Dan Balasescu
b44f77cee1
Update R# + fix inspections
2024-02-02 21:00:28 +09:00
Dan Balasescu
0642d74014
Expose as ReadOnlyDictionary
2024-01-31 22:52:57 +09:00
Andrei Zavatski
3aefc91967
Make AliveDrawableMap public
2024-01-31 07:54:07 +03:00
Dean Herbert
de32e7815b
Clean up DrawableHitObject
events on Dispose
...
This is just general safeties to avoid cases where
components don't correctly unbind events.
2024-01-29 15:28:20 +09:00
Dean Herbert
347e88f597
Add note about using static
callback
2024-01-26 16:21:48 +09:00
Chandler Stowell
93bd3ce5ae
update DrawableHitCircle.ApplyResult
to pass this
to its callback
2024-01-25 11:25:41 -05:00
OliBomby
c2d57dc77c
Merge remote-tracking branch 'upstream/master' into edit-nodesample
2024-01-25 11:33:29 +01:00
Chandler Stowell
d2775680e6
use stack to pass action state when applying hit results
...
this removes closure allocations
2024-01-24 13:13:45 -05:00
Dean Herbert
1999e772f6
Fix FollowPointConnection
pool filling up when follow points are hidden
...
Closes https://github.com/ppy/osu/issues/26642 .
I think this applied to all pooling cases here.
2024-01-21 10:31:27 +09:00
Bartłomiej Dach
7c9adc7ad3
Fix incorrect score conversion on selected beatmaps due to incorrect difficultyPeppyStars
rounding
...
Fixes issue that occurs on *about* 246 beatmaps and was first described
by me on discord:
https://discord.com/channels/188630481301012481/188630652340404224/1154367700378865715
and then rediscovered again during work on
https://github.com/ppy/osu/pull/26405 :
https://gist.github.com/bdach/414d5289f65b0399fa8f9732245a4f7c#venenog-on-ultmate-end-by-blacky-overdose-631
It so happens that in stable, due to .NET Framework internals, float
math would be performed using x87 registers and opcodes.
.NET (Core) however uses SSE instructions on 32- and 64-bit words.
x87 registers are _80 bits_ wide. Which is notably wider than _both_
float and double. Therefore, on a significant number of beatmaps,
the rounding would not produce correct values due to insufficient
precision.
See following gist for corroboration of the above:
https://gist.github.com/bdach/dcde58d5a3607b0408faa3aa2b67bf10
Thus, to crudely - but, seemingly accurately, after checking across
all ranked maps - emulate this, use `decimal`, which is slow, but has
bigger precision than `double`. The single known exception beatmap
in whose case this results in an incorrect result is
https://osu.ppy.sh/beatmapsets/1156087#osu/2625853
which is considered an "acceptable casualty" of sorts.
Doing this requires some fooling of the compiler / runtime (see second
inline comment in new method). To corroborate that this is required,
you can try the following code snippet:
Console.WriteLine(string.Join(' ', BitConverter.GetBytes(1.3f).Select(x => x.ToString("X2"))));
Console.WriteLine(string.Join(' ', BitConverter.GetBytes(1.3).Select(x => x.ToString("X2"))));
Console.WriteLine();
decimal d1 = (decimal)1.3f;
decimal d2 = (decimal)1.3;
decimal d3 = (decimal)(double)1.3f;
Console.WriteLine(string.Join(' ', decimal.GetBits(d1).SelectMany(BitConverter.GetBytes).Select(x => x.ToString("X2"))));
Console.WriteLine(string.Join(' ', decimal.GetBits(d2).SelectMany(BitConverter.GetBytes).Select(x => x.ToString("X2"))));
Console.WriteLine(string.Join(' ', decimal.GetBits(d3).SelectMany(BitConverter.GetBytes).Select(x => x.ToString("X2"))));
which will print
66 66 A6 3F
CD CC CC CC CC CC F4 3F
0D 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00
0D 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00
8C 5D 89 FB 3B 76 00 00 00 00 00 00 00 00 0E 00
Note that despite `d1` being converted from a less-precise floating-
-point value than `d2`, it still is represented 100% accurately as
a decimal number.
After applying this change, recomputation of legacy scoring attributes
for *all* rulesets will be required.
