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Commit Graph

38774 Commits

Author SHA1 Message Date
Bartłomiej Dach
6dbf02454f
Fix bad math 2023-06-08 14:19:34 +02:00
Dean Herbert
cccc06de48 Fix potential failure if beatmap background isn't tall enough 2023-06-08 21:10:40 +09:00
Dean Herbert
ff4d376c84 Mark relevant components as internal 2023-06-08 21:01:05 +09:00
Bartłomiej Dach
e6503c24c8
Merge branch 'master' into crop-texture-uploads-song-select 2023-06-08 12:24:16 +02:00
Bartłomiej Dach
281aae91ec
Merge pull request #23808 from peppy/working-beatmap-get-background
Refactor `IWorkingBeatmap.Background` to `GetBackground()`
2023-06-08 12:23:07 +02:00
Dean Herbert
10c43d2273 Reduce delays and fades for carousel panels to improve song select initial display performance
Entering song select has seen a hit since the new renderer
implementations. The underlying cause is large numbers of vertex buffer
uploads (the counter hits >200k for me during the transition).

Song select is in the process of being redesigned, and we are probably
going to make improvements to the renderer to alleviate this, but in the
mean time we can greatly improve the user experience by reducing how
long the initial fade in delays take on panels.

Visually this doesn't look too jarring, and gives a more immediate
feeling when scrolling. It's also more feasible to load elements sooner
with https://github.com/ppy/osu/pull/23809 applied.
2023-06-08 17:28:58 +09:00
Dean Herbert
3978d4babb Crop and disable mipmaps on beatmap panel backgrounds
This is an effort to improve general performance at song select. At
least on the metal renderer, I can notice very high draw frame overheads
related to texture uploads.

By reducing the size of the texture uploads to roughly match what is
actually being displayed on screen (using a relatively inexpensive crop
operation), we can bastly reduce stuttering both during initial load and
carousel scroll.

You might ask if it's safe to disable mipmapping, but I've tested with
lower resolutions and bilinear filtering seems to handle just fine.
Bilinear without mipmaps only falls apart when you scale below 50% and
we're not going too far past that at minimum game scale, if at all.
2023-06-08 16:51:07 +09:00
Bartłomiej Dach
5162f5c3d8
Fix code quality inspections 2023-06-08 09:20:43 +02:00
Dean Herbert
a842f79ad4 Refactor IWorkingBeatmap.Background to GetBackground() 2023-06-08 16:19:32 +09:00
Bartłomiej Dach
b3ce7f7b43
Merge branch 'master' into fix-section-container-scroll-attempt-2 2023-06-08 09:19:26 +02:00
Salman Ahmed
d523785bfc Fix LanguageSettings requiring OsuGame as dependency 2023-06-08 03:27:23 +03:00
Salman Ahmed
251f23b2c2 Handle culture code differences of Traditional Chinese 2023-06-08 03:27:05 +03:00
Salman Ahmed
9f842ccdc0 Supply Accept-Language header in API requests 2023-06-08 02:59:34 +03:00
Salman Ahmed
ab790ec96a Expose currently selected language from IAPIProvider 2023-06-08 02:59:34 +03:00
Salman Ahmed
1a90f71540 Centralise game language update logic 2023-06-08 02:59:34 +03:00
Bartłomiej Dach
f416b3a226
Fix new localisations using lookup keys of existing ones 2023-06-07 23:43:21 +02:00
Bartłomiej Dach
3c8f387a6c
Remove unused method 2023-06-07 23:38:06 +02:00
Bartłomiej Dach
d9281ac8c7
Remove unused virtual spec 2023-06-07 23:38:06 +02:00
Bartłomiej Dach
9b665d2e1a
Merge branch 'master' into beat-snap-divisor-hotkeys 2023-06-07 23:38:03 +02:00
Dean Herbert
3a01498789 Use existing next/previous methods (and remove looping behaviour) 2023-06-08 01:01:29 +09:00
Bartłomiej Dach
1f4e79d79d
Merge pull request #23711 from timiimit/add-last-edit-time
Store timestamp of beatmap's last edit time in local database
2023-06-07 16:57:24 +02:00
Dean Herbert
15725fb186 Change default bindings to account for mouse wheel rotation 2023-06-07 18:07:56 +09:00
Dean Herbert
2c89af608a Add ability to cycle beat snap divisor using hotkeys
Defaults to Ctrl+Shift+Wheel (as per stable).

