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mirror of https://github.com/ppy/osu.git synced 2024-11-11 19:27:26 +08:00

Merge branch 'master' into details

This commit is contained in:
Dean Herbert 2017-04-06 15:44:43 +09:00 committed by GitHub
commit 942699218a
80 changed files with 1090 additions and 801 deletions

@ -1 +1 @@
Subproject commit 1c08c1fec496e9d64ba8f30ff0464cd5cdf567b6
Subproject commit a7c99e06ff4c3f56fad24bec170eb93f42b1e149

@ -1 +1 @@
Subproject commit 12bbab717d372dadbd3220d38da862276ac97e98
Subproject commit 0d6dc294738d433999c6c68ff61169d3a8e6ce5f

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@ -3,15 +3,12 @@
using osu.Framework.Testing;
using osu.Framework.Graphics.Containers;
using osu.Framework.Threading;
using osu.Game.Overlays;
namespace osu.Desktop.VisualTests.Tests
{
internal class TestCaseChatDisplay : TestCase
{
private ScheduledDelegate messageRequest;
public override string Description => @"Testing chat api and overlay";
public override void Reset()

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@ -112,7 +112,7 @@ namespace osu.Desktop.VisualTests.Tests
Width = 150,
Height = 10,
SelectionColor = Color4.Orange,
Bindable = playbackSpeed
Value = playbackSpeed
}
}
});

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@ -57,7 +57,7 @@ namespace osu.Desktop.VisualTests.Tests
Width = 150,
Height = 10,
SelectionColor = Color4.Orange,
Bindable = bindable
Value = bindable
}
}
});

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@ -14,7 +14,7 @@ namespace osu.Desktop.VisualTests.Tests
{
internal class TestCasePlaySongSelect : TestCase
{
private BeatmapDatabase db, oldDb;
private BeatmapDatabase db;
private TestStorage storage;
private PlaySongSelect songSelect;
@ -44,13 +44,13 @@ namespace osu.Desktop.VisualTests.Tests
AddStep(@"Sort by Difficulty", delegate { songSelect.FilterControl.Sort = SortMode.Difficulty; });
}
protected override void Dispose(bool isDisposing)
{
if (oldDb != null)
db = null;
//protected override void Dispose(bool isDisposing)
//{
// if (oldDb != null)
// db = null;
base.Dispose(isDisposing);
}
// base.Dispose(isDisposing);
//}
private BeatmapSetInfo createTestBeatmapSet(int i)
{

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@ -1,24 +1,15 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Input.Handlers;
using osu.Game.Beatmaps;
using osu.Game.Modes.Mods;
using osu.Game.Modes.Osu.Mods;
using osu.Game.Screens.Play;
using System;
using System.IO;
namespace osu.Desktop.VisualTests.Tests
{
internal class TestCaseReplay : TestCasePlayer
{
private WorkingBeatmap beatmap;
private InputHandler replay;
private Func<Stream> getReplayStream;
public override string Description => @"Testing replay playback.";
protected override Player CreatePlayer(WorkingBeatmap beatmap)

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@ -22,8 +22,6 @@ namespace osu.Desktop.VisualTests.Tests
int numerator = 0, denominator = 0;
bool maniaHold = false;
ScoreCounter score = new ScoreCounter(7)
{
Origin = Anchor.TopRight,

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@ -36,9 +36,9 @@ namespace osu.Desktop.VisualTests.Tests
filter.PinItem(GroupMode.All);
filter.PinItem(GroupMode.RecentlyPlayed);
filter.ItemChanged += (sender, mode) =>
filter.SelectedItem.ValueChanged += newFilter =>
{
text.Text = "Currently Selected: " + mode.ToString();
text.Text = "Currently Selected: " + newFilter.ToString();
};
}
}

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@ -6,7 +6,7 @@ using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Game.Modes.Taiko.Objects.Drawable.Pieces;
using osu.Game.Modes.Taiko.Objects.Drawables.Pieces;
namespace osu.Desktop.VisualTests.Tests
{
@ -29,7 +29,6 @@ namespace osu.Desktop.VisualTests.Tests
Add(new CirclePiece
{
Position = new Vector2(100, 100),
Width = 0,
AccentColour = Color4.DarkRed,
KiaiMode = kiai,
Children = new[]
@ -38,10 +37,9 @@ namespace osu.Desktop.VisualTests.Tests
}
});
Add(new StrongCirclePiece
Add(new CirclePiece(true)
{
Position = new Vector2(350, 100),
Width = 0,
AccentColour = Color4.DarkRed,
KiaiMode = kiai,
Children = new[]
@ -53,7 +51,6 @@ namespace osu.Desktop.VisualTests.Tests
Add(new CirclePiece
{
Position = new Vector2(100, 300),
Width = 0,
AccentColour = Color4.DarkBlue,
KiaiMode = kiai,
Children = new[]
@ -62,10 +59,9 @@ namespace osu.Desktop.VisualTests.Tests
}
});
Add(new StrongCirclePiece
Add(new CirclePiece(true)
{
Position = new Vector2(350, 300),
Width = 0,
AccentColour = Color4.DarkBlue,
KiaiMode = kiai,
Children = new[]
@ -77,7 +73,6 @@ namespace osu.Desktop.VisualTests.Tests
Add(new CirclePiece
{
Position = new Vector2(100, 500),
Width = 0,
AccentColour = Color4.Orange,
KiaiMode = kiai,
Children = new[]
@ -86,20 +81,22 @@ namespace osu.Desktop.VisualTests.Tests
}
});
Add(new CirclePiece
Add(new ElongatedCirclePiece
{
Position = new Vector2(575, 100),
Width = 0.25f,
AccentColour = Color4.Orange,
KiaiMode = kiai,
Length = 0.10f,
PlayfieldLengthReference = () => DrawSize.X
});
Add(new StrongCirclePiece
Add(new ElongatedCirclePiece(true)
{
Position = new Vector2(575, 300),
Width = 0.25f,
AccentColour = Color4.Orange,
KiaiMode = kiai
KiaiMode = kiai,
Length = 0.10f,
PlayfieldLengthReference = () => DrawSize.X
});
}

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@ -5,10 +5,11 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.MathUtils;
using osu.Framework.Testing;
using osu.Framework.Timing;
using osu.Game.Modes.Objects.Drawables;
using osu.Game.Modes.Taiko.Judgements;
using osu.Game.Modes.Taiko.Objects;
using osu.Game.Modes.Taiko.Objects.Drawable;
using osu.Game.Modes.Taiko.Objects.Drawables;
using osu.Game.Modes.Taiko.UI;
namespace osu.Desktop.VisualTests.Tests
@ -19,6 +20,12 @@ namespace osu.Desktop.VisualTests.Tests
private TaikoPlayfield playfield;
protected override double TimePerAction => default_duration * 2;
private const double default_duration = 300;
private const float scroll_time = 1000;
public override void Reset()
{
base.Reset();
@ -27,14 +34,20 @@ namespace osu.Desktop.VisualTests.Tests
AddStep("Miss :(", addMissJudgement);
AddStep("DrumRoll", () => addDrumRoll(false));
AddStep("Strong DrumRoll", () => addDrumRoll(true));
AddStep("Swell", addSwell);
AddStep("Swell", () => addSwell());
AddStep("Centre", () => addCentreHit(false));
AddStep("Strong Centre", () => addCentreHit(true));
AddStep("Rim", () => addRimHit(false));
AddStep("Strong Rim", () => addRimHit(true));
AddStep("Add bar line", () => addBarLine(false));
AddStep("Add major bar line", () => addBarLine(true));
var rateAdjustClock = new StopwatchClock(true) { Rate = 1 };
Add(new Container
{
Clock = new FramedClock(rateAdjustClock),
RelativeSizeAxes = Axes.X,
Y = 200,
Children = new[]
@ -73,38 +86,53 @@ namespace osu.Desktop.VisualTests.Tests
});
}
private void addSwell()
private void addBarLine(bool major, double delay = scroll_time)
{
BarLine bl = new BarLine
{
StartTime = playfield.Time.Current + delay,
ScrollTime = scroll_time
};
playfield.AddBarLine(major ? new DrawableBarLineMajor(bl) : new DrawableBarLine(bl));
}
private void addSwell(double duration = default_duration)
{
playfield.Add(new DrawableSwell(new Swell
{
StartTime = Time.Current + 1000,
EndTime = Time.Current + 5000,
PreEmpt = 1000
StartTime = playfield.Time.Current + scroll_time,
Duration = duration,
ScrollTime = scroll_time
}));
}
private void addDrumRoll(bool strong)
private void addDrumRoll(bool strong, double duration = default_duration)
{
addBarLine(true);
addBarLine(true, scroll_time + duration);
var d = new DrumRoll
{
StartTime = Time.Current + 1000,
Distance = 20000,
PreEmpt = 1000,
StartTime = playfield.Time.Current + scroll_time,
IsStrong = strong,
Duration = duration,
ScrollTime = scroll_time,
};
playfield.Add(strong ? new DrawableStrongDrumRoll(d) : new DrawableDrumRoll(d));
playfield.Add(new DrawableDrumRoll(d));
}
private void addCentreHit(bool strong)
{
Hit h = new Hit
{
StartTime = Time.Current + 1000,
PreEmpt = 1000
StartTime = playfield.Time.Current + scroll_time,
ScrollTime = scroll_time
};
if (strong)
playfield.Add(new DrawableStrongCentreHit(h));
playfield.Add(new DrawableCentreHitStrong(h));
else
playfield.Add(new DrawableCentreHit(h));
}
@ -113,12 +141,12 @@ namespace osu.Desktop.VisualTests.Tests
{
Hit h = new Hit
{
StartTime = Time.Current + 1000,
PreEmpt = 1000
StartTime = playfield.Time.Current + scroll_time,
ScrollTime = scroll_time
};
if (strong)
playfield.Add(new DrawableStrongRimHit(h));
playfield.Add(new DrawableRimHitStrong(h));
else
playfield.Add(new DrawableRimHit(h));
}

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@ -21,6 +21,8 @@ namespace osu.Game.Modes.Osu.UI
private readonly Container judgementLayer;
private readonly ConnectionRenderer<OsuHitObject> connectionLayer;
public override bool ProvidingUserCursor => true;
public override Vector2 Size
{
get

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@ -9,6 +9,8 @@ using osu.Game.Modes.Taiko.Objects;
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps.Legacy;
using osu.Game.Beatmaps.Timing;
using osu.Game.Database;
namespace osu.Game.Modes.Taiko.Beatmaps
@ -41,6 +43,7 @@ namespace osu.Game.Modes.Taiko.Beatmaps
{
return new Beatmap<TaikoHitObject>(original)
{
TimingInfo = original is LegacyBeatmap ? new LegacyTimingInfo(original.TimingInfo) : original.TimingInfo,
HitObjects = original.HitObjects.SelectMany(h => convertHitObject(h, original)).ToList()
};
}
@ -100,7 +103,6 @@ namespace osu.Game.Modes.Taiko.Beatmaps
StartTime = j,
Sample = obj.Sample,
IsStrong = strong,
VelocityMultiplier = legacy_velocity_multiplier
};
}
}
@ -111,9 +113,8 @@ namespace osu.Game.Modes.Taiko.Beatmaps
StartTime = obj.StartTime,
Sample = obj.Sample,
IsStrong = strong,
Distance = distance,
Duration = taikoDuration,
TickRate = beatmap.BeatmapInfo.Difficulty.SliderTickRate == 3 ? 3 : 4,
VelocityMultiplier = legacy_velocity_multiplier
};
}
}
@ -126,9 +127,8 @@ namespace osu.Game.Modes.Taiko.Beatmaps
StartTime = obj.StartTime,
Sample = obj.Sample,
IsStrong = strong,
EndTime = endTimeData.EndTime,
Duration = endTimeData.Duration,
RequiredHits = (int)Math.Max(1, endTimeData.Duration / 1000 * hitMultiplier),
VelocityMultiplier = legacy_velocity_multiplier
};
}
else
@ -142,7 +142,6 @@ namespace osu.Game.Modes.Taiko.Beatmaps
StartTime = obj.StartTime,
Sample = obj.Sample,
IsStrong = strong,
VelocityMultiplier = legacy_velocity_multiplier
};
}
else
@ -152,10 +151,25 @@ namespace osu.Game.Modes.Taiko.Beatmaps
StartTime = obj.StartTime,
Sample = obj.Sample,
IsStrong = strong,
VelocityMultiplier = legacy_velocity_multiplier
};
}
}
}
private class LegacyTimingInfo : TimingInfo
{
public LegacyTimingInfo(TimingInfo original)
{
if (original is LegacyTimingInfo)
ControlPoints.AddRange(original.ControlPoints);
else
{
ControlPoints.AddRange(original.ControlPoints.Select(c => c.Clone()));
foreach (var c in ControlPoints)
c.SpeedMultiplier *= legacy_velocity_multiplier;
}
}
}
}
}