2024-01-10 19:30:18 +01:00
Dean Herbert
e9289cfbe7
Reduce precision of audio balance adjustments during slider sliding
2024-01-05 02:26:30 +09:00
OliBomby
ec578e1d9f
fix near-zero length sliders n stuff being placeable
2023-12-19 21:20:21 +01:00
Dan Balasescu
10e16e4b04
Fix handling of combo offset without new combo, and incorrect lazer tests
2023-11-24 09:46:06 +09:00
Dan Balasescu
7bc2d6e6cd
Merge branch 'master' into fix-combo-handling
2023-11-23 16:22:01 +09:00
Dan Balasescu
7998204cfe
Fix combo/combo colouring issues around spinners
2023-11-23 13:54:05 +09:00
Dan Balasescu
30309cdf11
Merge pull request #25415 from Poyo-SSB-forks/unify-ur
...
Change unstable rate calculation to account for rate-change mods
2023-11-23 09:53:28 +09:00
Dan Balasescu
cb4568c4a1
Fix first object after break not starting a new combo
2023-11-22 17:22:48 +09:00
Dean Herbert
04640b6fb0
Improve commenting around IHasCombo
interfaces
...
Following discusion with smoogi IRL.
2023-11-22 10:44:29 +09:00
Poyo
0cf925dadf
Use better fallback
...
Seems better to use the rate from a non-gameplay clock than to arbitrarily apply 1.
2023-11-21 15:18:04 -08:00
Dean Herbert
4b2d8aa6a6
Add ToString
on PathType
for better test output
2023-11-21 15:38:12 +09:00
Dean Herbert
3d094f84ad
Fix incorrect parsing of BSpline curve types
2023-11-21 15:38:12 +09:00
Bartłomiej Dach
8e39dbbff1
Adjust casing of curve type menu items
...
The "Perfect curve" one in particular... fixes test failures, as some
tests were relying on this particular casing. But the new version feels
more correct anyway, so it's whatever.
2023-11-20 15:42:55 +09:00
Bartłomiej Dach
6d7d826b8b
Fix incorrect legacy conversion when B-splines are used
2023-11-20 15:08:58 +09:00
Bartłomiej Dach
80a3225bb2
Use static BEZIER
instead of allocating new every time
2023-11-20 13:35:07 +09:00
Bartłomiej Dach
487326a4c7
Remove pattern matching syntax usage in switch
...
Also throw on unknown types.
2023-11-20 13:34:01 +09:00
Bartłomiej Dach
7820c8ce4d
Decrease redundancy of equality implementations
2023-11-20 12:28:20 +09:00
Bartłomiej Dach
25c1a90047
Change switchexpr to standard switch statement
2023-11-20 12:26:45 +09:00
Bartłomiej Dach
577cb9994c
Move static instances / construction methods closer together
2023-11-20 12:26:43 +09:00
Poyo
d9cd546377
Use rate fallback in DrawableHitObject
2023-11-18 12:09:37 -08:00
Poyo
a73c870712
Allow GameplayRate to be nullable and assert before use
2023-11-15 17:00:35 -08:00
cs
520642975b
Fix control point hover text and context menu
2023-11-15 07:45:09 +01:00
Poyo
f5e1734de9
Use soft-cast to access IGameplayClock
2023-11-14 13:51:55 -08:00
cs
fa976a5aa0
Fix code style/quality issues
2023-11-13 08:25:27 +01:00
Poyo
f794d4dc83
Allow gameplayClock to be null
2023-11-12 13:29:40 -08:00
Poyo
e67725f5d6
Use IGameplayClock for rate
2023-11-12 12:14:19 -08:00
cs
54b8244a18
CI Fixup
2023-11-11 15:02:06 +01:00
cs
3f85aa79c5
Add free-hand drawing of sliders to the editor
2023-11-11 13:33:25 +01:00
Thomas Müller-Höhne
926636cc03
Generalize Bezier curves to BSplines of Nth degree
2023-11-11 13:32:53 +01:00
Poyo
064857c40b
Calculate unstable rate using rate-adjusted offsets
2023-11-10 19:57:44 -08:00
Dean Herbert
34505b3933
Merge pull request #25185 from bdach/minimum-sample-volume
2023-10-24 22:04:43 +09:00
Bartłomiej Dach
b321d556b6
Enforce minimum gameplay sample volume of 5%
2023-10-20 15:50:13 +02:00
Dean Herbert
906b700aca
Fix fudge not being applied
2023-10-20 20:18:14 +09:00
Dean Herbert
3fb74cb5f9
Move helper method to LegacyRulesetExtensions
and stop applying rounding allowance to catch
...