Closes #23785.
2023-06-07 17:15:15 +09:00
Dean Herbert
67e952150f Fix scroll operations in SectionsContainer failing if target moves due to loaded content 2023-06-07 16:32:29 +09:00
Dean Herbert
7d49f5d7c6 Apply NRT to SectionsContainer 2023-06-07 16:32:29 +09:00
Salman Ahmed
f23ada1a3f
Merge branch 'master' into disable-in-game-chat-reports 2023-06-07 09:52:46 +03:00
Salman Ahmed
62cb6a98ca Remove redundant nullable suppression directives 2023-06-07 08:20:41 +03:00
Dean Herbert
30f17d5869 Disabling reporting users from in-game chat
Addresses #23684.

Safer alternative to #23698.
2023-06-07 14:03:06 +09:00
Dean Herbert
247ac3a5fd
Merge pull request #23781 from bdach/fix-progress-bar-blink
Fix triangles song progress bar blinking during gameplay
2023-06-07 13:44:43 +09:00
Bartłomiej Dach
92c2320689
Merge pull request #23776 from peppy/fix-scroll-time-decimal
Fix osu!mania scroll speed milliseconds having too much precision
2023-06-06 22:34:08 +02:00
Bartłomiej Dach
244e6cc008
Merge pull request #23767 from peppy/fix-playfield-border-animation-in-editor
Fix gameplay playfield border being affected by beatmap track time
2023-06-06 22:10:18 +02:00
Bartłomiej Dach
be59eb1116
Fix triangles song progress bar blinking during gameplay
Closes #23760.
2023-06-06 18:36:25 +02:00
Dean Herbert
247fa088db Add IHasNoTimedInputs interface to scope change further 2023-06-06 22:22:42 +09:00
Dean Herbert
d1300f75c0 Merge branch 'master' into no-offset-calibration-with-relax 2023-06-06 22:22:08 +09:00
Dean Herbert
e0e013cca1
Fix incorrect realm schema comment
Co-authored-by: timiimit <32331609+timiimit@users.noreply.github.com>
2023-06-06 22:17:05 +09:00
Dean Herbert
6b18f2f2bb Fix osu!mania scroll speed milliseconds having too much precision
Closes #23750.
2023-06-06 21:43:56 +09:00
Dean Herbert
c0016fa5d2 Fix gameplay playfield border being affected by beatmap track time
Closes https://github.com/ppy/osu/issues/23470.
2023-06-06 16:08:24 +09:00
Dean Herbert
b8d9c9ff93 Move ApplyGameWideClock to extension method
I don't see an issue with applying this workaround to more places, even
though it is a workaround, because it marks each usage very clearly. If
we design a better solution in the future it should be easy to replace
the usages.
2023-06-06 16:07:50 +09:00
Dean Herbert
878cdb2ed3 Bump schema version 2023-06-06 15:11:37 +09:00
Dean Herbert
22f7fe1d79 Rename variable and ensure timestamp is updated even when not saving 2023-06-06 15:11:31 +09:00
Dean Herbert
3a50e0fb2f Merge branch 'master' into add-last-edit-time 2023-06-06 15:07:20 +09:00
Dean Herbert
0c7ab8f971
Merge branch 'master' into hud/argon-kc-animations-poc 2023-06-06 14:43:08 +09:00
Dean Herbert
2f11bd5473 Adjust animations slightly 2023-06-06 14:42:42 +09:00
Dean Herbert
a0b3fd27a7
Merge pull request #23729 from jtbiddle/language-list-update
Update languages to match osu-web
2023-06-06 14:31:38 +09:00
Dean Herbert
c54670aee1 Add comment explaining implementation 2023-06-06 13:30:56 +09:00
tsrk
41b7eacc72
Merge branch 'master' into hud/argon-kc-animations-poc 2023-06-05 15:22:20 +02:00
Joseph Madamba
4eb0f0261c
Fix song select beatmap panels not displaying correct background shown in web 2023-06-04 22:54:15 -07:00
Bartłomiej Dach
25d0f0f3da
Merge pull request #23741 from peppy/fix-manage-collection-commit-on-focus-loss
Fix collection name changes not being reflected if enter is not pressed
2023-06-04 17:19:13 +02:00
Dean Herbert
eb7586b517 Ensure collection edit textbox commits on focus loss
As discussed in https://github.com/ppy/osu/discussions/23739
2023-06-04 12:51:03 +09:00
Bartłomiej Dach
4f5dfecbb8
Comment out Filipino due to satellite assembly copy failure 2023-06-03 23:55:05 +02:00
Bartłomiej Dach
14309ba951
Comment out Tajik due to lack of support on Windows ^<10 2023-06-03 23:42:08 +02:00
Bartłomiej Dach
a8a4c02bb3
Comment out languages with no glyph support 2023-06-03 21:48:03 +02:00
Bartłomiej Dach
a8b102ef72
Remove duplicated zh_tw language
`zh_hant` already covers it.
2023-06-03 21:32:12 +02:00
Bartłomiej Dach
331e90f720
Merge branch 'master' into tidy-results-grid-usage 2023-06-03 19:45:23 +02:00
Bartłomiej Dach
602d5db3bb
Simplify column dimensions code
`dimensions` would always receive exactly one item, so might as well
inline it.