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@ -0,0 +1,9 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Modes.Taiko.Objects
{
public class BarLine : TaikoHitObject
{
}
}

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@ -1,105 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Input;
using osu.Game.Modes.Taiko.Judgements;
using System;
using osu.Game.Modes.Objects.Drawables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Graphics.Sprites;
namespace osu.Game.Modes.Taiko.Objects.Drawable
{
public class DrawableDrumRollTick : DrawableTaikoHitObject
{
/// <summary>
/// The size of a tick.
/// </summary>
private const float tick_size = TaikoHitObject.CIRCLE_RADIUS / 2;
/// <summary>
/// Any tick that is not the first for a drumroll is not filled, but is instead displayed
/// as a hollow circle. This is what controls the border width of that circle.
/// </summary>
private const float tick_border_width = tick_size / 4;
private readonly DrumRollTick tick;
private readonly CircularContainer bodyContainer;
public DrawableDrumRollTick(DrumRollTick tick)
: base(tick)
{
this.tick = tick;
Anchor = Anchor.CentreLeft;
Origin = Anchor.Centre;
RelativePositionAxes = Axes.X;
Size = new Vector2(tick_size);
Children = new[]
{
bodyContainer = new CircularContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Masking = true,
BorderThickness = tick_border_width,
BorderColour = Color4.White,
Children = new[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = tick.FirstTick ? 1 : 0,
AlwaysPresent = true
}
}
}
};
}
protected override TaikoJudgement CreateJudgement() => new TaikoDrumRollTickJudgement { SecondHit = tick.IsStrong };
protected override void CheckJudgement(bool userTriggered)
{
if (!userTriggered)
{
if (Judgement.TimeOffset > tick.HitWindow)
Judgement.Result = HitResult.Miss;
return;
}
if (Math.Abs(Judgement.TimeOffset) < tick.HitWindow)
{
Judgement.Result = HitResult.Hit;
Judgement.TaikoResult = TaikoHitResult.Great;
}
}
protected override void UpdateState(ArmedState state)
{
switch (state)
{
case ArmedState.Hit:
bodyContainer.ScaleTo(0, 100, EasingTypes.OutQuint);
break;
}
}
protected override void UpdateScrollPosition(double time)
{
// Ticks don't move
}
protected override bool HandleKeyPress(Key key)
{
return Judgement.Result == HitResult.None && UpdateJudgement(true);
}
}
}

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@ -1,20 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Modes.Taiko.Judgements;
using osu.Game.Modes.Taiko.Objects.Drawable.Pieces;
namespace osu.Game.Modes.Taiko.Objects.Drawable
{
public class DrawableStrongDrumRoll : DrawableDrumRoll
{
public DrawableStrongDrumRoll(DrumRoll drumRoll)
: base(drumRoll)
{
}
protected override TaikoJudgement CreateJudgement() => new TaikoJudgement { SecondHit = true };
protected override CirclePiece CreateCirclePiece() => new StrongCirclePiece();
}
}

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@ -1,158 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics.Backgrounds;
using OpenTK.Graphics;
using System;
using osu.Game.Graphics;
namespace osu.Game.Modes.Taiko.Objects.Drawable.Pieces
{
/// <summary>
/// A circle piece which is used uniformly through osu!taiko to visualise hitobjects.
/// <para>
/// The body of this piece will overshoot its parent by <see cref="CirclePiece.Height"/> to form
/// a rounded (_[-Width-]_) figure such that a regular "circle" is the result of a parent with Width = 0.
/// </para>
/// </summary>
public class CirclePiece : Container, IHasAccentColour
{
public const float SYMBOL_SIZE = TaikoHitObject.CIRCLE_RADIUS * 2f * 0.45f;
public const float SYMBOL_BORDER = 8;
public const float SYMBOL_INNER_SIZE = SYMBOL_SIZE - 2 * SYMBOL_BORDER;
private Color4 accentColour;
/// <summary>
/// The colour of the inner circle and outer glows.
/// </summary>
public Color4 AccentColour
{
get { return accentColour; }
set
{
accentColour = value;
background.Colour = AccentColour;
resetEdgeEffects();
}
}
private bool kiaiMode;
/// <summary>
/// Whether Kiai mode effects are enabled for this circle piece.
/// </summary>
public bool KiaiMode
{
get { return kiaiMode; }
set
{
kiaiMode = value;
resetEdgeEffects();
}
}
public override Anchor Origin
{
get { return Anchor.CentreLeft; }
set { throw new InvalidOperationException($"{nameof(CirclePiece)} must always use CentreLeft origin."); }
}
protected override Container<Framework.Graphics.Drawable> Content => SymbolContainer;
protected readonly Container SymbolContainer;
private readonly Container background;
private readonly Container innerLayer;
public CirclePiece()
{
RelativeSizeAxes = Axes.X;
Height = TaikoHitObject.CIRCLE_RADIUS * 2;
// The "inner layer" is the body of the CirclePiece that overshoots it by Height/2 px on both sides
AddInternal(innerLayer = new Container
{
Name = "Inner Layer",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Y,
Children = new Framework.Graphics.Drawable[]
{
background = new CircularContainer
{
Name = "Background",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Masking = true,
Children = new Framework.Graphics.Drawable[]
{
new Box
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
},
new Triangles
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
ColourLight = Color4.White,
ColourDark = Color4.White.Darken(0.1f)
}
}
},
new CircularContainer
{
Name = "Ring",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
BorderThickness = 8,
BorderColour = Color4.White,
Masking = true,
Children = new[]
{
new Box
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true
}
}
},
SymbolContainer = new Container
{
Name = "Symbol",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}
}
});
}
protected override void Update()
{
// Add the overshoot to compensate for corner radius
innerLayer.Width = DrawWidth + DrawHeight;
}
private void resetEdgeEffects()
{
background.EdgeEffect = new EdgeEffect
{
Type = EdgeEffectType.Glow,
Colour = AccentColour,
Radius = KiaiMode ? 50 : 8
};
}
}
}

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@ -1,25 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
namespace osu.Game.Modes.Taiko.Objects.Drawable.Pieces
{
/// <summary>
/// A type of circle piece which is drawn at a higher scale to represent a "strong" piece.
/// </summary>
public class StrongCirclePiece : CirclePiece
{
/// <summary>
/// The amount to scale up the base circle to show it as a "strong" piece.
/// </summary>
private const float strong_scale = 1.5f;
public StrongCirclePiece()
{
SymbolContainer.Scale = new Vector2(strong_scale);
}
public override Vector2 Size => new Vector2(base.Size.X, base.Size.Y * strong_scale);
}
}

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@ -0,0 +1,80 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using OpenTK;
namespace osu.Game.Modes.Taiko.Objects.Drawables
{
/// <summary>
/// A line that scrolls alongside hit objects in the playfield and visualises control points.
/// </summary>
public class DrawableBarLine : Container
{
/// <summary>
/// The width of the line tracker.
/// </summary>
private const float tracker_width = 2f;
/// <summary>
/// Fade out time calibrated to a pre-empt of 1000ms.
/// </summary>
private const float base_fadeout_time = 100f;
/// <summary>
/// The visual line tracker.
/// </summary>
protected Box Tracker;
/// <summary>
/// The bar line.
/// </summary>
protected readonly BarLine BarLine;
public DrawableBarLine(BarLine barLine)
{
BarLine = barLine;
Anchor = Anchor.CentreLeft;
Origin = Anchor.Centre;
RelativePositionAxes = Axes.X;
RelativeSizeAxes = Axes.Y;
Width = tracker_width;
Children = new[]
{
Tracker = new Box
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
EdgeSmoothness = new Vector2(0.5f, 0),
Alpha = 0.75f
}
};
LifetimeStart = BarLine.StartTime - BarLine.ScrollTime * 2;
LifetimeEnd = BarLine.StartTime + BarLine.ScrollTime;
}
protected override void LoadComplete()
{
base.LoadComplete();
Delay(BarLine.StartTime - Time.Current);
FadeOut(base_fadeout_time * BarLine.ScrollTime / 1000);
}
private void updateScrollPosition(double time) => MoveToX((float)((BarLine.StartTime - time) / BarLine.ScrollTime));
protected override void Update()
{
base.Update();
updateScrollPosition(Time.Current);
}
}
}

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@ -0,0 +1,57 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using OpenTK;
namespace osu.Game.Modes.Taiko.Objects.Drawables
{
public class DrawableBarLineMajor : DrawableBarLine
{
/// <summary>
/// The vertical offset of the triangles from the line tracker.
/// </summary>
private const float triangle_offfset = 10f;
/// <summary>
/// The size of the triangles.
/// </summary>
private const float triangle_size = 20f;
public DrawableBarLineMajor(BarLine barLine)
: base(barLine)
{
Add(new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Children = new[]
{
new EquilateralTriangle
{
Name = "Top",
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Position = new Vector2(0, -triangle_offfset),
Size = new Vector2(-triangle_size),
EdgeSmoothness = new Vector2(1),
},
new EquilateralTriangle
{
Name = "Bottom",
Anchor = Anchor.BottomCentre,
Origin = Anchor.TopCentre,
Position = new Vector2(0, triangle_offfset),
Size = new Vector2(triangle_size),
EdgeSmoothness = new Vector2(1),
}
}
});
Tracker.Alpha = 1f;
}
}
}

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@ -1,12 +1,12 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Input;
using osu.Game.Modes.Taiko.Objects.Drawable.Pieces;
using osu.Game.Graphics;
using osu.Framework.Allocation;
using osu.Game.Graphics;
using osu.Game.Modes.Taiko.Objects.Drawables.Pieces;
using OpenTK.Input;
namespace osu.Game.Modes.Taiko.Objects.Drawable
namespace osu.Game.Modes.Taiko.Objects.Drawables
{
public class DrawableCentreHit : DrawableHit
{
@ -15,17 +15,13 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
public DrawableCentreHit(Hit hit)
: base(hit)
{
MainPiece.Add(new CentreHitSymbolPiece());
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Circle.AccentColour = colours.PinkDarker;
MainPiece.AccentColour = colours.PinkDarker;
}
protected override CirclePiece CreateCirclePiece() => new CirclePiece
{
Children = new[] { new CentreHitSymbolPiece() }
};
}
}

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@ -1,31 +1,27 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Input;
using osu.Game.Modes.Taiko.Objects.Drawable.Pieces;
using osu.Framework.Allocation;
using osu.Game.Graphics;
using osu.Game.Modes.Taiko.Objects.Drawables.Pieces;
using OpenTK.Input;
namespace osu.Game.Modes.Taiko.Objects.Drawable
namespace osu.Game.Modes.Taiko.Objects.Drawables
{
public class DrawableStrongCentreHit : DrawableStrongHit
public class DrawableCentreHitStrong : DrawableHitStrong
{
protected override Key[] HitKeys { get; } = { Key.F, Key.J };
public DrawableStrongCentreHit(Hit hit)
public DrawableCentreHitStrong(Hit hit)
: base(hit)
{
MainPiece.Add(new CentreHitSymbolPiece());
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Circle.AccentColour = colours.PinkDarker;
MainPiece.AccentColour = colours.PinkDarker;
}
protected override CirclePiece CreateCirclePiece() => new StrongCirclePiece
{
Children = new[] { new CentreHitSymbolPiece() }
};
}
}