As discussed, it isn't used in stable like this. Was a mistake.
2023-10-20 18:57:14 +09:00
Dan Balasescu
939b55020c
Merge branch 'master' into legacy-tick-test-coverage
2023-10-18 15:21:31 +09:00
Dean Herbert
e081fa48a2
Fix various other inspections
2023-10-17 17:48:51 +09:00
Dan Balasescu
a1a46e58fc
Move validation to DHO.ApplyResult()
2023-10-10 21:42:37 +09:00
Dean Herbert
cfb18e18c0
Add better commenting around legacy last tick edge case
2023-10-04 13:45:26 +09:00
Dean Herbert
62bcb62842
Document remaining pieces of LastTick
and add back legacy prefix for generation flow
2023-09-29 16:58:17 +09:00
Dean Herbert
81485c548c
Move LegacyLastTickOffset
specification to generation code and stop passing everywhere
2023-09-29 14:32:29 +09:00
Bartłomiej Dach
28da5baea4
Merge branch 'master' into fix-slider-length
2023-09-20 11:10:01 +02:00
Dean Herbert
aea7f81f1c
Merge pull request #24800 from sw1tchbl4d3r/invalid_bank
...
Default to normal bank if invalid sample bank is specified
2023-09-19 22:28:34 +09:00
Bartłomiej Dach
c4a0ca326e
Replace sample bank fix with more correct fix
...
stable does not treat unknown enum members as `None` / `Auto`, it treats
them as `Normal`:
switch (sampleSet)
{
case SampleSet.Normal:
default:
sample = 0;
break;
case SampleSet.None:
case SampleSet.Soft:
sample = 1;
break;
case SampleSet.Drum:
sample = 2;
break;
}
(from 1531237b63/osu
!/Audio/AudioEngine.cs#L1158-L1171).
2023-09-19 13:53:49 +02:00
Magnus-Cosmos
73db68a49a
Check if path lists are empty
2023-09-19 02:28:28 -04:00
Magnus-Cosmos
a9b45c6fdc
Fix slider path calculations for edge cases
2023-09-19 01:31:26 -04:00
Magnus-Cosmos
83584519e6
Fix extension check using control points instead of path points
2023-09-18 11:40:00 -04:00
Dean Herbert
56cc2b62f0
Make not extension method
2023-09-15 18:13:04 +09:00
Dean Herbert
0031da76ff
Move to extension method and throw on non-legacy ruleset
2023-09-15 17:38:34 +09:00
sw1tchbl4d3
5b2af7f264
Default to none bank if invalid samplebank is specified
2023-09-13 12:44:00 +02:00
Dean Herbert
4ecc4632aa
Make rounding error even less precise
...
Basically matching the old code more closely to avoid too much precision
from doing math in a slightly different way.
2023-09-12 18:41:09 +09:00
Dean Herbert
b34a36f6ce
Remove all usage of LegacyDifficultyControlPoint
2023-09-07 17:41:57 +09:00
Dean Herbert
1a37543d28
Rename SliderVelocity
to SliderVelocityMultiplier
to distinguish from Velocity
2023-09-06 19:01:08 +09:00
Bartłomiej Dach
8cd9f0822a
Merge branch 'master' into judge-fix
2023-08-22 09:44:58 +02:00
Bartłomiej Dach
5be5335784
Reword comment to be better
2023-08-22 09:37:54 +02:00
OliBomby
e283aa2843
Update inline comments
2023-08-21 13:09:31 +02:00
Bartłomiej Dach
1d657a8844
Merge branch 'master' into fix-slider-reversing
2023-08-21 09:29:46 +02:00
Bartłomiej Dach
dd1ac461db
Reformat xmldoc
2023-08-21 08:29:51 +02:00
OliBomby
56b1062c2f
expand xmldoc
2023-08-19 19:39:29 +02:00
Bartłomiej Dach
0a55830c16
Add braces for clarification
...
I like no-braces for single-line ifs as much as anyone, but with inline
comments involved it gets rather dicey.