And yes, at this point the grid container is mostly a glorified
`FillFlowContainer { Direction = FlowDirection.Vertical }`, but I am not
touching that in this pull pending further decisions with respect to
direction.
2023-06-03 19:40:01 +02:00
Bartłomiej Dach
474f7c2bc0
Fix code quality inspection 2023-06-03 16:50:58 +02:00
Bartłomiej Dach
a9d4556647
Merge branch 'master' into update-multiplayer-room-diff-range 2023-06-03 16:50:09 +02:00
Bartłomiej Dach
0b841eda71
Merge pull request #23719 from peppy/disable-tablet-support-on-error
Automatically disable tablet support on error
2023-06-03 12:25:06 +02:00
Dean Herbert
8063d50369
Merge pull request #23730 from smoogipoo/reduce-legacy-diffcalc-mod-init
Fix legacy mod difficulty calculation creating all mods unnecessarily
2023-06-02 22:22:19 +09:00
Dan Balasescu
bfe80fe143 Fix legacy diffcalc creating all mods unnecessarily 2023-06-02 17:37:43 +09:00
John Biddle
a44b208323 Updated languages in Language.cs to match what is in osu-web/resources/lang/. Added Catalan, Persian, Filipino, Hebrew, Croatian, Lithuanian, Latvian, Malay, Slovenian, Serbian, Tajik, and Sinhala. 2023-06-01 21:25:49 -07:00
Dean Herbert
c33ddedca0 Disable all tablet handlers to guard against a grim future 2023-06-02 08:48:47 +09:00
Bartłomiej Dach
f8289927d2
Merge pull request #23720 from peppy/fix-mouse-disappear-screenshot-fail
Fix mouse cursor potentially disappearing for good if screenshot capture fails
2023-06-01 23:09:23 +02:00
Bartłomiej Dach
8433813677
Merge branch 'master' into editor-timeline-fix 2023-06-01 21:18:08 +02:00
Bartłomiej Dach
c2d89a32a9
Adjust inline comment 2023-06-01 21:18:00 +02:00
Andrei Zavatski
03eb7c7830 Fix nullability 2023-06-01 21:21:01 +03:00
Andrei Zavatski
949fe32740 Use combined area of children as a mask instead 2023-06-01 15:32:17 +03:00
Dean Herbert
00bf79d51f
Merge pull request #23691 from smoogipoo/mania-scroll-speed
Replace mania scroll "time" with scroll "speed"
2023-06-01 17:23:27 +09:00
Dean Herbert
32207d4112 Remember the last used custom divisor when cycling divisor types 2023-06-01 17:11:49 +09:00
Dean Herbert
bcde2cbc73 Apply NRT to BeatDivisorControl 2023-06-01 16:58:14 +09:00
Dean Herbert
f52ed41f10 Use better defaults of 1/4 and 1/6 when cycling types 2023-06-01 16:28:03 +09:00
Dean Herbert
289f0e9862 Use FireAndForget to avoid unobserved exception 2023-06-01 15:50:37 +09:00
Dean Herbert
0a7d5a51d4 Fix mouse cursor potentially disappearing for good if screenshot capture fails 2023-06-01 15:50:13 +09:00
Dean Herbert
9f8a13480b Automatically disable tablet support on error
Closes #23710.
2023-06-01 15:16:48 +09:00
Dean Herbert
985604fab5 Return StatisticItems rather than StatisticRows from ruleset
There were no usages of more than one column being provided per row, so
it seemed like unnecessarily complexity. I'm currently trying to reduce
complexity so we can improve the layout of the results screen, which
currently has up to three levels of nested `GridContainer`s.