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@ -1,30 +1,25 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using OpenTK.Graphics;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.MathUtils;
using osu.Game.Graphics;
using osu.Game.Modes.Objects.Drawables;
using osu.Game.Modes.Taiko.Judgements;
using osu.Game.Modes.Taiko.Objects.Drawable.Pieces;
using System.Linq;
using OpenTK;
using OpenTK.Graphics;
using osu.Game.Modes.Taiko.Objects.Drawables.Pieces;
namespace osu.Game.Modes.Taiko.Objects.Drawable
namespace osu.Game.Modes.Taiko.Objects.Drawables
{
public class DrawableDrumRoll : DrawableTaikoHitObject
public class DrawableDrumRoll : DrawableTaikoHitObject<DrumRoll>
{
/// <summary>
/// Number of rolling hits required to reach the dark/final accent colour.
/// </summary>
private const int rolling_hits_for_dark_accent = 5;
private readonly DrumRoll drumRoll;
private readonly CirclePiece circle;
private Color4 accentDarkColour;
/// <summary>
@ -35,32 +30,32 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
public DrawableDrumRoll(DrumRoll drumRoll)
: base(drumRoll)
{
this.drumRoll = drumRoll;
RelativeSizeAxes = Axes.X;
Width = (float)(drumRoll.Duration / drumRoll.PreEmpt);
Add(circle = CreateCirclePiece());
circle.KiaiMode = HitObject.Kiai;
foreach (var tick in drumRoll.Ticks)
{
var newTick = new DrawableDrumRollTick(tick)
{
X = (float)((tick.StartTime - HitObject.StartTime) / drumRoll.Duration)
X = (float)((tick.StartTime - HitObject.StartTime) / HitObject.Duration)
};
newTick.OnJudgement += onTickJudgement;
AddNested(newTick);
Add(newTick);
MainPiece.Add(newTick);
}
}
protected override TaikoJudgement CreateJudgement() => new TaikoJudgement { SecondHit = HitObject.IsStrong };
protected override TaikoPiece CreateMainPiece() => new ElongatedCirclePiece(HitObject.IsStrong)
{
Length = (float)(HitObject.Duration / HitObject.ScrollTime),
PlayfieldLengthReference = () => Parent.DrawSize.X
};
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
circle.AccentColour = AccentColour = colours.YellowDark;
MainPiece.AccentColour = AccentColour = colours.YellowDark;
accentDarkColour = colours.YellowDarker;
}
@ -72,7 +67,7 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
// is further than mid point of the play field, so the time taken to scroll in should always
// be greater than the time taken to scroll out to the left of the screen.
// Thus, using PreEmpt here is enough for the drum roll to completely scroll out.
LifetimeEnd = drumRoll.EndTime + drumRoll.PreEmpt;
LifetimeEnd = HitObject.EndTime + HitObject.ScrollTime;
}
private void onTickJudgement(DrawableHitObject<TaikoHitObject, TaikoJudgement> obj)
@ -85,7 +80,7 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
rollingHits = MathHelper.Clamp(rollingHits, 0, rolling_hits_for_dark_accent);
Color4 newAccent = Interpolation.ValueAt((float)rollingHits / rolling_hits_for_dark_accent, AccentColour, accentDarkColour, 0, 1);
circle.FadeAccent(newAccent, 100);
MainPiece.FadeAccent(newAccent, 100);
}
protected override void CheckJudgement(bool userTriggered)
@ -98,10 +93,10 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
int countHit = NestedHitObjects.Count(o => o.Judgement.Result == HitResult.Hit);
if (countHit > drumRoll.RequiredGoodHits)
if (countHit > HitObject.RequiredGoodHits)
{
Judgement.Result = HitResult.Hit;
Judgement.TaikoResult = countHit >= drumRoll.RequiredGreatHits ? TaikoHitResult.Great : TaikoHitResult.Good;
Judgement.TaikoResult = countHit >= HitObject.RequiredGreatHits ? TaikoHitResult.Great : TaikoHitResult.Good;
}
else
Judgement.Result = HitResult.Miss;
@ -110,7 +105,5 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
protected override void UpdateState(ArmedState state)
{
}
protected virtual CirclePiece CreateCirclePiece() => new CirclePiece();
}
}

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@ -0,0 +1,63 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Graphics;
using osu.Game.Modes.Objects.Drawables;
using osu.Game.Modes.Taiko.Judgements;
using OpenTK.Input;
using osu.Game.Modes.Taiko.Objects.Drawables.Pieces;
namespace osu.Game.Modes.Taiko.Objects.Drawables
{
public class DrawableDrumRollTick : DrawableTaikoHitObject<DrumRollTick>
{
public DrawableDrumRollTick(DrumRollTick tick)
: base(tick)
{
}
protected override TaikoPiece CreateMainPiece() => new TickPiece
{
Filled = HitObject.FirstTick
};
protected override TaikoJudgement CreateJudgement() => new TaikoDrumRollTickJudgement { SecondHit = HitObject.IsStrong };
protected override void CheckJudgement(bool userTriggered)
{
if (!userTriggered)
{
if (Judgement.TimeOffset > HitObject.HitWindow)
Judgement.Result = HitResult.Miss;
return;
}
if (Math.Abs(Judgement.TimeOffset) < HitObject.HitWindow)
{
Judgement.Result = HitResult.Hit;
Judgement.TaikoResult = TaikoHitResult.Great;
}
}
protected override void UpdateState(ArmedState state)
{
switch (state)
{
case ArmedState.Hit:
Content.ScaleTo(0, 100, EasingTypes.OutQuint);
break;
}
}
protected override void UpdateScrollPosition(double time)
{
// Ticks don't move
}
protected override bool HandleKeyPress(Key key)
{
return Judgement.Result == HitResult.None && UpdateJudgement(true);
}
}
}

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@ -1,32 +1,22 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Input;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Modes.Objects.Drawables;
using osu.Game.Modes.Taiko.Judgements;
using osu.Game.Modes.Taiko.Objects.Drawable.Pieces;
using System;
using System.Linq;
using osu.Framework.Graphics;
using osu.Game.Modes.Objects.Drawables;
using osu.Game.Modes.Taiko.Judgements;
using OpenTK.Input;
namespace osu.Game.Modes.Taiko.Objects.Drawable
namespace osu.Game.Modes.Taiko.Objects.Drawables
{
public abstract class DrawableHit : DrawableTaikoHitObject
public abstract class DrawableHit : DrawableTaikoHitObject<Hit>
{
/// <summary>
/// A list of keys which can result in hits for this HitObject.
/// </summary>
protected abstract Key[] HitKeys { get; }
protected override Container<Framework.Graphics.Drawable> Content => bodyContainer;
protected readonly CirclePiece Circle;
private readonly Hit hit;
private readonly Container bodyContainer;
/// <summary>
/// Whether the last key pressed is a valid hit key.
/// </summary>
@ -35,41 +25,28 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
protected DrawableHit(Hit hit)
: base(hit)
{
this.hit = hit;
AddInternal(bodyContainer = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Children = new[]
{
Circle = CreateCirclePiece()
}
});
Circle.KiaiMode = HitObject.Kiai;
}
protected override void CheckJudgement(bool userTriggered)
{
if (!userTriggered)
{
if (Judgement.TimeOffset > hit.HitWindowGood)
if (Judgement.TimeOffset > HitObject.HitWindowGood)
Judgement.Result = HitResult.Miss;
return;
}
double hitOffset = Math.Abs(Judgement.TimeOffset);
if (hitOffset > hit.HitWindowMiss)
if (hitOffset > HitObject.HitWindowMiss)
return;
if (!validKeyPressed)
Judgement.Result = HitResult.Miss;
else if (hitOffset < hit.HitWindowGood)
else if (hitOffset < HitObject.HitWindowGood)
{
Judgement.Result = HitResult.Hit;
Judgement.TaikoResult = hitOffset < hit.HitWindowGreat ? TaikoHitResult.Great : TaikoHitResult.Good;
Judgement.TaikoResult = hitOffset < HitObject.HitWindowGreat ? TaikoHitResult.Great : TaikoHitResult.Good;
}
else
Judgement.Result = HitResult.Miss;
@ -92,24 +69,26 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
switch (State)
{
case ArmedState.Idle:
Delay(hit.HitWindowMiss);
Delay(HitObject.HitWindowMiss);
break;
case ArmedState.Miss:
FadeOut(100);
break;
case ArmedState.Hit:
bodyContainer.ScaleTo(0.8f, 400, EasingTypes.OutQuad);
bodyContainer.MoveToY(-200, 250, EasingTypes.Out);
bodyContainer.Delay(250);
bodyContainer.MoveToY(0, 500, EasingTypes.In);
FadeOut(600);
const float gravity_time = 300;
const float gravity_travel_height = 200;
Content.ScaleTo(0.8f, gravity_time * 2, EasingTypes.OutQuad);
MoveToY(-gravity_travel_height, gravity_time, EasingTypes.Out);
Delay(gravity_time, true);
MoveToY(gravity_travel_height * 2, gravity_time * 2, EasingTypes.In);
break;
}
Expire();
}
protected abstract CirclePiece CreateCirclePiece();
}
}

View File

@ -1,16 +1,17 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Input;
using System;
using System.Linq;
using osu.Framework.Input;
using osu.Game.Modes.Objects.Drawables;
using osu.Game.Modes.Taiko.Judgements;
using OpenTK.Input;
using osu.Game.Modes.Taiko.Objects.Drawables.Pieces;
namespace osu.Game.Modes.Taiko.Objects.Drawable
namespace osu.Game.Modes.Taiko.Objects.Drawables
{
public abstract class DrawableStrongHit : DrawableHit
public abstract class DrawableHitStrong : DrawableHit
{
/// <summary>
/// The lenience for the second key press.
@ -22,11 +23,13 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
private bool firstKeyHeld;
private Key firstHitKey;
protected DrawableStrongHit(Hit hit)
protected DrawableHitStrong(Hit hit)
: base(hit)
{
}
protected override TaikoPiece CreateMainPiece() => new CirclePiece(true);
protected override TaikoJudgement CreateJudgement() => new TaikoStrongHitJudgement();
protected override void CheckJudgement(bool userTriggered)

View File

@ -3,10 +3,10 @@
using osu.Framework.Allocation;
using osu.Game.Graphics;
using osu.Game.Modes.Taiko.Objects.Drawables.Pieces;
using OpenTK.Input;
using osu.Game.Modes.Taiko.Objects.Drawable.Pieces;
namespace osu.Game.Modes.Taiko.Objects.Drawable
namespace osu.Game.Modes.Taiko.Objects.Drawables
{
public class DrawableRimHit : DrawableHit
{
@ -15,17 +15,13 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
public DrawableRimHit(Hit hit)
: base(hit)
{
MainPiece.Add(new RimHitSymbolPiece());
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Circle.AccentColour = colours.BlueDarker;
MainPiece.AccentColour = colours.BlueDarker;
}
protected override CirclePiece CreateCirclePiece() => new CirclePiece
{
Children = new[] { new RimHitSymbolPiece() }
};
}
}