2023-08-19 14:34:20 +02:00
Pasi4K5
44a85139e4
Update Reverse()
based on the changes in #24581
2023-08-19 02:40:18 +02:00
Pasi4K5
47d787b359
Merge remote-tracking branch 'OliBomby/fix-segment-ends' into fix-slider-reversing
2023-08-19 02:38:34 +02:00
Pasi4K5
0e691d5935
Revert changes in SliderPath
2023-08-19 00:16:05 +02:00
OliBomby
ff07fbae15
fix GetSegmentEnds
2023-08-18 12:20:40 +02:00
Pasi4K5
3481c41a22
Fix segmentEnds
being calculated incorrectly
2023-08-18 04:34:10 +02:00
OliBomby
cc4e11a5ac
Ensure populated node samples so new objects have unique node sample lists
2023-08-16 20:48:52 +02:00
Pasi4K5
58bffa13cd
Fix possible IndexOutOfRangeException
2023-08-16 01:19:41 +02:00
Pasi4K5
e7e0c49f42
Replace .Distinct()
with truncateEndingDuplicates()
2023-08-16 01:14:25 +02:00
Pasi4K5
6346872c39
Improve code readability and add assertion to test scene
2023-08-15 23:27:12 +02:00
Pasi4K5
449bee98cc
Code cleanup
2023-08-14 21:56:08 +02:00
Pasi4K5
19c8b74a47
Remove unnecessary circle arc approximation
2023-08-14 21:09:58 +02:00
Pasi4K5
55ac942e7a
Fix IndexOutOfRangeException
when trying to reverse a zero-length slider
2023-08-14 14:09:08 +02:00
Pasi4K5
f42b3603b3
Fix linear sliders sometimes being reversed incorrectly
...
Extract control point reversing to separate method
2023-08-14 14:08:02 +02:00
Pasi4K5
8912a0e91e
Fix sliders being reversed incorrectly in the editor.
2023-08-12 20:30:48 +02:00
OliBomby
d2f5e696e7
Fix DrawableHitObject state not synchronizing with hitobject edits
2023-08-11 22:34:04 +02:00
Dean Herbert
f06b203067
Merge branch 'master' into edit-nodesample
2023-07-31 14:06:38 +09:00
OliBomby
5d82190b70
Merge remote-tracking branch 'upstream/master' into legacy-export
2023-07-18 12:18:49 +02:00
OliBomby
06e5ef88c0
legacy export broken
2023-07-11 02:30:16 +02:00
Bartłomiej Dach
56a2ba4ac0
Fix GenerateTicks
being lost during osu! beatmap conversion process
2023-07-08 23:24:38 +02:00
Dean Herbert
e0fc97bb93
Replace various local implementations of rewinding checks with new property
2023-07-07 15:21:24 +09:00
Dean Herbert
3f8dfc7cb0
Fix fallback for Judged
to be more correct
...
Without this change, when the `Judged` value is checked on an
`HitObjectLifetimeEntry` it would return `true` if a `DrawableHitObject`
has not yet been associated with the entry. Which is completely wrong.
Of note, the usage in `DrawableHitObject` will have never fallen through
to this incorrect value as they always have a result populated:
f26f001e1d/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs (L721-L726)
2023-07-05 18:03:58 +09:00
Bartłomiej Dach
6c4e52821d
Redirect judgement-related flags from DHO to HOLE
2023-07-04 23:45:08 +02:00
Bartłomiej Dach
0ceaf3c451
Ensure synthetic entries from non-pooled DHO are linked to parents
2023-07-04 23:45:08 +02:00
Bartłomiej Dach
bae7670855
Redirect HitObjectEntryManager
child mapping to HOLE
2023-07-04 23:41:06 +02:00
Bartłomiej Dach
6dc8c7b617
Add HitObjectLifetimeEntry.NestedEntries
2023-07-04 23:39:56 +02:00
Dean Herbert
df5b389629
Manual fixes to reduce warnings to zero
2023-06-24 01:52:53 +09:00
Dean Herbert
0ab0c52ad5
Automated pass
2023-06-24 01:00:03 +09:00
Salman Ahmed
62cb6a98ca
Remove redundant nullable suppression directives
2023-06-07 08:20:41 +03:00
Dean Herbert
114f12a790
Adjust CreateHitSampleInfo
to handle additions correctly, rather than implementing locally
2023-05-30 14:04:02 +09:00
Bartłomiej Dach
afdddb0195
Merge pull request #23582 from peppy/placement-blueprint-timeline-combo-fixes
...
Fix timeline blueprint display not showing correct combo number / colour during placement
2023-05-20 15:02:55 +02:00
Dean Herbert
8d925c8a8a
Move combo information updating to an interface level helper method
2023-05-17 17:26:19 +09:00
Dean Herbert
510ebe1f23
Fix weird optional usage in HitSampleInfo.With
2023-05-17 14:11:52 +09:00