Of note, I can't add backwards compatibility because the method
signature has not changed in `Ruleset` (only the return type). If we do
want to keep compatibility with other rulesets, we could designate a new
name for the updated method.
2023-06-01 14:35:15 +09:00
Dean Herbert
dc595b83f1 Remove unused Dimension specification from StatisticItem 2023-06-01 14:25:18 +09:00
Dean Herbert
55a3847036
Merge pull request #23708 from peppy/labelled-slider-visibility
Adjust background colour used in `LabelledDrawable`s to allow visibility of some elements
2023-06-01 13:08:17 +09:00
Bartłomiej Dach
d78df0b084
Merge pull request #23695 from peppy/realm-startup-error-handling
Adjust realm startup for added reliability
2023-05-31 22:46:58 +02:00
timiimit
a58426dab6 Use LastEditTime in Editor 2023-05-31 19:07:04 +02:00
timiimit
659fb80c16 Add BeatmapInfo.LastEditTime property 2023-05-31 19:06:41 +02:00
Dean Herbert
7bc3b2072c Update framework 2023-06-01 00:44:13 +09:00
Dean Herbert
20439e80f6 Adjust background colour used in LabelledDrawables to allow visibility of sliders 2023-05-31 23:24:21 +09:00
Dean Herbert
812def124f
Merge pull request #23661 from peppy/fix-multiplayer-present-crash
Fix `OnResume` / `OnSuspending` potentially getting called before `OnEntering` on a sub screen
2023-05-31 19:43:30 +09:00
Dean Herbert
18eb15bfa5 Gracefully handle failures in cleaning up pending file deletions 2023-05-31 19:39:43 +09:00
Bartłomiej Dach
2e81cae201
Move comment to more correct place 2023-05-30 23:18:34 +02:00
Bartłomiej Dach
62d1774407
Apply same comment & reworded condition to suspend too 2023-05-30 21:54:56 +02:00
Andrei Zavatski
d119447a10 Fix editor timeline hitobjects popping in 2023-05-30 16:41:42 +03:00
Dean Herbert
741ee84ed6
Add comment and use full conditional similar to extension method
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2023-05-30 18:38:28 +09:00
Dean Herbert
14a376c041 Merge branch 'master' into scorev2 2023-05-30 14:34:43 +09:00
Dean Herbert
4e0f40bee5 Split out multiplier retrieval into a function and use a default multiplier for all rulesets 2023-05-30 14:20:26 +09:00
Dean Herbert
fd919879c3
Merge branch 'master' into acc-challenge 2023-05-30 13:24:34 +09:00
Dean Herbert
a0be526266 Adjust realm backup procedure to hard fail if running out of attempts
Previously, if the backup procedure failed, startup would continue and
the user's realm database may be deleted. I think in such a fail case
I'd rather the game didn't startup so the user gets in touch (or reads
the log files themselves) rather than potentially losing data.
2023-05-30 13:04:34 +09:00
Dean Herbert
79694897be Ensure a potential exception from cleanupPendingDeletions doesn't mark realm corrupt
The whole restructure here is to move the nested call out of the
`try-catch`. I noticed this while looking at a corrupt database issue a
user reported (https://github.com/ppy/osu/discussions/23694).

It's not the first time we've seen a corrupt database error where the
"corrupt" version works just fine on a second attempt.

Maybe this isn't the issue and it's just a transitive file access violation
but it definitely feels like this should be fixed regardless.
2023-05-30 13:00:17 +09:00
Dean Herbert
61d9b50993
Merge pull request #23640 from 17steen/make_pause_menu_translatable
Make GameplayMenuOverlay translatable
2023-05-30 09:36:19 +09:00
Bartłomiej Dach
5604dfb758
Merge branch 'master' into acc-challenge 2023-05-29 22:33:57 +02:00
Bartłomiej Dach
314a0f80f3
Reword setting name & description 2023-05-29 22:12:37 +02:00
Bartłomiej Dach
36f60def6d
Merge pull request #23679 from cdwcgt/percentage-format-slider
Format percentage based on significant decimal digits
2023-05-29 21:18:23 +02:00
Dan Balasescu
1c199b83e3 Replace mania scroll "time" with scroll "speed" 2023-05-29 21:22:23 +09:00
Dean Herbert
b3ca409339 Rename a few remaining CountAccuracyJudgement variable 2023-05-29 20:08:22 +09:00
Dean Herbert
1558723420 Merge branch 'master' into scorev2 2023-05-29 20:06:32 +09:00
Dean Herbert
df662afbd5 Pass ScoreProcessorStatistics to FrameHeader, rather than the full processor 2023-05-29 20:00:42 +09:00
Dean Herbert
1a6d9e9ff0 Apply NRT to GameplayLeaderboardScore and change GetDisplayedScore handling
I don't feel too confident with the default scoring function being
assigned in the constructor to a publicly settable delegate. This just
feels a bit more elegant, and handles the (likely-never-used) case where
we need to restore the default function.