View File

@ -3,29 +3,25 @@
using osu.Framework.Allocation;
using osu.Game.Graphics;
using osu.Game.Modes.Taiko.Objects.Drawables.Pieces;
using OpenTK.Input;
using osu.Game.Modes.Taiko.Objects.Drawable.Pieces;
namespace osu.Game.Modes.Taiko.Objects.Drawable
namespace osu.Game.Modes.Taiko.Objects.Drawables
{
public class DrawableStrongRimHit : DrawableStrongHit
public class DrawableRimHitStrong : DrawableHitStrong
{
protected override Key[] HitKeys { get; } = { Key.D, Key.K };
public DrawableStrongRimHit(Hit hit)
public DrawableRimHitStrong(Hit hit)
: base(hit)
{
MainPiece.Add(new RimHitSymbolPiece());
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Circle.AccentColour = colours.BlueDarker;
MainPiece.AccentColour = colours.BlueDarker;
}
protected override CirclePiece CreateCirclePiece() => new StrongCirclePiece
{
Children = new[] { new RimHitSymbolPiece() }
};
}
}

View File

@ -1,9 +1,8 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Input;
using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
@ -12,13 +11,14 @@ using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Modes.Objects.Drawables;
using osu.Game.Modes.Taiko.Judgements;
using osu.Game.Modes.Taiko.Objects.Drawable.Pieces;
using System;
using System.Linq;
using osu.Game.Modes.Taiko.Objects.Drawables.Pieces;
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Input;
namespace osu.Game.Modes.Taiko.Objects.Drawable
namespace osu.Game.Modes.Taiko.Objects.Drawables
{
public class DrawableSwell : DrawableTaikoHitObject
public class DrawableSwell : DrawableTaikoHitObject<Swell>
{
/// <summary>
/// Invoked when the swell has reached the hit target, i.e. when CurrentTime >= StartTime.
@ -31,8 +31,6 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
private const float target_ring_scale = 5f;
private const float inner_ring_alpha = 0.65f;
private readonly Swell swell;
private readonly Container bodyContainer;
private readonly CircularContainer targetRing;
private readonly CircularContainer expandingRing;
@ -54,13 +52,12 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
public DrawableSwell(Swell swell)
: base(swell)
{
this.swell = swell;
Children = new Framework.Graphics.Drawable[]
Children = new Drawable[]
{
bodyContainer = new Container
{
Children = new Framework.Graphics.Drawable[]
AutoSizeAxes = Axes.Both,
Children = new Drawable[]
{
expandingRing = new CircularContainer
{
@ -89,7 +86,7 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
Masking = true,
BorderThickness = target_ring_thick_border,
BlendingMode = BlendingMode.Additive,
Children = new Framework.Graphics.Drawable[]
Children = new Drawable[]
{
new Box
{
@ -120,6 +117,8 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
},
circlePiece = new CirclePiece
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Children = new []
{
symbol = new SwellSymbolPiece()
@ -146,18 +145,18 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
{
userHits++;
var completion = (float)userHits / swell.RequiredHits;
var completion = (float)userHits / HitObject.RequiredHits;
expandingRing.FadeTo(expandingRing.Alpha + MathHelper.Clamp(completion / 16, 0.1f, 0.6f), 50);
expandingRing.Delay(50);
expandingRing.FadeTo(completion / 8, 2000, EasingTypes.OutQuint);
expandingRing.DelayReset();
symbol.RotateTo((float)(completion * swell.Duration / 8), 4000, EasingTypes.OutQuint);
symbol.RotateTo((float)(completion * HitObject.Duration / 8), 4000, EasingTypes.OutQuint);
expandingRing.ScaleTo(1f + Math.Min(target_ring_scale - 1f, (target_ring_scale - 1f) * completion * 1.3f), 260, EasingTypes.OutQuint);
if (userHits == swell.RequiredHits)
if (userHits == HitObject.RequiredHits)
{
Judgement.Result = HitResult.Hit;
Judgement.TaikoResult = TaikoHitResult.Great;
@ -169,7 +168,7 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
return;
//TODO: THIS IS SHIT AND CAN'T EXIST POST-TAIKO WORLD CUP
if (userHits > swell.RequiredHits / 2)
if (userHits > HitObject.RequiredHits / 2)
{
Judgement.Result = HitResult.Hit;
Judgement.TaikoResult = TaikoHitResult.Good;
@ -189,7 +188,7 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
Delay(preempt, true);
Delay(Judgement.TimeOffset + swell.Duration, true);
Delay(Judgement.TimeOffset + HitObject.Duration, true);
const float out_transition_time = 300;

View File

@ -1,16 +1,20 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Input;
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using osu.Game.Modes.Objects.Drawables;
using osu.Game.Modes.Taiko.Judgements;
using System.Collections.Generic;
using osu.Framework.Input;
using osu.Game.Modes.Taiko.Objects.Drawables.Pieces;
using OpenTK;
using OpenTK.Input;
namespace osu.Game.Modes.Taiko.Objects.Drawable
namespace osu.Game.Modes.Taiko.Objects.Drawables
{
public abstract class DrawableTaikoHitObject : DrawableHitObject<TaikoHitObject, TaikoJudgement>
public abstract class DrawableTaikoHitObject<TaikoHitType> : DrawableHitObject<TaikoHitObject, TaikoJudgement>
where TaikoHitType : TaikoHitObject
{
/// <summary>
/// A list of keys which this hit object will accept. These are the standard Taiko keys for now.
@ -18,33 +22,52 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
/// </summary>
private readonly List<Key> validKeys = new List<Key>(new[] { Key.D, Key.F, Key.J, Key.K });
protected DrawableTaikoHitObject(TaikoHitObject hitObject)
public override Vector2 OriginPosition => new Vector2(DrawHeight / 2);
protected override Container<Drawable> Content => bodyContainer;
protected readonly TaikoPiece MainPiece;
private readonly Container bodyContainer;
public new TaikoHitType HitObject;
protected DrawableTaikoHitObject(TaikoHitType hitObject)
: base(hitObject)
{
HitObject = hitObject;
Anchor = Anchor.CentreLeft;
Origin = Anchor.CentreLeft;
Origin = Anchor.Custom;
AutoSizeAxes = Axes.Both;
RelativePositionAxes = Axes.X;
}
protected override void LoadComplete()
{
LifetimeStart = HitObject.StartTime - HitObject.PreEmpt * 2;
AddInternal(bodyContainer = new Container
{
AutoSizeAxes = Axes.Both,
Children = new[]
{
MainPiece = CreateMainPiece()
}
});
base.LoadComplete();
MainPiece.KiaiMode = HitObject.Kiai;
LifetimeStart = HitObject.StartTime - HitObject.ScrollTime * 2;
}
protected override TaikoJudgement CreateJudgement() => new TaikoJudgement();
protected virtual TaikoPiece CreateMainPiece() => new CirclePiece(HitObject.IsStrong);
/// <summary>
/// Sets the scroll position of the DrawableHitObject relative to the offset between
/// a time value and the HitObject's StartTime.
/// </summary>
/// <param name="time"></param>
protected virtual void UpdateScrollPosition(double time)
{
MoveToX((float)((HitObject.StartTime - time) / HitObject.PreEmpt));
}
protected virtual void UpdateScrollPosition(double time) => X = (float)((HitObject.StartTime - time) / HitObject.ScrollTime);
protected override void Update()
{

View File

@ -1,12 +1,12 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using OpenTK;
namespace osu.Game.Modes.Taiko.Objects.Drawable.Pieces
namespace osu.Game.Modes.Taiko.Objects.Drawables.Pieces
{
/// <summary>
/// The symbol used for centre hit pieces.

View File

@ -0,0 +1,153 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics.Backgrounds;
using OpenTK.Graphics;
namespace osu.Game.Modes.Taiko.Objects.Drawables.Pieces
{
/// <summary>
/// A circle piece which is used uniformly through osu!taiko to visualise hitobjects.
/// <para>
/// Note that this can actually be non-circle if the width is changed. See <see cref="ElongatedCirclePiece"/>
/// for a usage example.
/// </para>
/// </summary>
public class CirclePiece : TaikoPiece
{
public const float SYMBOL_SIZE = TaikoHitObject.CIRCLE_RADIUS * 2f * 0.45f;
public const float SYMBOL_BORDER = 8;
public const float SYMBOL_INNER_SIZE = SYMBOL_SIZE - 2 * SYMBOL_BORDER;
/// <summary>
/// The amount to scale up the base circle to show it as a "strong" piece.
/// </summary>
private const float strong_scale = 1.5f;
/// <summary>
/// The colour of the inner circle and outer glows.
/// </summary>
public override Color4 AccentColour
{
get { return base.AccentColour; }
set
{
base.AccentColour = value;
background.Colour = AccentColour;
resetEdgeEffects();
}
}
/// <summary>
/// Whether Kiai mode effects are enabled for this circle piece.
/// </summary>
public override bool KiaiMode
{
get { return base.KiaiMode; }
set
{
base.KiaiMode = value;
resetEdgeEffects();
}
}
protected override Container<Drawable> Content => content;
private readonly Container content;
private readonly Container background;
public CirclePiece(bool isStrong = false)
{
AddInternal(new Drawable[]
{
background = new CircularContainer
{
Name = "Background",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Masking = true,
Children = new Drawable[]
{
new Box
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
},
new Triangles
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
ColourLight = Color4.White,
ColourDark = Color4.White.Darken(0.1f)
}
}
},
new CircularContainer
{
Name = "Ring",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
BorderThickness = 8,
BorderColour = Color4.White,
Masking = true,
Children = new[]
{
new Box
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true
}
}
},
content = new Container
{
RelativeSizeAxes = Axes.Both,
Name = "Content",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}
});
if (isStrong)
{
Size *= strong_scale;
//default for symbols etc.
Content.Scale *= strong_scale;
}
}
protected override void Update()
{
base.Update();
//we want to allow for width of content to remain mapped to the area inside us, regardless of the scale applied above.
Content.Width = 1 / Content.Scale.X;
}
private void resetEdgeEffects()
{
background.EdgeEffect = new EdgeEffect
{
Type = EdgeEffectType.Glow,
Colour = AccentColour,
Radius = KiaiMode ? 50 : 8
};
}
}
}

View File

@ -0,0 +1,41 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Graphics.Primitives;
using osu.Game.Modes.Taiko.UI;
namespace osu.Game.Modes.Taiko.Objects.Drawables.Pieces
{
public class ElongatedCirclePiece : CirclePiece
{
/// <summary>
/// As we are being used to define the absolute size of hits, we need to be given a relative reference of our containing <see cref="TaikoPlayfield"/>.
/// </summary>
public Func<float> PlayfieldLengthReference;
/// <summary>
/// The length of this piece as a multiple of the value returned by <see cref="PlayfieldLengthReference"/>
/// </summary>
public float Length;
public ElongatedCirclePiece(bool isStrong = false) : base(isStrong)
{
}
protected override void Update()
{
base.Update();
var padding = Content.DrawHeight * Content.Width / 2;
Content.Padding = new MarginPadding
{
Left = padding,
Right = padding,
};
Width = (PlayfieldLengthReference?.Invoke() ?? 0) * Length + DrawHeight;
}
}
}

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@ -1,13 +1,13 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Modes.Taiko.Objects.Drawable.Pieces
namespace osu.Game.Modes.Taiko.Objects.Drawables.Pieces
{
/// <summary>
/// The symbol used for rim hit pieces.

View File

@ -1,10 +1,10 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Graphics;
using osu.Framework.Graphics;
using osu.Game.Graphics;
namespace osu.Game.Modes.Taiko.Objects.Drawable.Pieces
namespace osu.Game.Modes.Taiko.Objects.Drawables.Pieces
{
/// <summary>
/// The symbol used for swell pieces.

