDirection.LeftToRight:
case BarDirection.RightToLeft:
bar.ResizeTo(new Vector2(length, 1), resize_duration, easing);
break;
case BarDirection.TopToBottom:
case BarDirection.BottomToTop:
bar.ResizeTo(new Vector2(1, length), resize_duration, easing);
break;
}
switch (direction)
{
case BarDirection.LeftToRight:
case BarDirection.TopToBottom:
bar.Anchor = Anchor.TopLeft;
bar.Origin = Anchor.TopLeft;
break;
case BarDirection.RightToLeft:
case BarDirection.BottomToTop:
bar.Anchor = Anchor.BottomRight;
bar.Origin = Anchor.BottomRight;
break;
}
}
}
public enum BarDirection
{
LeftToRight,
RightToLeft,
TopToBottom,
BottomToTop,
}
}