An alternative would be to provide the function as a `ctor` argument,
but I believe that wasn't done here to allow using the
`ILeaderboardScore` interface.
2023-05-29 20:00:29 +09:00
Dean Herbert
fcd7a1d51a Move GetDisplayScore xmldoc to interface and remove getter 2023-05-29 19:41:53 +09:00
Dean Herbert
9a886125ad Ensure GameplayScoreCounter's display score is updated on ScoringMode change
This isn't strictly required, but only because of a kind of hacky
behaviour where `HUDOverlay` will recreate all components on a scoring
mode change currently (see
8f6df5ea0f/osu.Game/Screens/Play/HUDOverlay.cs (L410-L418)).

Best we do this just in case that happens to go away in the future.
2023-05-29 19:00:02 +09:00
Dean Herbert
22be045de3 Apply NRT to GameplayScoreCounter 2023-05-29 18:48:17 +09:00
Dean Herbert
a789d1e49c Add xmldoc and change naming around ScoreProcessorStatistics a bit 2023-05-29 18:38:16 +09:00
Dean Herbert
b0501c4e5c Actually use paused header 2023-05-29 10:24:59 +09:00
Dean Herbert
f5b258a044
Merge branch 'master' into make_pause_menu_translatable 2023-05-29 01:16:52 +09:00
cdwcgt
333e785f8b
Revert "Provides higher precision settings"
This reverts commit ec61840e7d.