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@ -0,0 +1,45 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Modes.Taiko.Objects.Drawables.Pieces
{
public class TaikoPiece : Container, IHasAccentColour
{
private Color4 accentColour;
/// <summary>
/// The colour of the inner circle and outer glows.
/// </summary>
public virtual Color4 AccentColour
{
get { return accentColour; }
set
{
accentColour = value;
}
}
private bool kiaiMode;
/// <summary>
/// Whether Kiai mode effects are enabled for this circle piece.
/// </summary>
public virtual bool KiaiMode
{
get { return kiaiMode; }
set
{
kiaiMode = value;
}
}
public TaikoPiece()
{
//just a default
Size = new Vector2(TaikoHitObject.CIRCLE_RADIUS * 2);
}
}
}

View File

@ -0,0 +1,60 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Modes.Taiko.Objects.Drawables.Pieces
{
public class TickPiece : TaikoPiece
{
/// <summary>
/// Any tick that is not the first for a drumroll is not filled, but is instead displayed
/// as a hollow circle. This is what controls the border width of that circle.
/// </summary>
private const float tick_border_width = TaikoHitObject.CIRCLE_RADIUS / 2 / 4;
/// <summary>
/// The size of a tick.
/// </summary>
private const float tick_size = TaikoHitObject.CIRCLE_RADIUS / 2;
private bool filled;
public bool Filled
{
get { return filled; }
set
{
filled = value;
fillBox.Alpha = filled ? 1 : 0;
}
}
private readonly Box fillBox;
public TickPiece()
{
Size = new Vector2(tick_size);
Add(new CircularContainer
{
RelativeSizeAxes = Axes.Both,
Masking = true,
BorderThickness = tick_border_width,
BorderColour = Color4.White,
Children = new[]
{
fillBox = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true
}
}
});
}
}
}

View File

@ -11,26 +11,16 @@ using osu.Game.Database;
namespace osu.Game.Modes.Taiko.Objects
{
public class DrumRoll : TaikoHitObject, IHasDistance
public class DrumRoll : TaikoHitObject, IHasEndTime
{
/// <summary>
/// Drum roll distance that results in a duration of 1 speed-adjusted beat length.
/// </summary>
private const float base_distance = 100;
public double EndTime => StartTime + Distance / Velocity;
public double EndTime => StartTime + Duration;
public double Duration => EndTime - StartTime;
/// <summary>
/// Raw length of the drum roll in positional length units.
/// </summary>
public double Distance { get; set; }
/// <summary>
/// Velocity of the drum roll in positional length units per millisecond.
/// </summary>
public double Velocity { get; protected set; } = 5;
public double Duration { get; set; }
/// <summary>
/// Numer of ticks per beat length.
@ -69,9 +59,6 @@ namespace osu.Game.Modes.Taiko.Objects
{
base.ApplyDefaults(timing, difficulty);
double speedAdjutedBeatLength = timing.SpeedMultiplierAt(StartTime) * timing.BeatLengthAt(StartTime);
Velocity = base_distance * difficulty.SliderMultiplier / speedAdjutedBeatLength * VelocityMultiplier;
tickSpacing = timing.BeatLengthAt(StartTime) / TickRate;
RequiredGoodHits = TotalTicks * Math.Min(0.15, 0.05 + 0.10 / 6 * difficulty.OverallDifficulty);
@ -86,12 +73,12 @@ namespace osu.Game.Modes.Taiko.Objects
return ret;
bool first = true;
for (double t = StartTime; t < EndTime + (int)tickSpacing; t += tickSpacing)
for (double t = StartTime; t < EndTime + tickSpacing / 2; t += tickSpacing)
{
ret.Add(new DrumRollTick
{
FirstTick = first,
PreEmpt = PreEmpt,
ScrollTime = ScrollTime,
TickSpacing = tickSpacing,
StartTime = t,
IsStrong = IsStrong,

View File

@ -7,9 +7,9 @@ namespace osu.Game.Modes.Taiko.Objects
{
public class Swell : TaikoHitObject, IHasEndTime
{
public double EndTime { get; set; }
public double EndTime => StartTime + Duration;
public double Duration => EndTime - StartTime;
public double Duration { get; set; }
/// <summary>
/// The number of hits required to complete the swell successfully.

View File

@ -15,19 +15,14 @@ namespace osu.Game.Modes.Taiko.Objects
public const float CIRCLE_RADIUS = 42f;
/// <summary>
/// Time (in milliseconds) to scroll in the hit object with a speed-adjusted beat length of 1 second.
/// The time taken from the initial (off-screen) spawn position to the centre of the hit target for a <see cref="ControlPoint.BeatLength"/> of 1000ms.
/// </summary>
private const double base_scroll_time = 6000;
private const double scroll_time = 6000;
/// <summary>
/// The velocity multiplier applied to this hit object.
/// Our adjusted <see cref="scroll_time"/> taking into consideration local <see cref="ControlPoint.BeatLength"/> and other speed multipliers.
/// </summary>
public float VelocityMultiplier = 1;
/// <summary>
/// The time to scroll in the HitObject.
/// </summary>
public double PreEmpt;
public double ScrollTime;
/// <summary>
/// Whether this HitObject is a "strong" type.
@ -44,7 +39,7 @@ namespace osu.Game.Modes.Taiko.Objects
{
base.ApplyDefaults(timing, difficulty);
PreEmpt = base_scroll_time / difficulty.SliderMultiplier * timing.BeatLengthAt(StartTime) * timing.SpeedMultiplierAt(StartTime) / VelocityMultiplier / 1000;
ScrollTime = scroll_time * (timing.BeatLengthAt(StartTime) / 1000) / (difficulty.SliderMultiplier * timing.SpeedMultiplierAt(StartTime));
ControlPoint overridePoint;
Kiai = timing.TimingPointAt(StartTime, out overridePoint).KiaiMode;

View File

@ -128,17 +128,36 @@ namespace osu.Game.Modes.Taiko.UI
return false;
Drawable target = null;
Drawable back = null;
if (args.Key == CentreKey)
{
target = centreHit;
back = centre;
}
else if (args.Key == RimKey)
{
target = rimHit;
back = rim;
}
if (target != null)
{
target.FadeTo(Math.Min(target.Alpha + 0.4f, 1), 40, EasingTypes.OutQuint);
target.Delay(40);
target.FadeOut(1000, EasingTypes.OutQuint);
const float scale_amount = 0.05f;
const float alpha_amount = 0.5f;
const float down_time = 40;
const float up_time = 1000;
back.ScaleTo(target.Scale.X - scale_amount, down_time, EasingTypes.OutQuint);
back.Delay(down_time);
back.ScaleTo(1, up_time, EasingTypes.OutQuint);
target.ScaleTo(target.Scale.X - scale_amount, down_time, EasingTypes.OutQuint);
target.FadeTo(Math.Min(target.Alpha + alpha_amount, 1), down_time, EasingTypes.OutQuint);
target.Delay(down_time);
target.ScaleTo(1, up_time, EasingTypes.OutQuint);
target.FadeOut(up_time, EasingTypes.OutQuint);
}
return false;

View File

@ -1,17 +1,21 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using osu.Framework.Allocation;
using osu.Framework.MathUtils;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Timing;
using osu.Game.Modes.Objects.Drawables;
using osu.Game.Modes.Objects.Types;
using osu.Game.Modes.Replays;
using osu.Game.Modes.Scoring;
using osu.Game.Modes.Taiko.Beatmaps;
using osu.Game.Modes.Taiko.Judgements;
using osu.Game.Modes.Taiko.Objects;
using osu.Game.Modes.Taiko.Objects.Drawable;
using osu.Game.Modes.Taiko.Objects.Drawables;
using osu.Game.Modes.Taiko.Scoring;
using osu.Game.Modes.UI;
using osu.Game.Modes.Replays;
using osu.Game.Modes.Taiko.Replays;
namespace osu.Game.Modes.Taiko.UI
@ -23,6 +27,79 @@ namespace osu.Game.Modes.Taiko.UI
{
}
[BackgroundDependencyLoader]
private void load()
{
loadBarLines();
}
private void loadBarLines()
{
var taikoPlayfield = Playfield as TaikoPlayfield;
if (taikoPlayfield == null)
return;
TaikoHitObject lastObject = Beatmap.HitObjects[Beatmap.HitObjects.Count - 1];
double lastHitTime = 1 + (lastObject as IHasEndTime)?.EndTime ?? lastObject.StartTime;
var timingPoints = Beatmap.TimingInfo.ControlPoints.FindAll(cp => cp.TimingChange);
if (timingPoints.Count == 0)
return;
int currentIndex = 0;
while (currentIndex < timingPoints.Count && Precision.AlmostEquals(timingPoints[currentIndex].BeatLength, 0))
currentIndex++;
double time = timingPoints[currentIndex].Time;
double measureLength = timingPoints[currentIndex].BeatLength * (int)timingPoints[currentIndex].TimeSignature;
// Find the bar line time closest to 0
time -= measureLength * (int)(time / measureLength);
// Always start barlines from a positive time
while (time < 0)
time += measureLength;
int currentBeat = 0;
while (time <= lastHitTime)
{
ControlPoint current = timingPoints[currentIndex];
if (time > current.Time || current.OmitFirstBarLine)
{
bool isMajor = currentBeat % (int)current.TimeSignature == 0;
var barLine = new BarLine
{
StartTime = time,
};
barLine.ApplyDefaults(Beatmap.TimingInfo, Beatmap.BeatmapInfo.Difficulty);
taikoPlayfield.AddBarLine(isMajor ? new DrawableBarLineMajor(barLine) : new DrawableBarLine(barLine));
currentBeat++;
}
double bl = current.BeatLength;
if (bl < 800)
bl *= (int)current.TimeSignature;
time += bl;
if (currentIndex + 1 >= timingPoints.Count || time < timingPoints[currentIndex + 1].Time)
continue;
currentBeat = 0;
currentIndex++;
time = timingPoints[currentIndex].Time;
}
}
public override ScoreProcessor CreateScoreProcessor() => new TaikoScoreProcessor(this);
protected override IBeatmapConverter<TaikoHitObject> CreateBeatmapConverter() => new TaikoBeatmapConverter();
@ -41,7 +118,7 @@ namespace osu.Game.Modes.Taiko.UI
if (centreHit != null)
{
if (h.IsStrong)
return new DrawableStrongCentreHit(centreHit);
return new DrawableCentreHitStrong(centreHit);
return new DrawableCentreHit(centreHit);
}
@ -49,15 +126,13 @@ namespace osu.Game.Modes.Taiko.UI
if (rimHit != null)
{
if (h.IsStrong)
return new DrawableStrongRimHit(rimHit);
return new DrawableRimHitStrong(rimHit);
return new DrawableRimHit(rimHit);
}
var drumRoll = h as DrumRoll;
if (drumRoll != null)
{
if (h.IsStrong)
return new DrawableStrongDrumRoll(drumRoll);
return new DrawableDrumRoll(drumRoll);
}

View File

@ -14,8 +14,8 @@ using osu.Game.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics.Primitives;
using osu.Game.Modes.Taiko.Objects.Drawable;
using System.Linq;
using osu.Game.Modes.Taiko.Objects.Drawables;
namespace osu.Game.Modes.Taiko.UI
{
@ -40,7 +40,7 @@ namespace osu.Game.Modes.Taiko.UI
protected override Container<Drawable> Content => hitObjectContainer;
private readonly Container<HitExplosion> hitExplosionContainer;
//private Container<DrawableBarLine> barLineContainer;
private readonly Container<DrawableBarLine> barLineContainer;
private readonly Container<DrawableTaikoJudgement> judgementContainer;
private readonly Container hitObjectContainer;
@ -85,7 +85,7 @@ namespace osu.Game.Modes.Taiko.UI
{
new Container
{
Padding = new MarginPadding { Left = hit_target_offset },
X = hit_target_offset,
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
@ -96,10 +96,10 @@ namespace osu.Game.Modes.Taiko.UI
Size = new Vector2(TaikoHitObject.CIRCLE_RADIUS * 2),
BlendingMode = BlendingMode.Additive
},
//barLineContainer = new Container<DrawableBarLine>
//{
// RelativeSizeAxes = Axes.Both,
//},
barLineContainer = new Container<DrawableBarLine>
{
RelativeSizeAxes = Axes.Both,
},
new HitTarget
{
Anchor = Anchor.CentreLeft,
@ -174,6 +174,11 @@ namespace osu.Game.Modes.Taiko.UI
swell.OnStart += () => topLevelHitContainer.Add(swell.CreateProxy());
}
public void AddBarLine(DrawableBarLine barLine)
{
barLineContainer.Add(barLine);
}
public override void OnJudgement(DrawableHitObject<TaikoHitObject, TaikoJudgement> judgedObject)
{
bool wasHit = judgedObject.Judgement.Result == HitResult.Hit;

View File

@ -53,23 +53,27 @@
<Compile Include="Judgements\TaikoStrongHitJudgement.cs" />
<Compile Include="Judgements\TaikoJudgement.cs" />
<Compile Include="Judgements\TaikoHitResult.cs" />
<Compile Include="Objects\BarLine.cs" />
<Compile Include="Objects\Drawables\DrawableBarLine.cs" />
<Compile Include="Objects\Drawables\DrawableBarLineMajor.cs" />
<Compile Include="Objects\CentreHit.cs" />
<Compile Include="Objects\Drawable\DrawableRimHit.cs" />
<Compile Include="Objects\Drawable\DrawableStrongRimHit.cs" />
<Compile Include="Objects\Drawable\DrawableCentreHit.cs" />
<Compile Include="Objects\Drawable\DrawableHit.cs" />
<Compile Include="Objects\Drawable\DrawableStrongDrumRoll.cs" />
<Compile Include="Objects\Drawable\DrawableStrongCentreHit.cs" />
<Compile Include="Objects\Drawable\DrawableStrongHit.cs" />
<Compile Include="Objects\Drawable\Pieces\CentreHitSymbolPiece.cs" />
<Compile Include="Objects\Drawable\DrawableDrumRoll.cs" />
<Compile Include="Objects\Drawable\DrawableDrumRollTick.cs" />
<Compile Include="Objects\Drawable\DrawableSwell.cs" />
<Compile Include="Objects\Drawable\DrawableTaikoHitObject.cs" />
<Compile Include="Objects\Drawable\Pieces\RimHitSymbolPiece.cs" />
<Compile Include="Objects\Drawable\Pieces\StrongCirclePiece.cs" />
<Compile Include="Objects\Drawable\Pieces\CirclePiece.cs" />
<Compile Include="Objects\Drawable\Pieces\SwellSymbolPiece.cs" />
<Compile Include="Objects\Drawables\DrawableRimHit.cs" />
<Compile Include="Objects\Drawables\DrawableRimHitStrong.cs" />
<Compile Include="Objects\Drawables\DrawableCentreHit.cs" />
<Compile Include="Objects\Drawables\DrawableHit.cs" />
<Compile Include="Objects\Drawables\DrawableCentreHitStrong.cs" />
<Compile Include="Objects\Drawables\DrawableHitStrong.cs" />
<Compile Include="Objects\Drawables\Pieces\ElongatedCirclePiece.cs" />
<Compile Include="Objects\Drawables\Pieces\CentreHitSymbolPiece.cs" />
<Compile Include="Objects\Drawables\DrawableDrumRoll.cs" />
<Compile Include="Objects\Drawables\DrawableDrumRollTick.cs" />
<Compile Include="Objects\Drawables\DrawableSwell.cs" />
<Compile Include="Objects\Drawables\DrawableTaikoHitObject.cs" />
<Compile Include="Objects\Drawables\Pieces\RimHitSymbolPiece.cs" />
<Compile Include="Objects\Drawables\Pieces\CirclePiece.cs" />
<Compile Include="Objects\Drawables\Pieces\SwellSymbolPiece.cs" />
<Compile Include="Objects\Drawables\Pieces\TaikoPiece.cs" />
<Compile Include="Objects\Drawables\Pieces\TickPiece.cs" />
<Compile Include="Objects\DrumRoll.cs" />
<Compile Include="Objects\DrumRollTick.cs" />
<Compile Include="Objects\Hit.cs" />

View File

@ -22,8 +22,9 @@ namespace osu.Game.Beatmaps.Drawables
public Action<BeatmapSetHeader> GainedSelection;
private readonly SpriteText title;
private readonly SpriteText artist;
private OsuConfigManager config;
private Bindable<bool> preferUnicode;
private readonly WorkingBeatmap beatmap;
private readonly FillFlowContainer difficultyIcons;
@ -83,24 +84,13 @@ namespace osu.Game.Beatmaps.Drawables
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
this.config = config;
preferUnicode = config.GetBindable<bool>(OsuConfig.ShowUnicode);
preferUnicode.ValueChanged += preferUnicode_changed;
preferUnicode_changed(preferUnicode, null);
}
private void preferUnicode_changed(object sender, EventArgs e)
{
title.Text = config.GetUnicodeString(beatmap.BeatmapSetInfo.Metadata.Title, beatmap.BeatmapSetInfo.Metadata.TitleUnicode);
artist.Text = config.GetUnicodeString(beatmap.BeatmapSetInfo.Metadata.Artist, beatmap.BeatmapSetInfo.Metadata.ArtistUnicode);
}
protected override void Dispose(bool isDisposing)
{
if (preferUnicode != null)
preferUnicode.ValueChanged -= preferUnicode_changed;
base.Dispose(isDisposing);
preferUnicode.ValueChanged += unicode =>
{
title.Text = unicode ? beatmap.BeatmapSetInfo.Metadata.TitleUnicode : beatmap.BeatmapSetInfo.Metadata.Title;
artist.Text = unicode ? beatmap.BeatmapSetInfo.Metadata.ArtistUnicode : beatmap.BeatmapSetInfo.Metadata.Artist;
};
preferUnicode.TriggerChange();
}
private class PanelBackground : BufferedContainer

View File

@ -215,7 +215,7 @@ namespace osu.Game.Beatmaps.Formats
{
Time = double.Parse(split[0].Trim(), NumberFormatInfo.InvariantInfo),
BeatLength = beatLength > 0 ? beatLength : 0,
VelocityAdjustment = beatLength < 0 ? -beatLength / 100.0 : 1,
SpeedMultiplier = beatLength < 0 ? -beatLength / 100.0 : 1,
TimingChange = split.Length <= 6 || split[6][0] == '1',
KiaiMode = (effectFlags & 1) > 0,
OmitFirstBarLine = (effectFlags & 8) > 0,

View File

@ -5,18 +5,14 @@ namespace osu.Game.Beatmaps.Timing
{
public class ControlPoint
{
public static ControlPoint Default = new ControlPoint
{
BeatLength = 500,
TimingChange = true,
};
public TimeSignatures TimeSignature;
public double Time;
public double BeatLength;
public double VelocityAdjustment;
public bool TimingChange;
public double BeatLength = 500;
public double SpeedMultiplier = 1;
public bool TimingChange = true;
public bool KiaiMode;
public bool OmitFirstBarLine;
public ControlPoint Clone() => (ControlPoint)MemberwiseClone();
}
}

View File

@ -10,8 +10,8 @@ namespace osu.Game.Beatmaps.Timing
{
public readonly List<ControlPoint> ControlPoints = new List<ControlPoint>();
public double BPMMaximum => 60000 / (ControlPoints?.Where(c => c.BeatLength != 0).OrderBy(c => c.BeatLength).FirstOrDefault() ?? ControlPoint.Default).BeatLength;
public double BPMMinimum => 60000 / (ControlPoints?.Where(c => c.BeatLength != 0).OrderByDescending(c => c.BeatLength).FirstOrDefault() ?? ControlPoint.Default).BeatLength;
public double BPMMaximum => 60000 / (ControlPoints?.Where(c => c.BeatLength != 0).OrderBy(c => c.BeatLength).FirstOrDefault() ?? new ControlPoint()).BeatLength;
public double BPMMinimum => 60000 / (ControlPoints?.Where(c => c.BeatLength != 0).OrderByDescending(c => c.BeatLength).FirstOrDefault() ?? new ControlPoint()).BeatLength;
public double BPMMode => BPMAt(ControlPoints.Where(c => c.BeatLength != 0).GroupBy(c => c.BeatLength).OrderByDescending(grp => grp.Count()).First().First().Time);
public double BPMAt(double time)
@ -29,7 +29,7 @@ namespace osu.Game.Beatmaps.Timing
ControlPoint overridePoint;
ControlPoint timingPoint = TimingPointAt(time, out overridePoint);
return overridePoint?.VelocityAdjustment ?? timingPoint?.VelocityAdjustment ?? 1;
return overridePoint?.SpeedMultiplier ?? timingPoint?.SpeedMultiplier ?? 1;
}
/// <summary>
@ -74,7 +74,7 @@ namespace osu.Game.Beatmaps.Timing
else break;
}
return timingPoint ?? ControlPoint.Default;
return timingPoint ?? new ControlPoint();
}
}
}

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@ -35,6 +35,7 @@ namespace osu.Game.Configuration
Set(OsuConfig.MenuParallax, true);
Set(OsuConfig.ShowInterface, true);
Set(OsuConfig.KeyOverlay, false);
//todo: implement all settings below this line (remove the Disabled set when doing so).
@ -89,7 +90,6 @@ namespace osu.Game.Configuration
Set(OsuConfig.LastVersionPermissionsFailed, string.Empty).Disabled = true;
Set(OsuConfig.LoadSubmittedThread, true).Disabled = true;
Set(OsuConfig.LobbyPlayMode, -1).Disabled = true;
Set(OsuConfig.ShowInterface, true).Disabled = true;
Set(OsuConfig.ShowInterfaceDuringRelax, false).Disabled = true;
Set(OsuConfig.LobbyShowExistingOnly, false).Disabled = true;
Set(OsuConfig.LobbyShowFriendsOnly, false).Disabled = true;
@ -187,10 +187,6 @@ namespace osu.Game.Configuration
#pragma warning restore CS0612 // Type or member is obsolete
}
//todo: make a UnicodeString class/struct rather than requiring this helper method.
public string GetUnicodeString(string nonunicode, string unicode)
=> Get<bool>(OsuConfig.ShowUnicode) ? unicode ?? nonunicode : nonunicode ?? unicode;
public OsuConfigManager(Storage storage) : base(storage)
{
}

View File

@ -9,12 +9,12 @@ namespace osu.Game.Database
{
[PrimaryKey, AutoIncrement]
public int ID { get; set; }
public float DrainRate { get; set; }
public float CircleSize { get; set; }
public float OverallDifficulty { get; set; }
public float ApproachRate { get; set; }
public float SliderMultiplier { get; set; }
public float SliderTickRate { get; set; }
public float DrainRate { get; set; } = 5;
public float CircleSize { get; set; } = 5;
public float OverallDifficulty { get; set; } = 5;
public float ApproachRate { get; set; } = 5;
public float SliderMultiplier { get; set; } = 1;
public float SliderTickRate { get; set; } = 1;
/// <summary>
/// Maps a difficulty value [0, 10] to a two-piece linear range of values.