😐
2023-05-28 09:50:11 +09:00
Bartłomiej Dach
ba5f76fcc8
Merge pull request #23667 from peppy/fix-taiko-editor-placement-before-first-control-poiunt
Fix placing objects before the first control point in the osu!taiko editor failing
2023-05-27 17:58:28 +02:00
cdwcgt
a05312c9a2
simplify format method
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2023-05-27 23:44:50 +09:00
cdwcgt
89c8ef3c9b
Format percentage based on significant decimal digits 2023-05-27 23:35:59 +09:00
cdwcgt
ec61840e7d
Provides higher precision settings 2023-05-27 23:25:01 +09:00
cdwcgt
318431a1b7
make MaximumAchievable to default 2023-05-27 21:27:32 +09:00
Robin Oger
cfa1280028 GameplayMenuOverlay.cs: add translatable strings for Retry count: and Song progress:
This makes the assumption that languages will prefer having the number on the right
2023-05-27 12:47:05 +02:00
Robin Oger
a01577cba5 Adapt changes to fit master 2023-05-27 12:29:14 +02:00
Robin Oger
d5bfbe2b89 Merge branch 'master' into make_pause_menu_translatable
# Conflicts:
#	osu.Game/Screens/Play/FailOverlay.cs
#	osu.Game/Screens/Play/GameplayMenuOverlay.cs
#	osu.Game/Screens/Play/PauseOverlay.cs
2023-05-27 12:22:50 +02:00
Bartłomiej Dach
53c91349fe
Merge branch 'master' into slider-control-point-no-distance-snap 2023-05-26 19:52:54 +02:00
Bartłomiej Dach
574ecf939c
Merge pull request #23647 from peppy/pause-screen-progress
Show current progress on pause screen
2023-05-26 19:36:30 +02:00
Dean Herbert
725734bc03
Merge pull request #23649 from peppy/keep-selection-buttons-on-screen
Ensure editor selection buttons remain on screen when selection is near edge
2023-05-26 20:51:45 +09:00
Dean Herbert
6b0e215246 Add (int) flooring and handle potential NaN value 2023-05-26 20:44:13 +09:00
Dean Herbert
cb468fa4ec Fix OverlappingScrollAlgorithm returning incorrect results for TimeAt before first control point 2023-05-26 19:59:19 +09:00
Bartłomiej Dach
96fe7cbe54
Merge branch 'master' into sample-set-controls 2023-05-25 21:58:16 +02:00
Bartłomiej Dach
7d8f08c0ea
Fix ComposeBlueprintContainer briefly assigning auto bank
Seems to have had no consequence due to the way
`AutomaticBankAssignment` works (that flag is checked in
`PlacementBlueprint.UpdateTimeAndPosition()`, which runs essentially
every frame), but let's avoid putting it there at all ever.
2023-05-25 21:49:29 +02:00
Bartłomiej Dach
adee624a8f
Change PlacementBlueprint.AutomaticBankAssignment to property
Mostly for consistency.
2023-05-25 21:32:21 +02:00
Bartłomiej Dach
b9be886ae1
Merge branch 'master' into pause-screen-progress 2023-05-25 20:34:11 +02:00
Bartłomiej Dach
6425a33b45
Merge branch 'master' into beatmap-length-calcualtions 2023-05-25 17:44:15 +02:00
Bartłomiej Dach
78f41f7109
Fix spelling 2023-05-25 17:33:41 +02:00
Bartłomiej Dach
b59f4aee99
Merge pull request #23660 from peppy/simplify-deselect
Fix crash when deleting dragged object in skin editor
2023-05-25 17:27:41 +02:00
Bartłomiej Dach
3ad5f8b9c9
Polish a few extreme edge cases 2023-05-25 16:39:54 +02:00
Dean Herbert
949de35664 Ensure selection is reset after immediately deleting objects
Closes https://github.com/ppy/osu/issues/23518.
2023-05-25 23:20:32 +09:00
Bartłomiej Dach
beeca5a8dd
Use alternative layouting implementation 2023-05-25 16:17:44 +02:00
Dean Herbert
804671ca74 Split out grid snapping modes into "relative" and "global" types 2023-05-25 21:41:19 +09:00
Dean Herbert
b3c2d120bf Fix OnResume / OnSuspending potentially getting called before OnEntering on a sub screen 2023-05-25 20:39:11 +09:00
Dean Herbert
7a5349d747 Remove constructor from MultiplayerPlaylistItem which is only used in tests 2023-05-25 20:09:40 +09:00
Dean Herbert
a6a380dd41
Merge branch 'master' into organize-room-pills 2023-05-25 19:57:28 +09:00
Dean Herbert
609c7227ee Fix changes to font weight in a couple of combined implementations 2023-05-25 19:55:11 +09:00
Dean Herbert
57c63dbb29 Add xmldoc for GetDisplayScore 2023-05-25 19:24:15 +09:00
Dean Herbert
1049257b56 Simplify SelectionHandler's DeselectAll implementation
We are already doing other operations in this class directly on `SelectedItems`, so might as well change this one to match
2023-05-25 18:46:31 +09:00
Dean Herbert
1e14b02493 Fix bindable feedback loop 2023-05-25 17:58:38 +09:00
Dean Herbert
37c6e632d0 Switch to using new extension method for length calculations 2023-05-25 17:38:35 +09:00
Dean Herbert
cf9fda0cf2 Merge branch 'beatmap-length-calcualtions' into pause-screen-progress 2023-05-25 17:34:08 +09:00
Dean Herbert
058edb5d5f Centralise beatmap playable duration and bounds lookups 2023-05-25 17:32:48 +09:00
Bartłomiej Dach
578a0e7494
Merge branch 'master' into beat-divisor-visual-improvements 2023-05-24 22:28:26 +02:00
Bartłomiej Dach
6ec4ecfdd7
Mention fallback default in GetDivisorForBeatIndex() 2023-05-24 22:17:51 +02:00
Bartłomiej Dach
133c954c93
Merge branch 'master' into pause-screen-progress 2023-05-24 21:57:26 +02:00
Bartłomiej Dach
6392c2007c
Merge pull request #23637 from peppy/add-shadow-settings-notifications
Add shadow to notifications and settings overlays to better distinguish from other overlays
2023-05-24 21:34:14 +02:00
Bartłomiej Dach
8b6cd1310a
Merge branch 'master' into editor-escape-deselects 2023-05-24 20:18:44 +02:00
Bartłomiej Dach
cd3602406b
Remove unused using directive 2023-05-24 18:54:48 +02:00
Dean Herbert
b14b1072c2 Allow deselecting any selection in the editor using the Back binding (escape key) 2023-05-24 19:24:14 +09:00