View File

@ -15,6 +15,7 @@ namespace osu.Game.Database
[PrimaryKey, AutoIncrement]
public int ID { get; set; }
//TODO: should be in database
public int BeatmapVersion;
public int? OnlineBeatmapID { get; set; }

View File

@ -60,8 +60,8 @@ namespace osu.Game.Graphics.Backgrounds
protected override void LoadComplete()
{
base.LoadComplete();
for (int i = 0; i < aimTriangleCount; i++)
addTriangle(true);
addTriangles(true);
}
private int aimTriangleCount => (int)(DrawWidth * DrawHeight * 0.002f / (triangleScale * triangleScale) * SpawnRatio);
@ -83,8 +83,8 @@ namespace osu.Game.Graphics.Backgrounds
t.Expire();
}
while (CreateNewTriangles && Children.Count() < aimTriangleCount)
addTriangle(false);
if (CreateNewTriangles)
addTriangles(false);
}
protected virtual Triangle CreateTriangle()
@ -113,12 +113,16 @@ namespace osu.Game.Graphics.Backgrounds
protected virtual Color4 GetTriangleShade() => Interpolation.ValueAt(RNG.NextSingle(), ColourDark, ColourLight, 0, 1);
private void addTriangle(bool randomY)
private void addTriangles(bool randomY)
{
var sprite = CreateTriangle();
float triangleHeight = sprite.DrawHeight / DrawHeight;
sprite.Position = new Vector2(RNG.NextSingle(), randomY ? RNG.NextSingle() * (1 + triangleHeight) - triangleHeight : 1);
Add(sprite);
int addCount = aimTriangleCount - Children.Count();
for (int i = 0; i < addCount; i++)
{
var sprite = CreateTriangle();
float triangleHeight = sprite.DrawHeight / DrawHeight;
sprite.Position = new Vector2(RNG.NextSingle(), randomY ? RNG.NextSingle() * (1 + triangleHeight) - triangleHeight : 1);
Add(sprite);
}
}
}
}

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@ -12,7 +12,6 @@ using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input;
using osu.Game.Configuration;
using System;
namespace osu.Game.Graphics.Cursor
{
@ -116,14 +115,9 @@ namespace osu.Game.Graphics.Cursor
};
cursorScale = config.GetBindable<double>(OsuConfig.GameplayCursorSize);
cursorScale.ValueChanged += scaleChanged;
cursorScale.ValueChanged += newScale => cursorContainer.Scale = new Vector2((float)cursorScale);
cursorScale.TriggerChange();
}
private void scaleChanged(object sender, EventArgs e)
{
cursorContainer.Scale = new Vector2((float)cursorScale);
}
}
}
}

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@ -131,14 +131,9 @@ namespace osu.Game.Graphics.Cursor
};
cursorScale = config.GetBindable<double>(OsuConfig.MenuCursorSize);
cursorScale.ValueChanged += scaleChanged;
cursorScale.ValueChanged += newScale => cursorContainer.Scale = new Vector2((float)newScale);
cursorScale.TriggerChange();
}
private void scaleChanged(object sender, EventArgs e)
{
cursorContainer.Scale = new Vector2((float)cursorScale);
}
}
}
}

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@ -1,7 +1,6 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
@ -86,9 +85,9 @@ namespace osu.Game.Graphics.UserInterface
};
}
private void bindableValueChanged(object sender, EventArgs e)
private void bindableValueChanged(bool isChecked)
{
State = bindable.Value ? CheckboxState.Checked : CheckboxState.Unchecked;
State = isChecked ? CheckboxState.Checked : CheckboxState.Unchecked;
}
protected override void Dispose(bool isDisposing)

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@ -21,7 +21,7 @@ namespace osu.Game.Graphics.UserInterface
{
protected override Dropdown<T> CreateDropdown() => new OsuTabDropdown();
protected override TabItem<T> CreateTabItem(T value) => new OsuTabItem { Value = value };
protected override TabItem<T> CreateTabItem(T value) => new OsuTabItem(value);
protected override bool InternalContains(Vector2 screenSpacePos) => base.InternalContains(screenSpacePos) || Dropdown.Contains(screenSpacePos);
@ -75,16 +75,6 @@ namespace osu.Game.Graphics.UserInterface
}
}
public new T Value
{
get { return base.Value; }
set
{
base.Value = value;
text.Text = (value as Enum)?.GetDescription();
}
}
public override bool Active
{
get { return base.Active; }
@ -134,30 +124,31 @@ namespace osu.Game.Graphics.UserInterface
AccentColour = colours.Blue;
}
public OsuTabItem()
public OsuTabItem(T value) : base(value)
{
AutoSizeAxes = Axes.X;
RelativeSizeAxes = Axes.Y;
Children = new Drawable[]
{
text = new OsuSpriteText
{
Margin = new MarginPadding { Top = 5, Bottom = 5 },
Origin = Anchor.BottomLeft,
Anchor = Anchor.BottomLeft,
TextSize = 14,
Font = @"Exo2.0-Bold", // Font should only turn bold when active?
},
box = new Box
{
RelativeSizeAxes = Axes.X,
Height = 1,
Alpha = 0,
Colour = Color4.White,
Origin = Anchor.BottomLeft,
Anchor = Anchor.BottomLeft,
}
text = new OsuSpriteText
{
Margin = new MarginPadding { Top = 5, Bottom = 5 },
Origin = Anchor.BottomLeft,
Anchor = Anchor.BottomLeft,
Text = (value as Enum)?.GetDescription(),
TextSize = 14,
Font = @"Exo2.0-Bold", // Font should only turn bold when active?
},
box = new Box
{
RelativeSizeAxes = Axes.X,
Height = 1,
Alpha = 0,
Colour = Color4.White,
Origin = Anchor.BottomLeft,
Anchor = Anchor.BottomLeft,
}
};
}
}

View File

@ -98,13 +98,10 @@ namespace osu.Game.Graphics.UserInterface
DisplayedCount = Current;
Current.ValueChanged += currentChanged;
}
private void currentChanged(object sender, EventArgs e)
{
if (IsLoaded)
TransformCount(displayedCount, Current);
Current.ValueChanged += newValue =>
{
if (IsLoaded) TransformCount(displayedCount, newValue);
};
}
protected override void LoadComplete()

View File

@ -1,7 +1,6 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
@ -19,7 +18,7 @@ namespace osu.Game.Graphics.UserInterface.Volume
protected override bool HideOnEscape => false;
private void volumeChanged(object sender, EventArgs e)
private void volumeChanged(double newVolume)
{
Show();
schedulePopOut();

View File

@ -56,13 +56,17 @@ namespace osu.Game.Modes.Objects.Drawables
Sample?.Play();
}
protected override void LoadComplete()
[BackgroundDependencyLoader]
private void load()
{
base.LoadComplete();
//we may be setting a custom judgement in test cases or what not.
if (Judgement == null)
Judgement = CreateJudgement();
}
protected override void LoadComplete()
{
base.LoadComplete();
//force application of the state that was set before we loaded.
UpdateState(State);

View File

@ -66,12 +66,7 @@ namespace osu.Game.Modes.UI
TextSize = 80;
Current.ValueChanged += comboChanged;
}
private void comboChanged(object sender, System.EventArgs e)
{
updateCount(Current.Value == 0);
Current.ValueChanged += newValue => updateCount(newValue == 0);
}
protected override void LoadComplete()

View File

@ -16,7 +16,7 @@ namespace osu.Game.Modes.UI
protected HealthDisplay()
{
Current.ValueChanged += (s, e) => SetHealth((float)Current);
Current.ValueChanged += newValue => SetHealth((float)newValue);
}
protected abstract void SetHealth(float value);

View File

@ -42,6 +42,16 @@ namespace osu.Game.Modes.UI
/// </summary>
protected readonly KeyConversionInputManager KeyConversionInputManager;
/// <summary>
/// Whether we are currently providing the local user a gameplay cursor.
/// </summary>
public virtual bool ProvidingUserCursor => false;
/// <summary>
/// Whether we have a replay loaded currently.
/// </summary>
public bool HasReplayLoaded => InputManager.ReplayInputHandler != null;
/// <summary>
/// Whether all the HitObjects have been judged.
/// </summary>
@ -157,6 +167,8 @@ namespace osu.Game.Modes.UI
{
public event Action<TJudgement> OnJudgement;
public sealed override bool ProvidingUserCursor => !HasReplayLoaded && Playfield.ProvidingUserCursor;
protected override Container<Drawable> Content => content;
protected override bool AllObjectsJudged => Playfield.HitObjects.Children.All(h => h.Judgement.Result != HitResult.None);

View File

@ -8,13 +8,19 @@ using osu.Framework.Graphics.Containers;
using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface;
using osu.Game.Screens.Play;
using System;
using osu.Game.Modes.Scoring;
using osu.Framework.Input;
using OpenTK.Input;
using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
namespace osu.Game.Modes.UI
{
public abstract class HudOverlay : Container
{
private const int duration = 100;
private readonly Container content;
public readonly KeyCounterCollection KeyCounter;
public readonly ComboCounter ComboCounter;
public readonly ScoreCounter ScoreCounter;
@ -22,6 +28,9 @@ namespace osu.Game.Modes.UI
public readonly HealthDisplay HealthDisplay;
private Bindable<bool> showKeyCounter;
private Bindable<bool> showHud;
private static bool hasShownNotificationOnce;
protected abstract KeyCounterCollection CreateKeyCounter();
protected abstract ComboCounter CreateComboCounter();
@ -33,36 +42,57 @@ namespace osu.Game.Modes.UI
{
RelativeSizeAxes = Axes.Both;
Children = new Drawable[]
Add(content = new Container
{
KeyCounter = CreateKeyCounter(),
ComboCounter = CreateComboCounter(),
ScoreCounter = CreateScoreCounter(),
AccuracyCounter = CreateAccuracyCounter(),
HealthDisplay = CreateHealthDisplay(),
};
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
KeyCounter = CreateKeyCounter(),
ComboCounter = CreateComboCounter(),
ScoreCounter = CreateScoreCounter(),
AccuracyCounter = CreateAccuracyCounter(),
HealthDisplay = CreateHealthDisplay(),
}
});
}
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
[BackgroundDependencyLoader(true)]
private void load(OsuConfigManager config, NotificationManager notificationManager)
{
showKeyCounter = config.GetBindable<bool>(OsuConfig.KeyOverlay);
showKeyCounter.ValueChanged += visibilityChanged;
showKeyCounter.ValueChanged += keyCounterVisibility =>
{
if (keyCounterVisibility)
KeyCounter.FadeIn(duration);
else
KeyCounter.FadeOut(duration);
};
showKeyCounter.TriggerChange();
}
private void visibilityChanged(object sender, EventArgs e)
{
if (showKeyCounter)
KeyCounter.Show();
else
KeyCounter.Hide();
showHud = config.GetBindable<bool>(OsuConfig.ShowInterface);
showHud.ValueChanged += hudVisibility =>
{
if (hudVisibility)
content.FadeIn(duration);
else
content.FadeOut(duration);
};
showHud.TriggerChange();
if (!showHud && !hasShownNotificationOnce)
{
hasShownNotificationOnce = true;
notificationManager?.Post(new SimpleNotification
{
Text = @"The score overlay is currently disabled. You can toggle this by pressing Shift+Tab."
});
}
}
public void BindProcessor(ScoreProcessor processor)
{
//bind processor bindables to combocounter, score display etc.
//TODO: these should be bindable binds, not events!
ScoreCounter?.Current.BindTo(processor.TotalScore);
AccuracyCounter?.Current.BindTo(processor.Accuracy);
ComboCounter?.Current.BindTo(processor.Combo);
@ -73,5 +103,22 @@ namespace osu.Game.Modes.UI
{
hitRenderer.InputManager.Add(KeyCounter.GetReceptor());
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
if (args.Repeat) return false;
if (state.Keyboard.ShiftPressed)
{
switch (args.Key)
{
case Key.Tab:
showHud.Value = !showHud.Value;
return true;
}
}
return base.OnKeyDown(state, args);
}
}
}

View File

@ -22,6 +22,11 @@ namespace osu.Game.Modes.UI
internal Container<Drawable> ScaledContent;
/// <summary>
/// Whether we are currently providing the local user a gameplay cursor.
/// </summary>
public virtual bool ProvidingUserCursor => false;
protected override Container<Drawable> Content => content;
private readonly Container<Drawable> content;

View File

@ -314,7 +314,7 @@ namespace osu.Game
if (intro?.ChildScreen != null)
intro.ChildScreen.Padding = new MarginPadding { Top = Toolbar.Position.Y + Toolbar.DrawHeight };
Cursor.State = currentScreen == null || currentScreen.HasLocalCursorDisplayed ? Visibility.Hidden : Visibility.Visible;
Cursor.State = currentScreen?.HasLocalCursorDisplayed == false ? Visibility.Visible : Visibility.Hidden;
}
private void screenAdded(Screen newScreen)

View File

@ -92,7 +92,10 @@ namespace osu.Game
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Medium"));
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-MediumItalic"));
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Noto"));
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Noto-Basic"));
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Noto-Hangul"));
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Noto-CJK-Basic"));
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Noto-CJK-Compatibility"));
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-Regular"));
Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Exo2.0-RegularItalic"));

View File

@ -39,9 +39,9 @@ namespace osu.Game.Overlays.Mods
public readonly Bindable<PlayMode> PlayMode = new Bindable<PlayMode>();
private void modeChanged(object sender, EventArgs eventArgs)
private void modeChanged(PlayMode newMode)
{
var ruleset = Ruleset.GetRuleset(PlayMode);
var ruleset = Ruleset.GetRuleset(newMode);
foreach (ModSection section in modSectionsContainer.Children)
section.Buttons = ruleset.GetModsFor(section.ModType).Select(m => new ModButton(m)).ToArray();
refreshSelectedMods();
@ -56,7 +56,7 @@ namespace osu.Game.Overlays.Mods
if (osu != null)
PlayMode.BindTo(osu.PlayMode);
PlayMode.ValueChanged += modeChanged;
modeChanged(null, null);
PlayMode.TriggerChange();
}
protected override void PopOut()

View File

@ -78,8 +78,6 @@ namespace osu.Game.Overlays
[BackgroundDependencyLoader]
private void load(OsuGameBase game, OsuConfigManager config, BeatmapDatabase beatmaps, OsuColour colours)
{
unicodeString = config.GetUnicodeString;
Children = new Drawable[]
{
dragContainer = new Container
@ -210,7 +208,7 @@ namespace osu.Game.Overlays
this.beatmaps = beatmaps;
trackManager = game.Audio.Track;
preferUnicode = config.GetBindable<bool>(OsuConfig.ShowUnicode);
preferUnicode.ValueChanged += preferUnicode_changed;
preferUnicode.ValueChanged += unicode => updateDisplay(current, TransformDirection.None);
beatmapSource = game.Beatmap ?? new Bindable<WorkingBeatmap>();
playList = beatmaps.GetAllWithChildren<BeatmapSetInfo>();
@ -222,7 +220,8 @@ namespace osu.Game.Overlays
protected override void LoadComplete()
{
beatmapSource.ValueChanged += workingChanged;
workingChanged();
beatmapSource.TriggerChange();
base.LoadComplete();
}
@ -247,17 +246,12 @@ namespace osu.Game.Overlays
playButton.Icon = FontAwesome.fa_play_circle_o;
}
private void preferUnicode_changed(object sender, EventArgs e)
private void workingChanged(WorkingBeatmap beatmap)
{
updateDisplay(current, TransformDirection.None);
}
private void workingChanged(object sender = null, EventArgs e = null)
{
progress.IsEnabled = beatmapSource.Value != null;
if (beatmapSource.Value == current) return;
bool audioEquals = current?.BeatmapInfo?.AudioEquals(beatmapSource?.Value?.BeatmapInfo) ?? false;
current = beatmapSource.Value;
progress.IsEnabled = beatmap != null;
if (beatmap == current) return;
bool audioEquals = current?.BeatmapInfo?.AudioEquals(beatmap?.BeatmapInfo) ?? false;
current = beatmap;
updateDisplay(current, audioEquals ? TransformDirection.None : TransformDirection.Next);
appendToHistory(current?.BeatmapInfo);
}
@ -342,8 +336,8 @@ namespace osu.Game.Overlays
else
{
BeatmapMetadata metadata = beatmap.Beatmap.BeatmapInfo.Metadata;
title.Text = unicodeString(metadata.Title, metadata.TitleUnicode);
artist.Text = unicodeString(metadata.Artist, metadata.ArtistUnicode);
title.Text = preferUnicode ? metadata.TitleUnicode : metadata.Title;
artist.Text = preferUnicode ? metadata.ArtistUnicode : metadata.Artist;
}
});
@ -374,21 +368,12 @@ namespace osu.Game.Overlays
};
}
private Func<string, string, string> unicodeString;
private void seek(float position)
{
current?.Track?.Seek(current.Track.Length * position);
current?.Track?.Start();
}
protected override void Dispose(bool isDisposing)
{
if (preferUnicode != null)
preferUnicode.ValueChanged -= preferUnicode_changed;
base.Dispose(isDisposing);
}
private const float transition_length = 800;
protected override void PopIn()

View File

@ -155,7 +155,7 @@ namespace osu.Game.Overlays.Notifications
public void MarkAllRead()
{
notifications.Children.ForEach(n => n.Read = true);
notifications?.Children.ForEach(n => n.Read = true);
}
}
}

View File

@ -29,10 +29,10 @@ namespace osu.Game.Overlays.Options
public BindableNumber<T> Bindable
{
get { return slider.Bindable; }
get { return slider.Value; }
set
{
slider.Bindable = value;
slider.Value = value;
if (value?.Disabled ?? true)
Alpha = 0.3f;
}

View File

@ -1,7 +1,6 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Configuration;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics.UserInterface;
@ -41,10 +40,7 @@ namespace osu.Game.Overlays.Options
bindable.Value = Text;
}
private void bindableValueChanged(object sender, EventArgs e)
{
Text = bindable.Value;
}
private void bindableValueChanged(string newValue) => Text = newValue;
protected override void Dispose(bool isDisposing)
{

View File

@ -39,6 +39,11 @@ namespace osu.Game.Overlays.Options.Sections.Gameplay
Bindable = (BindableDouble)config.GetBindable<double>(OsuConfig.ScoreMeterScale)
},
new OsuCheckbox
{
LabelText = "Show score overlay",
Bindable = config.GetBindable<bool>(OsuConfig.ShowInterface)
},
new OsuCheckbox
{
LabelText = "Always show key overlay",
Bindable = config.GetBindable<bool>(OsuConfig.KeyOverlay)

View File

@ -5,7 +5,6 @@ using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Game.Graphics.UserInterface;
using System;
namespace osu.Game.Overlays.Options.Sections.Graphics
{
@ -52,9 +51,9 @@ namespace osu.Game.Overlays.Options.Sections.Graphics
letterboxing.TriggerChange();
}
private void visibilityChanged(object sender, EventArgs e)
private void visibilityChanged(bool newVisibility)
{
if (letterboxing)
if (newVisibility)
{
letterboxPositionX.Show();
letterboxPositionY.Show();

View File

@ -1,7 +1,6 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Screens;
@ -40,11 +39,6 @@ namespace osu.Game.Screens
}
}
private void beatmap_ValueChanged(object sender, EventArgs e)
{
OnBeatmapChanged(beatmap.Value);
}
[BackgroundDependencyLoader(permitNulls: true)]
private void load(OsuGameBase game)
{
@ -57,7 +51,7 @@ namespace osu.Game.Screens
beatmap.Value = localMap;
}
beatmap.ValueChanged += beatmap_ValueChanged;
beatmap.ValueChanged += OnBeatmapChanged;
}
protected virtual void OnBeatmapChanged(WorkingBeatmap beatmap)

View File

@ -31,9 +31,7 @@ namespace osu.Game.Screens.Play
internal override bool ShowOverlays => false;
internal override bool HasLocalCursorDisplayed => !hasReplayLoaded && !IsPaused;
private bool hasReplayLoaded => HitRenderer.InputManager.ReplayInputHandler != null;
internal override bool HasLocalCursorDisplayed => !IsPaused && HitRenderer.ProvidingUserCursor;
public BeatmapInfo BeatmapInfo;
@ -275,7 +273,8 @@ namespace osu.Game.Screens.Play
Background?.FadeTo((100f - dimLevel) / 100, 1500, EasingTypes.OutQuint);
Content.Alpha = 0;
dimLevel.ValueChanged += dimChanged;
dimLevel.ValueChanged += newDim => Background?.FadeTo((100f - newDim) / 100, 800);
Content.ScaleTo(0.7f);
@ -304,7 +303,7 @@ namespace osu.Game.Screens.Play
{
if (pauseOverlay == null) return false;
if (hasReplayLoaded)
if (HitRenderer.HasReplayLoaded)
return false;
if (pauseOverlay.State != Visibility.Visible && !canPause) return true;
@ -318,18 +317,11 @@ namespace osu.Game.Screens.Play
{
FadeOut(250);
Content.ScaleTo(0.7f, 750, EasingTypes.InQuint);
dimLevel.ValueChanged -= dimChanged;
Background?.FadeTo(1f, 200);
return base.OnExiting(next);
}
}
private void dimChanged(object sender, EventArgs e)
{
Background?.FadeTo((100f - dimLevel) / 100, 800);
}
private Bindable<bool> mouseWheelDisabled;
protected override bool OnWheel(InputState state) => mouseWheelDisabled.Value && !IsPaused;

View File

@ -179,11 +179,11 @@ namespace osu.Game.Screens.Select
public void Filter(FilterCriteria newCriteria = null, bool debounce = true)
{
if (!IsLoaded) return;
if (newCriteria != null)
criteria = newCriteria;
if (!IsLoaded) return;
Action perform = delegate
{
filterTask = null;

View File

@ -61,10 +61,10 @@ namespace osu.Game.Screens.Select
},
};
tabs.ItemChanged += (sender, e) => invokeOnFilter();
tabs.SelectedItem.ValueChanged += item => invokeOnFilter();
modsCheckbox.Action += (sender, e) => invokeOnFilter();
tabs.SelectedItem = BeatmapDetailTab.Global;
tabs.SelectedItem.Value = BeatmapDetailTab.Global;
}
}

View File

@ -151,8 +151,8 @@ namespace osu.Game.Screens.Select
groupTabs.PinItem(GroupMode.All);
groupTabs.PinItem(GroupMode.RecentlyPlayed);
groupTabs.ItemChanged += (sender, value) => Group = value;
sortTabs.ItemChanged += (sender, value) => Sort = value;
groupTabs.SelectedItem.ValueChanged += val => Group = val;
sortTabs.SelectedItem.ValueChanged += val => Sort = val;
}
public void Deactivate()
@ -173,9 +173,9 @@ namespace osu.Game.Screens.Select
{
sortTabs.AccentColour = colours.GreenLight;
if (osu != null)
playMode.BindTo(osu.PlayMode);
playMode.ValueChanged += (s, e) => FilterChanged?.Invoke(CreateCriteria());
if (osu != null) playMode.BindTo(osu.PlayMode);
playMode.ValueChanged += val => FilterChanged?.Invoke(CreateCriteria());
playMode.TriggerChange();
}
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => true;

View File

@ -157,6 +157,7 @@ namespace osu.Game.Screens.Select.Leaderboards
})
{
TimeBeforeLoad = 500,
RelativeSizeAxes = Axes.None,
Size = new Vector2(HEIGHT - edge_margin * 2, HEIGHT - edge_margin * 2),
},
new Container

View File

@ -1,7 +1,6 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Linq;
using System.Threading;
using OpenTK;
@ -168,13 +167,12 @@ namespace osu.Game.Screens.Select
BeatmapOptions.AddButton(@"Delete", @"Beatmap", FontAwesome.fa_trash, colours.Pink, promptDelete, Key.Number4, float.MaxValue);
}
if (osu != null)
playMode.BindTo(osu.PlayMode);
playMode.ValueChanged += playMode_ValueChanged;
if (database == null)
database = beatmaps;
playMode.ValueChanged += val => { if (Beatmap != null) Beatmap.PreferredPlayMode = val; };
if (osu != null) playMode.BindTo(osu.PlayMode);
database.BeatmapSetAdded += onBeatmapSetAdded;
database.BeatmapSetRemoved += onBeatmapSetRemoved;
@ -276,8 +274,6 @@ namespace osu.Game.Screens.Select
initialAddSetsTask.Cancel();
}
private void playMode_ValueChanged(object sender, EventArgs e) => Beatmap.PreferredPlayMode = playMode;
private void changeBackground(WorkingBeatmap beatmap)
{
var backgroundModeBeatmap = Background as BackgroundScreenBeatmap;